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Editing Corrin (SSB4)
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|uairdmg=9% | |uairdmg=9% | ||
|uairdesc=Slashes with the Omega Yato above him in a backwards flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (sans {{SSB4|Ike}}). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos. | |uairdesc=Slashes with the Omega Yato above him in a backwards flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (sans {{SSB4|Ike}}). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos. | ||
|dairname=Dragon's Piercing Drop ({{ja|竜穿落|Ryūsen | |dairname=Dragon's Piercing Drop ({{ja|竜穿落|Ryūsen Ochi}}, ''Dragon Fang/Drill Fall'') | ||
|dairdmg=2% (loop), 3% (landing) | |dairdmg=2% (loop), 3% (landing) | ||
|dairdesc=Corrin's legs morph into spears with Dragon Fang, zooming downward feet first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. If the move is used immediately after hitstun ends, Corrin will drop downwards significantly slower during the move, allowing it to hit up to 9 times if timed well. One of the most damaging aerial attacks in the game, dealing 19% should all hits connect. | |dairdesc=Corrin's legs morph into spears with Dragon Fang, zooming downward feet first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. If the move is used immediately after hitstun ends, Corrin will drop downwards significantly slower during the move, allowing it to hit up to 9 times if timed well. One of the most damaging aerial attacks in the game, dealing 19% should all hits connect. |