Editing Corrin (SSBU)
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{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{disambig2|Corrin's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Corrin}} | {{disambig2|Corrin's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Corrin}} | ||
:''For smasher info, see {{Sm|Kamui}}. | |||
{{Infobox Character | {{Infobox Character | ||
|name = Corrin | |name = Corrin | ||
|image = {{tabber|title1=Male| | |image = {{tabber|title1=Male|tab1=[[File:Corrin SSBU.png|250px]]|title2=Female|tab2=[[File:Corrin-Alt1 SSBU.png|250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | {{cquote|''Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like [[Torrential Roar]] and [[Dragon Fang Shot]]. Players can choose male or female versions!|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' that was officially confirmed on June 12th, 2018. As in ''Smash 4'', both male and female versions of the character are playable. Corrin is classified as | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' that was officially confirmed on June 12th, 2018. As in ''Smash 4'', both male and female versions of the character are playable. Corrin is classified as Fighter #62. | |||
Cam Clarke and Marcella Lentz-Pope reprise their roles in the English version of ''Ultimate'' voicing male and female Corrin, albeit through recycled voice clips from ''Smash 4''. Nobunaga Shimazaki and Satomi Sato also reprise their roles as the male and female Corrin in the Japanese version, also with recycled voice clips from ''Smash 4'', respectively. | |||
Corrin | |||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Robin}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Robin}}. | ||
*Have Corrin join the player's party in [[World of Light]]. | *Have Corrin join the player's party in [[World of Light]]. | ||
With the exception of the third method, Corrin must then be defeated on [[Coliseum]] | With the exception of the third method, Corrin must then be defeated on [[Coliseum]]. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Previously considered to be a high-tier character in ''Smash 4'' (13th out of 55 characters) as a result of a versatile special moveset that synergized well with the rest of their moveset, as well as good combo and KO ability for a swordfighter, Corrin has been drastically nerfed overall in their transition to ''Ultimate''. | |||
Corrin | Corrin has received a few noteworthy buffs. [[Dragon Lunge]] can now be canceled manually by tapping down, granting them an extra option that improves the move's mix-up potential. [[Forward smash]] benefits from the ability to hold [[smash attack|smash attacks]] longer, allowing the looping charge hits to last longer and further build damage or lead into [[shield break|shield breaks]]. Some of the universal changes, such as the increased mobility, faster [[jumpsquat]]s, the ability to run cancel into any grounded move, and the reduced [[landing lag]], improve Corrin's [[approach]] and combo utility. The changes to [[paralysis]] effects allow [[Dragon Fang Shot]] to stun opponents longer at high percents, as well as deal knockback to already paralyzed opponents (rather than only damaging them). This allows Corrin to keep their combos into Dragon Fang Shot's bite at KO thresholds. Finally, [[Dragon Ascent]] travels more vertical distance, improving Corrin's recovery (though their momentum is now halted at the end of the move). | ||
However, Corrin | However, Corrin's buffs are counterbalanced by an abundance of nerfs, the largest ones being those to their special moveset. Dragon Lunge, previously the character's most versatile move, has lost a large part of its utility, as its kicking part now covers less distance and suffers much more ending lag. Its ability to cross up opponents is also worsened with the game's changes to [[jostling]]. Dragon Fang Shot has increased lag, and the projectile follows up into the move's bite much less consistently, mainly because of its insufficient stun time. The infamous [[Counter Surge]] has lost its strong late hit, deals substantially less knockback, and has much more ending lag upon a successful counterattack. Forward smash has a much shorter active duration and a weaker sweetspot, and [[down smash|down smash's]] back hit is weaker. Corrin's double jump also covers less distance, worsening their combo game and recovery. | ||
Corrin's drawbacks in their transition to ''Ultimate'', however, stem mainly from not only universal changes to the game's engine hindering them, but also their direct changes failing to account for them. As [[air dodging]] can now be performed just once per airtime, Corrin is easier to edgeguard, despite their faster aerial mobility and Dragon Ascent's longer distance. The weakening of [[rage]] hinders Corrin's already subpar KO abilities, making it harder for Corrin to secure a stock if they are at a deficit themselves. The universal nerfs to grabs' frame data leave Corrin more open to punishment should they miss one. Finally, while Corrin somewhat benefits from the various improvements to mobility across the board, the changes to run canceling, shields, and landing lag now allow opponents to exploit Corrin's defenses with less issue. As a result, Corrin must approach more often, although their offensive game is now more difficult with the nerfs to Dragon Lunge, which was previously their most potent move in the [[neutral game]]. | |||
Corrin's direct buffs and the improvements from the game's engine do not compensate for their nerfs, as both Corrin's potent punish options and neutral game are hampered by both direct nerfs and changes to the game's engine. Corrin has received a few notable buffs in-game updates, but none of them have addressed their most prominent setbacks. As a result, Corrin has gone from one of the best swordfighters in ''Smash 4'' to one of the weakest, making him one of the most nerfed characters in the transition to Ultimate. Even still, their representation in competitive play is extremely limited, as almost every top-level Corrin player (such as {{Sm|Ryuga}} and {{Sm|Zackray}}) dropped the character in favor of others. Additionally, the very few players who still main the character, like {{Sm|Ke-ya}}, have failed to place notable enough in major tournaments with the character. Consequently, though the general consensus is that Corrin is significantly worse in ''Ultimate'' than in ''Smash 4'', due to their lack of representation and results, Corrin's true viability remains unknown. | |||
