Editing Counterattack
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Some counterattacks do more damage when they activate against a stronger attack, with [[knockback]] scaling to match the damage, while some deal a fixed amount of damage. Counterattacks usually activate fast enough that it is impossible for a melee attacker to shield the retaliating hit, although the attack itself can usually be blocked; there are a few exceptions, such as Shulk's [[Vision]] in ''Super Smash Bros. 4'', which is [[unblockable]]. Counterattacks also do not trigger if the fighter is invincible, even if the opponent hits them. The animation will simply play as if they were not hit at all. | Some counterattacks do more damage when they activate against a stronger attack, with [[knockback]] scaling to match the damage, while some deal a fixed amount of damage. Counterattacks usually activate fast enough that it is impossible for a melee attacker to shield the retaliating hit, although the attack itself can usually be blocked; there are a few exceptions, such as Shulk's [[Vision]] in ''Super Smash Bros. 4'', which is [[unblockable]]. Counterattacks also do not trigger if the fighter is invincible, even if the opponent hits them. The animation will simply play as if they were not hit at all. | ||
A correctly-timed counterattack can tilt the momentum of a match towards the user, though as they are generally not effective on reaction, [[Mindgame#Predicting|reading]] the opponent is crucial. Simply using counters repeatedly in hopes of successfully landing one in will result in a competent opponent waiting until the move's lag to | A correctly-timed counterattack can tilt the momentum of a match towards the user, though as they are generally not effective on reaction, [[Mindgame#Predicting|reading]] the opponent is crucial. Simply using counters repeatedly in hopes of successfully landing one in will result in a competent opponent waiting until the move's lag to attack, or simply using a [[grab]], which is immune to counterattacks. | ||
While [[unblockable attack]]s cannot be countered (except with [[Witch Time]]), as previously mentioned, depending on the move, the user may still not receive damage because of the initial invincibility frames. Unlike [[reflector]]s, there is no limit to how much damage can be countered. In ''SSB4'', however, there is a cap on how much damage a counterattack can inflict, at 50%. The only exception is {{SSB4|Shulk}}'s [[Vision]]; its damage cap can be raised or lowered depending on which [[Monado Arts|Monado Art]] is currently active. In ''SSB4'', counterattacks also cannot counter some explosive attacks, such as Link's {{b|Bomb|Link}}s and [[Steel Diver]] missiles, and instead give the user protection against them during the counter frames. Stronger explosions can be countered, however, such as the [[Bob-omb]]. | While [[unblockable attack]]s cannot be countered (except with [[Witch Time]]), as previously mentioned, depending on the move, the user may still not receive damage because of the initial invincibility frames. Unlike [[reflector]]s, there is no limit to how much damage can be countered. In ''SSB4'', however, there is a cap on how much damage a counterattack can inflict, at 50%. The only exception is {{SSB4|Shulk}}'s [[Vision]]; its damage cap can be raised or lowered depending on which [[Monado Arts|Monado Art]] is currently active. In ''SSB4'', counterattacks also cannot counter some explosive attacks, such as Link's {{b|Bomb|Link}}s and [[Steel Diver]] missiles, and instead give the user protection against them during the counter frames. Stronger explosions can be countered, however, such as the [[Bob-omb]]. |