Editing Corrin (SSBU)

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'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' that was officially confirmed on June 12th, 2018. As in ''Smash 4'', both male and female versions of the character are playable. Corrin is classified as [[Fighter number|Fighter #62]].
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' that was officially confirmed on June 12th, 2018. As in ''Smash 4'', both male and female versions of the character are playable. Corrin is classified as [[Fighter number|Fighter #62]].


The voice actors for male and female Corrin reprise their roles in English ({{iw|wikipedia|Cam Clarke}} and and Marcella Lentz-Pope) and in Japanese ({{iw|wikipedia|Nobunaga Shimazaki}} and {{iw|wikipedia|Satomi Sato}}), with their portrayals from ''Super Smash Bros. 4'' being repurposed for their respective editions of Ultimate.
{{s|wikipedia|Cam Clarke}} and {{s|wikipedia|Nobunaga Shimazaki}}'s portrayals of male Corrin in English and Japanese and Marcella Lentz-Pope and {{s|wikipedia|Satomi Sato}}'s portrayals of female Corrin in English and Japanese from ''[[Super Smash Bros. 4]]'' were repurposed for ''Ultimate''.


Corrin is ranked 27th out of 82 on the current [[tier list]], placing him in the A- tier. This is a slight drop from his 13th out of 54 placement in ''SSB4''. Corrin's main strength is his range, high damage output and good frame data for a swordsman, along with an extremely reliable combo game thanks to his aerials having consistent combos at most percent ranges. This gifts him with an amazing neutral and advantage state, with [[Dragon Lunge]] serving as the centerpiece of Corrin's gameplan: it consists of an initial pin and followup attack that can be cancelled into an attack or various movement options, while serving as a recovery extender and a fast, low-risk [[2 frame punish]] option. Some of his attacks have extremely high reach, while others have options to keep opponents guessing, such as forward smash (which whittles down shields when charging) and [[Dragon Fang Shot]] (which can be charged in two different ways), allowing for useful mixups. Finally, Corrin's recovery is dependable thanks to [[Dragon Ascent]]'s [[intangibility]] and large hitboxes, while he can further aid his recovery by using back air.
Corrin is ranked 27th out of 82 on the current [[tier list]], placing him in the A- tier. This is a slight drop from his 13th out of 54 placement in ''SSB4''. Corrin's main strength is his range, courtesy of the disjointed hitboxes of the Yato Blade, which pairs well with his high damage output and good frame data for a swordsman. This gifts him with an amazing neutral and advantage state, and an extremely reliable combo game thanks to his aerials having consistent combos at most percent ranges. Corrin also possesses strong neutral game options as he has multiple attacks that can force a reaction from opponents, with held forward smash whittling down shields and can cause a [[shield stab]] or [[shield break]] if not reacted properly to, while [[Dragon Fang Shot]] has two separate chargeable portions which can punish careless shielding up close. [[Dragon Lunge]] serves as the centerpiece of Corrin's gameplan: it consists of an initial pin and followup attack that can be cancelled into an attack or various movement options, further enhancing Corrin's mixup options. It additionally serves as a recovery extender if it pins onto a wall, and is a potent [[edgeguarding]] tool thanks to its range and low diagonal hitbox, allowing it to easily [[2 frame punish]] recovering opponents with low risk to Corrin. Finally, Corrin's recovery is dependable as [[Dragon Ascent]] provides flexible distance onstage and excellent protection thanks to its [[intangibility]] and large hitboxes, while he can further aid his recovery by using back air. Overall, Corrin's toolset give him amazing frame trapping, combo, and juggling potential, as well as a formidable advantage state especially while edgeguarding, with his punish game being freeflow and generally safe.  


However, Corrin has notable weaknesses, most of which revolve around his poor mobility and disadvantage state. In spite of his excellent combo potential, Corrin's poor ground speed and lack of effective defensive options causes him to struggle to win neutral, especially against faster characters and zoners. His disadvantage state is poor due to his mediocre [[out of shield]] game and moves that aren't fast enough to help him escape from juggles, edgeguards, and ledgetraps. His combos and juggles are nevertheless susceptible to DI and easy to dodge thanks to his slow mobility, giving him unusual difficulty in combo game execution than other swordfighters. Corrin's strongest advantage tools, such as his special attacks and forward smash, are afflicted by poor frame data and therefore easy to punish, while his strongest KO options additionally require precision due to their small sweetspots. His grab game is only serviceable, with most of them only used for positional advantage and only one of them being a very late KO throw (up throw). Finally, Corrin is susceptible to gimps and edgeguards: while Dragon Ascent is fast and has a wide hitbox, it is Corrin's only recovery option out of back aerial or situational wall pins with Dragon Lunge, making his recovery linear.
However, Corrin has notable weaknesses, most of which revolve around his poor mobility and disadvantage state. In spite of his excellent combo potential, Corrin's poor ground speed and lack of effective defensive options causes him to struggle to win neutral, as he is forced to be aggressive in approaching or catching up to faster characters and zoners. In the event he does lose neutral, his disadvantage state is poor due to his mediocre [[out of shield]] game and moves that aren't fast enough to help him escape from difficult situations, such as juggles, edgeguards, and ledgetraps. His combos and juggles are nevertheless susceptible to DI and easy to dodge thanks to his slow mobility, giving him unusual difficulty in combo game execution than other swordfighters. Corrin's strongest advantage tools, such as his special attacks and forward smash, are afflicted by poor frame data and therefore easy to punish, with forward smash in particular being able to be escaped with [[SDI]]. His strongest KO tools additionally require precision due to their small sweetspots, and his grab game is only serviceable, with most of them only used for positional advantage and only one of them being a very late KO throw (up throw). Finally, Corrin is susceptible to gimps and edgeguards: while Dragon Ascent is fast and has a wide hitbox, it is Corrin's only recovery option out of back aerial or situational wall pins with Dragon Lunge, making his recovery linear.


