Editing Crazy Hand (SSBM)

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|name          =Crazy Hand
|name          =Crazy Hand
|image        =[[File:Crazy Hand Melee Trophy.png|150px]]
|image        =[[File:Crazy Hand Melee Trophy.png|150px]]
|caption      =[[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
|caption      =[[File:SmashBrosSymbol.svg|50px]]
Crazy Hand as a trophy in ''Melee''.
Crazy Hand as a trophy.
|boss          = ''[[Melee]]''
|boss          = ''[[Melee]]''
|universe      = {{uv|Super Smash Bros.}}
|universe      = {{uv|Super Smash Bros.}}
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|voiceactor    = [[Dean Harrington]]
|voiceactor    = [[Dean Harrington]]
}}
}}
{{Head|Crazy Hand|g=SSBM|s=16px}}
{{Head|Crazy Hand|g=SSBM|s=16px}}
'''Crazy Hand''' (known internally as '''CREZYH''') is a [[boss]] character who first appeared in ''[[Super Smash Bros. Melee]]''. In {{SSBM|Classic Mode}}, he appears as a bonus boss fought alongside {{SSBM|Master Hand}}; to fight him, one must play Classic Mode on Normal [[difficulty]] or higher, reach {{SSBM|Master Hand}}, and reduce Master Hand's [[HP]] by half within a total of 5 minutes and 50 seconds since the start of the mode. Crazy Hand starts with the same number of HP that Master Hand started with (dependent on the difficulty). Outside of Classic Mode, Crazy Hand can also be fought alongside Master Hand in [[Event 50: Final Destination Match]].  
'''Crazy Hand''' (known internally as '''CREZYH''') is a [[boss]] character who first appeared in ''[[Super Smash Bros. Melee]]''. In {{SSBM|Classic Mode}}, he appears as a bonus boss fought alongside {{SSBM|Master Hand}}; to fight him, one must play Classic Mode on Normal [[difficulty]] or higher, reach {{SSBM|Master Hand}}, and reduce Master Hand's [[HP]] by half within a total of 5 minutes and 50 seconds since the start of the mode. Crazy Hand starts with the same number of HP that Master Hand started with (dependent on the difficulty). Outside of Classic Mode, Crazy Hand can also be fought alongside Master Hand in [[Event 50: Final Destination Match]].  


Most of Crazy Hand's attacks are stronger variations of Master Hand's; however he also has a few unique attacks of his own. On top of his standard attacks, Crazy Hand can [[#In combination with Master Hand|team up]] with Master Hand for a few attacks.
Most of Crazy Hand's attacks are stronger variations of Master Hand's; however he also has a few unique attacks of his own. On top of his standard attacks, Crazy Hand can [[#In combination with Master Hand|team up]] with Master Hand for a few attacks.
==HP==
{{EnemyHPTable}}
{{EnemyHPRow||N/A|N/A|300|330|360}}
|}


==Moveset==
==Moveset==
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!Description
!Description
|-
|-
|Big Swipe||16%||{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Crazy Hand makes a large swipe across the stage.
|Big Slap||16%||{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Crazy Hand makes a large swipe across the stage.
|-
|-
|Finger Bomb||5% (contact), 10% (explosion)||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large [[darkness]] explosion and reasonable knockback.
|Finger Bomb||5% (contact), 10% (explosion)||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large [[darkness]] explosion and reasonable knockback.
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The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see [[Master Hand (SSBM)]].
The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see [[Master Hand (SSBM)]].


In terms of debug mode inputs, Crazy Hand must go first. Then, Master Hand must finish what he's doing and input Y↑. Not doing so will leave Crazy Hand stuck in the "waiting for Master Hand" phase until either of them is KO'd. If Crazy Hand inputs Y←, Master Hand will ignore it (the corresponding attack is disabled), which will guarantee this.
In terms of debug mode inputs, Crazy Hand must go first. Then, Master Hand must finish what he's doing and input Y↑. Not doing so will leave Crazy Hand stuck in the "waiting for Master Hand" phase until either of them is KO'd. If Crazy Hand inputs Y←, Master Hand will ignore it (there is no corresponding attack), which will guarantee this.


{|class="wikitable"
{|class="wikitable"
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|-
|-
|Sandwich Punch||16% (swing), 20% (impact)||{{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
|Sandwich Punch||16% (swing), 20% (impact)||{{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
|-
|Grab (disabled)||N/A||{{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||The two hands attempt to grab the player. Unlike Master Hand, Crazy Hand has no hitboxes for the attack.
|}
|}


==Trophy==
==''Melee'' trophy==
{{Trophy
{{trophy
|name=Crazy Hand
|name=Crazy Hand
|desc=Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying your own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
:*Super Smash Bros. Melee 12/01
|image=Crazy Hand Melee Trophy.png
|image=Crazy Hand Melee Trophy.png
|desc=Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
|image-align=right
|gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}}
|size=85px
|game=Melee
|game=Melee}}
}}
{{clrl}}


==Trivia==
==Trivia==
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*On Final Destination, the solo fight with Master Hand prevents the background from changing twice unless Crazy Hand is present.
*On Final Destination, the solo fight with Master Hand prevents the background from changing twice unless Crazy Hand is present.
*When Crazy Hand is played through the debug menu in [[Pokémon Stadium]], the screen will say "Crazyhand."
*When Crazy Hand is played through the debug menu in [[Pokémon Stadium]], the screen will say "Crazyhand."
*''Melee'' is the only game that features Crazy Hand where he cannot be fought on his own (counting both versions of ''[[Super Smash Bros. 4]]'' as one), outside of hacking.
**In ''[[Super Smash Bros. Brawl]]'', Crazy Hand can be fought alone in [[Boss Battles]].
**In {{forwiiu}}, Crazy Hand can be fought alone in [[Crazy Orders]].
**In ''[[Super Smash Bros. Ultimate]]'', Crazy Hand can be fought alone in [[World of Light]], as well as the {{SSBU|Classic Mode}} routes of {{SSBU|Falco}} and {{SSBU|Ken}} under difficulty 7.0.
*''Melee'' is also the only game in the series where Crazy Hand has a unique stock icon, the stock icon for him seems to have him doing a "thumbs up".{{Head|Crazy Hand|g=SSBM|s=16px}}


{{Bosses}}
{{Bosses}}
{{Smash universe}}
{{Smash universe}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Characters (SSBM)]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Unplayable characters (SSBM)]]
[[Category:Unplayable characters]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBM)]]
[[Category:Crazy Hand]]

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