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| {{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
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| :''For details in individual games, see [[Crazy Hand (SSBM)]], [[Crazy Hand (SSBB)]], [[Crazy Hand (SSB4)]], and [[Crazy Hand (SSBU)]].''
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| {{Boss | | {{Boss |
| |name = Crazy Hand | | |name = Crazy Hand |
| |image = [[File:Crazy_Hand_SSBU.png|250px]] | | |image = [[Image:CrazyHand.jpg]] |
| |caption =[[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
| | |boss = ''[[SSBM]], [[SSBB]]''| |
| Render of Crazy Hand in ''Super Smash Bros. Ultimate''.
| | |universe = [[Super Smash Bros. (universe)|Super Smash Bros.]]|}} |
| |boss = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]'' | |
| |universe = {{uv|Super Smash Bros.}} | |
| |gender = Male
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| |console = [[Nintendo GameCube]]
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| |interwiki = wikirby
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| |interwikiname = WiKirby
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| |interwikipage = Crazy Hand
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| |voiceactor = [[Dean Harrington]] (''[[Melee]]'')<br>[[Pat Cashman]] (''[[Brawl]]'')<br>[[Xander Mobus]] (''[[SSB4]]'' and ''[[Ultimate]]'')
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| }}
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| {{cquote|''MUA-HAH-HAH-HAH-HAH!''|cite=Crazy Hand}}
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| '''Crazy Hand''' ({{ja|クレイジーハンド|Kureijī Hando}}, ''Crazy Hand'') is [[Master Hand]]'s left hand counterpart first appearing in ''[[Super Smash Bros. Melee]]''. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways.
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| Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but he is more chaotic in general, befitting his impulsive and destructive nature. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like Master Hand, is always fought on a version of [[Final Destination (disambiguation)|Final Destination]]. | | '''Crazy Hand''' (Japanese: {{ja|クレイジーハンド}}, ''Kureijī Hando'') is [[Master Hand]]'s left hand counterpart. While Master Hand's movements are very mature and easy going, Crazy Hand moves in dysfunctional and erratic ways. To fight him in Melee, you have to clear Normal level [[Classic Mode]] in 18 minutes or less and reduce Master Hand's health by half. He also appears in [[Event 50: Final Destination Match]]. |
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| ==Origin==
| | Crazy Hand looks exactly the same as Master Hand (apart from being a left-hand), but it acts more erratic and chaotic in general. He is impulsive, destructive, and consumed with a hollow feeling which comes from destroying one’s own creations. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several combined attacks. |
| [[File:WhamBamRocksKSS.png|thumb|left|150px|Wham Bam Rock as it originally appeared in ''Kirby Super Star''.]]
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| While Crazy Hand as a character is unique to the ''Smash'' series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in ''[[Kirby Super Star]]''. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, except that Crazy Hand's rocks explode with [[darkness]]. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [http://www.youtube.com/watch?v=Koqtl4DYNmU]
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| ==In ''[[Super Smash Bros. Melee]]''==
| | Though he appears in ''[[Super Smash Bros. Brawl]]'' during the Boss Battles mode, he does not actually appear as a [[boss]] of [[the Subspace Emissary]] (See [http://www.youtube.com/watch?v=HDOpKpCHZmo YouTube: SSB - All bosses]. Crazy Hand can be seen from 2:54 to 3:05 and Master from 3:43 to 4:00, distinguished by their mirrored thumbs.) Despite this, his trophy, when arranging your collection by type, is listed in the "The Subspace Emissary" section. Aside from this, though, he merely reprises his role in Classic Mode, and has no relation to SSE, despite the fact that [[Master Hand]] appears. To fight him you must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or above. |
| {{main|Crazy Hand (SSBM)}}
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| Crazy Hand is fought in ''Melee'' when {{SSBM|Classic Mode}} is cleared on Normal [[difficulty]] or higher in 5 minutes and 50 seconds or less, after Master Hand's health is reduced by half. He also appears in [[Event 50: Final Destination Match]] (referred to only as "the left", where both it and Master Hand are fought from the start.)