Overall, Corrin is a unique swordfighter that excels in a formidable, freeflow combo game that is reliable across the cast, great edgeguarding and spacing tools, along with many ways to keep his opponent guessing once he is in advantage. However, his lack of defensive options and slow mobility hold his strengths back and means he has to carefully win neutral to avoid his lacking disadvantage state. Opinions on Corrin have been very volatile: he saw the lowest representation of any character in the 2019-2020 metagame (with his 2020 representation being tied with {{SSBU|Mii Brawler}} for the lowest) and low opinions due to players perceiving his nerfs as too harsh, especially in the new game engine. However, significant buffs from game updates and the changes to the metagame greatly improved his representation, especially in the post-pandemic metagame thanks to the meta becoming punish-heavy and neutral-focused, which favors Corrin's gameplan. As a result, he has seen great success from players such as {{Sm|Neo|p=Japan}} and {{Sm|SHADIC}}, and as such is considered one of ''Ultimate''{{'}}s "late-meta" picks.
Overall, Corrin is a unique swordfighter that excels in a formidable combo game that is reliable across the cast, great edgeguarding and spacing tools, along with many ways to keep his opponent guessing once he is in advantage. However, his lack of defensive options and slow mobility hold his strengths back and means he has to carefully win neutral to avoid his lacking disadvantage state. Opinions on Corrin have been very volatile: he saw the worst representation in the 2019-2020 metagame (with his 2020 representation being tied with {{SSBU|Mii Brawler}} for the lowest) and low opinions due to players perceiving his nerfs as too harsh, especially in the new game engine. However, significant buffs from game updates and the changes to the metagame made his representation greatly improve, especially following the online metagame thanks to the meta becoming punish-heavy and neutral-focused, which favors Corrin's gameplan. As a result, he has seen strong major and supermajor results from players such as {{Sm|Neo|p=Japan}} and {{Sm|SHADIC}}, and is considered one of ''Ultimate'''s "late-meta" picks.


==How to unlock==
==How to unlock==
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However, Corrin also has notable weaknesses, one of which is his below average speed. Corrin slightly struggles to keep up with fast opponents and utilize his large disjoints due to low air acceleration and airspeed. Another one of Corrin's most notable flaws is his below average disadvantage. Due to Corrin's slow airspeed and acceleration, he doesn't have many options for mixing up his momentum in the air with the exception of B-reversing. His disadvantage is made more problematic due to the fact that while neutral aerial can sometimes be a decent combo breaker, his only other landing options (down aerial and Counter Surge) are committal and laggy, and can result in getting deeper in disadvantage if these options are used too hastily. His slow air mobility not only hinders his disadvantage but also his recovery, as while Dragon Ascent has decent distance, its usefulness can be greatly hindered if Corrin is launched too far offstage without a jump, though at least that issue can somewhat be circumvented with the horizontal push of back aerial. However, even with this other slight recovery option, as well as the fact that his up special has a hitbox and some intangibility, it doesn't change the fact that Corrin's recovery is fairly linear, making him susceptible to losing stocks at earlier percents with well-placed edge guards against some characters.
However, Corrin also has notable weaknesses, one of which is his below average speed. Corrin slightly struggles to keep up with fast opponents and utilize his large disjoints due to low air acceleration and airspeed. Another one of Corrin's most notable flaws is his below average disadvantage. Due to Corrin's slow airspeed and acceleration, he doesn't have many options for mixing up his momentum in the air with the exception of B-reversing. His disadvantage is made more problematic due to the fact that while neutral aerial can sometimes be a decent combo breaker, his only other landing options (down aerial and Counter Surge) are committal and laggy, and can result in getting deeper in disadvantage if these options are used too hastily. His slow air mobility not only hinders his disadvantage but also his recovery, as while Dragon Ascent has decent distance, its usefulness can be greatly hindered if Corrin is launched too far offstage without a jump, though at least that issue can somewhat be circumvented with the horizontal push of back aerial. However, even with this other slight recovery option, as well as the fact that his up special has a hitbox and some intangibility, it doesn't change the fact that Corrin's recovery is fairly linear, making him susceptible to losing stocks at earlier percents with well-placed edge guards against some characters.


Another issue with Corrin is his below-average grab game, as up throw is the only throw with some utility for being a late kill throw. Meanwhile, forward throw and back throw are purely positional throws, which have their uses but do not lead to guaranteed combos, and down throw is solely a high damage option, with none of these other throws having any degree of combo potential or reasonable kill power.
Another issue with Corrin is his below-average grab game, as the up throw is the only throw with some utility for being a late kill throw. Meanwhile, forward throw and back throw are purely positional throws, which have their uses but do not lead to guaranteed combos, and down throw is solely a high damage option, with none of these other throws having any degree of combo potential or reasonable kill power.


