Editing Counterattack

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Some counterattacks do more damage when they activate against a stronger attack, with [[knockback]] scaling to match the damage, while some deal a fixed amount of damage. Counterattacks usually activate fast enough that it is impossible for a melee attacker to shield the retaliating hit, although the attack itself can usually be blocked; there are a few exceptions, such as Shulk's [[Vision]] in ''Super Smash Bros. 4'', which is [[unblockable]]. Counterattacks also do not trigger if the fighter is invincible, even if the opponent hits them. The animation will simply play as if they were not hit at all.
Some counterattacks do more damage when they activate against a stronger attack, with [[knockback]] scaling to match the damage, while some deal a fixed amount of damage. Counterattacks usually activate fast enough that it is impossible for a melee attacker to shield the retaliating hit, although the attack itself can usually be blocked; there are a few exceptions, such as Shulk's [[Vision]] in ''Super Smash Bros. 4'', which is [[unblockable]]. Counterattacks also do not trigger if the fighter is invincible, even if the opponent hits them. The animation will simply play as if they were not hit at all.


A correctly-timed counterattack can tilt the momentum of a match towards the user, though as they are generally not effective on reaction, [[Mindgame#Predicting|reading]] the opponent is crucial. Simply using counters repeatedly in hopes of successfully landing one in will result in a competent opponent waiting until the move's lag to [[punish]], or simply using a [[grab]], which is immune to counterattacks.
A correctly-timed counterattack can tilt the momentum of a match towards the user, though as they are generally not effective on reaction, [[Mindgame#Predicting|reading]] the opponent is crucial. Simply using counters repeatedly in hopes of successfully landing one in will result in a competent opponent waiting until the move's lag to attack, or simply using a [[grab]], which is immune to counterattacks.


While [[unblockable attack]]s cannot be countered (except with [[Witch Time]]), as previously mentioned, depending on the move, the user may still not receive damage because of the initial invincibility frames. Unlike [[reflector]]s, there is no limit to how much damage can be countered. In ''SSB4'', however, there is a cap on how much damage a counterattack can inflict, at 50%. The only exception is {{SSB4|Shulk}}'s [[Vision]]; its damage cap can be raised or lowered depending on which [[Monado Arts|Monado Art]] is currently active. In ''SSB4'', counterattacks also cannot counter some explosive attacks, such as Link's {{b|Bomb|Link}}s and [[Steel Diver]] missiles, and instead give the user protection against them during the counter frames. Stronger explosions can be countered, however, such as the [[Bob-omb]].  
While [[unblockable attack]]s cannot be countered (except with [[Witch Time]]), as previously mentioned, depending on the move, the user may still not receive damage because of the initial invincibility frames. Unlike [[reflector]]s, there is no limit to how much damage can be countered. In ''SSB4'', however, there is a cap on how much damage a counterattack can inflict, at 50%. The only exception is {{SSB4|Shulk}}'s [[Vision]]; its damage cap can be raised or lowered depending on which [[Monado Arts|Monado Art]] is currently active. In ''SSB4'', counterattacks also cannot counter some explosive attacks, such as Link's {{b|Bomb|Link}}s and [[Steel Diver]] missiles, and instead give the user protection against them during the counter frames. Stronger explosions can be countered, however, such as the [[Bob-omb]].  

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