Editing Conditions

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[[File:Spirit Battle Conditions.jpg|480px|thumb|middle|Conditions come in many different varieties, like the conditions in this Spirit Battle against [[Shadow the Hedgehog]].]]
[[File:Spirit Battle Conditions.jpg|480px|thumb|middle|Conditions come in many different varieties, like the conditions in this Spirit Battle against [[Shadow the Hedgehog]].]]
'''Conditions''' ({{ja|ヒント|Hinto}}, ''Hint'') are a mechanic in the {{b|Spirits|menu}} mode and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. Each [[Spirit]] Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using [[taunt]]s, or favoring certain attacks. In addition to conditions, battles may also have "rules" ({{ja|ルール|Rūru}}, ''Rules''), which behave similarly and are shown on the left of the screen. Up to three rules and conditions can be displayed on screen, but battles may have more that aren't shown. Certain [[spirit]]s have abilities specifically designed to counter or negate certain conditions, and these are usually selected if a player creates a random spirit team.
'''Conditions''' ({{ja|ヒント|Hinto}}, ''Hint'') are a mechanic in the {{b|Spirits|menu}} mode and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. Each [[Spirit]] Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using [[taunt]]s, or favoring certain attacks. In addition to conditions, battles may also have "rules" ({{ja|ルール|Rūru}}, ''Rules''), which behave similarly and are shown on the left of the screen. Up to three rules and conditions can be displayed on screen, but battles may have more that aren't shown.


==List of conditions==
==List of conditions==
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===Fighter variants===
===Fighter variants===
Some fighters have prefixes (or postfix in the case of "Team") attached to their name to indicate they are under the effect of a particular transformation during battle. Occasionally they also appear in the list of conditions, but not always. In some cases, these effects apply only to the main fighter, while minions may or may not be under the same effect. While Giant and Tiny enemies are comparable to the effects of their respective Mushrooms, their sizes do not always translate to the item's effect, meaning that they may be larger or smaller than a normal-sized fighter under those effects.
Some fighters have prefixes (or postfix in the case of "Team") attached to their name to indicate they are under the effect of a particular transformation during battle. Occasionally they also appear in the list of conditions, but not always.


* '''''Bunny [enemy]''''': Enemy is permanently equipped with a [[Bunny Hood]] (which they cannot drop).
* '''''Bunny [enemy]''''': Enemy is permanently equipped with a [[Bunny Hood]] (which they cannot drop).
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* '''The enemy gets a major stat boost when badly damaged''': The enemy will have various stats increased when above a certain amount of damage.
* '''The enemy gets a major stat boost when badly damaged''': The enemy will have various stats increased when above a certain amount of damage.
* '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks.
* '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks.
* '''Your jumping power decreases''': Either gravity will be significantly increased for the player, or their jump velocity is reduced. The Gravity Change Immunity spirit ability negates this effect when accomplished by increasing gravity.
* '''Your jumping power decreases'''
* '''The enemy falls slowly''': The enemy falls slower than usual.
* '''The enemy falls slowly''': The enemy falls slower than usual.
* '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks.
* '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks.
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* '''[The enemy is/All fighters are] very fast and can't stop quickly''': The enemy/all fighters have greatly increased speed overall but worse [[traction]].
* '''[The enemy is/All fighters are] very fast and can't stop quickly''': The enemy/all fighters have greatly increased speed overall but worse [[traction]].
* '''The enemy is less affected by gravity''': The enemy has reduced gravity.
* '''The enemy is less affected by gravity''': The enemy has reduced gravity.
* '''Gravity is reduced''': The enemies, the players, or both have their gravity reduced, which affects mostly jump height and [[Falling speed|fall speed]]. The Gravity Change Immunity spirit ability negates this effect.
* '''Gravity is reduced''': The enemies, the players, or both have their gravity reduced, which affects mostly jump height and [[Falling speed|fall speed]]. The Gravity Change Immunity skill negates this effect.
