Editing Crazy Hand (SSBM)

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{{boss
{{boss
|name          =Crazy Hand
|name          =Crazy Hand
|image        =[[File:Crazy Hand Melee Trophy.png|150px]]
|image        =[[File:CrazyHand.jpg|150px]]
|caption      =[[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
|caption      =[[File:SmashBrosSymbol.png|50px]]
Crazy Hand as a trophy in ''Melee''.
Crazy Hand's appearance in ''Brawl''.
|boss          = ''[[Melee]]''
|boss          = ''[[SSBM]]''
|universe      = {{uv|Super Smash Bros.}}
|universe      = {{uv|Super Smash Bros.}}
|location      = {{SSBM|Final Destination}}
|location      = {{SSBM|Final Destination}}
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|voiceactor    = [[Dean Harrington]]
|voiceactor    = [[Dean Harrington]]
}}
}}
{{Head|Crazy Hand|g=SSBM|s=16px}}
{{Head|Crazy Hand|g=SSBM|s=16px}}
'''Crazy Hand''' (known internally as '''CREZYH''') is a [[boss]] character who first appeared in ''[[Super Smash Bros. Melee]]''. In {{SSBM|Classic Mode}}, he appears as a bonus boss fought alongside {{SSBM|Master Hand}}; to fight him, one must play Classic Mode on Normal [[difficulty]] or higher, reach {{SSBM|Master Hand}}, and reduce Master Hand's [[HP]] by half within a total of 5 minutes and 50 seconds since the start of the mode. Crazy Hand starts with the same number of HP that Master Hand started with (dependent on the difficulty). Outside of Classic Mode, Crazy Hand can also be fought alongside Master Hand in [[Event 50: Final Destination Match]].  
'''[[Crazy Hand]]''' is a [[boss]] character who first appeared in ''Super Smash Bros Melee''. To fight him, one must play {{SSBM|Classic Mode}} on Normal mode or higher, and reach {{SSBM|Master Hand}} in 18 minutes or less. Crazy Hand will appear once Master Hand's HP drops to 50%. He will start with the same amount of stamina as Master Hand did, which is based on the difficulty setting. He is also fought in [[Event_50:_Final_Destination_Match|Event #50]] along-side Master Hand.  


Most of Crazy Hand's attacks are stronger variations of Master Hand's; however he also has a few unique attacks of his own. On top of his standard attacks, Crazy Hand can [[#In combination with Master Hand|team up]] with Master Hand for a few attacks.
Most Crazy Hand's attacks are variations of Master Hand's, however he does have a few unique ones. On top of his standard attacks, Crazy Hand can [[#In combination with Master Hand|team up]] with Master Hand for a few attacks.


==HP==
{{EnemyHPTable}}
{{EnemyHPRow||N/A|N/A|300|330|360}}
|}


==Moveset==
==Moveset==
Note that none of the names are official. Crazy Hand can only be played by using the {{SSBM|debug menu}} through an [[Action Replay]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Crazy Hand can only be controlled by Player 4.
Note that none of the names are official. Crazy Hand can only be played via hacking with an [[Action Replay]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Crazy Hand can only be controlled by Player 4.


===Individual===
===Individual===
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!Description
!Description
|-
|-
|Big Swipe||16%||{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Crazy Hand makes a large swipe across the stage.
|Big Slap||16%||{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Crazy Hand makes a large swipe across the stage.
|-
|-
|Finger Bomb||5% (contact), 10% (explosion)||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large [[darkness]] explosion and reasonable knockback.
|Finger Bomb||5% (contact), 10% (explosion)||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large [[darkness]] explosion and reasonable knockback.
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|Jetstream||30% (main part), 12%/10% (otherwise)||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. Unlike Master Hand, this move doesn't have fixed knockback and rather can KO the player at high percentage.
|Jetstream||30% (main part), 12%/10% (otherwise)||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. Unlike Master Hand, this move doesn't have fixed knockback and rather can KO the player at high percentage.
|-
|-
|Laser Nail|| ||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. If [[Master_Hand_(SSBM)|Master Hand]] is not in the match, the game will freeze before they start.
|Laser Nail|| ||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage.
|-
|-
|Power Punch||30%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed.
|Power Punch||30%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed.
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The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see [[Master Hand (SSBM)]].
The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see [[Master Hand (SSBM)]].


In terms of debug mode inputs, Crazy Hand must go first. Then, Master Hand must finish what he's doing and input Y↑. Not doing so will leave Crazy Hand stuck in the "waiting for Master Hand" phase until either of them is KO'd. If Crazy Hand inputs Y←, Master Hand will ignore it (the corresponding attack is disabled), which will guarantee this.
In terms of debug mode inputs, Crazy Hand must go first. Then, Master Hand must finish what he's doing and input Y↑. Not doing so will leave Crazy Hand stuck in the "waiting for Master Hand" phase until either of them is KO'd. If Crazy Hand inputs Y←, Master Hand will ignore it (there is no corresponding attack), which will guarantee this.


{|class="wikitable"
{|class="wikitable"
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|-
|-
|Sandwich Punch||16% (swing), 20% (impact)||{{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
|Sandwich Punch||16% (swing), 20% (impact)||{{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
|-
|Grab (disabled)||N/A||{{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||The two hands attempt to grab the player. Unlike Master Hand, Crazy Hand has no hitboxes for the attack.
|}
|}


==Trophy==
==''Melee'' trophy==
{{Trophy
[[File:Crazy Hand Melee Trophy.png|thumb|85px|Crazy Hand's trophy in ''Melee'']]
|name=Crazy Hand
''Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying your own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.''
|image=Crazy Hand Melee Trophy.png
:*''Super Smash Bros. Melee''
|desc=Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
|gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}}
|game=Melee
}}
{{clrl}}


==Trivia==
==Trivia==
*The game will freeze if Crazy Hand is KO'd while grabbing someone.
*The game will freeze if Crazy Hand is KO'd while grabbing someone.
*On Final Destination, the solo fight with Master Hand prevents the background from changing twice unless Crazy Hand is present.
*On Final Destination, the solo fight with Master Hand prevents the background from changing twice unless Crazy Hand is present.
*When Crazy Hand is played through the debug menu in [[Pokémon Stadium]], the screen will say "Crazyhand."
*When performing the Crazy Hand glitch, once a stage has been selected, the game will freeze, but the music will continue playing
*''Melee'' is the only game that features Crazy Hand where he cannot be fought on his own (counting both versions of ''[[Super Smash Bros. 4]]'' as one), outside of hacking.
**In ''[[Super Smash Bros. Brawl]]'', Crazy Hand can be fought alone in [[Boss Battles]].
**In {{forwiiu}}, Crazy Hand can be fought alone in [[Crazy Orders]].
**In ''[[Super Smash Bros. Ultimate]]'', Crazy Hand can be fought alone in [[World of Light]], as well as the {{SSBU|Classic Mode}} routes of {{SSBU|Falco}} and {{SSBU|Ken}} under difficulty 7.0.
*''Melee'' is also the only game in the series where Crazy Hand has a unique stock icon, the stock icon for him seems to have him doing a "thumbs up".{{Head|Crazy Hand|g=SSBM|s=16px}}


{{Bosses}}
{{Bosses}}
{{Smash universe}}
{{Smash universe}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Characters (SSBM)]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Unplayable characters (SSBM)]]
[[Category:Unplayable characters]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBM)]]
[[Category:Crazy Hand]]

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