{{SSB4 to SSBU changelist|char=Corrin}} | {{SSB4 to SSBU changelist|char=Corrin}} | ||
==Update history== | ==Update history== | ||
Corrin | Corrin has been buffed via game updates. Forward smash's charging loop hits connect better and its spear hitbox has increased knockback, improving its reliability. Dragon Ascent has 3 more invincibility frames, its hits connect better (the last of which has more knockback), and it travels farther both vertically and horizontally. Altogether, these buffs make it a better attack and recovery move in general. Dragon Lunge's stab and jump have less ending lag, which makes both options safer. | ||
'''{{GameIcon|SSBU}} {{SSBU|2.0.0}}''' | '''{{GameIcon|SSBU}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Corrin}} | {{UpdateList (SSBU)/7.0.0|char=Corrin}} | ||
==Moveset== | ==Moveset== | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% (base), 2.5% (tip) | |neutral1dmg=2% (base), 2.5% (tip) | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=3% (base), 4% (tip) | |neutral3dmg=3% (base), 4% (tip) | ||
|neutralinfdmg=0.5% (loop), 3% (finisher) | |neutralinfdmg=0.5% (loop), 3% (finisher) | ||
|neutraldesc=A stab with a spear arm, an inward slash with the Omega Yato held in a reverse grip, and an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, Corrin then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent. These bites are finished with a final strong bite | |neutraldesc=A stab with a spear arm, an inward slash with the Omega Yato held in a reverse grip, and an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, Corrin then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent. These bites are finished with a final strong bite. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10.5% | |ftiltdmg=10.5% | ||
|ftiltdesc=A downwards outward swipe with the Omega Yato. | |ftiltdesc=A downwards outward swipe with the Omega Yato. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% (clean, late sword), 6% (late body) | |utiltdmg=9% (clean, late sword), 6% (late body) | ||
|utiltdesc=A twirling-turn upward slash with the Omega Yato | |utiltdesc=A twirling-turn upward slash with the Omega Yato. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=7.5% | |dtiltdmg=7.5% | ||
|dtiltdesc=Slashes across the ground with the Omega Yato. Relatively low knockback which sends opponents up and slightly towards Corrin, making it a viable combo starter. One of Corrin's fastest attacks. | |dtiltdesc=Slashes across the ground with the Omega Yato. Relatively low knockback which sends opponents up and slightly towards Corrin, making it a viable combo starter. One of Corrin's fastest attacks. | ||
|dashname= | |dashname= | ||
|dashdmg=2% (hits 1-5), 3% (hit 6) | |dashdmg=2% (hits 1-5), 3% (hit 6) | ||
|dashdesc=Spins forward in a corkscrew-like manner while holding forward the Omega Yato. Based on the attack after triggering offensive skills like | |dashdesc=Spins forward in a corkscrew-like manner while holding forward the Omega Yato. Based on the attack after triggering offensive skills like [[fireemblemwiki:Luna (skill)|Luna]] or {{iw|fireemblemwiki|Lethality}} in ''Fire Emblem Fates''. | ||
|fsmashname=Dragon Fang Thrust | |fsmashname=Dragon Fang Thrust | ||
|fsmashdmg=0.5% (charging loop), {{ChargedSmashDmgSSBU|11}} (spear base), {{ChargedSmashDmgSSBU|12}} (spear center), {{ChargedSmashDmgSSBU| | |fsmashdmg=0.5% (charging loop), {{ChargedSmashDmgSSBU|11}} (spear base), {{ChargedSmashDmgSSBU|12}} (spear center), {{ChargedSmashDmgSSBU|15.2}} (spear tip) | ||
|fsmashdesc=Transforms the free arm into a spear with Dragon Fang and thrusts it forward. It possesses immense reach, being the | |fsmashdesc=Transforms the free arm into a spear with Dragon Fang and thrusts it forward. It possesses immense reach, being the third-longest reaching non-projectile forward smash in the game, only behind {{SSBU|Simon}} and {{SSBU|Richter}}'s. It can also be angled, making it good for catching opponents trying to return to the stage when angled up or hitting crouching/small opponents when angled down. The sweetspot is at the tip and deals very high knockback, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds the Omega Yato in front of them as the chainsaw blades start to move to repeatedly damage opponents in range. Though this does not lead to the sweetspot, it can catch opponents for a fully charged blow. However, the Yato's hitbox is rather easy to [[SDI]] out of, as doing so upward can allow the opponent to avoid the main attack with a well-timed air dodge, while doing so towards Corrin will cause enemies to end up behind Corrin if close enough. Based on the second hit of the Dragon Fang skill in ''Fire Emblem Fates''.|usmashname=Vertical Dragon Fang Thrust | ||
|usmashname=Vertical Dragon Fang Thrust | |||
|usmashdmg={{ChargedSmashDmgSSBU|10}} (sides), {{ChargedSmashDmgSSBU|13}} (base), {{ChargedSmashDmgSSBU|15}} (tip) | |usmashdmg={{ChargedSmashDmgSSBU|10}} (sides), {{ChargedSmashDmgSSBU|13}} (base), {{ChargedSmashDmgSSBU|15}} (tip) | ||
|usmashdesc=Corrin crosses both arms, crouches, and transforms the arms into Dragon Fang spears, pointing them upward across themself in a bracing position to launch opponents. It has a sweetspot at the tip, but its range is poor and knockback is lacking on the sourspot. | |usmashdesc=Corrin crosses both arms, crouches, and transforms the arms into Dragon Fang spears, pointing them upward across themself in a bracing position to launch opponents. It has a sweetspot at the tip, but its range is poor and knockback is lacking on the sourspot. | ||
|dsmashname=Yato Dragon Fang | |dsmashname=Yato Dragon Fang | ||