Overall, Corrin is a character who can stand his ground up close and rack up damage efficiently with his spacing tools and his combo and advantage potential, but Corrin's below average speed holds him back from becoming a top tier threat. His tall frame and moderate gravity make him susceptible to aerial combos and juggling, similar to other fighters from ''Fire Emblem'', although his down aerial can prevent some juggles. Although his flaws are somewhat polarizing due to his slightly exploitable recovery and poor disadvantage, they can be made up for with his stable combo game and kill confirms as well as his greater raw kill power and range.
Overall, Corrin is a character who can stand his ground up close and rack up damage efficiently with his spacing tools and his combo and advantage potential, but Corrin's below average speed holds him back from becoming a top tier threat. Corrin's tall frame and moderate gravity make him susceptible to aerial combos and juggling, similar to other fighters from ''Fire Emblem'', although his down aerial can prevent some juggles. Although his flaws are somewhat polarizing due to his slightly exploitable recovery and poor disadvantage, players feel that those flaws can be made up for with his stable combo game and kill confirms as well as his greater raw kill power and range.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
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Following update 7.0.0's minor buffs to Corrin's shield and down throw, update 8.0.0 granted him a number of substantial buffs. Forward smash's tipper gained a shieldstun multiplier alongside an increased damage output, while its singular hitbox was split in two in order to improve its range. Back and up aerials had their damage outputs increased, which also improved their KO potentials. In comparison, forward aerial also had its damage output increased at the cost of lower knockback scaling, improving its combo potential. Lastly, Dragon Lunge was improved in a few ways: it has less ending lag when its thrust does not pin a surface and especially when Corrin jumps out of its pin, while its clean kicks have significantly higher knockback scaling, thus KOing earlier.
Following update 7.0.0's minor buffs to Corrin's shield and down throw, update 8.0.0 granted him a number of substantial buffs. Forward smash's tipper gained a shieldstun multiplier alongside an increased damage output, while its singular hitbox was split in two in order to improve its range. Back and up aerials had their damage outputs increased, which also improved their KO potentials. In comparison, forward aerial also had its damage output increased at the cost of lower knockback scaling, improving its combo potential. Lastly, Dragon Lunge was improved in a few ways: it has less ending lag when its thrust does not pin a surface and especially when Corrin jumps out of its pin, while its clean kicks have significantly higher knockback scaling, thus KOing earlier.


As a result of the many significant buffs he received, Corrin's tournament representation and results have significantly improved since the early metagame, to the point where he is now not only considered to be a high-tier character, but also one of the best (If not, the definitive best) swordfighters in the game, and debatably a hidden top tier character.
As a result of the many significant buffs he received, Corrin's tournament representation and results have significantly improved since the early metagame, to the point where he is now considered to be a high-tier character.


'''{{GameIcon|SSBU}} {{SSBU|2.0.0}}'''
'''{{GameIcon|SSBU}} {{SSBU|2.0.0}}'''
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|neutral3dmg=3% (base), 4% (tip)
|neutral3dmg=3% (base), 4% (tip)
|neutralinfdmg=0.5% (loop), 3% (finisher)
|neutralinfdmg=0.5% (loop), 3% (finisher)
|neutraldesc=A stab with a spear arm, an inward slash with the Omega Yato, and an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, Corrin then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent. These bites are finished with a final strong bite. The third hit of Corrin's Jab can kill at very high percents.
|neutraldesc=A stab with a spear arm, an inward slash with the Omega Yato held in a reverse grip, and an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, Corrin then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent. These bites are finished with a final strong bite. The third hit of Corrin's Jab can kill at very high percents.
|ftiltname=Yato Slash ({{ja|夜刀斬|Yato Ki}})
|ftiltname=Yato Slash ({{ja|夜刀斬|Yato Ki}})
|ftiltdmg=10.5%
|ftiltdmg=10.5%
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|ssname=Dragon Lunge
|ssname=Dragon Lunge
|ssdmg=7% (lance, middle, ground), 8% (lance, middle, air), 15% (lance, tip)<br/>12% (front/back kick, clean), 7% (front/back kick, late), 5% (back kick, turn)
|ssdmg=7% (lance, middle, ground), 8% (lance, middle, air), 15% (lance, tip)<br/>12% (front/back kick, clean), 7% (front/back kick, late), 5% (back kick, turn)
|ssdesc=When used on the ground, Corrin hops a short distance into the air; pressing the attack button during the hop will result in Corrin striking diagonally down with the Dragon Fang spear arm. When used in the air, however, Corrin instantly strikes with the Dragon Fang spear arm. If it hits any terrain during the move (be it the ground or a wall), Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be followed up with either a kick to either side, by pressing the attack button or tilting the control stick horizontally; or a jump by pressing the jump button or tilting the control stick upwards. It can also be canceled entirely by tilting the control stick down, or automatically after pinning a surface for two seconds, which can be useful for reading the opponent's floor recovery. However, canceling the move allows the opponent to act out of it immediately. Pinned opponents can also escape by [[button mashing]] if Corrin does not choose an action soon enough. Like most of Corrin's moves, the tip of the spear deals the most damage and knockback.
|ssdesc=When used on the ground, Corrin hops a short distance into the air; pressing the attack button during the hop will result in Corrin striking diagonally down with the Dragon Fang spear arm. When used in the air, however, Corrin instantly strikes with the Dragon Fang spear arm. If it hits any terrain during the move (be it the ground or a wall), Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be followed up with either a kick to either side, by pressing the attack button or tilting the control stick horizontally; or a jump by pressing the jump button or tilting the control stick upwards. It can also be canceled entirely by tilting the control stick down, or automatically after pinning a surface for two seconds, which can be useful for reading the opponent's floor recovery. However, canceling the move allows the opponent to act out of it immediately. Pinned opponents can also escape by [[button mashing]] if Corrin does not choose an action soon enough. Like most of Corrin’s moves, the tip of the spear deals the most damage and knockback.
|usname=Dragon Ascent
|usname=Dragon Ascent
|usdmg=4.5% (hit 1), 1.2% (hits 2-6), 3% (hit 7)
|usdmg=4.5% (hit 1), 1.2% (hits 2-6), 3% (hit 7)
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| shorthop=16 | rshorthop=46-48
| shorthop=16 | rshorthop=46-48
| djump=31 | rdjump=62-66
| djump=31 | rdjump=62-66
| ellag=4 | rellag=2-75
}}
}}


