Editing Continue
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
{{redirect|Game Over|the tournament|Tournament:Game Over}} | {{redirect|Game Over|the tournament|Tournament:Game Over}} | ||
[[File:Continue SSB (Kirby).png|thumb|The Continue screen in '' | [[File:Continue SSB (Kirby).png|thumb|The Continue screen in ''SSB''.]] | ||
[[File:Game Over SSB (Link).png|thumb|The Game Over screen in '' | [[File:Game Over SSB (Link).png|thumb|The Game Over screen in ''SSB''.]] | ||
In all five games, when the player loses in a one player match such as 1P Game, Classic, Adventure, or [[All-Star Mode]], they must trade | In all five games, when the player loses in a one player match such as 1P Game, Classic, Adventure, or [[All-Star Mode]], they must trade [[Gold (collectible)|coins]] in order to have an extra number of lives in [[stock]]. This is known as a '''Continue'''. Continues can occur in [[Classic Mode]], ''[[Super Smash Bros.]]''{{'}}s [[1P Game]], [[All Star]] (except in {{for3ds}} and {{forwiiu}}), ''[[Melee]]''{{'}}s [[Adventure Mode]], ''[[Brawl]]''{{'}}s [[Subspace Emissary]], and ''[[Ultimate]]''{{'}}s [[World of Light]]. In [[Brawl]], despite functioning like ''All Star'', in [[Boss Battles Mode]] the player has no continues after a game over upon being KO'd (as the player is under [[Stadium]]). Smash 4’s ''All Star'' (similar to ''Boss Battles'' from Brawl) has no continues after a game over upon running out of time or upon being KO'd (as the player is under Solo mode inside Games & More). | ||
==In Classic, Adventure, and All-Star== | ==In [[Classic Mode]], [[Adventure Mode]], and [[All-Star Mode]]== | ||
When the player runs out of stocks, they are faced with a screen where the [[announcer]] asks if they wish to continue. In the [[1P Game]] of ''Super Smash Bros.'', the player can continue as many times as they wish, with points being | When the player runs out of stocks, they are faced with a screen where the [[announcer]] asks if they wish to continue. In the [[1P Game]] of ''Super Smash Bros.'', the player can continue as many times as they wish, with points being deducted from the score. In ''Melee'' and ''Brawl'', however, the player will not have a choice to continue if they do not have enough [[Gold (collectible)|coins]] to pay (as both games force them to pay a fixed number of coins); they are instead given a Game Over, returning to the menu. If sufficient funds are available, then the player can choose whether or not to continue. If the player chooses "no" and decides to exit, a Game Over still occurs. If they choose "Yes", however, then the game continues, with the player regaining all their lives and continuing the game as usual. In ''Melee'', the player can own up to 999 coins while in ''Brawl'', they can own up to 9,999. | ||
Continuing the game cuts the total score the player earned in half. In addition, | Continuing the game in ''Smash 64'' cuts the total score the player earned in half. However, one point is gained for each continue used; this is presumably meant to indicate that a continue has been used, as otherwise points are gained in increments of 10. In addition, ''Melee'' and ''Brawl'' continues cause the player to trade a fixed number of coins in order to continue (and get an extra number of lives to continue playing), with higher difficulties costing a higher number of coins. | ||
In ''Melee'', | In ''Melee'', on both {{SSBM|Classic Mode}} and [[Adventure Mode]], the values are: | ||
*Very Easy = 1 coin | *Very Easy = 1 coin | ||
Line 18: | Line 18: | ||
*Very Hard = 10 coins | *Very Hard = 10 coins | ||
[[All | [[All Star Mode]] in ''Melee'' always costs 10 coins regardless of difficulty. | ||
In ''Brawl'', | In ''Brawl'', on both {{SSBB|Classic Mode}} and [[All Star Mode]], these are the values: | ||
*Easy = 10 coins | *Easy = 10 coins | ||
Line 28: | Line 28: | ||
*Intense = 100 coins | *Intense = 100 coins | ||
If the player completes the game on any difficulty in | If the player completes the game on any difficulty in Classic Mode, Adventure Mode, or All-Star Mode by using a continue, the "Continuation" bonus in ''Melee'' or the "Used a Continue bonus" in ''Brawl'' is given, worth −20,000 points. | ||
In [[Boss Battles Mode]] in | In [[Boss Battles Mode]] in [[Brawl]], if the player is KO'd, it's an immediate game over, and they're taken back to the character selection screen. | ||
