Editing Crazy Hand (SSBU)

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|name = Crazy Hand
|name = Crazy Hand
|image = [[File:Crazy_Hand_SSBU.png|250px]]
|image = [[File:Crazy_Hand_SSBU.png|250px]]
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
|caption = [[File:SmashBrosSymbol.svg|50px]]
|boss = ''[[Ultimate]]''
|boss = ''[[Ultimate]]''
|universe = {{uv|Super Smash Bros.}}
|universe = {{uv|Super Smash Bros.}}
Line 11: Line 11:
}}
}}


'''Crazy Hand''' returns in ''[[Super Smash Bros. Ultimate]]'', playing a role in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]].
'''Crazy Hand''' returns in ''[[Super Smash Bros. Ultimate]]'', playing a role in [[Adventure Mode: World of Light]].


Crazy Hand's voice clips from ''[[Super Smash Bros. 4]]'', where he is voiced by {{iw|wikipedia|Xander Mobus}}, who also serves as the game's [[announcer]], were repurposed for ''Ultimate''.
He is voiced by Xander Mobus, who also serves as the game's [[announcer]].


==In Classic Mode==
==In Classic Mode==
Crazy Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time in the entire series, Crazy Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Also for the first time in the series since ''[[Super Smash Bros. Brawl]]''{{'}}s [[Boss Battles]], Crazy Hand no longer has a stamina HP indicator, now having a health bar akin to bosses from [[Subspace Emissary]] and World of Light. This results in {{SSBU|Master Hand}} having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in ''Smash 4''. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds.
Crazy Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time in the entire series, Crazy Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Crazy Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from [[Subspace Emissary]] and World of Light. This results in {{SSBU|Master Hand}} having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in ''Smash 4''. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds. Crazy Hand will usually be faced alongside [[Master Hand]], but can be faced alone on Falco's route and Ken's route.
 
