Editing Crazy Hand (SSBM)
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|name =Crazy Hand | |name =Crazy Hand | ||
|image =[[File:Crazy Hand Melee Trophy.png|150px]] | |image =[[File:Crazy Hand Melee Trophy.png|150px]] | ||
|caption =[[File:SmashBrosSymbol. | |caption =[[File:SmashBrosSymbol.png|50px]] | ||
Crazy Hand as a trophy | Crazy Hand as a trophy. | ||
|boss = ''[[ | |boss = ''[[SSBM]]'' | ||
|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
|location = {{SSBM|Final Destination}} | |location = {{SSBM|Final Destination}} | ||
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|voiceactor = [[Dean Harrington]] | |voiceactor = [[Dean Harrington]] | ||
}} | }} | ||
{{Head|Crazy Hand|g=SSBM|s=16px}} | {{Head|Crazy Hand|g=SSBM|s=16px}} | ||
'''Crazy Hand''' | '''[[Crazy Hand]]''' is a [[boss]] character who first appeared in ''Super Smash Bros Melee''. To fight him, one must play [[Classic Mode]] on Normal mode or higher, and reach Master Hand in 18 minutes or less. Crazy Hand will appear once Master Hand's HP drops to 50%. He will start with the same amount of stamina as Master Hand did, which is based on the difficulty setting. He is also fought in [[Event_50:_Final_Destination_Match|Event #50]] along-side Master Hand. | ||
Most | Most Crazy Hand's attacks are variations of Master Hand's, however he does have a few unique ones. On top of his standard attacks, Crazy Hand can [[#In combination with Master Hand|team up]] with Master Hand for a few attacks. | ||
==Moveset== | ==Moveset== | ||
Note that none of the names are official. Crazy Hand can only be played | Note that none of the names are official. Crazy Hand can only be played via hacking with an [[Action Replay]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Crazy Hand can only be controlled by Player 4. | ||
===Individual=== | ===Individual=== | ||
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!Description | !Description | ||
|- | |- | ||
|Big | |Big Slap||16%||{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Crazy Hand makes a large swipe across the stage. | ||
|- | |- | ||
|Finger Bomb||5% (contact), 10% (explosion)||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large [[darkness]] explosion and reasonable knockback. | |Finger Bomb||5% (contact), 10% (explosion)||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large [[darkness]] explosion and reasonable knockback. | ||
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|Jetstream||30% (main part), 12%/10% (otherwise)||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. Unlike Master Hand, this move doesn't have fixed knockback and rather can KO the player at high percentage. | |Jetstream||30% (main part), 12%/10% (otherwise)||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. Unlike Master Hand, this move doesn't have fixed knockback and rather can KO the player at high percentage. | ||
|- | |- | ||
|Laser Nail|| ||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage | |Laser Nail|| ||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. | ||
|- | |- | ||
|Power Punch||30%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed. | |Power Punch||30%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed. | ||
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The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see [[Master Hand (SSBM)]]. | The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see [[Master Hand (SSBM)]]. | ||
In terms of debug mode inputs, Crazy Hand must go first. Then, Master Hand must finish what he's doing and input Y↑. Not doing so will leave Crazy Hand stuck in the "waiting for Master Hand" phase until either of them is KO'd. If Crazy Hand inputs Y←, Master Hand will ignore it ( | In terms of debug mode inputs, Crazy Hand must go first. Then, Master Hand must finish what he's doing and input Y↑. Not doing so will leave Crazy Hand stuck in the "waiting for Master Hand" phase until either of them is KO'd. If Crazy Hand inputs Y←, Master Hand will ignore it (there is no corresponding attack), which will guarantee this. | ||
{|class="wikitable" | {|class="wikitable" | ||
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|- | |- | ||
|Sandwich Punch||16% (swing), 20% (impact)||{{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage. | |Sandwich Punch||16% (swing), 20% (impact)||{{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage. | ||
|} | |} | ||
== | ==''Melee'' trophy== | ||
[[File:Crazy Hand Melee Trophy.png|thumb|85px|Crazy Hand's trophy in ''Melee'']] | |||
| | ''Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying your own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.'' | ||
| | :*''Super Smash Bros. Melee'' | ||
==Trivia== | ==Trivia== | ||
*The game will freeze if Crazy Hand is KO'd while grabbing someone. | *The game will freeze if Crazy Hand is KO'd while grabbing someone. | ||
*On Final Destination, the solo fight with Master Hand prevents the background from changing twice unless Crazy Hand is present. | *On Final Destination, the solo fight with Master Hand prevents the background from changing twice unless Crazy Hand is present. | ||
{{Bosses}} | {{Bosses}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Bosses]] | [[Category:Bosses]] | ||
[[Category:Characters]] | |||
[[Category:Characters (SSBM)]] | |||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] | ||
[[Category:Unplayable characters | [[Category:Unplayable characters]] | ||
[[Category:Trophies (SSBM)]] | [[Category:Trophies (SSBM)]] | ||