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===[[Idle pose]]s===
===[[Idle pose]]s===
*Twirls the Omega Yato around forward. Slightly resembles his side taunt.
*Twirls the Omega Yato around forward. Slightly resembles his side taunt.  
*Poses with the Omega Yato positioned behind Corrin.
*Poses with the Omega Yato positioned behind Corrin.
<gallery>
<gallery>
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian/Spanish, Dutch, French">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{|class="wikitable" cellpadding="4" cellspacing="1"
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!{{{name|}}}
!Cheer (English)
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Japanese/Chinese)
!Cheer (Italian/Spanish)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (Dutch)
!Cheer (French)
!Cheer (French)
|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Corrin Cheer English SSB4 SSBU.ogg|center]]||[[File:Corrin Cheer Japanese SSBU.ogg|center]]||[[File:Corrin Cheer Italian & Spanish SSB4 SSBU.ogg|center]]||[[File:Corrin Cheer Dutch SSBU.ogg|center]]||[[File:Corrin Cheer French SSBU.ogg|center]]
|[[File:Corrin Cheer English SSBU.ogg|center]]||[[File:Corrin Cheer Japanese SSBU.ogg|center]]||[[File:Corrin Cheer Italian SSBU.ogg|center]]||[[File:Corrin Cheer Dutch SSBU.ogg|center]]||[[File:Corrin Cheer French SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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|}
|}
</div>
</div>
<div class="tabbertab" title="German, Russian, Korean">
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{|class="wikitable" cellpadding="4" cellspacing="1"
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!{{{name|}}}
!Cheer (German)
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Russian)
!Cheer (Korean)
!Cheer (Korean)
|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Corrin Cheer German SSB4 SSBU.ogg|center]]||[[File:Corrin Cheer Russian SSBU.ogg|center]]||[[File:Corrin Cheer Korean SSBU.ogg|center]]
|[[File:Corrin Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Corrin Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Corrin Cheer Spanish PAL SSBU.ogg|center]]||[[File:Corrin Cheer Russian SSBU.ogg|center]]||[[File:Corrin Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Corr - in! *claps 3 times* || Corr - in! Corr - in! || Ka - mu - i!
|Corr - in! *claps 3 times* || Corr - in! Corr - in! *claps 4 times* || Corr - in! Corr - in! || Ka - mu - i!
|}
|}
</div>
</div>
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*'''Up:''' Twirls the Omega Yato overhead and places it on its tip, similar to Corrin's down taunt. Male Corrin says "That went well!" ("{{ja|上手くいったね|Umaku itta ne.}}", ''That went well.''), while female Corrin says "That was great." ("{{ja|上手くいきました|Umaku iki mashita.}}", ''That went well.''). Resembles Corrin's animation after a battle in ''Fire Emblem Fates''.
*'''Up:''' Twirls the Omega Yato overhead and places it on its tip, similar to Corrin's down taunt. Male Corrin says "That went well!" ("{{ja|上手くいったね|Umaku itta ne.}}", ''That went well.''), while female Corrin says "That was great." ("{{ja|上手くいきました|Umaku iki mashita.}}", ''That went well.''). Resembles Corrin's animation after a battle in ''Fire Emblem Fates''.
*'''Right:''' Crosses both arms, as a whirlpool of water swirls around, then morphs into dragon form while emitting a flourish of water, roaring to the skies. Resembles Corrin's first transformation into their dragon form in ''Fire Emblem Fates''.
*'''Right:''' Crosses both arms, as a whirlpool of water swirls around, then morphs into dragon form while emitting a flourish of water, roaring to the skies. Resembles Corrin's first transformation into their dragon form in ''Fire Emblem Fates''.
[[File:FireEmblemFatesVictoryThemeUltimate.ogg|thumb|A flourished remix of a small excerpt of {{iw|fireemblemwiki|Lost in Thoughts All Alone}} from ''{{iw|fireemblemwiki|Fire Emblem Fates}}''.]]
[[File:FireEmblemFatesVictoryThemeUltimate.ogg|thumb|A flourished remix of a small excerpt of {{s|fireemblemwiki|Lost in Thoughts All Alone}} from ''{{s|fireemblemwiki|Fire Emblem Fates}}''.]]
<gallery>
<gallery>
CorrinVictoryPose1SSBU.gif
CorrinVictoryPose1SSBU.gif
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''See also:[[:Category:Corrin players (SSBU)]]''
''See also:[[:Category:Corrin players (SSBU)]]''


