Editing Counter Throw
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*Counter Throw is the only counter in the series that retaliates with a [[grab]]. | *Counter Throw is the only counter in the series that retaliates with a [[grab]]. | ||
**Because of this, it is one of the only three counters that can bypass a falling [[Stone]] or [[Wonderwing]], the others being {{b|Counterattack|Sora}} and [[Blade Counter]]. | **Because of this, it is one of the only three counters that can bypass a falling [[Stone]] or [[Wonderwing]], the others being {{b|Counterattack|Sora}} and [[Blade Counter]]. | ||
*Counter Throw appears inspired by Geese Howard's infamous Jōdan | *Counter Throw appears inspired by Geese Howard's infamous Jōdan'ateminage ("High Hit Throw") from the {{uv|Fatal Fury}} and {{uvm3|The King of Fighters}} series, sharing its raised-arm counter stance and backwards judo throw upon trigger, as well as its vulnerability to low attacks. | ||
**Geese's Spirit Battle appropriately features a Mii Brawler with Counter Throw as the puppet fighter. | **Geese's Spirit Battle appropriately features a Mii Brawler with Counter Throw as the puppet fighter. | ||
*If the [[Shadow]] [[Assist Trophy]] freezes Mii Brawler while performing Counter Throw, the counter hitbox will remain active and trigger if hit. Mii Brawler will not grab until being unfrozen, but will remain [[intangible]] in the mean time. | *If the [[Shadow]] [[Assist Trophy]] freezes Mii Brawler while performing Counter Throw, the counter hitbox will remain active and trigger if hit. Mii Brawler will not grab until being unfrozen, but will remain [[intangible]] in the mean time. |