|dsmashdmg={{ChargedSmashDmgSSBU|11}} (sword), {{ChargedSmashDmgSSBU|9}} (lance, middle), {{ChargedSmashDmgSSBU|14}} (lance, tip) | |dsmashdmg={{ChargedSmashDmgSSBU|11}} (sword), {{ChargedSmashDmgSSBU|9}} (lance, middle), {{ChargedSmashDmgSSBU|14}} (lance, tip) | ||
|dsmashdesc=Corrin transforms one leg into a Dragon Fang spear, then stabs in front and behind with the Omega Yato and the Dragon Fang spear, respectively, in a one-legged forward lean stance. The animation is similar to the {{SSBU|Mii Brawler}}'s down smash. The tip of Corrin's spear leg has a sweetspot that deals the most damage and knockback. | |dsmashdesc=Corrin transforms one leg into a Dragon Fang spear, then stabs in front and behind with the Omega Yato and the Dragon Fang spear, respectively, in a one-legged forward lean stance. The animation is similar to the {{SSBU|Mii Brawler}}'s down smash. The tip of Corrin's spear leg has a sweetspot that deals the most damage and knockback. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|5.5}} (late) | |nairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|5.5}} (late) | ||
|nairdesc=Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards. Unlike in Corrin's other moves, the Dragon Fang spear does not deal more damage at the tip. It hits all around Corrin, has low landing lag, and launches opponents at a high angle, allowing it to function as a reliable combo starter at a wide range of percents | |nairdesc=Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards. Unlike in Corrin's other moves, the Dragon Fang spear does not deal more damage at the tip. It hits all around Corrin, has low landing lag, and launches opponents at a high angle, allowing it to function as a reliable combo starter at a wide range of percents. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU| | |fairdmg={{ShortHopDmgSSBU|7.5}} | ||
|fairdesc=An inward single-handed reaping slash with the Omega Yato. Similar to {{SSBU|Marth}}'s, only with Corrin's legs being positioned differently. It launches at a fairly high angle, autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos | |fairdesc=An inward single-handed reaping slash with the Omega Yato. Similar to {{SSBU|Marth}}'s, only with Corrin's legs being positioned differently. It launches at a fairly high angle, autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos. | ||
|bairname=Dragon Fang Wings | |bairname=Dragon Fang Wings | ||
|bairdmg={{ShortHopDmgSSBU| | |bairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late) | ||
|bairdesc=Sprouts wings with the Dragon Fang, and attacks by flapping them. It can be used for recovering as it propels Corrin forward like {{SSBU|R.O.B.}}'s back aerial. It also has good range and knockback but has the slowest startup out of all of Corrin's aerials | |bairdesc=Sprouts wings with the Dragon Fang, and attacks by flapping them. It can be used for recovering as it propels Corrin forward like {{SSBU|R.O.B.}}'s back aerial. It also has good range and knockback but has the slowest startup out of all of Corrin's aerials. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU| | |uairdmg={{ShortHopDmgSSBU|9}} | ||
|uairdesc=Slashes in the air with the Omega Yato in a backward flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (with the exception of {{SSBU|Ike}} and {{SSBU|Byleth}}). Has wide range, quick startup, and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos. | |uairdesc=Slashes in the air with the Omega Yato in a backward flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (with the exception of {{SSBU|Ike}} and {{SSBU|Byleth}}). Has wide range, quick startup, and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos. | ||
|dairname=Dragon's Piercing Drop | |dairname=Dragon's Piercing Drop | ||
|dairdmg={{ShortHopDmgSSBU|2}} (loop), 3% (landing) | |dairdmg={{ShortHopDmgSSBU|2}} (loop), 3% (landing) | ||
|dairdesc=Corrin's legs morph into spears with Dragon Fang, diving downward feet-first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is difficult to recover offstage after using it. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. | |dairdesc=Corrin's legs morph into spears with Dragon Fang, diving downward feet-first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is difficult to recover offstage after using it. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. | ||
|grabname= | |grabname= | ||
|grabdesc=Leans forward slightly and reaches out with the free hand, which briefly enlarges. | |grabdesc=Leans forward slightly and reaches out with the free hand, which briefly enlarges. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=5% (hit 1, base), 10% (hit 1, tip), 2% (throw) | |fthrowdmg=5% (hit 1, base), 10% (hit 1, tip), 2% (throw) | ||
|fthrowdesc=Transforms the free arm into a spear with Dragon Fang, and stabs the opponent with it, knocking them up and away. Unusually, even though the scaling of this throw is very low, it possesses a tipper hitbox that can hit bystanders. If tippered, this throw is significantly more powerful and is thus very deadly if at the edge. | |fthrowdesc=Transforms the free arm into a spear with Dragon Fang, and stabs the opponent with it, knocking them up and away. Unusually, even though the scaling of this throw is very low, it possesses a tipper hitbox that can hit bystanders. If tippered, this throw is significantly more powerful and is thus very deadly if at the edge. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=6.5% (hit 1, base), 12% (hit 1, tip), 2% (throw) | |bthrowdmg=6.5% (hit 1, base), 12% (hit 1, tip), 2% (throw) | ||
|bthrowdesc=Places the opponent backward and stabs them upwards with the Dragon Fang spear-turned arm, knocking them away. Similar to forward throw, though with slightly more damage and knockback, along with possessing a tipper hitbox just like forward throw, but due to the slight differences in damage and knockback, it's considered more powerful than the forward throw in both regards. | |bthrowdesc=Places the opponent backward and stabs them upwards with the Dragon Fang spear-turned arm, knocking them away. Similar to forward throw, though with slightly more damage and knockback, along with possessing a tipper hitbox just like forward throw, but due to the slight differences in damage and knockback, it's considered more powerful than the forward throw in both regards. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=6.5% (hit 1), 3% (throw) | |uthrowdmg=6.5% (hit 1), 3% (throw) | ||