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| ===Trophy===
| | Crazy Hand's origins are unknown, and he and [[Master Hand]]'s purpose is undiscovered. But both Hands are in a dualistic conflict of [[Master Hand|create]] and '''[[Crazy Hand|destroy]]'''. |
| {{Trophy
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| |name=Crazy Hand
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| |image=Crazy Hand Melee Trophy.png
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| |desc=Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
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| |gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}} | |
| |game=Melee
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| }}
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| {{clrl}}
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| ==In ''[[Super Smash Bros. Brawl]]''== | | ==Role in the [[Subspace Emissary]]== |
| {{main|Crazy Hand (SSBB)}}
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| Crazy Hand reprises his role at the end of {{SSBB|Classic Mode}}. To fight him, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. However, if the player encounters him (once the criteria is met), Crazy Hand appears in the final stage right away instead of reducing Master Hand's [[HP]] by half. Both Master Hand and Crazy Hand start with the same number of HP (dependent with the difficulty chosen). He also appears as one of the many bosses in [[Boss Battles Mode]], where this is the only time Crazy Hand is fought separately from Master Hand and can be faced without any special conditions.
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| Unlike every other boss in ''Brawl'', Crazy Hand does not appear at all in [[The Subspace Emissary]] (unlike Master Hand, who appears prominently but is not fought). Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Crazy Hand is the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the SSE.
| | Crazy Hand never appears in the [[Subspace Emissary]], although he makes an appearance in [[Boss Battles Mode]]. |
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| Brawl also gives Crazy Hand a more unique, higher-pitched voice than in Melee, where his voice was rather similar to that of Master Hand.
| | ==Moveset== |
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| ===Trophy===
| | Note that none of the names are official. Crazy Hand can only be played via hacking with an [[Action Replay]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Crazy Hand can only be controlled by Player 4. Also note the some of Crazy Hand's moves (the one that Master Hand also has) have a second effect like freezing. |
| {{Trophy
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| |name=Crazy Hand
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| |image=Crazy Hand - Brawl Trophy.png
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| |desc-ntsc=A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
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| |desc-pal=Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
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| |gamelist={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
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| |game=Brawl
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| }}
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| {{clrl}}
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| ==In ''[[Super Smash Bros. 4]]''== | | ====Solo Moves==== |
| {{main|Crazy Hand (SSB4)}}
| | [[Image:Crazy_Hand.jpg|right|thumb]] |
| Crazy Hand once again reprises his role at the end of Classic Mode. To fight Crazy Hand in {{for3ds}}'s {{SSB4-3DS|Classic Mode}}, the player must reach the final branch while the difficulty is set to 3.0 [[Intensity]] or higher, and then choose the black path. On Intensity 8.0 and above, the black path is the only one available, so Crazy Hand is always fought. In {{forwiiu}}, the player will always fight Crazy Hand at the end of {{SSB4-Wii U|Classic Mode}} as long as the Intensity is 3.0 or higher. He can also be fought alone in [[Crazy Orders]]. | | {| class="wikitable" cellpadding="5" cellspacing="0" |
| | ! Input !! Name !! Notes |
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| | | A^ || Rocket Punch || Crazy Hand flies from behind the stage and punches. |
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| | | A< || Rocket Drill || Crazy Hand flies from behind the stage and spins around. |
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| | | A> || Slap || Crazy Hand slaps the ground. |
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| | | Av || Rocket Drill || Crazy Hand flies from behind the stage and spins around (identical to A<) |
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| | | B^ || Laser || Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage. |
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| | | B> || Laser || Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage. (identical to B^) |
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| | | Bv || Bomb || Crazy Hand drops several bombs. |
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| | | B< || Laser || Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage. (identical to B^) |
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| | | L^ || Sweep || Crazy Hand sweeps across the stage. |
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| | | Lv || Seizure || Crazy Hand lies on the ground and has violent spasms. |
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| | | L< || Crawl || Crazy Hand "crawls" across the stage using its fingers. |
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| | | L> || Sweep || Crazy Hand sweeps across the stage. (identical to L^) |
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| | | R^ || Punch || Crazy Hand punches the ground. |
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| | | Rv || Poke || Crazy Hand pokes three times. The third poke causes [[Frozen|freezing]]. |
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| | | R< || Drill || Crazy Hand drills into the ground. |
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| | | R> || Slap || Crazy Hand slaps the ground. (identical to A>) |
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| | | Y< || Spark || Crazy Hand emits sparks. This move is purely decorative. |
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| | | Z^ || Grab || Crazy Hand grabs another character. |
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| | | Z> || Grab || Crazy Hand grabs another character. (identical to Z^) |
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| | | Z< || Grab || Crazy Hand grabs another character. (identical to Z^) |
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| | |} |
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| Also, once Master Hand loses a portion of his health on intensity level 6 or higher, Crazy Hand teleports out of the battle with his body rapped in a cloud of dark flames, while Master Hand's glove [[Master Core|flails in a Crazy-hand like fashion and rips open]].
