Editing Corrin (SSBU)/Down throw

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==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Down throw's first hit has a lower hitlag modifier (2.5x → 1.5x), causing the throw to execute faster.}}
==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hitbox|42}}
{{HitboxTableTitle|Hitbox|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
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==Timing==
==Timing==
The dragon form turns Corrin's model invisible while active, but he still has hurtboxes and can be damaged normally after the throw release.
In dragon form, Corrin doesn't have hurtboxes.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility
|1-27
|1-4
|-
|-
!Dragon form
!Dragon form
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|26
|26
|-
|-
!Throw release
!Throw Release
|27
|27
|-
|-
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{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}}
|-
|-
{{FrameStrip|t=Invincible|c=27}}{{FrameStrip|t=Vulnerable|c=37}}
{{FrameStrip|t=Invincible|c=4}}{{FrameStrip|t=Blank|c=40}}{{FrameStrip|t=Vulnerable|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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