Editing Crazy Hand (SSBM)
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|Jetstream||30% (main part), 12%/10% (otherwise)||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. Unlike Master Hand, this move doesn't have fixed knockback and rather can KO the player at high percentage. | |Jetstream||30% (main part), 12%/10% (otherwise)||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. Unlike Master Hand, this move doesn't have fixed knockback and rather can KO the player at high percentage. | ||
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|Laser Nail|| ||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage | |Laser Nail|| ||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. | ||
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|Power Punch||30%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed. | |Power Punch||30%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed. |