|uthrowdesc=Lifts the opponent into the air and transforms into dragon form then raises on its hind legs to launch opponents in the air via a headbutt during the transformation. Afterward, Corrin reverts back into human form. The strongest out of all of Corrin's throws. | |uthrowdesc=Lifts the opponent into the air and transforms into dragon form then raises on its hind legs to launch opponents in the air via a headbutt during the transformation. Afterward, Corrin reverts back into human form. The strongest out of all of Corrin's throws. | ||
|dthrowname=Dragon-Form Kick | |dthrowname=Dragon-Form Kick | ||
|dthrowdmg=6.5% (hit 1), 3% (throw) | |dthrowdmg=6.5% (hit 1), 3% (throw) | ||
|dthrowdesc= Throws the opponent to the ground and transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent and emitting a splash of water. Afterward, Corrin reverts back into human form. Much like up throw, it is a relatively strong throw, KOing most characters under 180%; however, its 70° angle leaves it vulnerable to [[LSI]], allowing it to be survived for much longer, while its ending lag is too high for followups. As a result, it is largely outclassed by up throw | |dthrowdesc= Throws the opponent to the ground and transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent and emitting a splash of water. Afterward, Corrin reverts back into human form. Much like up throw, it is a relatively strong throw, KOing most characters under 180%; however, its 70° angle leaves it vulnerable to [[LSI]], allowing it to be survived for much longer, while its ending lag is too high for followups. As a result, it is largely outclassed by up throw. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nsname=Dragon Fang Shot | |nsname=Dragon Fang Shot | ||
|nsdmg=4% (shot, uncharged)<br/>11% (shot, fully charged)<br/>10% (bite, uncharged)<br/>20% (bite, fully charged) | |nsdmg=4% (shot, uncharged)<br/>11% (shot, fully charged)<br/>10% (bite, uncharged)<br/>20% (bite, fully charged) | ||
|nsdesc=Corrin transforms the left arm into a draconic mouth with Dragon Fang and fires a ball of water. The ball of water briefly paralyzes opponents before launching them away. After the projectile is fired, Corrin's dragon arm will bite before reverting to normal, hitting nearby opponents. | |nsdesc=Corrin transforms the left arm into a draconic mouth with Dragon Fang and fires a ball of water. The ball of water briefly paralyzes opponents before launching them away. After the projectile is fired, Corrin's dragon arm will bite before reverting to normal, hitting nearby opponents. | ||
Holding the special button will charge the projectile (causing more damage and knockback, along with increased paralysis duration), as well as the bite (when fully charged, Corrin clamps down forcefully with the dragon mouth, causing very high damage and knockback). The two attacks can be charged in different intervals from each other (i.e. an uncharged shot followed by a fully charged bite, or vice versa). | Holding the special button will charge the projectile (causing more damage and knockback, along with increased paralysis duration), as well as the bite (when fully charged, Corrin clamps down forcefully with the dragon mouth, causing very high damage and knockback). The two attacks can be charged in different intervals from each other (i.e. an uncharged shot followed by a fully charged bite, or vice versa). | ||
|ssname=Dragon Lunge | |ssname=Dragon Lunge | ||
|ssdmg=7% (lance, middle, ground), 8% (lance, middle, air), 15% (lance, tip)<br/>12% (front/back kick, clean), 7% (front/back kick, late), 5% (back kick, turn) | |ssdmg=7% (lance, middle, ground), 8% (lance, middle, air), 15% (lance, tip)<br/>12% (front/back kick, clean), 7% (front/back kick, late), 5% (back kick, turn) | ||
|ssdesc=When used on the ground, Corrin hops a short distance into the air; pressing the attack button during the hop will result in Corrin striking diagonally down with the Dragon Fang spear arm. When used in the air, however, Corrin instantly strikes with the Dragon Fang spear arm. If it hits any terrain during the move (be it the ground or a wall), Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be followed up with either a kick to either side, by pressing the attack button or tilting the control stick horizontally; or a jump by pressing the jump button or tilting the control stick upwards. It can also be canceled entirely by tilting the control stick down, or automatically after pinning a surface for two seconds, which can be useful for reading the opponent's floor recovery. However, canceling the move allows the opponent to act out of it immediately. Pinned opponents can also escape by [[button mashing]] if Corrin does not choose an action soon enough. Like most of Corrin’s moves, the tip of the spear deals the most damage and knockback. | |ssdesc=When used on the ground, Corrin hops a short distance into the air; pressing the attack button during the hop will result in Corrin striking diagonally down with the Dragon Fang spear arm. When used in the air, however, Corrin instantly strikes with the Dragon Fang spear arm. If it hits any terrain during the move (be it the ground or a wall), Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be followed up with either a kick to either side, by pressing the attack button or tilting the control stick horizontally; or a jump by pressing the jump button or tilting the control stick upwards. It can also be canceled entirely by tilting the control stick down, or automatically after pinning a surface for two seconds, which can be useful for reading the opponent's floor recovery. However, canceling the move allows the opponent to act out of it immediately. Pinned opponents can also escape by [[button mashing]] if Corrin does not choose an action soon enough. Like most of Corrin’s moves, the tip of the spear deals the most damage and knockback. | ||