* '''[You are/The enemy is/All fighters are] [hard/easy] to launch''': The specified fighter(s) will take more or less knockback.*
* '''[You are/The enemy is/All fighters are] [hard/easy] to launch''': The specified fighter(s) will take more or less knockback.*
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* '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual.
* '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual.
* '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals.
* '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals.
* '''The enemy will charge up a powerful Final Smash''': The opponent receives the Final Smash ↑ spirit effect. Their FS Meter also charges faster than usual.
* '''The enemy will charge up a powerful Final Smash''': The opponents' Final Smash will be stronger than a normal Final Smash from the FS Meter.
* '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, they will immediately have the Final Smash again. This is identical to the 'Chance of Double Final Smash' spirit ability.
* '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, they will immediately have the Final Smash again. This is identical to the 'Chance of Double Final Smash' spirit ability.
* '''You'll get a Final Smash''': The player occasionally gets a Final Smash. (Note: this condition is only seen in the Smash Ball spirit battle.)
* '''You'll get a Final Smash''': The player occasionally gets a Final Smash.
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* '''The enemy has an extra midair jump''': The enemy can jump again in midair.
* '''The enemy has an extra midair jump''': The enemy can jump again in midair.
* '''You can't swim''': The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect.
* '''You can't swim''': The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect.
* '''No one knows how to swim''': All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect. (Note: this ability is only seen on the Linebeck spirit battle.)
* '''No one knows how to swim''': All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect.
* '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability.
* '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability.
* '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability.
* '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability.
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* '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina the opposing fighter has varies from one spirit to another; if no stamina-boosting spirits are used, the player always starts with 120 HP.
* '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina the opposing fighter has varies from one spirit to another; if no stamina-boosting spirits are used, the player always starts with 120 HP.
* '''Timed Stamina Battle''': The exact amount of time and the opponent's HP vary based on the spirit in question; like with Stamina-only Battles, the player will start with 120 HP if no stamina-raising spirits are selected.
* '''Timed Stamina Battle''': The exact amount of time and the opponent's HP vary based on the spirit in question; like with Stamina-only Battles, the player will start with 120 HP if no stamina-raising spirits are selected.
* '''Start the battle with 300%''': All fighters start with 300% damage like in [[Sudden Death]], making them incredibly easy to launch.
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the other opponents is optional.
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the minions is optional.
* '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents.
* '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents.
* '''Join forces with a CPU ally''': A CPU ally will assist the player in defeating the enemy. Its character is predetermined per Spirit Battle and cannot be chosen.
* '''Join forces with a CPU ally''': A CPU ally will assist the player in defeating the enemy.
* '''You lose if your CPU ally is KO'd''': Similar to above, but the player must prevent their CPU ally (who will sometimes avoid fighting) from being KO'd. Notably, this is the only condition under which a player can lose without being KO'd themselves or running out of time.
* '''You lose if your CPU ally is KO'd''': The player must prevent their CPU ally from being KO'd, some of which will avoid fighting.
* '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional, but doing so will clear the fight immediately.
* '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional, but doing so will clear the fight immediately.
* '''Start the battle with 300%''': All fighters start with 300% damage like in [[Sudden Death]], making them incredibly easy to launch.
* '''Take your strongest team into this no-frills battle''': A standard battle with no additional conditions. This always occurs in boss battles except [[Giga Bowser]] in World of Light. Rules tabs may appear, but they do not affect gameplay, instead specifying things like which kind of items will appear.
* '''Take your strongest team into this no-frills battle''': A standard battle with no additional conditions. This always occurs in boss battles except [[Giga Bowser]] in World of Light. Rules tabs may appear, but they do not affect gameplay, instead specifying things like which kind of items will appear.
* '''Win the battle to awaken the fighter''': Defeating the fighter will have them join the player's roster. Only occurs in fighter unlock battles in World of Light and Giga Bowser's boss battle.
* '''Win the battle to awaken the fighter''': Defeating the fighter will have them join the player's roster. Only occurs in fighter unlock battles in World of Light and Giga Bowser's boss battle.
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* '''Sleep Status''': Affected fighters will suddenly fall asleep.
