Editing Counter
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Counter | |name=Counter | ||
|image={{tabber|title1=Marth| | |image={{tabber|title1=Marth|tab1=[[File:Marth Down B SSBU.gif|300px]]|title2=Roy|tab2=[[File:Roy Down B SSBU.gif|300px]]|tabber|title3=Ike|tab3=[[File:Ike Down B SSBU.gif|300px]]|title4=Lucina|tab4=[[File:Lucina Down B SSBU.gif|300px]]|tabber|title5=Chrom|tab5=[[File:Chrom Down B SSBU.gif|300px]]}} | ||
|caption=Counter in ''Ultimate'' | |caption=Counter in ''Ultimate'' | ||
|user=[[Marth]] | |user=[[Marth]] | ||
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}} | }} | ||
'''Counter''' ({{ja|カウンター|Kauntā}}, ''Counter'') is the [[down special move]] for [[Marth]], [[Roy]], [[Ike]], [[Lucina]] | '''Counter''' ({{ja|カウンター|Kauntā}}, ''Counter'') is the [[down special move]] for [[Marth]], [[Roy]], [[Ike]], [[Lucina]] and [[Chrom]], all of whom are fighters from the {{uv|Fire Emblem}} series. | ||
==Overview== | ==Overview== | ||
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===Marth=== | ===Marth=== | ||
[[File:SSB4 Marth Screen-6.jpg|thumb|Marth's Counter in {{forwiiu}}.]] | [[File:SSB4 Marth Screen-6.jpg|thumb|Marth's Counter in {{forwiiu}}.]] | ||
In ''Super Smash Bros. Melee'', Marth's countering stance has him face away while holding the Falchion slanted downward in reverse grip, and counterattacks with an outward slash in normal grip (akin to a composite version of his first input neutral attack and dash attack). His Counter starts-up faster and lasts twice as long as Roy's Counter, but deals a flat 7% [[damage]] regardless of the attack. Upon a successful counterattack, he might say "{{ja|そこだ!|Soko da!}}" (''"There!"''), "{{ja|見切った!|Mikitta!}}" (''"I've read you!"'') | In ''Super Smash Bros. Melee'', Marth's countering stance has him face away while holding the Falchion slanted downward in reverse grip, and counterattacks with an outward slash in normal grip (akin to a composite version of his first input neutral attack and dash attack). His Counter starts-up faster and lasts twice as long as Roy's Counter, but deals a flat 7% [[damage]] regardless of the attack. Upon a successful counterattack, he might say "{{ja|そこだ!|Soko da!}}" (''"There!"''), "{{ja|見切った!|Mikitta!}}" (''"I've read you!"'') or "{{ja|させるものか!|Saseru mono ka!}}" (''"Like I'll let you!"''). In ''Ultimate'', the latter voice clip has been changed to "{{ja|させない!|Sasenai!}}" (''"I won't let you!"''). | ||
Marth's Counter in ''Brawl'' has the same animation as in ''Melee''. It has been generally buffed in terms of utility, now reflecting back 1.1× of the original attack's damage, with a minimum damage of 8%, as opposed to a flat 7%, and allowing him to deliver a OHKO anyone close to him should he counterattack a strong enough hitbox. It retains its fast startup and long duration, but has lost the ability to deflect projectiles behind him. Curiously, it can be used on any [[vacuum]] created by an attack, such as Kirby's {{b|Inhale|Kirby}}. | Marth's Counter in ''Brawl'' has the same animation as in ''Melee''. It has been generally buffed in terms of utility, now reflecting back 1.1× of the original attack's damage, with a minimum damage of 8%, as opposed to a flat 7%, and allowing him to deliver a OHKO anyone close to him should he counterattack a strong enough hitbox. It retains its fast startup and long duration, but has lost the ability to deflect projectiles behind him. Curiously, it can be used on any [[vacuum]] created by an attack, such as Kirby's {{b|Inhale|Kirby}}. | ||
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In ''Super Smash Bros. 4'' {{SSB4|Marth}}'s Counter once again has the same animation as in ''Melee'' and ''Brawl''. It has been buffed again, dealing more knockback and now reflecting back ×1.2 the original attack's damage. However, it can no longer be activated by vacuum attacks. In the game's release, there existed a bug where, if Marth were to use Counter just after being ledge trumped, he would propel backwards, which mostly resulted in him being KO'd. This glitch was patched in update [[1.0.4]]. Interestingly enough, instead of using quotes for a successful counterattack, he now uses the [https://www.youtube.com/watch?v=nIns19mp1Gg generic grunts] when he attacks. The reason for this change is unknown. His counterattacking quotes, however, can still be found in the [[Sound Test]]. | In ''Super Smash Bros. 4'' {{SSB4|Marth}}'s Counter once again has the same animation as in ''Melee'' and ''Brawl''. It has been buffed again, dealing more knockback and now reflecting back ×1.2 the original attack's damage. However, it can no longer be activated by vacuum attacks. In the game's release, there existed a bug where, if Marth were to use Counter just after being ledge trumped, he would propel backwards, which mostly resulted in him being KO'd. This glitch was patched in update [[1.0.4]]. Interestingly enough, instead of using quotes for a successful counterattack, he now uses the [https://www.youtube.com/watch?v=nIns19mp1Gg generic grunts] when he attacks. The reason for this change is unknown. His counterattacking quotes, however, can still be found in the [[Sound Test]]. | ||