The only fighters that are assigned to fight Crazy Hand by default in Classic Mode are {{SSBU|Falco}} and {{SSBU|Ken}}. Crazy Hand will also fight along with Master Hand if the intensity is 7.0 or above, including for the aforementioned fighters. {{SSBU|Ice Climbers}}, {{SSBU|Mewtwo}}, {{SSBU|Chrom}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, {{SSBU|Ryu}}, {{SSBU|Incineroar}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, {{SSBU|Sephiroth}},  {{SSBU|Pyra}}/{{SSBU|Mythra}} and {{SSBU|Sora}} always fight both Master Hand and Crazy Hand.
===Moveset===
===Moveset===
Like Master Hand, Crazy Hand has received a large variety of new attacks.
Like Master Hand, Crazy Hand has received a large variety of new attacks.
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!Move!!Damage!!Description
!Move!!Damage!!Description
|-
|-
|Slap ({{ja|ひっぱたく|Hippataku}})|| 13.8% ||Crazy Hand makes a large swipe across the stage.
|Big Swipe|| ||Crazy Hand makes a large swipe across the stage.
|-
|-
|Bomb Spread ({{ja|爆弾散布|Bakudan Sanpu}})|| ||Crazy Hand drops a series of naval mines from his fingertips.
|Finger Bomb|| ||Crazy Hand drops a series of bombs from his fingertips.
|-
|-
|Drill ({{ja|ドリル|Doriru}})|| 45.2% ||Crazy Hand drills down into the player.
|Finger Drill|| ||Crazy Hand drills down into the player.
|-
|-
|Finger Extend ({{ja|指を伸ばす|Yubi O Nobasu}})|| ||Crazy Hand extends his index finger to about three times its length for a poke attack that freezes.
|Frozen Rope|| ||Crazy Hand extends his index finger to about three times its length for a poke attack that freezes.
|-
|-
|Airplane ({{ja|飛行機|Hikōki}})|| 13.75% ||Crazy Hand flies into the background, circles around, and rams the player.
|Jetstream|| ||Crazy Hand flies into the background, circles around, and rams the player.
|-
|-
|Finger Beam ({{ja|指ビーム|Yubi Bīmu}})|| 6.4% ||Crazy Hand fires blue lasers from his fingertips.
|Laser Nail|| ||Crazy Hand fires blue lasers from his fingertips.
|-
|-
|Glare ({{ja|にらみつける|Niramitsukeru}})|| ||Crazy Hand manifests an eye between his fingers that circles a beam of light around the stage. If the player is caught within the eye's line of sight, the light beam will briefly track their movement as it will charges up and unleashes a dark purple energy burst that [[stun]]s the player. The beam of light will circle around again if it is dodged the first time, making it hard to avoid the lock-on phase if done with improper timing.
|Paralyzing Gaze|| ||Crazy Hand manifests an eye between his fingers that circles a beam of light around the stage. If the player is caught within the eye's line of sight, it will charge up and unleash a dark purple energy burst that [[stun]]s the player.
|-
|-
|Fire Wheel ({{ja|火車|Higuruma}})|| ||Crazy Hand produces five blue fireballs that circle around him. The fireballs first move outwards, then back inwards, before finally spreading outwards again. All fireballs deal {{b|aura|effect}} damage.
|Pentaflame|| ||Crazy Hand produces five blue fireballs that circle around him. The fireballs first move outwards, then back inwards, before finally spreading outwards again. All fireballs deal [[aura]] damage.
|-
|-
|Gravity Sphere ({{ja|重力球|Jūryokukyū}})|| ||Crazy Hand produces a black hole that proceeds to hover around the stage by itself (allowing Crazy Hand to do something else in the meantime). Being caught results in a grab that leads into a meteor smash. Like Master Hand's Finger Bullet, when Crazy Hand has low health, he creates two voids.
|Roving Void|| ||Crazy Hand produces a black hole that proceeds to hover around the stage by itself (allowing Crazy Hand to do something else in the meantime). Being caught is a grab that leads into a meteor smash. Like Master Hand's Finger Bullet, when Crazy Hand has low health, he creates two voids.
|-
|-
|Dig Up ({{ja|掘りあげる|Hori Ageru}})|| ||Crazy Hand digs his fingers into the ground and swipes them back out as a clawing attack. The force of the swipe also creates a yellow shockwave that travels along the ground, which can be reflected.
|Shovel Claw|| ||Crazy Hand digs his fingers into the ground and swipes them back out as a clawing attack.
|-
|-
|Squirm ({{ja|のたうつ|Notautsu}})|| ||Crazy Hand drops to the ground and flails about. At the end, he slaps the ground with the back of his hand, dealing damage.
|Spasm|| ||Crazy Hand drops to the ground and flops around.
|-
|-
|Spider ({{ja|クモ|Kumo}})|| ||Crazy Hand skitters across the stage.
|Spider Walk|| ||Crazy Hand skitters across the stage.
|-
|Grip and Slam ({{ja|握りたたきつけ|Nigiri Tatakitsuke}})|| ||Crazy Hand's pummel, with the addition of [[flower]] damage after grab release. At low health, he [[Bury|buries]] the player, who will remain submerged longer if the opponent has already dealt a fair amount of damage.
|-
|Teleport ({{ja|テレポート|Terepōto}})|| N/A ||Crazy Hand teleports by snapping his fingers.
|}
|}


