Editing Covering Fire
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'''Covering Fire''' ({{ja|援護射撃|Engo Shageki}}, '' | '''Covering Fire''' ({{ja|援護射撃|Engo Shageki}}, ''Aiding Shooting'') is {{SSBU|Snake}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''. | ||
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==Overview== | ==Overview== | ||
When activated, Snake will toss a flare grenade before crouching and putting his hand up to his ear, which will cause a crosshair to appear onscreen; the player can guide this crosshair to lock on to opponents, and, after | When activated, Snake will toss a flare grenade before crouching and putting his hand up to his ear, which will cause a crosshair to appear onscreen; the player can guide this crosshair to lock on to opponents, and, after a brief moment, rockets will launch from the foreground and attack the targeted players. Regardless of if the flare grenade remains onscreen or tossed offscreen, the crosshair and missiles will still follow after Snake has thrown it. If performed in the air, Snake will remain in place for the duration of the crosshair phase, resuming his fall after the missiles have launched. | ||
If no players were targeted, the missiles will fire at where the crosshair was last positioned. | |||
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==Origin== | ==Origin== | ||
[[File:SupportHelicopterMGSV.png|thumb|A support helicopter providing cover fire for Venom Snake in ''Metal Gear Solid V: The Phantom Pain''.]] | [[File:SupportHelicopterMGSV.png|thumb|A support helicopter providing cover fire for Venom Snake in ''Metal Gear Solid V: The Phantom Pain''.]] | ||
In ''Metal Gear Solid V: The Phantom Pain'', Venom Snake is able to have the Diamond Dogs develop a UTH-66 Blackfoot tactical helicopter equipped with AS missiles, which are missiles that lock onto targets on the ground. He is also able to develop flare grenades that summon the helicopter to provide cover fire for him wherever the flare is thrown | In ''Metal Gear Solid V: The Phantom Pain'', Venom Snake is able to have the Diamond Dogs develop a UTH-66 Blackfoot tactical helicopter equipped with AS missiles, which are missiles that lock onto targets on the ground. He is also able to develop flare grenades that summon the helicopter to provide cover fire for him wherever the flare is thrown. In ''Ultimate'', Snake throws out a flare grenade that presumably summons a helicopter that allows the player to fire homing missiles on opponents. | ||
The UI for the missiles bears a resemblance to the one used for the {{s|wikipedia|FIM-92 Stinger}} homing missile launcher. The bars indicating the time remaining and missiles locked on are based on the health and stamina bars in ''Metal Gear Solid 3: Snake Eater''. | The UI for the missiles bears a resemblance to the one used for the {{s|wikipedia|FIM-92 Stinger}} homing missile launcher. The bars indicating the time remaining and missiles locked on are based on the health and stamina bars in ''Metal Gear Solid 3: Snake Eater''. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Snake SSBU Skill Preview Final Smash.png|Covering Fire as shown by | Snake SSBU Skill Preview Final Smash.png|Covering Fire as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*If a targeted character is [[star KO]]'d while missiles are firing, they can follow the character into the background. | *If a targeted character is [[star KO]]'d while missiles are firing, they can [https://twitter.com/electivirus/status/1072664715451609090 follow the character into the background]. | ||
*When a character is [[Screen KO]]'d, they will still have their target icon on them | |||
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{{Special Moves|char=Snake}} | {{Special Moves|char=Snake}} |