In {{for3ds}} and {{forwiiu}}, continuing is only possible in Classic Mode. Unlike in ''Melee'' and ''Brawl'', the player no longer | In {{for3ds}} and {{forwiiu}}, continuing is only possible in Classic Mode. Unlike in ''Melee'' and ''Brawl'', the player no longer use their funds to continue. Instead, it removes a few of the rewards that the player has attained to that point and drops the intensity by 0.5, down to no lower than a minimum of 2.0. A "Game Over" is actually shown before choosing to continue in {{for3ds}}. Unlike the previous two installments, on ''All Star'' in ''Smash 4'', similar to ''Boss Battles'' in ''Brawl'', if the player is KO'd or running out of time, there's no option to continue and the player is given a game over, shown the final results display screen, and taken back to the character selection screen. | ||
In ''[[Super Smash Bros. Ultimate]]'', the player can continue by spending Gold to lower the intensity or by using a Classic Ticket without lowering the intensity. Upon continuing, the match will start from where the player left off, unlike previous installments. | In ''[[Super Smash Bros. Ultimate]]'', the player can continue by spending Gold to lower the intensity or by using a Classic Ticket without lowering the intensity. Upon continuing, the match will start from where the player left off, unlike previous installments. | ||
Note that upon using a Continue, it will be impossible to get the highest intensity, which is 9.9 ( | Note that upon using a Continue, it will be impossible to get the highest intensity, which is 9.9, (Unless the player was already at 9.9 intensity.) otherwise the highest the player can get is a maximum of 9.8. | ||
The amount of Gold required to Continue is based on the current intensity, these are the values: | The amount of Gold required to Continue is based on the current intensity, these are the values: | ||
Line 45: | Line 45: | ||
==[[Adventure Mode: The Subspace Emissary]]== | ==[[Adventure Mode: The Subspace Emissary]]== | ||
[[File:GameOverSSE.png|200px|left|thumb|The Continue screen from | [[File:GameOverSSE.png|200px|left|thumb|The Continue screen from the Subspace Emissary.]] | ||
[[File:GameOverSSE2.png|200px|thumb|The Game Over screen from | [[File:GameOverSSE2.png|200px|right|thumb|The Game Over screen from the Subspace Emissary.]] | ||
When the player runs out of stock in | When the player runs out of stock in the Subspace Emissary, they are faced with a similar choice whether to continue or not. However, there are now three options; Get Up, Back to Map, and Quit. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Quit", it is GAME OVER and the player is returned to the Solo menu. Both options cause the player to lose all stickers and trophies they had collected in the level. A Game Over screen appears for "Quit", but not for "Back to Map". Unlike Classic and All-Star Mode, continuing in the Subspace Emissary does not cost coins, but it does carry other consequences. | ||
If the player chooses "Get Up" in | If the player chooses "Get Up" in the Subspace Emissary, they regain all stock that has been lost, and the following events occur: | ||
*The number of stickers and trophies | *The number of stickers and trophies, including those obtained by the [[Trophy Stand]], attained in the stage is halved. Anything attained from Golden Boxes, however, cannot be lost. | ||
*The player respawns at the last opened [[door]] or at the start of the level. | *The player respawns at the last opened [[door]] or at the start of the level. | ||
*The amount of coins for clearing that stage is reduced. | *The amount of coins for clearing that stage is reduced. | ||
{{clr}} | {{clr}} | ||
==[[Adventure Mode: World of Light]]== | ==[[Adventure Mode: World of Light]]== | ||
[[File:SSBU_World_of_Light_continue.png|250px|thumb|The Continue screen from the World of Light.]] | [[File:SSBU_World_of_Light_continue.png|250px|right|thumb|The Continue screen from the World of Light.]] | ||
If a player fails a match in World of Light, they will be given the chance to challenge the fight again by selecting Rematch, to change their party by selecting Change Party | If a player fails a match in World of Light, they will be given the chance to challenge the fight again by selecting Rematch, the player want to change their party by selecting Change Party and the player won't continue by selecting Quit. Their primary spirit will gain experience, like it does when a match is won, but in a noticeably smaller amount. The player can retry a match as many times as they want to, with no penalty. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
MeleeContinue. | MeleeContinue.jpg|The Continue screen in Melee. | ||
