Editing Crazy Hand (SSBU)
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|name = Crazy Hand | |name = Crazy Hand | ||
|image = [[File:Crazy_Hand_SSBU.png|250px]] | |image = [[File:Crazy_Hand_SSBU.png|250px]] | ||
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert | |caption = [[File:SmashBrosSymbol.svg|50px|class=invert]] | ||
|boss = ''[[Ultimate]]'' | |boss = ''[[Ultimate]]'' | ||
|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
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'''Crazy Hand''' returns in ''[[Super Smash Bros. Ultimate]]'', playing a role in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]]. | '''Crazy Hand''' returns in ''[[Super Smash Bros. Ultimate]]'', playing a role in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]]. | ||
Crazy Hand's voice clips from ''[[Super Smash Bros. 4]]'', where he is voiced by {{ | Crazy Hand's voice clips from ''[[Super Smash Bros. 4]]'', where he is voiced by {{s|wikipedia|Xander Mobus}}, who also serves as the game's [[announcer]], were repurposed for ''Ultimate''. | ||
==In Classic Mode== | ==In Classic Mode== | ||
Crazy Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time in the entire series, Crazy Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Also for the first time in the series since '' | Crazy Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time in the entire series, Crazy Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Crazy Hand no longer has a stamina HP indicator, now having a health bar akin to bosses from [[Subspace Emissary]] and World of Light. This results in {{SSBU|Master Hand}} having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in ''Smash 4''. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds. | ||
The only | The only Fighters that are assigned to fight Crazy Hand by default in Classic Mode are {{SSBU|Falco}} and {{SSBU|Ken}}. Crazy Hand will also fight along with Master Hand if the intensity is 7.0 or above, including for the aforementioned fighters. {{SSBU|Ice Climbers}}, {{SSBU|Mewtwo}}, {{SSBU|Chrom}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, {{SSBU|Ryu}}, {{SSBU|Incineroar}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}} and {{SSBU|Sora}} always fight both Master Hand and Crazy Hand. | ||
===Moveset=== | ===Moveset=== | ||
Like Master Hand, Crazy Hand has received a large variety of new attacks. | Like Master Hand, Crazy Hand has received a large variety of new attacks. | ||
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!Move!!Damage!!Description | !Move!!Damage!!Description | ||
|- | |- | ||
| | |Big Swipe|| 13.8% ||Crazy Hand makes a large swipe across the stage. | ||
|- | |- | ||
|Bomb | |Finger Bomb|| ||Crazy Hand drops a series of bombs from his fingertips. | ||
|- | |- | ||
|Drill | |Finger Drill|| 45.2% ||Crazy Hand drills down into the player. | ||
|- | |- | ||
| | |Frozen Rope|| ||Crazy Hand extends his index finger to about three times its length for a poke attack that freezes. | ||
|- | |- | ||
| | |Jetstream|| 13.75% ||Crazy Hand flies into the background, circles around, and rams the player. | ||
|- | |- | ||
| | |Laser Nail|| 6.4% ||Crazy Hand fires blue lasers from his fingertips. | ||
|- | |- | ||
| | |Paralyzing Gaze|| ||Crazy Hand manifests an eye between his fingers that circles a beam of light around the stage. If the player is caught within the eye's line of sight, the light beam will briefly track their movement as it will charges up and unleashes a dark purple energy burst that [[stun]]s the player. The beam of light will circle around again if it is dodged the first time, making it hard to avoid the lock-on phase if done with improper timing. | ||
|- | |- | ||
| | |Pentaflame|| ||Crazy Hand produces five blue fireballs that circle around him. The fireballs first move outwards, then back inwards, before finally spreading outwards again. All fireballs deal [[aura]] damage. | ||
|- | |- | ||
| | |Roving Void|| ||Crazy Hand produces a black hole that proceeds to hover around the stage by itself (allowing Crazy Hand to do something else in the meantime). Being caught results in a grab that leads into a meteor smash. Like Master Hand's Finger Bullet, when Crazy Hand has low health, he creates two voids. | ||
|- | |- | ||
| | |Shovel Claw|| ||Crazy Hand digs his fingers into the ground and swipes them back out as a clawing attack. The force of the swipe also creates a yellow shockwave that travels along the ground, which can be reflected. | ||
|- | |- | ||
| | |Spasm|| ||Crazy Hand drops to the ground and flops about. | ||
|- | |- | ||
|Spider | |Spider Walk|| ||Crazy Hand skitters across the stage. | ||
|- | |- | ||
| | |Squeeze|| ||Crazy Hand's pummel, with the addition of [[Flower|flower]] damage after grab release. At low health, he [[Bury|buries]] the player, who will remain submerged longer if the opponent has already dealt a fair amount of damage. | ||
|- | |- | ||
|Teleport | |Snap Teleport|| N/A ||Crazy Hand teleports by snapping his fingers. | ||
|} | |} | ||
====In combination with | ====In combination with {{SSBU|Master Hand}}==== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Move!!Damage!!Description | !Move!!Damage!!Description | ||
|- | |- | ||
|Punch | |Cross Punch|| ||Crazy Hand punches across the stage, with [[Master Hand]] catching him. | ||
|- | |- | ||
| | |Dual Lasers|| ||The two hands both use Laser Nail at once, sweeping across the entire stage. | ||
|- | |- | ||
| | |Dual Sweep|| ||Crazy Hand runs his fingers across the stage like a plow, while [[Master Hand]] flies in the other direction with an uppercut. | ||
|- | |- | ||
| | |Shadow Puppet|| 25.8% ||The two hands form a canine-like shape and emit three damaging "barks" with the third being much larger than the rest. | ||
|- | |- | ||
| | |Static Discharge|| 33.8% ||The two hands rub the back of their hands to charge up with electricity, then slap the stage to release electricity that covers the whole stage platform. | ||
|- | |- | ||
| | |Zoom In|| | 0% || [[Master Hand]] and Crazy Hand create a "picture frame" (with their index fingers and thumbs), causing the screen to zoom in and flames to cover the corners in a similar fashion to [[Sudden Death]]. During this time, the blast lines are closer together, and the player can get KO'd much easier. This effect is only temporary. | ||
|} | |} | ||
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Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then replicated for his army. | Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then replicated for his army. | ||
==Spirit== | ==Spirit== | ||
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==Trivia== | ==Trivia== | ||
* | *Crazy Hand's theme is mostly composed of the fourth verse of [[Lifelight]], the main theme of Super Smash Bros. Ultimate. This is also shared with Dharkon's theme. | ||
**The end of Crazy Hand's theme also has a small portion of the beginning of [[Master Core]]'s theme. | **The end of Crazy Hand's theme also has a small portion of the beginning of [[Master Core]]'s theme. | ||
*{{SSBU|Pikachu}} and {{SSBU|Pokémon Trainer}} are the only characters to face Master Hand in their | *{{SSBU|Pikachu}} and {{SSBU|Pokémon Trainer}} are the only characters to face Master Hand without Crazy Hand in their route (since they fight [[Mewtwo]] beforehand). | ||
{{Smash universe}} | {{Smash universe}} | ||
{{Bosses}} | {{Bosses}} | ||
[[Category:Crazy Hand]] | [[Category:Crazy Hand]] | ||
[[Category:Characters (SSBU)]] | |||
[[Category:Bosses]] | [[Category:Bosses]] | ||
[[Category:Unplayable characters | [[Category:Characters]] | ||
[[Category:Unplayable characters]] | |||
[[Category:Super Smash Bros. Ultimate]] | [[Category:Super Smash Bros. Ultimate]] |