In ''[[Super Smash Bros. Ultimate]]'', Marth's Counter retains the same stance and attack animation as in ''SSB4''. However, it no longer has him merely use his standard attack grunts during the actual counterattack, as his counterattack quotes from ''Brawl'' have returned with new voice clips; in particular, he now has English-language quotes for successfully countering an attack, uttering "My turn!", "Predictable!" | In ''[[Super Smash Bros. Ultimate]]'', Marth's Counter retains the same stance and attack animation as in ''SSB4''. However, it no longer has him merely use his standard attack grunts during the actual counterattack, as his counterattack quotes from ''Brawl'' have returned with new voice clips; in particular, he now has English-language quotes for successfully countering an attack, uttering "My turn!", "Predictable!" or "Nice try!" when doing so. Both Counter and the counterattack have increased ending lag, making the move easier to punish if whiffed, and limiting its utility in edgeguarding, respectively; however, the counterattack has faster startup. | ||
===Roy=== | ===Roy=== | ||
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In ''Super Smash Bros. 4'', {{SSB4|Ike}}'s Counter has the same animation as in ''Brawl''. It now activates slightly faster, now leaving him one frame less vulnerable at startup, and is the counterattack with the second-longest counter window, behind {{SSB4|Lucario}}'s [[Double Team]] and {{SSB4|Shulk}}'s [[Vision]] when fresh. | In ''Super Smash Bros. 4'', {{SSB4|Ike}}'s Counter has the same animation as in ''Brawl''. It now activates slightly faster, now leaving him one frame less vulnerable at startup, and is the counterattack with the second-longest counter window, behind {{SSB4|Lucario}}'s [[Double Team]] and {{SSB4|Shulk}}'s [[Vision]] when fresh. | ||
In ''Super Smash Bros. Ultimate'', Ike's Counter behaves similarly to in previous iterations, but now has a blue [[flame]] effect. Additionally, Ike has new quotes in English when successfully performing a counterattack | In ''Super Smash Bros. Ultimate'', Ike's Counter behaves similarly to in previous iterations, but now has a blue [[flame]] effect. Additionally, Ike has new quotes in English when successfully performing a counterattack; Ike's ''Path of Radiance'' version says "Gotcha!", while his ''Radiant Dawn'' version says "Amateur!" | ||
===Lucina=== | ===Lucina=== | ||
[[File:Lucina Counterattack SSB4.jpeg|thumb|Lucina hitting Robin with her counter in {{forwiiu}}.]] | [[File:Lucina Counterattack SSB4.jpeg|thumb|Lucina hitting Robin with her counter in {{forwiiu}}.]] | ||
As a [[clone]] of Marth, Lucina has the same Counter that he does, with the same 1.2× multiplier as well. The main difference setting it apart from Marth's Counter is the animation, as her countering stance mirrors her battle stance in ''Fire Emblem: Awakening'', which is further referenced in her official artwork and her up taunt (though it instantly shifts to Marth's counter stance before she counters), and the counterattacking slash is in a more upward arc while she is kneeling during the active hitbox window. The altered animation for Lucina's Counter causes it to have noticeably shorter horizontal range in front of her than Marth's Counter. Before update 1.0.8 in ''SSB4'', she used the generic grunts when she attacks upon a successful counterattack; after said update (as well as in ''Ultimate''), she may say either "You're mine!" or "My turn!". In Japanese, she may say either "{{ja|そこ!|Soko!}}" (''"There!"'') or "{{ja| | As a [[clone]] of Marth, Lucina has the same Counter that he does, with the same 1.2× multiplier as well. The main difference setting it apart from Marth's Counter is the animation, as her countering stance mirrors her battle stance in ''Fire Emblem: Awakening'', which is further referenced in her official artwork and her up taunt (though it instantly shifts to Marth's counter stance before she counters), and the counterattacking slash is in a more upward arc while she is kneeling during the active hitbox window. The altered animation for Lucina's Counter causes it to have noticeably shorter horizontal range in front of her than Marth's Counter. Before update 1.0.8 in ''SSB4'', she used the generic grunts when she attacks upon a successful counterattack; after said update (as well as in ''Ultimate''), she may say either "You're mine!" or "My turn!". In Japanese, she may say either "{{ja|そこ!|Soko!}}" (''"There!"'') or "{{ja|つきあり!|Tsukiari!}}" (''"An opening!"''). In ''Ultimate'', Lucina's Counter shares the changes made to Marth's version. | ||
===Chrom=== | ===Chrom=== | ||
