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[[File:Continue SSB (Kirby).png|thumb|The Continue screen in ''Smash 64'' depicts the player character lifeless.]]
[[File:Continue SSB (Kirby).png|thumb|The Continue screen in ''Smash 64'' depicts the player character lifeless.]]
[[File:Game Over SSB (Link).png|thumb|The Game Over screen in ''Smash 64''.]]
[[File:Game Over SSB (Link).png|thumb|The Game Over screen in ''Smash 64''.]]
In all five games, when the player loses in a one player match such as 1P Game, Classic, Adventure, or [[All-Star Mode]], they must trade {{b|gold|collectible}} in order to have an extra number of lives in [[stock]]. This is known as a '''Continue'''. Continues can occur in [[Classic Mode]], ''[[Super Smash Bros.]]''{{'}}s [[1P Game]], All-Star Mode (prior to {{for3ds}} and {{forwiiu}}), ''[[Super Smash Bros. Melee]]''{{'}}s [[Adventure Mode]], ''[[Super Smash Bros. Brawl]]''{{'}}s [[Subspace Emissary]], and ''[[Super Smash Bros. Ultimate]]''{{'}}s [[World of Light]]. In ''Brawl'', despite functioning like All-Star, the player has no continues in [[Boss Battles]].
In all five games, when the player loses in a one player match such as 1P Game, Classic, Adventure, or [[All-Star Mode]], they must trade [[Gold (collectible)|gold]] in order to have an extra number of lives in [[stock]]. This is known as a '''Continue'''. Continues can occur in [[Classic Mode]], ''[[Super Smash Bros.]]''{{'}}s [[1P Game]], [[All-Star Mode]] (prior to {{for3ds}} and {{forwiiu}}), ''[[Melee]]''{{'}}s [[Adventure Mode]], ''[[Brawl]]''{{'}}s [[Subspace Emissary]], and ''[[Ultimate]]''{{'}}s [[World of Light]]. In ''Brawl'', despite functioning like All-Star, the player has no continues in [[Boss Battles]].


==In Classic, Adventure, and All-Star==
==In Classic, Adventure, and All-Star==
When the player runs out of stocks, they are faced with a screen where the [[announcer]] asks if they wish to continue. In the [[1P Game]] of ''Super Smash Bros.'', the player can continue as many times as they wish, with points being sliced in half down from the score with a point added in, regardless of how many continues are used, though waiting a few seconds longer results a Game Over. In ''Melee'' and ''Brawl'', however, the player will not have a choice to continue if they do not have enough {{b|coin|collectable}}s to pay; they are instead given a Game Over, returning to the menu. If sufficient funds are available, then the player can choose whether or not to continue. If the player chooses "no" and decides to exit, a Game Over still occurs. If they choose "Yes", however, then the game continues, with the player regaining all their lives and continuing the game as usual. In ''Melee'', the player can own up to 999 coins, while in ''Brawl'', they can own up to 9,999.  
When the player runs out of stocks, they are faced with a screen where the [[announcer]] asks if they wish to continue. In the [[1P Game]] of ''Super Smash Bros.'', the player can continue as many times as they wish, with points being deducted from the score, though waiting a few seconds longer results a Game Over. In ''Melee'' and ''Brawl'', however, the player will not have a choice to continue if they do not have enough {{b|coin|collectable}}s to pay; they are instead given a Game Over, returning to the menu. If sufficient funds are available, then the player can choose whether or not to continue. If the player chooses "no" and decides to exit, a Game Over still occurs. If they choose "Yes", however, then the game continues, with the player regaining all their lives and continuing the game as usual. In ''Melee'', the player can own up to 999 coins, while in ''Brawl'', they can own up to 9,999.  