|usname=Dragon Ascent | |usname=Dragon Ascent | ||
|usdmg=4.5% (hit 1), 1.2% (hits 2-6), 3% (hit 7) | |usdmg=4.5% (hit 1), 1.2% (hits 2-6), 3% (hit 7) | ||
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|dsdesc=Corrin's head goes into dragon form while getting into a defensive stance. If attacked, Corrin transforms into a dragon using the Dragon Fang and slams the ground. A surge of water then erupts from the ground on both sides of Corrin, launching opponents upwards; a unique counter with these distinctions. | |dsdesc=Corrin's head goes into dragon form while getting into a defensive stance. If attacked, Corrin transforms into a dragon using the Dragon Fang and slams the ground. A surge of water then erupts from the ground on both sides of Corrin, launching opponents upwards; a unique counter with these distinctions. | ||
|fsname=Torrential Roar | |fsname=Torrential Roar | ||
|fsdmg=7 | |fsdmg=7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool) | ||
|fsdesc=Corrin strikes | |fsdesc=Corrin strikes with both hands, creating two large pillars of light. Anyone who gets hit will be transported to a rocky mountain area. Corrin then transforms into a dragon with the Dragon Fang and unleashes a whirlpool that traps and launches all fighters before going back to the standard stage. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Falls gently onto the stage in dragon form, with a pool of water appearing underneath. Corrin then transforms into human form. | *Falls gently onto the stage in dragon form, with a pool of water appearing underneath. Corrin then transforms into human form. | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Ducks down, stands back up, and poses | *'''Up taunt''': Ducks down, stands back up, and poses in dragon form. Male Corrin says "My path is clear!" ({{ja|好きにはさせない!|Suki ni wa sasenai!}}, ''I won't let you have your way!''). Female Corrin says "Let's do this!" ({{ja|行きますよ!|Ikimasu yo!}}, ''Here I come!'') | ||
*'''Side taunt''': Twirls the Omega Yato. Male Corrin says "I've made my choice." ({{ja|僕は選んだ!|Boku wa eranda!}}, ''I've made my choice!''). Female Corrin says "Your fate is clear." ({{ja|折れたりしません!|Oretari shimasen!}}, ''I will not surrender!'') Resembles Corrin's animation before a battle in ''Fire Emblem Fates''. | *'''Side taunt''': Twirls the Omega Yato. Male Corrin says "I've made my choice." ({{ja|僕は選んだ!|Boku wa eranda!}}, ''I've made my choice!''). Female Corrin says "Your fate is clear." ({{ja|折れたりしません!|Oretari shimasen!}}, ''I will not surrender!'') Resembles Corrin's animation before a battle in ''Fire Emblem Fates''. | ||
*'''Down taunt''': Twirls the Omega Yato in the air and places it on its tip. Male Corrin says "Are you ready?" ({{ja|準備はいい?|Junbi wa ī?}}, ''Are you ready?''). Female Corrin says "You ready for this?" ({{ja|準備はいいですか?|Junbi wa ī desu ka?}}, ''Are you ready?'') | *'''Down taunt''': Twirls the Omega Yato in the air and places it on its tip. Male Corrin says "Are you ready?" ({{ja|準備はいい?|Junbi wa ī?}}, ''Are you ready?''). Female Corrin says "You ready for this?" ({{ja|準備はいいですか?|Junbi wa ī desu ka?}}, ''Are you ready?'') | ||
<gallery> | <gallery> | ||
SSBUCorrinTaunt1.gif|Corrin's up taunt. | SSBUCorrinTaunt1.gif|Corrin's up taunt. | ||
Line 226: | Line 162: | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Twirls the Omega Yato around forward | *Twirls the Omega Yato around forward. | ||
*Poses with the Omega Yato positioned behind Corrin. | *Poses with the Omega Yato positioned behind Corrin. | ||
<gallery> | <gallery> | ||
SSBUCorrinIdle1.gif|Corrin's first idle pose | SSBUCorrinIdle1.gif|Corrin's first idle pose | ||
SSBUCorrinIdle2.gif|Corrin's second idle pose | SSBUCorrinIdle2.gif|Corrin's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Swings the Omega Yato | *'''Left:''' Swings the Omega Yato. Male Corrin says "I win!" ("{{ja|勝負あったね|Shōbu atta ne.}}", ''That's game.''), while female Corrin says "Good!" ("{{ja|勝負ありました|Shōbu ari mashita.}}", ''That was game.''). | ||
*'''Up:''' Twirls the Omega Yato overhead and places it on its tip, similar to Corrin's down taunt. Male Corrin says "That went well!" ("{{ja|上手くいったね|Umaku itta ne.}}", ''That went well.''), while female Corrin says "That was great." ("{{ja|上手くいきました|Umaku iki mashita.}}", ''That went well.''). Resembles Corrin's animation after a battle in ''Fire Emblem Fates''. | *'''Up:''' Twirls the Omega Yato overhead and places it on its tip, similar to Corrin's down taunt. Male Corrin says "That went well!" ("{{ja|上手くいったね|Umaku itta ne.}}", ''That went well.''), while female Corrin says "That was great." ("{{ja|上手くいきました|Umaku iki mashita.}}", ''That went well.''). Resembles Corrin's animation after a battle in ''Fire Emblem Fates''. | ||
*'''Right:''' Crosses both arms | *'''Right:''' Crosses both arms, then morphs into dragon form while emitting a flourish of water, roaring to the skies. | ||
[[File:FireEmblemFatesVictoryThemeUltimate.ogg|thumb|A flourished remix of a small excerpt of {{s|fireemblemwiki|Lost in Thoughts All Alone}} from ''{{s|fireemblemwiki|Fire Emblem Fates}}''.]] | [[File:FireEmblemFatesVictoryThemeUltimate.ogg|thumb|A flourished remix of a small excerpt of {{s|fireemblemwiki|Lost in Thoughts All Alone}} from ''{{s|fireemblemwiki|Fire Emblem Fates}}''.]] | ||
<gallery> | <gallery> | ||
Line 281: | Line 180: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Corrin was initially seen as a solid mid-tier character from the beginning of the metagame: while his nerfs were perceived as noticeable, players believed they could still have potential akin to ''Smash 4'' with moves such as back aerial and Dragon Lunge still being strong tools despite their changes. However, it soon became clear that the nerfs were much worse than initially perceived, with many top professionals considering him a low-tier character, with some even going as far as considering them among the worst characters in the game. As such, almost all players who played Corrin from the previous incarnation have either dropped the character completely or relegated them to a rare counterpick, even in spite of {{Sm|Ke-ya}} doing well in Japan and {{Sm|Cosmos}} reverse 3-0'ing Dabuz at {{Trn|Glitch 8}}. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present are generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