| | ====Moves used in Conjunction with [[Master Hand]]==== |
| | MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command. |
| | MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack. |
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| ===Trophy=== | | {| class="wikitable" cellpadding="5" cellspacing="0" |
| Crazy Hand's trophy appears in both versions of the game.
| | ! CH Input !! MH Input !! Move !! Notes |
| {{Trophy
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| |name=Crazy Hand | | | Y> || Y< || Applaud || A shockwave is released that puts the player to sleep, then the two hands clap together five times. |
| |image-3ds=CrazyHandTrophy3DS.png | | |- |
| |image-wiiu=CrazyHandTrophyWiiU.png | | | Y^ || Y^ || Double Punch || The two hands punch together. |
| |desc-ntsc=The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air. | | |- |
| |desc-pal=The personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air. | | | Y^ || Yv || Catch || Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. |
| |gamelist-ntsc={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=12/2001|console2=WiiU|game2=Super Smash Bros. for Wii U}} | | |} |
| |gamelist-pal={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=05/2002|console2=WiiU|game2=Super Smash Bros. for Wii U}} | |
| }}
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| ==In ''[[Super Smash Bros. Ultimate]]''== | | ====Useful Combination Moves==== |
| {{main|Crazy Hand (SSBU)}}
| | Certain moves can be used in conjunction with each other to cause massive amounts of damage. |
| [[File:SSBU Slaves of darkness.png|thumb|200px]]
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| [[File:SSBU Dawn of Chaos.png|thumb|200px]]
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| Crazy Hand appears as the army led by [[Galeem]]'s dark counterpart, [[Dharkon]]. He also reprises his usual role as a boss in [[Classic Mode]]. For the first time in the series, Crazy Hand has the ability to face left. In the Final Realm of the Adventure, after Galeem and Dharkon have been defeated individually, the true Crazy Hand is found near Bayonetta, perpendicular to Master Hand near Palutena.
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| After defeating him and freeing him of Dharkon's control Crazy Hand flies in between Galeem and Dharkon and cracks open the reality between them. Following that he helps Master Hand fully break through to the final boss where the player faces both Galeem and Dharkon.
| | {| class="wikitable" cellpadding="5" cellspacing="0" |
| | | ! CH Input !! MH Input !! Combo Name !! Notes |
| In Classic Mode routes where Master Hand is the final boss, Crazy Hand will be fought alongside him if the player reaches the final stage with an Intensity of 7.0 or higher. In {{SSBU|Falco}} and {{SSBU|Ken}}'s routes, however, Crazy Hand is encountered as the primary Hand opponent, with Master Hand joining him in higher difficulties. Other characters fight both Hands despite any difficulty, they are: {{SSBU|Ice Climbers}}, {{SSBU|Mewtwo}}, {{SSBU|Chrom}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, {{SSBU|Ryu}}, {{SSBU|Incineroar}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}} and {{SSBU|Sora}}, some of them have companies: Mewtwo with {{SSBU|Pikachu}}, Chrom with {{SSBU|Robin}}, Pit with {{SSBU|Dark Pit}}, Diddy Kong with {{SSBU|Donkey Kong}}, Ryu with Ken, Incineroar with {{SSBU|Greninja}}, and Byleth with {{SSBU|Marth}}, {{SSBU|Roy}}, {{SSBU|Ike}}, Robin and {{SSBU|Corrin}}.
