Editing Confusion
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In ''[[Super Smash Bros. Ultimate]]'', Confusion keeps the opponent in hitstun for slightly longer periods of time based on their percent. However, it's negative on hit at 0%, arguably putting Mewtwo in a worse position than it started, especially in the air where it lacks a frame 1 option. However, starting from 15%, as the opponent takes damage in increments of 25%, they will experience an additional frame of hitstun each time, up to a maximum of 6 frames after Mewtwo can act out of the move at 140% and above. This opens up for a few potential mixups not present in ''SSB4'', but more notably enables a near-inescapable KO confirm into forward aerial when done in the air; as forward aerial has only 7 frames of startup, the opponent must possess a frame 1 escape option, like [[Pokemon Change]] or [[Bat Within]], in order to avoid being KOed. This makes it even riskier to shield against Mewtwo at KO percentages, as it now possesses a forward-facing KO option as an alternative to its extremely powerful [[Up throw|up]] and [[back throw]]s, along with being able to threaten opponents shielding on platforms above it. | In ''[[Super Smash Bros. Ultimate]]'', Confusion keeps the opponent in hitstun for slightly longer periods of time based on their percent. However, it's negative on hit at 0%, arguably putting Mewtwo in a worse position than it started, especially in the air where it lacks a frame 1 option. However, starting from 15%, as the opponent takes damage in increments of 25%, they will experience an additional frame of hitstun each time, up to a maximum of 6 frames after Mewtwo can act out of the move at 140% and above. This opens up for a few potential mixups not present in ''SSB4'', but more notably enables a near-inescapable KO confirm into forward aerial when done in the air; as forward aerial has only 7 frames of startup, the opponent must possess a frame 1 escape option, like [[Pokemon Change]] or [[Bat Within]], in order to avoid being KOed. This makes it even riskier to shield against Mewtwo at KO percentages, as it now possesses a forward-facing KO option as an alternative to its extremely powerful [[Up throw|up]] and [[back throw]]s, along with being able to threaten opponents shielding on platforms above it. | ||
It is also a [[Ivysaur]]'s weakness. Psychic Types are effective against Poison Types. | |||
==Instructional quotes== | ==Instructional quotes== |