====Active==== | |||
*{{Sm|Cosmos|USA}} (#23) - Considered the best Corrin player in the United States, but uses them as a counterpick and mostly uses {{SSBU|Inkling}} in tournament. Placed 4th at {{Trn|Glitch 8 - Missingno}} using Corrin to defeat {{Sm|Dabuz}}. | |||
*{{Sm|Ke-ya|Japan}} - Co-mains Corrin with {{SSBU|Robin}} and is considered the best Corrin player in the world. Placed 3rd at {{Trn|Kurobra 19}}, 13th at {{Trn|Sumabato SP 2}}, and 33rd at {{Trn|Umebura SP 2}} using Corrin along with Robin. | |||
*{{Sm|Lycopis|Japan}} - Placed 97th at {{Trn|EVO Japan 2020}} with a win over {{Sm|Brood}}. | |||
====Inactive==== | |||
*{{Sm|Naoto|USA}} - Placed 5th at {{Trn|NEW GAME PLUS: The ULTIMATE Overnight Experience}} with both Corrin and {{SSBU|Little Mac}}. | |||
*{{Sm|Promaelia|USA}} - Considered one of the best Corrin players in the world prior to his hiatus. Placed 7th at {{Trn|Just Roll With It! 10}} with solo Corrin. Has since been banned from tournament play. | |||
=={{SSBU|Classic Mode}}: Between White and Black== | =={{SSBU|Classic Mode}}: Between White and Black== | ||
[[File:SSBU Congratulations Corrin.png|thumb|Corrin's congratulations screen.]] | [[File:SSBU Congratulations Corrin.png|thumb|right|Corrin's congratulations screen.]] | ||
As the name suggests, Corrin's opponents are all in either white or black alternate costumes, referencing Corrin's struggle in choosing between | As the name suggests, Corrin's opponents are all in either white or black alternate costumes, referencing Corrin's struggle in choosing between [[fireemblemwiki:Nohr|Nohr]] and [[fireemblemwiki:Hoshido|Hoshido]], including the two kingdoms' conflict. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Dr. Mario}} {{head|Dr. Mario|g=SSBU|s=20px}}||[[Golden Plains]]||''{{SSBUMusicLink|Super Mario Bros.|Fever}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Dark Samus}} {{head|Dark Samus|g=SSBU|s=20px}}||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}''|| | ||
|- | |- | ||
|3||{{head|Corrin|g=SSBU|s=20px|cl=Female}} ({{head|Corrin|g=SSBU|s=20px}}) | |3||Opposite-gender Corrin {{head|Corrin|g=SSBU|s=20px|cl=Female}} ({{head|Corrin|g=SSBU|s=20px}}), {{SSBU|Daisy}} {{head|Daisy|g=SSBU|s=20px|cl=White}}, and {{SSBU|Palutena}} {{head|Palutena|g=SSBU|s=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||{{SSBU|Peach}} {{head|Peach|g=SSBU|s=20px|cl=Black}} and {{SSBU|Rosalina & Luma}} {{head|Rosalina|g=SSBU|s=20px|cl=Black}} in their black alternate costumes are CPU allies. | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Pit}} {{head|Pit|g=SSBU|s=20px}} and {{SSBU|Dark Pit}} {{head|Dark Pit|g=SSBU|s=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}''||The opposite-gendered Corrin {{head|Corrin|g=SSBU|s=20px|cl=Female}} ({{head|Corrin|g=SSBU|s=20px}}) is a CPU ally. | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Mr. Game & Watch}} (x6) ({{head|Mr. Game & Watch|g=SSBU|s=20px|cl=White}} (x3) {{head|Mr. Game & Watch|g=SSBU|s=20px}} (x3))||[[The Great Cave Offensive]] ([[Ω form]])||''{{SSBUMusicLink|Kirby|CROWNED: Ver. 2}}''|| | ||
|- | |- | ||
|6||{{head|Corrin|g=SSBU|s=20px|cl=Female}} ({{head|Corrin|g=SSBU|s=20px}}) | |6||Opposite-gender Corrin {{head|Corrin|g=SSBU|s=20px|cl=Female}} ({{head|Corrin|g=SSBU|s=20px}}), {{SSBU|Lucina}} {{head|Lucina|g=SSBU|s=20px|cl=Navy}}, and {{SSBU|Robin}} {{head|Robin|g=SSBU|s=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''||{{SSBU|Marth}} {{head|Marth|g=SSBU|s=20px|cl=White}}in his white costume and {{SSBU|Chrom}} {{head|Chrom|g=SSBU|s=20px}} are CPU allies. | ||
|- | |- | ||
|colspan="5"| | |colspan="5"|Bonus Stage | ||
|- | |- | ||
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand. | |Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand. | ||
|} | |} | ||
Credits roll after completing Classic Mode. Completing it as Corrin has ''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (JP)}}'' accompany the credits. | |||
{{clr}} | {{clr}} | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-62Corrin.jpg|thumb|Finding Corrin in World of Light|left]] | [[File:WoL-62Corrin.jpg|thumb|Finding Corrin in World of Light|left]] | ||
Although neither | Although neither gender of Corrin appears in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Male Corrin was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is on a platform made of clouds in the | Male Corrin was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is on a platform made of clouds in the Mysterious Dimension sub-area, guarded by the spirit of Azura (whose spirit battle ironically is against the default Female Corrin). | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|62 | | 62 | ||
|[[File:Corrin SSBU.png|center|108x108px]] | | [[File:Corrin SSBU.png|center|108x108px]] | ||
|Corrin | | {{SSBU|Corrin}} | ||
| | | [[File:SpiritTypeShield.png|20px|center|Shield]] <center>{{color|#18aef5|Shield}}</center> | ||
|10,700 | | 10,700 | ||
|[[Castle Siege]] ([[Ω form]]) | | [[Castle Siege]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}'' | | ''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Male Corrin's | Male Corrin's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Corrin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Corrin also has a Fighter Spirit of her own, available through the shop. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Male Corrin Spirit.png|618. '''Corrin (Male)''' | |||
Female Corrin Spirit.png|619. '''Corrin (Female)''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 384: | Line 282: | ||
|- | |- | ||
|151 | |151 | ||
|{{ | |[[File:Enguarde Spirit.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Enguarde}}Enguarde | ||
|''Donkey Kong series'' | |||