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| | | Av, A< || A^ || Double Jet || Not exactly the most useful combo, but still fun if pulled off right. |
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| ===Spirit===
| | | R> || Av || Dual Smash || When done one right after the other at just the right moment, the player will dodge the first hand, but get hit by the other. |
| {|class="wikitable"
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| ! No. !! Image !! Name !! Type !! Class !! Slots
| | | B^, B>, B< || B^ || Twin Laser || When both laser moves are used together, the player will have a hard time dodging the lasers without staying in the center of the arena. |
| ! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
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| ! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
| | | Bv || B> || Unique Traits || Useful for when the enemy is dazed or stuck in something, but easily blocked, reflected, or dodged otherwise. |
| ! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
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| ! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
| | | L< || Lv || Walking Death || Another combo the player will have a hard time dodging, and even recovering if it hits right. |
| ! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
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| ! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
| | | Rv || R< || Dual Poke || Avoidable, but causes good damage if hit right. Also freezes the enemy if Crazy gets in the third hit. |
| ! Ability !! Series
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| | 1,096 || {{SpiritTableName|Crazy Hand}} || {{SpiritType|Neutral}} || ★★★ || 3 || 2928 || 8808 || 1669 || 5021 || 1259 || 3787 || No Effect || ''Super Smash Bros.'' Series | | | Z^, Z>, Z< || Z^ || Twin Grab || Somewhat avoidable, but still useful. |
| |} | | |} |
| {{clr}}
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| ==Names in other languages==
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| {{langtable
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| |ja={{ja|クレイジーハンド|Kureijī Hando}}, ''Crazy Hand''
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| |en=Crazy Hand
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| |fr=Dé-Mainiaque
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| |frM=From ''démoniaque'' ("demonic"), ''maniaque'' ("maniac") and ''main'' ("hand")
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| |de=Crazy Hand
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| |it=Crazy Hand
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| |es=Crazy Hand
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| |zh_cn={{rollover|疯狂之手|Fēngkuáng zhī Shǒu|?}}, ''Crazy Hand''
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| |zh_tw={{rollover|瘋狂之手|Fēngkuáng zhī Shǒu|?}}, ''Crazy Hand''
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| |ko={{rollover|크레이지 핸드|Keuleiji Haendeu|?}}, ''Crazy Hand''
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| |ru={{rollover|Безумная рука|Besumnaya ruka|?}}
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| |ruM=Crazy Hand
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| |nl=Crazy Hand
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| |pt=Mão Maníaca
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| |ptM=Manic Hand
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| }}
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| ==Trivia== | | ==Melee Trophy Description== |
| *Crazy Hand, along with Master Hand, appears in ''Kirby & The Amazing Mirror'' as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
| | ''Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one’s own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand’s power is low. You have only one chance to defeat the Crazy Hand. He resembles that of a penis.'' |
| *Crazy Hand's attacks have, as a whole, the most effects of any ''Super Smash Bros.'' boss, including fire, [[freezing]], electricity, [[bury]]ing, [[flower]]ing (grab), and darkness.
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| *In German, Crazy Hand retains its English name, as opposed to Master Hand, which was translated into its German equivalent (Meisterhand).
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| *Crazy Hand, Master Hand, and the [[Announcer]] are all voiced by the same person.
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| **In ''Ultimate'', [[Xander Mobus]] voices all three in English, as well as [[Joker]].
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| *Both versions of ''[[Super Smash Bros. 4]]'' are the first games to have the announcer call out Crazy Hand's name in-game, as well as [[Master Hand]]'s.
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| **This is also the first time Crazy Hand makes his appearance on a VS. screen in Classic Mode.
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| *''Ultimate'' is the only game in the series where Crazy Hand is given his own battle music.
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| *When he uses Roving Void, the black hole Crazy Hand produces is similar to [[Marx]]'s Black Hole attack.
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| ==See also== | | ==Brawl Trophy Description== |
| *[[Master Hand]]
| | ''A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.'' |
| *[[Master Core]]
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| | ==See Also== |
| | * [[Master Hand]] |
| | * [[Final Destination]] |
| {{Bosses}} | | {{Bosses}} |
| {{Smash universe}} | | {{Smash universe}} |
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| [[Category:Bosses]] | | [[Category:Bosses]] |
| [[Category:Characters]] | | [[Category:Characters]] |
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| [[Category:Super Smash Bros. universe]] | | [[Category:Super Smash Bros. universe]] |
| [[Category:Unplayable characters]] | | [[Category:Unplayable characters]] |
| [[Category:Trophies (SSBM)]]
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| [[Category:Trophies (SSBB)]]
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| [[Category:Trophies (SSB4-3DS)]]
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| [[Category:Trophies (SSB4-Wii U)]]
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| [[Category:Crazy Hand]]
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| [[Category:Spirits]]
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| [[es:Crazy Hand]]
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