*{{Sm|Cosmos|USA}} - Although more well known for his {{SSBU|Inkling}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}, Cosmos has occasionally pulled out Corrin in offline sets, notably reverse 3-0ing {{Sm|Dabuz}} at {{Trn|Glitch 8 - Missingno}} with Corrin and defeating {{Sm|Tea}} at {{Trn|L'Odyssée - Chant I}} using Corrin in the last two games. He also used Corrin in the online metagame and was considered the best Corrin player in the online metagame, ranking 36th on the [[Wi-Fi Warrior Rank v6]] with the character.
*{{Sm|Ly|Japan}} - Co-mains Corrin alongside {{SSBU|Byleth}} and was considered the best offline Corrin player in the world during the pandemic period, with notable placements such as 17th at {{Trn|Kagaribi 4}} and 33rd at {{Trn|Kagaribi 3}}. Although his results have since declined, he still sees the occasional strong performance, most notably at {{Trn|Super Smash Con 2023}}, where he placed 17th and upset {{Sm|Sparg0}}.
*{{Sm|Ly|Japan}} - Co-mains Corrin alongside {{SSBU|Byleth}} and was considered the best offline Corrin player in the world during the pandemic period, with notable placements such as 17th at {{Trn|Kagaribi 4}} and 33rd at {{Trn|Kagaribi 3}}. Although his results have since declined, he still sees the occasional strong performance, most notably at {{Trn|Super Smash Con 2023}}, where he placed 17th and upset {{Sm|Sparg0}}.
*{{Sm|MkLeo|Mexico}} - Began using Corrin in his roster in early 2022 and was the best Corrin player in the world at the time, predominantly using the character in top 8 of {{Trn|Delfino Maza RETA 2022}}, becoming the first time Corrin saw significant usage to win a major. He has also used Corrin to win crucial sets in order to win {{Trn|e-Caribana}}. He dropped Corrin following {{Trn|Double Down 2022}}, although he has occasionally pulled out the character to cover his other mains' bad matchups, such as defeating {{Sm|Sonix}} at {{Trn|Wavedash 2023}}.
*{{Sm|MkLeo|Mexico}} - Began using Corrin in his roster in early 2022 and was the best Corrin player in the world at the time, predominantly using the character in top 8 of {{Trn|Delfino Maza RETA 2022}}, becoming the first time Corrin saw significant usage to win a major. He has also used Corrin to win crucial sets in order to win {{Trn|e-Caribana}}. He dropped Corrin following {{Trn|Double Down 2022}}, although he has occasionally pulled out the character to cover his other mains' bad matchups, such as defeating {{Sm|Sonix}} at {{Trn|Wavedash 2023}}.
*{{Sm|Neo|Japan|p=Japan}} - Although he began seriously competing in late-2022, he quickly established himself as the best Corrin player in Japan, most notably placing 5th at the supermajor {{Trn|Super Smash Con 2023}} defeating {{Sm|Tweek}}, the highest placement for a Corrin player relative to number of participants.
*{{Sm|Neo|Japan|p=Japan}} - Although he began seriously competing in late-2022, he quickly established himself as one of the best Corrin players in the world, most notably placing 5th at the supermajor {{Trn|Super Smash Con 2023}} defeating {{Sm|Tweek}}, the highest placement for a Corrin player relative to number of participants.
*{{Sm|SHADIC|USA}} - One of the first notable Corrin players and is the best Corrin player of all-time. He is best known for winning {{Trn|Cirque Du CFL 3}}, becoming the first solo-Corrin player to win a major, and the invitational {{Trn|The Luminosity Invitational}}. In addition, he had placed top 8 at several "premier" events, including 3rd at {{Trn|Supernova 2024}} and 7th at both {{Trn|GENESIS X}} and {{Trn|Riptide 2024}}. He is ranked 7th on the [[LumiRank 2024.1]], the first player ranked in the top 10 who uses primarily Corrin.
*{{Sm|SHADIC|USA}} - One of the first Corrin players who began placing well consistently at majors and is widely considered the best Corrin player of all-time. He is the only solo-Corrin player to win a major, doing so at both {{Trn|Cirque Du CFL 3}} and {{Trn|The Luminosity Invitational}}, and has also won other notable events, most notably {{Trn|Santa Paws}}.