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,600 | |3,600 | ||
|[[Great Bay]] | |[[Great Bay]] | ||
Line 395: | Line 294: | ||
|- | |- | ||
|228 | |228 | ||
|{{ | |[[File:Ghirahim.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Ghirahim}}[[Ghirahim]] | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|8,800 | |8,800 | ||
|[[Skyloft]] | |[[Skyloft]] | ||
|•Assist Trophy Enemies (Ghirahim) | |•Assist Trophy Enemies ([[Ghirahim]]) | ||
|•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear after a little while<br>•The enemy has increased move speed | |•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear after a little while<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}} | |{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}} | ||
|- | |- | ||
|519 | |519 | ||
|{{ | |[[File:ArceusSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Arceus}}[[Arceus]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|13,900 | |13,900 | ||
|[[Spear Pillar]] (hazards off) | |[[Spear Pillar]] (hazards off) | ||
|•Easy to Launch<br>•Hazard: Heavy Wind | |•Easy to Launch<br>•Hazard: Heavy Wind | ||
|•You are easy to launch<br>•Dangerously high winds are in effect after a little while<br>•Only certain Pokémon will emerge from Poké Balls (Arceus) | |•You are easy to launch<br>•Dangerously high winds are in effect after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Arceus]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}} | |{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}} | ||
|- | |- | ||
|676 | |676 | ||
|{{ | |[[File:Azura.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Azura}}{{s|fireemblem|Azura}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Female}} | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Female}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|13,500 | |13,500 | ||
|[[Fountain of Dreams]] | |[[Fountain of Dreams]] | ||
Line 428: | Line 330: | ||
|- | |- | ||
|683 | |683 | ||
|{{ | |[[File:Camilla.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Camilla}}{{s|fireemblem|Camilla}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,700 | |9,700 | ||
|[[Spear Pillar]] (hazards off) | |[[Spear Pillar]] (hazards off) | ||
Line 439: | Line 342: | ||
|- | |- | ||
|953 | |953 | ||
|{{ | |[[File:Mechafiora.png|center|64x64px]] | ||
|''Xenoblade Chronicles'' | |{{anchor|Mecha-Fiora}}Mecha-Fiora | ||
|''Xenoblade Chronicles series'' | |||
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Female}}<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Female}}<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|13,200 | |13,200 | ||
|[[Reset Bomb Forest]] | |[[Reset Bomb Forest]] | ||
Line 450: | Line 354: | ||
|- | |- | ||
|968 | |968 | ||
|{{ | |[[File:Mythra.png|center|64x64px]] | ||
|''Xenoblade Chronicles'' | |{{anchor|Mythra}}Mythra | ||
|''Xenoblade Chronicles series'' | |||
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Female}}<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Female}}<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|13,500 | |13,500 | ||
|[[Gaur Plain]] ([[Battlefield form]]) | |[[Gaur Plain]] ([[Battlefield form]]) | ||
Line 461: | Line 366: | ||
|- | |- | ||
|1,220 | |1,220 | ||
|{{ | |[[File:Elite Beat Diva Spirit.png|center|64x64px]] | ||
|''Elite Beat Agents'' | |{{anchor|Elite Beat Divas}}Elite Beat Divas | ||
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Orange}}×3 | |''Elite Beat Agents series'' | ||
| | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Orange}} (×3) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|3,900 | |3,900 | ||
|[[Saffron City]] (hazards off) | |[[Saffron City]] (hazards off) | ||
|•Attack Power ↑ | |•Attack Power ↑ | ||
|•The enemy has increased attack power after a little while<br>•The enemy starts the battle with a [[Rocket Belt]] | |•The enemy has increased attack power after a little while<br>•The enemy starts the battle with a [[Rocket Belt]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Pop Fashion Show}} | ||
|- | |- | ||
|1,289 | |1,289 | ||
|{{ | |[[File:Min min.png|center|64x64px]] | ||
|{{anchor|Min Min}}Min Min | |||
|''ARMS'' | |''ARMS'' | ||
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,300 | |9,300 | ||
|[[New Pork City]] ([[Ω form]]) | |[[New Pork City]] ([[Ω form]]) | ||
Line 483: | Line 390: | ||
|- | |- | ||
|1,351 | |1,351 | ||
| | |[[File:I Block Spirit.png|center|64x64px]] | ||
|''Tetris'' | |{{anchor|I-Tetrimino}}I-Tetrimino | ||
|•{{SSBU|Corrin}} Team {{head|Corrin|g=SSBU|s=20px|cl=Blue}}×3 | |''Tetris series'' | ||
| | |•{{SSBU|Corrin}} Team {{head|Corrin|g=SSBU|s=20px|cl=Blue}} (×3) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,900 | |9,900 | ||
|[[75m]] ([[Ω form]]) | |[[75m]] ([[Ω form]]) | ||
Line 492: | Line 400: | ||
|•Hostile assist trophies will appear after a little while<br>•The enemy favors down air attacks.<br>•Only certain Pokémon will emerge from Poké Balls ([[Deoxys]]) | |•Hostile assist trophies will appear after a little while<br>•The enemy favors down air attacks.<br>•Only certain Pokémon will emerge from Poké Balls ([[Deoxys]]) | ||
|{{SSBUMusicLink|Other|Tetris: Type A}} | |{{SSBUMusicLink|Other|Tetris: Type A}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 525: | Line 423: | ||
|- | |- | ||
|681 | |681 | ||
|{{ | |[[File:SakuraSpirit.PNG|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Sakura (Fire Emblem)}}{{s|fireemblem|Sakura}} (Fire Emblem) | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,100 | |9,100 | ||
|[[Reset Bomb Forest]] (hazards off) | |[[Reset Bomb Forest]] (hazards off) | ||
Line 537: | Line 436: | ||
|- | |- | ||
|1,204 | |1,204 | ||
|{{ | |[[File:Sagi.png|center|64x64px]] | ||
|''Baten Kaitos'' | |{{anchor|Sagi}}Sagi | ||
|''Baten Kaitos series'' | |||
|•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,600 | |1,600 | ||
|[[Gaur Plain]] ([[Battlefield form]]) | |[[Gaur Plain]] ([[Battlefield form]]) | ||
|•Item: [[Timer]] | |•Item: [[Timer]] | ||
|•Reinforcements will appear during the battle<br>•The enemy is easily distracted by items | |•Reinforcements will appear during the battle<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|The Valedictory Elegy}} | ||