Continuing the game cuts the total score the player earned in half. In addition, in ''Melee'' and ''Brawl'', continues cause the player to trade a fixed number of coins in order to continue, with higher difficulties costing a higher number of coins.
Continuing the game cuts the total score the player earned in half. In addition, in ''Melee'' and ''Brawl'', continues cause the player to trade a fixed number of coins in order to continue, with higher difficulties costing a higher number of coins.
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==[[Adventure Mode: The Subspace Emissary]]==
==[[Adventure Mode: The Subspace Emissary]]==
[[File:GameOverSSE.png|200px|left|thumb|The Continue screen from The Subspace Emissary.]]
[[File:GameOverSSE.png|200px|left|thumb|The Continue screen from The Subspace Emissary.]]
[[File:GameOverSSE2.png|200px|thumb|The Game Over screen from The Subspace Emissary.]]
[[File:GameOverSSE2.png|200px|right|thumb|The Game Over screen from The Subspace Emissary.]]
When the player runs out of stock in The Subspace Emissary, they are faced with a similar choice whether to continue or not. However, there are now three options; Get Up, Back to Map, and Quit. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Quit", the player will be given the choice to save their progress and is returned to the Solo menu. Both options cause the player to lose half of all stickers and trophies they had collected in the level. A Game Over screen appears for "Quit", but not for "Back to Map". Unlike Classic and All-Star Mode, continuing in the Subspace Emissary does not cost coins, but it does carry other consequences.
When the player runs out of stock in The Subspace Emissary, they are faced with a similar choice whether to continue or not. However, there are now three options; Get Up, Back to Map, and Quit. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Quit", the game is saved and the player is returned to the Solo menu. Both options cause the player to lose all stickers and trophies they had collected in the level. A Game Over screen appears for "Quit", but not for "Back to Map". Unlike Classic and All-Star Mode, continuing in the Subspace Emissary does not cost coins, but it does carry other consequences.


If the player chooses "Get Up" in The Subspace Emissary, they regain all stock that has been lost, and the following events occur:
If the player chooses "Get Up" in The Subspace Emissary, they regain all stock that has been lost, and the following events occur:
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*The player respawns at the last opened [[door]] or at the start of the level.
*The player respawns at the last opened [[door]] or at the start of the level.
*The amount of coins for clearing that stage is reduced.
*The amount of coins for clearing that stage is reduced.
*The [[difficulty]] is reduced by 1 sub-difficulty.
{{clr}}
{{clr}}


==[[Adventure Mode: World of Light]]==
==[[Adventure Mode: World of Light]]==
[[File:SSBU_World_of_Light_continue.png|250px|thumb|The Continue screen from the World of Light.]]
[[File:SSBU_World_of_Light_continue.png|250px|right|thumb|The Continue screen from the World of Light.]]
If a player fails a match in World of Light, they will be given the chance to challenge the fight again by selecting Rematch, to change their party by selecting Change Party, or to return to the map by selecting Quit. Their primary spirit will gain experience, like it does when a match is won, but in a noticeably smaller amount. The player can retry a match as many times as they want to, with no penalty.
If a player fails a match in World of Light, they will be given the chance to challenge the fight again by selecting Rematch, the player want to change their party by selecting Change Party, but will return to the map after selecting Quit. Their primary spirit will gain experience, like it does when a match is won, but in a noticeably smaller amount. The player can retry a match as many times as they want to, with no penalty.
 
In the {{b|final stage|World of Light}}, which is split into three phases, selecting Rematch allows one to continue from the beginning of the current phase, with all three stock intact.


==Gallery==
==Gallery==
<gallery>
<gallery>
MeleeContinue.png|The continue screen in ''Melee''.
MeleeContinue.png|The Continue screen in ''Melee''.
Melee confirmed continue.png|The trophy stands back up if "Yes" is selected in ''Melee''; the score is also cut in half and a small coin deduction is also done.
Melee confirmed continue.png|The trophy stands back up if Yes is selected in ''Melee''; the score is also cut in half and a small coin deduction is also done.
SSBM Game Over.png|"Game Over" if No is selected, or there are not enough coins in ''Melee''.
SSBM Game Over.png|"Game Over" if No is selected, or there are not enough coins in ''Melee''.
Continue.png|The continue screen in ''Brawl''.
Continue.png|The Continue screen in Brawl.
Game Over.png|"Game Over" if "No" is selected, there are not enough coins, or if a player is defeated in Boss Battles Mode in ''Brawl''.
Game Over.png|"Game Over" if No is selected, there are not enough coins, or if a player is defeated in Boss Battles Mode in ''Brawl''.
Continue Smash for 3DS.png|The continue screen as seen in ''for Nintendo 3DS''.
<!--Continue Smash for 3DS.png|The continue screen as seen in SSB4 (3DS).-->
Continue Smash4.png|The continue screen as seen in 'for Wii U''.
Continue Smash4.png|The continue screen as seen in ''SSB4'' (Wii U).
Super Smash Bros. Ultimate Classic Mode continue screen.png|The continue screen as seen in ''Ultimate''.
Super Smash Bros. Ultimate Classic Mode continue screen.png|The continue screen as seen in ''Ultimate''.
</gallery>
</gallery>
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[[Category:Single-player modes]]
[[Category:Single-player modes]]
[[Category:Gameplay]]
[[Category:Gameplay]]

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