====In combination with [[Master Hand]]====
====In combination with Master Hand====
{|class="wikitable"
{|class="wikitable"
!Move!!Damage!!Description
!Move!!Damage!!Description
|-
|-
|Punch Catch ({{ja|パンチキャッチ|Panchi Kyacchi}})|| ||Crazy Hand punches across the stage, with Master Hand catching him.
|Cross Punch|| ||Crazy Hand punches across the stage, with Master Hand catching him.
|-
|-
|Double Finger Beam ({{ja|W指ビーム|Daburu Yubi Bīmu}})|| ||The two hands both use Finger Beam at once, sweeping across the entire stage.
|Dual Lasers|| ||The two hands both use Laser Nail at once, sweeping across the entire stage.
|-
|-
|Scratch & Blow ({{ja|スクラッチ&ブロー|Sukuracchi ando Burō}})|| ||Crazy Hand runs his fingers across the stage like a plow, while Master Hand flies in the other direction with an uppercut.
|Dual Sweep|| ||Crazy Hand runs his fingers across the stage like a plow, while Master Hand flies in the other direction with an uppercut.
|-
|-
|Barking ({{ja|ほえる|Hoeru}})|| 25.8% ||The two hands form a canine-like shape and emit three damaging "barks", the third, much larger than the rest, causes the player character to get stunned if unblocked and within range.
|Shadow Puppet|| ||The two hands form a canine-like shape and emit three damaging "barks", the third being much larger than the rest.
|-
|-
|Electric Shock ({{ja|電気ショック|Denki Shokku}})|| 33.8% ||The two hands rub the back of their hands to charge up with electricity, then slap the stage to release electricity that covers the whole stage platform.
|Static Discharge|| ||The two hands rub the back of their hands to charge up with electricity, then slap the stage to release electricity that covers the whole stage platform.
|-
|-
|Finder ({{ja|ファインダー|Faindā}})|| N/A ||Master Hand and Crazy Hand create a "picture frame" (with their index fingers and thumbs), causing the screen to zoom in and flames to cover the corners in a similar vein to [[Sudden Death]]. During this time, the blast lines are closer, and the player can get KO'd much more easily. This effect is only temporary.
|Zoom In|| || Master Hand and Crazy Hand create a "picture frame" (with their index fingers and thumbs), causing the screen to zoom in and flames to cover the corners in a similar fashion to Sudden Death. During this time, the blast lines are closer, and the player can get KO'd much easier. This effect is only temporary.
|}
|}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:Crazy Hand WoL.jpg|thumb|Approaching the real Crazy Hand in World of Light|left]]
Many Crazy Hands appears after [[Galeem]]'s initial defeat, all of which led by Galeem's dark counterpart, [[Dharkon]]. He is fought three times in The Dark Realm, one guarding each of the three pathways into the subareas, and twice more during The Final Battle.
Many Crazy Hands appears after [[Galeem]]'s initial defeat, all of which led by Galeem's dark counterpart, [[Dharkon]]. He is fought three times in The Dark Realm, one guarding each of the three pathways into the subareas, and twice more during The Final Battle.


Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand are freed and they help the player by creating a giant rift using Static Discharge for the latter to enter and destroy 50 [[false character]]s.
Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand are freed and they help the player by creating a giant rift for the latter to enter and destroy 50 [[false character]]s.
 
Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then replicated for his army.
{{clr}}
 
==Spirit==
Crazy Hand's spirit can be obtained after beating them in World of Light.
 
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 1,096 || {{SpiritTableName|Crazy Hand}} || {{SpiritType|Neutral}} || ★★★ || 3 || 2928 || 8808 || 1669 || 5021 || 1259 || 3787 || No Effect || ''Super Smash Bros.'' Series
|}


==Trivia==
Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then cloned into controllable puppets.
*''Ultimate'' marks the first time Crazy Hand has a {{SSBUMusicLink|Super Smash Bros.|Crazy Hand|unique theme}} that is not shared with Master Hand. Crazy Hand's theme is mostly composed of the fourth verse of [[Lifelight]], the main theme of Super Smash Bros. Ultimate. This is also shared with Dharkon's theme.
**The end of Crazy Hand's theme also has a small portion of the beginning of [[Master Core]]'s theme.
*{{SSBU|Pikachu}} and {{SSBU|Pokémon Trainer}} are the only characters to face Master Hand in their Classic Mode route to have no possibility to also fight Crazy Hand (since they fight [[Mewtwo]] beforehand).


{{Smash universe}}
{{Smash universe}}
{{Bosses}}
{{Bosses}}
[[Category:Crazy Hand]]
[[Category:Crazy Hand]]
[[Category:Characters (SSBU)]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Unplayable characters (SSBU)]]
[[Category:Characters]]
[[Category:Unplayable characters]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]

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