===Tier placement and history===
===Tier placement and history===
Corrin was initially seen as a mid-tier character from the beginning of the metagame. While his nerfs were perceived as noticeable, players believed he could still have potential akin to ''Smash 4'' with moves such as back aerial and Dragon Lunge still being strong enough to mitigate their nerfs. However, it soon became apparent that their changes were insufficient to adhere to ''Ultimate''{{'}}s faster engine. Many top professionals considered Corrin a low-tier character, and all of Corrin's notable players from ''Smash 4'' dropped him. Despite occasional success from players such as {{Sm|Ke-ya}}, who has placed decently in Japan, and {{Sm|Cosmos}}, who notably reverse 3-0'd Dabuz at {{Trn|Glitch 8 - Missingno}}, Corrin's representation was near nonexistent during the early metagame, with him ranking last in representation at the end of 2019,<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank 2019 character data}}</ref> and again in 2020, where an analysis of 251 [[Power ranking]]s across 5 continents in 2020 showing Corrin having the lowest representation in the roster (0.1%), along with {{SSBU|Mii Brawler}}.<ref>https://www.youtube.com/watch?v=zGaYyzztjBc&t=872s</ref> As a result, opinions on Corrin were highly unfavorable.
Corrin was initially seen as a mid-tier character from the beginning of the metagame. While his nerfs were perceived as noticeable, players believed he could still have potential akin to ''Smash 4'' with moves such as back aerial and Dragon Lunge still being strong enough to mitigate their nerfs. However, it soon became apparent that their changes were insufficient to adhere to ''Ultimate''{{'}}s faster engine. Many top professionals considered Corrin a low-tier character, and all of Corrin's notable players from ''Smash 4'' dropped him. Despite occasional success from players such as {{Sm|Ke-ya}}, who has placed decently in Japan, and {{Sm|Cosmos}}, who notably reverse 3-0'd Dabuz at {{Trn|Glitch 8 - Missingno}}, Corrin's representation was near nonexistent during the early metagame, with him ranking last in representation at the end of 2019,<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank 2019 character data}}</ref> and again in 2020, where an analysis of 251 [[Power ranking]]s across 5 continents in 2020 showing Corrin having the lowest representation in the roster (0.1%), along with the {{SSBU|Mii Brawler}}.<ref>https://www.youtube.com/watch?v=zGaYyzztjBc&t=872s&ab_channel=turndownforULT</ref>
 
However, Corrin's reception would begin to turn around with the release of patch 8.0.0, where his KO power and Dragon Lunge were improved. Although the patch took place during the COVID-19 pandemic, Corrin began seeing improving results from Cosmos, who mained Corrin throughout most of the online metagame. Following the return of offline competitive play, Corrin saw further success from old players such as {{Sm|Ly}} and {{Sm|SHADIC}} and gained new players such as {{Sm|MkLeo}}, who co-mained Corrin in the first half of 2022, and {{Sm|Neo|p=Japan}}, who established himself as one of the best Corrin players in the world by early-2023 despite having started seriously competing only months prior. This led to a renaissance period for Corrin, who swiftly saw more and more representation as time went on, a remarkable improvement from Corrin's near-nonexistent playerbase from the early metagame and one of the most significant turnarounds of any character's overall representation across any ''Smash'' game. These marked changes caused the community to reassess the character to a mid-tier, with some going as far as to say Corrin could be ranked as a high-tier. This is reflected in Corrin's first tier list placement, where he was ranked 42nd out of 82 in B+ tier.


During the middle of 2023, an explosion of Corrin results caused people's opinions of the character to go even higher, getting ranked 27th out of 82 in A- tier on the second tier list, being ranked as a high tier character. This uprise of results for Corrin only continued into 2024, where SHADIC became a notable top 10 player, having won {{Trn|Cirque Du CFL 3}} and {{Trn|The Luminosity Invitational}} over players like {{Sm|Miya|p=Honshu}} and {{Sm|Sonix}} respectively, defeating {{Sm|Sparg0}} to place 4th at {{Trn|S Factor 11}}, as well as placing 3rd at the premier {{Trn|Supernova 2024}}. In addition, Sparg0 added the character to his roster as a pocket for certain matchups, like against {{Sm|Riddles}} or {{Sm|KEN}}, making some top players argue that the character should be ranked even higher.
However, Corrin's reception would begin to turn around with the release of patch 8.0.0, where his KO power and Dragon Lunge were improved. Although the patch took place during the COVID-19 pandemic, Corrin began seeing improving results from Cosmos, who mained Corrin throughout most of the online metagame. Following the return of offline competitive play, Corrin saw further success from old players such as {{Sm|Ly}} and {{Sm|SHADIC}} and gained new players such as {{Sm|MkLeo}}, who co-mained Corrin in the first half of 2022, and {{Sm|Neo|p=Japan}}, who established himself as one of the best Corrin players in the world by early-2023 despite having started seriously competing months prior. This led to a renaissance period for Corrin, who swiftly saw more and more representation as time went on, a far cry from Corrin's near-nonexistent playerbase from the early game and one of the most significant turnarounds of any character's overall representation across any ''Smash'' game. These marked changes caused the community to reassess the character to a mid-tier, with some going as far as to say Corrin could be ranked as a high-tier. This is reflected in Corrin's initial tier list placement, where he was ranked 42nd out of 82 as an upper-mid tier character. Even with that placement, some argued that Corrin should be ranked higher, especially following an explosion of Corrin results in mid-2023 thanks to Neo, Ly, and SHADIC; this was later the case in the second tier list done by the community, with him rising up to 27th out of 82.


