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===Fighter variants=== | ===Fighter variants=== | ||
Some fighters have prefixes (or postfix in the case of "Team") attached to their name to indicate they are under the effect of a particular transformation during battle. Occasionally they also appear in the list of conditions, but not always | Some fighters have prefixes (or postfix in the case of "Team") attached to their name to indicate they are under the effect of a particular transformation during battle. Occasionally they also appear in the list of conditions, but not always. | ||
* '''''Bunny [enemy]''''': Enemy is permanently equipped with a [[Bunny Hood]] (which they cannot drop). | * '''''Bunny [enemy]''''': Enemy is permanently equipped with a [[Bunny Hood]] (which they cannot drop). | ||
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* '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual. | * '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual. | ||
* '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals. | * '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals. | ||
* '''The enemy will charge up a powerful Final Smash''': The | * '''The enemy will charge up a powerful Final Smash''': The opponents' Final Smash will be stronger than a normal Final Smash from the FS Meter. Their FS Meter also charges faster than usual. | ||
* '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, they will immediately have the Final Smash again. This is identical to the 'Chance of Double Final Smash' spirit ability. | * '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, they will immediately have the Final Smash again. This is identical to the 'Chance of Double Final Smash' spirit ability. | ||
* '''You'll get a Final Smash''': The player occasionally gets a Final Smash. | * '''You'll get a Final Smash''': The player occasionally gets a Final Smash. | ||
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* '''The enemy has an extra midair jump''': The enemy can jump again in midair. | * '''The enemy has an extra midair jump''': The enemy can jump again in midair. | ||
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* '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina the opposing fighter has varies from one spirit to another; if no stamina-boosting spirits are used, the player always starts with 120 HP. | * '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina the opposing fighter has varies from one spirit to another; if no stamina-boosting spirits are used, the player always starts with 120 HP. | ||
* '''Timed Stamina Battle''': The exact amount of time and the opponent's HP vary based on the spirit in question; like with Stamina-only Battles, the player will start with 120 HP if no stamina-raising spirits are selected. | * '''Timed Stamina Battle''': The exact amount of time and the opponent's HP vary based on the spirit in question; like with Stamina-only Battles, the player will start with 120 HP if no stamina-raising spirits are selected. | ||
* '''Start the battle with 300%''': All fighters start with 300% damage like in [[Sudden Death]], making them incredibly easy to launch. | * '''Start the battle with 300%''': All fighters start with 300% damage like in [[Sudden Death]], making them incredibly easy to launch. (Note: this condition is only seen for the Wild Gunman and Igor spirit battles.) | ||
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the minions is optional. | * '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the minions is optional. | ||
* '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents. | * '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents. | ||
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*The "The Legend of Zelda" items category includes 3 items which are not from ''The Legend of Zelda'', but oddly does not include several items that actually are from ''The Legend of Zelda'', such as Bunny Hood, Deku Nut and Bombchu, which would make a good substitute for Bob-omb. | *The "The Legend of Zelda" items category includes 3 items which are not from ''The Legend of Zelda'', but oddly does not include several items that actually are from ''The Legend of Zelda'', such as Bunny Hood, Deku Nut and Bombchu, which would make a good substitute for Bob-omb. | ||
*The condition "Only certain Pokémon will emerge from Poké Balls" is technically inaccurate, as only the Poké Ball the opponent starts with is predetermined, and subsequent Poké Balls are random. | *The condition "Only certain Pokémon will emerge from Poké Balls" is technically inaccurate, as only the Poké Ball the opponent starts with is predetermined, and subsequent Poké Balls are random. | ||
*{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''"Lucario's [[Aura]] has increased power"''' | *{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''"Lucario's [[Aura]] has increased power"'''. | ||
*While a few opponents do start their battles with a {{b|Boomerang|item}}, the condition "The enemy starts the battle with a Boomerang" is never specifically listed, even when there are less than three conditions on-screen. | *While a few opponents do start their battles with a {{b|Boomerang|item}}, the condition "The enemy starts the battle with a Boomerang" is never specifically listed, even when there are less than three conditions on-screen. | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Super Smash Bros. Ultimate]] | [[Category:Super Smash Bros. Ultimate]] |