Melee confirmed continue.png|The trophy stands back up if | Melee confirmed continue.png|The trophy stands back up if Yes is selected in Melee; the score is also cut in half and a small coin deduction is also done. | ||
SSBM Game Over.png|"Game Over" if No is selected | SSBM Game Over.png|"Game Over" if No is selected or there are not enough or no coins in Melee. | ||
Continue.png|The | Continue.png|The Continue screen in Brawl. | ||
Game Over.png|"Game Over" if | Game Over.png|"Game Over" if No is selected, there are not enough or no coins, or if a player is defeated in Boss Battles Mode in Brawl. | ||
Continue Smash for 3DS.png|The continue screen as seen in | <!--Continue Smash for 3DS.png|The continue screen as seen in SSB4 (3DS).--> | ||
Continue Smash4.png|The continue screen as seen in | Continue Smash4.png|The continue screen as seen in SSB4 (Wii U). | ||
Super Smash Bros. Ultimate Classic Mode continue screen.png|The continue screen as seen in | Super Smash Bros. Ultimate Classic Mode continue screen.png|The continue screen as seen in Ultimate. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | *Continuing results in the player's score being increased by one. This is used to show how many times the player has continued. | ||
**''{{s|icaruspedia|Kid Icarus: Uprising}}'', a game also directed by [[Masahiro Sakurai]], also uses this system. | **''{{s|icaruspedia|Kid Icarus: Uprising}}'', a game also directed by [[Masahiro Sakurai]], also uses this system. | ||
*Although the "Continue" screen is overridden by an instant Game Over state if the player runs out of coins, the "Yes" and "No" buttons aren't affected and will appear unless a Game Over occurs after the trophy lands. If automatic continuation is the default action with a Game Over state, the score still deducts in half but the current amount of coins are kept. This can be tested out using the [[Action Replay]] codes below: | |||
*Although the "Continue" screen is overridden by an instant Game Over state if the player runs out of coins, the "Yes" and "No" buttons aren't affected and will appear unless a Game Over occurs after the trophy lands. If automatic continuation is the default action with a Game Over state, the score still deducts in half | |||
<!--{| class="wikitable" style="text-align: center;" width=75% | |||
|- | |||
! scope="col" width=16%| | |||
! scope="col" width=21%|NTSC v1.0 | |||
! scope="col" width=21%|NTSC v1.1 | |||
! scope="col" width=21%|NTSC v1.2 | |||
! scope="col" width=21%|PAL | |||
|- | |||
! scope="row" |{{anchor|Always delete Continue sign}} Always delete Continue sign | |||
| <code> | |||
0419EFA0 60000000 | |||
</code> | |||
|| <code> | |||
0419F6A0 60000000 | |||
</code> | |||
|| <code> | |||
0419fce8 60000000 | |||
</code> | |||
|| <code> | |||
041A0848 60000000 | |||
</code> | |||
|- | |||
! scope="row" |{{anchor|Default Automatic Continue option is Yes}} Default Automatic Continue option is Yes | |||
| <code> | |||
0419EA24 3800003c<br> | |||
0419EA28 386db040<br> | |||
0419EA2C 90030004<br> | |||
0419EA30 48000010<br> | |||
0019EA43 00000009<br> | |||
0419EA7C 38000000<br> | |||
0019F593 40820018 | |||
</code> | |||
|| <code> | |||
0419F124 3800003c<br> | |||
0419F128 386db040<br> | |||
0419F12C 90030004<br> | |||
0419F130 48000010<br> | |||
0019F143 00000009<br> | |||
0419F17C 38000000<br> | |||
001A0393 00000018 | |||
</code> | |||
|| <code> | |||
0419f76c 3800003c<br> | |||
0419f770 386db040<br> | |||
0419f774 90030004<br> | |||
0419f778 48000010<br> | |||
0019f78B 00000009<br> | |||
0419f7c4 38000000<br> | |||
001a09db 00000018 | |||
</code> | |||
|| <code> | |||
041a02cc 3800003c<br> | |||
041a02d0 386db040<br> | |||
041a02d4 90030004<br> | |||
041a02d8 48000010<br> | |||
001a02eb 00000009<br> | |||
041a0324 38000000<br> | |||
001a153b 00000018 | |||
</code> | |||
|- | |||
! scope="row" |{{anchor|Game Over state override/Unused "Yes" action}} Game Over state override/Unused "Yes" action | |||
| <code> | |||
0019FD4B 00000000 | |||
</code> | |||
|| <code> | |||
001A044B 00000000 | |||
</code> | |||
|| <code> | |||
001a0a93 00000000 | |||
</code> | |||
|| <code> | |||
001A15F3 00000000 | |||
</code> | |||
|} | |||
Also in [[Debug menu (SSBM)|Debug mode]], a number of coins are randomized everytime it's accessed through "EASYEND" under "KIM". | |||
--> | |||
==Videos== | ==Videos== | ||
Line 87: | Line 160: | ||
{{#widget:YouTube|id=eSdtiwfcXtI}} | {{#widget:YouTube|id=eSdtiwfcXtI}} | ||
{{#widget:YouTube|id=Ay1LbyCd6Ck}} | {{#widget:YouTube|id=Ay1LbyCd6Ck}} | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=KTlSNllxEGw}} | ||
[[Category:Single Player Modes]] | |||
[[Category:Single | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |