Editing Crazy Hand (SSB4)

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|Jetstream|| ||Crazy Hand flies into the background, circles around, and rams the player.
|Jetstream|| ||Crazy Hand flies into the background, circles around, and rams the player.
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|Laser Nail|| ||Crazy Hand fires blue lasers from his fingertips.
|Laser Nail|| ||Crazy Hand fires lasers from his fingertips.
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|Pink Pillar||11%||Crazy Hand produces a series of magenta rods, which he sticks into the ground one-by-one at intervals along the stage. They explode when touched or enough time passes; they deal damage but do not disappear if Crazy Hand is still holding them.
|Pink Pillar||11%||Crazy Hand produces a series of magenta rods, which he sticks into the ground one-by-one at intervals along the stage. They explode when touched or enough time passes; they deal damage but do not disappear if Crazy Hand is still holding them.
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|Power Punch||21% (First punch), 14% (Fake out punches)||Crazy Hand raises up and punches down on the player. This is followed up by two more quick punches to fake out those who only dodged once.
|Power Punch||21% (First punch), 14% (Fake out punches)||Crazy Hand raises up and punches down on the player. This is followed up by two more quick punches to fake out those who only dodged once.
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|Shadowball Bash|| ||Crazy Hand produces a ball of shadowy pink energy, tosses it upwards, and backhands it into the stage.
|Shadowball Bash|| ||Crazy Hand produces a ball of shadowy energy, tosses it upwards, and backhands it into the stage.
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|Spasm|| ||Crazy Hand sits on the ground and flops everywhere. The attack now has a more pronounced final hit.
|Spasm|| ||Crazy Hand sits on the ground and flops everywhere. The attack now has a more pronounced final hit.

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