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Editing Controller modification

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==In competitive play==
==In competitive play==
Modified controllers have been a part of the scene since its inception, but they particularly took off following the release of ''Super Smash Bros. Ultimate'', due to growing frustrations of commercially available controllers often having specific design perks and flaws that are not present in other controllers and vice versa. Fans savvy in mechanical engineering and carpentry eventually decided to come together and develop "perfect" controllers that would have all the benefits of the best controllers while eschewing as many drawbacks as possible. The varying interpretations of "perfect" among fans has led to many different controller designs over the years, including models that excel at specific actions as opposed to the jack of all trades store bought controllers, and models designed to overcome motor function restrictions caused by permanent injuries and physical disabilities. Major corporations have also gotten into the business of hyper-specific controllers, using their resources to make high-quality versions of what fans were already making. This has all led to a steady increase in modded representation at tournaments that has opened the door for those otherwise unable or unwilling to play, overall increasing the diversity of ''Smash'' players.
Controller modifications have become a popular discussion in the competitive ''Smash'' scene, particularly in recent years. This is due to growing frustrations of commercially available controllers often having specific design perks and flaws that are not present in other controllers and vice versa. Fans savvy in mechanical engineering and carpentry eventually decided to come together and develop a "perfect" controller that combines many of the benefits found among available controllers while removing as many drawbacks as possible. Since everyone has a different interpretation of perfection, this has led to many different controller designs over the years. These include models that excel at specific actions as opposed to the jack of all trades store bought controllers, as well as models designed to overcome motor function restrictons caused by permanent injuries and physical disabilites. Major corporations have also gotten into the business of hyper-specific controllers, using their resources to make high-quality versions of what fans were already making. This has all led to a steady increase in modded representation at tournaments that has opened the door for those otherwise unable or unwilling to play, overall increasing the diversity of ''Smash'' players.


===Legality===
===Legality===
In general, modifications are [[Tournament rulesets|tournament-legal]] as long as said modifications do not perform actions that could not feasibly be done by an average human or perform actions that "break the rules" of the game. For example, Fire Fox notches are legal, whereas an autofire function or the same action mapped to multiple buttons would not be. However, there is no unanimously accepted list of legal mods, so legality is on a case-by-case basis depending on the [[tournament organizer]].
In general, modifications are [[Tournament rulesets|tournament-legal]] as long as said modifications do not perform actions that could not feasibly be done by an average human or perform actions that "break the rules" of the game. For example, Fire Fox notches are legal, whereas an autofire function or the same action mapped to multiple buttons would not be. However, there is no unanimously accepted list of legal mods, so legality is on a case-by-case basis depending on the [[tournament director]].


==See also==
==See also==

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