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In [[Boss Battles Mode]] in ''Brawl'', if the player is KO'd, it's an immediate game over, and they're taken back to the character selection screen. | In [[Boss Battles Mode]] in ''Brawl'', if the player is KO'd, it's an immediate game over, and they're taken back to the character selection screen. | ||
In {{for3ds}} and {{forwiiu}}, continuing is only possible in Classic Mode. Unlike in ''Melee'' and ''Brawl'', the player no longer uses their funds to continue. Instead, it removes a few of the rewards that the player has attained to that point and drops the intensity by 0.5, down to no lower than a minimum of 2.0. A "Game Over" is actually shown before choosing to continue in | In {{for3ds}} and {{forwiiu}}, continuing is only possible in Classic Mode. Unlike in ''Melee'' and ''Brawl'', the player no longer uses their funds to continue. Instead, it removes a few of the rewards that the player has attained to that point and drops the intensity by 0.5, down to no lower than a minimum of 2.0. A "Game Over" is actually shown before choosing to continue in Super Smash Bros. for Nintendo 3DS. Unlike the previous two installments, in All-Star in ''Smash 4'', similar to Boss Battles in ''Brawl'', if the player is KO'd or running out of time, there is no option to continue and the player is given a game over, shown as the final results display screen, and taken back to the character selection screen. | ||
In ''[[Super Smash Bros. Ultimate]]'', the player can continue by spending Gold to lower the intensity or by using a Classic Ticket without lowering the intensity. Upon continuing, the match will start from where the player left off, unlike previous installments. | In ''[[Super Smash Bros. Ultimate]]'', the player can continue by spending Gold to lower the intensity or by using a Classic Ticket without lowering the intensity. Upon continuing, the match will start from where the player left off, unlike previous installments. |