=={{SSBU|Classic Mode}}: Between White and Black==
=={{SSBU|Classic Mode}}: Between White and Black==
Line 308: Line 309:
|2||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}''||
|2||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}''||
|-
|-
|3||{{Head|Corrin|g=SSBU|s=20px|cl=Female}} ({{Head|Corrin|g=SSBU|s=20px}}) Opposite-gender {{SSBU|Corrin}}, {{CharHead|Daisy|SSBU|hsize=20px|color=White}}, and {{CharHead|Palutena|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||{{CharHead|Peach|SSBU|hsize=20px|color=Black}} and {{Head|Rosalina|g=SSBU|s=20px|cl=Black}} {{SSBU|Rosalina & Luma}} in their black alternate costumes are CPU allies.
|3||{{head|Corrin|g=SSBU|s=20px|cl=Female}} ({{head|Corrin|g=SSBU|s=20px}}) Opposite-gender {{SSBU|Corrin}}, {{CharHead|Daisy|SSBU|hsize=20px|color=White}}, and {{CharHead|Palutena|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||{{CharHead|Peach|SSBU|hsize=20px|color=Black}} and {{Head|Rosalina|g=SSBU|s=20px|cl=Black}} {{SSBU|Rosalina & Luma}} in their black alternate costumes are CPU allies.
|-
|-
|4||{{CharHead|Pit|SSBU|hsize=20px}} and {{CharHead|Dark Pit|SSBU|hsize=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}''||The {{Head|Corrin|g=SSBU|s=20px|cl=Female}} ({{Head|Corrin|g=SSBU|s=20px}}) opposite-gendered Corrin is a CPU ally.
|4||{{CharHead|Pit|SSBU|hsize=20px}} and {{CharHead|Dark Pit|SSBU|hsize=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}''||The {{head|Corrin|g=SSBU|s=20px|cl=Female}} ({{head|Corrin|g=SSBU|s=20px}}) opposite-gendered Corrin is a CPU ally.
|-
|-
|5||{{head|Mr. Game & Watch|g=SSBU|s=20px}} (x3) {{head|Mr. Game & Watch|g=SSBU|s=20px|cl=White}} (x3) {{SSBU|Mr. Game & Watch}}||[[The Great Cave Offensive]] ([[Ω form]])||''{{SSBUMusicLink|Kirby|CROWNED: Ver. 2}}''||Horde Battle (3 at a time)
|5||{{head|Mr. Game & Watch|g=SSBU|s=20px}} (x3) {{head|Mr. Game & Watch|g=SSBU|s=20px|cl=White}} (x3) {{SSBU|Mr. Game & Watch}}||[[The Great Cave Offensive]] ([[Ω form]])||''{{SSBUMusicLink|Kirby|CROWNED: Ver. 2}}''||Horde Battle
|-
|-
|6||{{Head|Corrin|g=SSBU|s=20px|cl=Female}} ({{Head|Corrin|g=SSBU|s=20px}}) Opposite-gender Corrin, {{CharHead|Lucina|SSBU|hsize=20px|color=Navy}}, and {{CharHead|Robin|SSBU|hsize=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''||{{CharHead|Marth|SSBU|hsize=20px|color=White}} in his white costume and {{CharHead|Chrom|SSBU|hsize=20px}} are CPU allies.
|6||{{head|Corrin|g=SSBU|s=20px|cl=Female}} ({{head|Corrin|g=SSBU|s=20px}}) Opposite-gender Corrin, {{CharHead|Lucina|SSBU|hsize=20px|color=Navy}}, and {{CharHead|Robin|SSBU|hsize=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''||{{CharHead|Marth|SSBU|hsize=20px|color=White}} in his white costume and {{CharHead|Chrom|SSBU|hsize=20px}} are CPU allies.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
Line 333: Line 334:
===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable" style="width:100%;"
|-
!style="width:5%;"|No.
!style="width:5%;"|No.
!style="width:5%;"|Image
!style="width:5%;"|Image
Line 352: Line 354:


==[[Spirit]]s==
==[[Spirit]]s==
Male Corrin's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Corrin. It is also available periodically for purchase in the shop for 300 Gold, but only after Corrin has been unlocked. Unlocking Corrin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Corrin also has a fighter spirit of her own, only available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Male Corrin's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Corrin has been unlocked. Unlocking Corrin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Corrin also has a fighter spirit of her own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


