Editing Covering Fire
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==Overview== | ==Overview== | ||
When activated, Snake will toss a flare grenade before crouching and putting his hand up to his ear, which will cause a crosshair to appear onscreen; the player can guide this crosshair to lock on to opponents, and, after five targets are acquired | When activated, Snake will toss a flare grenade before crouching and putting his hand up to his ear, which will cause a crosshair to appear onscreen; the player can guide this crosshair to lock on to opponents, and, after five targets are acquired, homing missiles will launch from the foreground and attack the targeted players. The flare grenade is completely aesthetic, and has no effect on the Final Smash's function. During the crosshair phase, Snake is [[invincible]]. After the missiles begin launching, the player will have full control of Snake, allowing them to combo into or out of the missiles, or lay down traps in the chaos. If performed in the air, Snake will remain in place for the duration of the crosshair phase, resuming his fall after the missiles have launched. | ||
The same player can be targeted two or more times. Additionally, if no players were targeted in a lock, the missile will fire at where the crosshair was last positioned in that lock. | The same player can be targeted two or more times. Additionally, if no players were targeted in a lock, the missile will fire at where the crosshair was last positioned in that lock. | ||
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==Trivia== | ==Trivia== | ||
*If a targeted character is [[star KO]]'d while missiles are firing, they can follow the character into the background. Conversely, when a character is [[Screen KO]]'d, they will still have their target icon on them. | *If a targeted character is [[star KO]]'d while missiles are firing, they can follow the character into the background. Conversely, when a character is [[Screen KO]]'d, they will still have their target icon on them. | ||
{{clr}} | {{clr}} | ||