|[https://batenkaitos.fandom.com/wiki/Guillo Guillo] | |[https://batenkaitos.fandom.com/wiki/Guillo Guillo] | ||
|} | |} | ||
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Fire Emblem Smash Bros.png|Screenshot of all playable ''Fire Emblem'' characters on Arena Ferox, as posted on the official Japanese ''Fire Emblem'' Twitter account. | Fire Emblem Smash Bros.png|Screenshot of all playable ''Fire Emblem'' characters on Arena Ferox, as posted on the official Japanese ''Fire Emblem'' Twitter account. | ||
SSBU Corrin Number.png|Corrin's fighter card. | SSBU Corrin Number.png|Corrin's fighter card. | ||
SSBUWebsiteCorrin1.jpg|Male Corrin [[idling]] on [[Suzaku Castle]]. | SSBUWebsiteCorrin1.jpg|Male Corrin [[idling]] on [[Suzaku Castle]]. | ||
SSBUWebsiteCorrin2.jpg|Male Corrin using his [[neutral attack]]'s first hit on [[Mario Galaxy]]. | SSBUWebsiteCorrin2.jpg|Male Corrin using his [[neutral attack]]'s first hit on [[Mario Galaxy]]. | ||
SSBUWebsiteCorrin3.jpg|Female Corrin performing her [[forward throw]] on {{SSBU|Little Mac}} on [[Kalos Pokémon League]]. | SSBUWebsiteCorrin3.jpg|Female Corrin performing her [[forward throw]] on {{SSBU|Little Mac}} on [[Kalos Pokémon League]]. | ||
SSBUWebsiteCorrin4.jpg|Male and female Corrins on the [[Great Plateau Tower]]. | SSBUWebsiteCorrin4.jpg|Male and female Corrins on the [[Great Plateau Tower]]. | ||
SSBUWebsiteCorrin5.jpg| | SSBUWebsiteCorrin5.jpg|Unleashing [[Torrential Roar]]. | ||
SSBUWebsiteCorrin6.jpg|Female Corrin wearing the [[Bunny Hood]] on [[Luigi's Mansion]]. | SSBUWebsiteCorrin6.jpg|Female Corrin wearing the [[Bunny Hood]] on [[Luigi's Mansion]]. | ||
SSBUFireEmblemJPTwitter1.jpg|With all playable {{uv|Fire Emblem}} veterans on [[Coliseum]]. | SSBUFireEmblemJPTwitter1.jpg|With all playable {{uv|Fire Emblem}} veterans on [[Coliseum]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=7B4w2Tsy9PE}} | {{#widget:YouTube|id=7B4w2Tsy9PE}} | ||
==Trivia== | ==Trivia== | ||
*Corrin is the only character who, in [[:File:SSBU Classic Mode Difficulty Mural Full.jpg|the mural for Classic Mode]], is represented by an alternate costume: the default female Corrin. This is consistent with how Corrin is primarily represented | *Corrin is the only character who, in [[:File:SSBU Classic Mode Difficulty Mural Full.jpg|the mural for Classic Mode]], is represented by an alternate costume: the default female Corrin. Female Corrin is also notably present in pre-launch advertisements and [[rules]] display screens when other characters exclusively use their default costumes. This is consistent with how Corrin is primarily represented as female in most ''Fire Emblem'' spinoffs, such as ''Fire Emblem Warriors'', and ''Fire Emblem Heroes''. | ||
*While other characters with two selectable genders ({{SSBU|Pokémon Trainer}}, Inkling, {{SSBU|Wii Fit Trainer}}, {{SSBU|Robin}} and the {{SSBU|Mii Fighter}}s) have two identical [[Announcer]] calls in the English [[Sound Test]] (presumably as placeholders for languages with gender-specific pronouns), Corrin and {{SSBU|Byleth}} are notably the only characters who lack this trait. This is likely due to actually having a name rather than a gender-neutral description in English. | *Excluding use of a [[Boss Galaga]], Corrin is one of the few fighters whose [[Star KO]] spins forward instead of away from the screen, similar to how Star KOs acted in ''Smash 4''. Corrin shares this trait with {{SSBU|Cloud}}, {{SSBU|Shulk}}, {{SSBU|Incineroar}}, {{SSBU|Inkling}} and {{SSBU|Joker}}. | ||
**While Robin technically has an official name, there are three different names between languages (Robin, Daraen, and Reflet), though, like Corrin | *Corrin can be unlocked by clearing Classic Mode as {{SSBU|Robin}}, likely referencing that they are both avatar characters in their respective ''Fire Emblem'' games. | ||
*Female Corrin's Fighter Spirit uses artwork from ''Fire Emblem: Fates'', where her armor exposes her inner thighs rather than having her wear black leggings. This is probably an oversight, as the Spirits for Camilla, likewise from ''Fire Emblem: Fates'', and | *While other characters with two selectable genders ({{SSBU|Pokémon Trainer}}, {{SSBU|Inkling}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Robin}} and the {{SSBU|Mii Fighter}}s) have two identical [[Announcer]] calls in the English [[Sound Test]] (presumably as placeholders for languages with gender-specific pronouns), Corrin and {{SSBU|Byleth}} are notably the only characters who lack this trait. This is likely due to actually having a name rather than a gender-neutral description in English. | ||
**This oversight appears to be shared with the Fighter Spirits for {{SSBU|Palutena}} | **While Robin technically has an official name, there are three different names between languages (Robin, Daraen, and Reflet), though, like Corrin, there is no gender separator. | ||
*Corrin is the only | *While the default male Corrin is never used in any spirit battles, the default female Corrin is present in some of the spirit battles from the ''Ultimate'''s initial release. | ||
*Female Corrin's Fighter Spirit uses artwork from ''Fire Emblem: Fates'', where her armor exposes her inner thighs rather than having her wear black leggings. This is probably an oversight, as the Spirits for Camilla, likewise from ''Fire Emblem: Fates'', and Mythra from ''Xenoblade Chronicles 2'' had modified artwork to be less provocative. | |||
**This oversight appears to be shared with the Fighter Spirits for {{SSBU|Palutena}} and {{SSBU|Bayonetta}}, who likewise use unaltered artwork from their games of origin, but have had censorship applied to them in their playable forms. | |||
*Corrin is one of the few fighters who face the same fighter multiple times in Classic Mode and the only one who is not a downloadable character; in Corrin's case, Corrin’s opposite-gendered counterpart appears as an opponent in Rounds 3 and 6, while also appearing as a CPU ally in Round 4. | |||
{{SSBUCharacters}} | {{SSBUCharacters}} |