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Counter is based on a core element of ''Fire Emblem'' gameplay: in all games of the series, when a unit attacks another unit, the targeted unit will perform a counter-attack to strike back at their attacker if they currently have an equipped weapon with a compatible {{s|fireemblemwiki|range}}.<ref>[http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Source Gaming: "Sakurai Interview: Fire Emblem 25th Anniversary"]</ref> There are also skills that can provide benefits when attacked, such as Vantage, which allows characters to attack first if its conditions are met. However, at the time of ''Melee'', no skill directly increased the damage dealt to an enemy when under attack. | Counter is based on a core element of ''Fire Emblem'' gameplay: in all games of the series, when a unit attacks another unit, the targeted unit will perform a counter-attack to strike back at their attacker if they currently have an equipped weapon with a compatible {{s|fireemblemwiki|range}}.<ref>[http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Source Gaming: "Sakurai Interview: Fire Emblem 25th Anniversary"]</ref> There are also skills that can provide benefits when attacked, such as Vantage, which allows characters to attack first if its conditions are met. However, at the time of ''Melee'', no skill directly increased the damage dealt to an enemy when under attack. | ||
''[[fireemblemwiki:Fire Emblem: Path of Radiance|Fire Emblem: Path of Radiance]]'' introduced the identically-named {{s|fireemblemwiki|Counter}} [[fireemblemwiki:Skills|skill]], which returns an amount of damage dealt to the skill's user to the enemy. The skill does not exist in Marth or Roy's native games, however, and their appearance in ''Melee'' predates its introduction. In both of Ike's games the Counter skill can be assigned to him through the use of the [[fireemblemwiki:Skill items|Counter scroll item]]. Through re-classing to the {{s|fireemblemwiki|Warrior}} class, Marth, Roy | ''[[fireemblemwiki:Fire Emblem: Path of Radiance|Fire Emblem: Path of Radiance]]'' introduced the identically-named {{s|fireemblemwiki|Counter}} [[fireemblemwiki:Skills|skill]], which returns an amount of damage dealt to the skill's user to the enemy. The skill does not exist in Marth or Roy's native games, however, and their appearance in ''Melee'' predates its introduction. In both of Ike's games the Counter skill can be assigned to him through the use of the [[fireemblemwiki:Skill items|Counter scroll item]]. Through re-classing to the {{s|fireemblemwiki|Warrior}} class, Marth, Roy and Ike can all obtain the Counter skill as {{s|fireemblemwiki|bonus units}} in ''{{s|fireemblemwiki|Fire Emblem Awakening}}''; however, Lucina is unable to obtain Counter under any circumstances, as it is exclusive to male units, and her father, Chrom, cannot pass it down to her either, both because he doesn't have access to the Warrior class and because Aether is the only skill he can pass down to his daughters even if he did. | ||
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[[File:Ike Blocking Marth's Final Smash.jpg|thumb|Ike Blocking Marth's Critical Hit]] | [[File:Ike Blocking Marth's Final Smash.jpg|thumb|Ike Blocking Marth's Critical Hit]] | ||
*In ''SSB4'', every character's Counter contains a window of [[Invincibility frame|invincibility]] during the first few frames of activation. As such, [https://www.youtube.com/watch?v=1Jz-7AyMlGw they can block] a very strong attack (like [[Critical Hit]]) without taking damage. | *In ''SSB4'', every character's Counter contains a window of [[Invincibility frame|invincibility]] during the first few frames of activation. As such, [https://www.youtube.com/watch?v=1Jz-7AyMlGw they can block] a very strong attack (like [[Critical Hit]]) without taking damage. | ||
*In ''Brawl'' and ''SSB4'', Ike has an unused Counter quote ("Gotcha!") in the Sound Test. There also | *In ''Brawl'' and ''SSB4'', Ike has an unused Counter quote ("Gotcha!") in the Sound Test. There also exists [https://tcrf.net/Super_Smash_Bros._Brawl#Unused_Sounds unused sounds] in Ike's voice bank intended for his version of Counter, where he shouts "Take this!" or "You're through!". One of his unused counter quote (Gotcha!), has been later used in ''Super Smash Bros. Ultimate'' for his ''Path of Radiance'' costume when it connects, with the other quotes remaining unused. | ||
**Lucina faced a similar situation prior to update 1.0.8 in ''SSB4''. | **Lucina faced a similar situation prior to update 1.0.8 in ''SSB4''. | ||
*While in ''SSB4'' Marth doesn't talk when his Counter is activated, he can be heard talking while multi-countering [https://www.youtube.com/watch?v=w8XIj05irtU in Roy's trailer]. | *While in ''SSB4'' Marth doesn't talk when his Counter is activated, he can be heard talking while multi-countering [https://www.youtube.com/watch?v=w8XIj05irtU in Roy's trailer]. | ||
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[[Category:Chrom (SSBU)]] | [[Category:Chrom (SSBU)]] | ||
[[Category:Counterattacks]] | [[Category:Counterattacks]] | ||