<center>
<center>
Line 481: Line 483:
|{{SpiritTableName|I-Tetrimino|customname=[[harddrop:Tetramino|I-Tetramino]]|size=64}}
|{{SpiritTableName|I-Tetrimino|customname=[[harddrop:Tetramino|I-Tetramino]]|size=64}}
|''Tetris'' Series
|''Tetris'' Series
|•{{SSBU|Corrin}} Team {{Head|Corrin|g=SSBU|s=20px|cl=Blue}}×3
|•{{SSBU|Corrin}} Team {{head|Corrin|g=SSBU|s=20px|cl=Blue}}×3
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|9,900
|9,900
Line 492: Line 494:
|{{SpiritTableName|Riku|iw=khwiki|size=64}}
|{{SpiritTableName|Riku|iw=khwiki|size=64}}
|''Kingdom Hearts'' Series
|''Kingdom Hearts'' Series
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}} (160 HP)
|•{{SSBU|Corrin}} {{head|Corrin|g=SSBU|s=20px|cl=Blue}} (160 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|9,500
|9,500
Line 521: Line 523:
|-
|-
|681
|681
|{{SpiritTableName|Sakura (Fire Emblem)|customname={{iw|fireemblem|Sakura}} (Fire Emblem)|size=64}}
|{{SpiritTableName|Sakura (Fire Emblem)|customname={{s|fireemblem|Sakura}} (Fire Emblem)|size=64}}
|''Fire Emblem'' Series
|''Fire Emblem'' Series
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Pink}}
Line 530: Line 532:
|•Defeat the main fighter to win<br>•The enemy heals over time
|•Defeat the main fighter to win<br>•The enemy heals over time
|{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}
|{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}
|{{iw|fireemblem|Corrin}}
|{{s|fireemblem|Corrin}}
|-
|-
|1,204
|1,204
Line 579: Line 581:


==Trivia==
==Trivia==
*Corrin is the only character who, in {{file link|SSBU Classic Mode Difficulty Mural Full.jpg|the mural for Classic Mode}}, is represented by an alternate costume: the default female Corrin. This is consistent with how Corrin is primarily represented with the female version in most ''Fire Emblem'' media after ''Fates'', such as ''Fire Emblem Warriors'', ''Fire Emblem Heroes'', and ''Fire Emblem Engage''.
*Corrin is the only character who, in [[:File:SSBU Classic Mode Difficulty Mural Full.jpg|the mural for Classic Mode]], is represented by an alternate costume: the default female Corrin. This is consistent with how Corrin is primarily represented with the female version in most ''Fire Emblem'' media after ''Fates'', such as ''Fire Emblem Warriors'', ''Fire Emblem Heroes'', and ''Fire Emblem Engage''.
*While other characters with two selectable genders ({{SSBU|Pokémon Trainer}}, Inkling, {{SSBU|Wii Fit Trainer}}, {{SSBU|Robin}} and the {{SSBU|Mii Fighter}}s) have two identical [[Announcer]] calls in the English [[Sound Test]] (presumably as placeholders for languages with gender-specific pronouns), Corrin and {{SSBU|Byleth}} are notably the only characters who lack this trait. This is likely due to actually having a name rather than a gender-neutral description in English.
*While other characters with two selectable genders ({{SSBU|Pokémon Trainer}}, Inkling, {{SSBU|Wii Fit Trainer}}, {{SSBU|Robin}} and the {{SSBU|Mii Fighter}}s) have two identical [[Announcer]] calls in the English [[Sound Test]] (presumably as placeholders for languages with gender-specific pronouns), Corrin and {{SSBU|Byleth}} are notably the only characters who lack this trait. This is likely due to actually having a name rather than a gender-neutral description in English.
**While Robin technically has an official name, there are three different names between languages (Robin, Daraen, and Reflet), though, like Corrin and Byleth, there is no gender separator.
**While Robin technically has an official name, there are three different names between languages (Robin, Daraen, and Reflet), though, like Corrin and Byleth, there is no gender separator.
*Female Corrin's Fighter Spirit uses artwork from ''Fire Emblem: Fates'', where her armor exposes her inner thighs rather than having her wear black leggings. This is probably an oversight, as the Spirits for Camilla, likewise from ''Fire Emblem: Fates'', and {{SSBU|Mythra}} from ''Xenoblade Chronicles 2'' had modified artwork to be less provocative.
*Female Corrin's Fighter Spirit uses artwork from ''Fire Emblem: Fates'', where her armor exposes her inner thighs rather than having her wear black leggings. This is probably an oversight, as the Spirits for Camilla, likewise from ''Fire Emblem: Fates'', and {{SSBU|Mythra}} from ''Xenoblade Chronicles 2'' had modified artwork to be less provocative.
**This oversight appears to be shared with the Fighter Spirits for {{SSBU|Palutena}}, {{SSBU|Bayonetta}}, and {{SSBU|Pyra}}, who likewise use unaltered artwork from their games of origin, but have had censorship applied to them in their playable forms.
**This oversight appears to be shared with the Fighter Spirits for {{SSBU|Palutena}}, {{SSBU|Bayonetta}}, and {{SSBU|Pyra}}, who likewise use unaltered artwork from their games of origin, but have had censorship applied to them in their playable forms.
*Corrin is the only DLC fighter who had moves changed from ''[[Super Smash Bros. 4]]'', those being the third hit of his [[neutral attack]] and his [[pummel]].
*Corrin is the only DLC fighter who has a move changed from ''[[Super Smash Bros. 4]]'', being their [[pummel]].
 
==References==
{{Reflist}}


{{SSBUCharacters}}
{{SSBUCharacters}}
{{Fire Emblem universe}}
{{Fire Emblem universe}}
[[Category:Corrin (SSBU)| ]]
[[Category:Corrin (SSBU)| ]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Corrin (SSBU)]]
[[es:Corrin (SSBU)]]

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