* '''Sleep Status''': Affected fighters will suddenly fall asleep.
===Hazards===
===Hazards===
* '''Hazard: Heavy Wind''': Dangerously high winds will be in effect for a certain amount of time, causing the players and the items to move horizontally across the stage. A spirit with the Strong-Wind Resist skill will reduce this effect.
* '''Hazard: Heavy Wind''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped; the effect can be lessened if a spirit with Strong-Wind Resist is equipped. Items will also be carried by the wind.
* '''Hazard: Low/High Gravity''': The gravity will be reduced/increased and all fighters will jump higher/lower and fall slower/faster. A spirit with the Gravity-Change Immunity skill will nullify this effect.
* '''Hazard: Low/High Gravity''': Gravity will be reduced/increased and all fighters will jump higher/lower and fall slower/faster. The player will be unaffected if they equip a spirit with Gravity-Change Immunity.
* '''Hazard: Left Is Right, Right Is Left''': The player's left/right controls will be reversed for a certain amount of time. A spirit with the Irreversible Controls skill will nullify this effect.
* '''Hazard: Left Is Right, Right Is Left''': The player's left/right movements reverse for some time unless they have a spirit with Irreversible Controls.
* '''Hazard: Screen Flip''': The screen will occasionally flip upside-down for a certain amount of time. A spirit with the Screen-Flip Immunity skill will nullify this effect.
* '''Hazard: Screen Flip''': The screen occasionally turns upside-down unless the player has a spirit with Screen-Flip Immunity.
* '''Hazard: Fog''': The screen will be covered in fog, obscuring the fighters, the battlefield, and the name tags from the player's view. A spirit with the Fog Immunity skill will completely remove the fog.
* '''Hazard: Fog''': Fog covers the screen, making it difficult to see, and it occasionally blocks the battlefield entirely, including name tags. The fog doesn't appear if equipped with a spirit with Fog Immunity.
* '''Hazard: Poison Cloud''': The screen will be covered in a poisonous cloud, causing the player to gradually take poison damage. A spirit with the Poison Damage Reduced, Poison Immunity, Poison Heals, or Poison Power Up skills will reduce, nullify, or beneficially invert this effect. A spirit with the Fog Immunity skill will also remove the poisonous cloud.
* '''Hazard: Poison Cloud''': Unlike the poisonous floor, the player gradually takes poison damage regardless of where they are. This damage can be reduced, nullified, or even inverted with certain Hazard Skills. Fog Immunity can also remove the poison cloud.  


===Floors===
===Floors===
* '''Hazard: Lava Floor''': The floor will feature a fiery lava surface, and when touched, the player will get launched with fire damage. A spirit with the Lava-Floor Resist or Lava-Floor Immunity skills will reduce or nullify this effect.
* '''Hazard: Lava Floor''': The floor is overlaid with lava and when touched, the player gets launched with fire damage, which can be reduced or nullified with certain Hazard Skills.
* '''Hazard: Zap Floor''': The floor will feature metal surface, and when touched, the player gets launched with electric hitstun. A spirit with the Zap-Floor Immunity skill will nullify this effect.
* '''Hazard: Zap Floor''': The floor has a metal surface and when touched, the player gets launched with electric hitstun. A spirit with the Zap-Floor Immunity skill will nullify this effect.
* '''Hazard: Poison Floor''': The floor will feature a purple bubbling goop surface, and when touched, the player will gradually take poison damage. A spirit with the Poison Damage Reduced, Poison Immunity, Poison Heals, or Poison Power Up skills will reduce, nullify, or beneficially invert this effect.
* '''Hazard: Poison Floor''': The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills.
* '''Hazard: Ice Floor''': The floor will feature an icy and misty surface, and when touched, the player will freeze. A spirit with the Ice-Floor Immunity skill will nullify this effect.  
* '''Hazard: Ice Floor''': The floor is covered in ice and will freeze the player when touched. The Ice-Floor Immunity skill will prevent this.  
* '''Hazard: Sticky Floor''': The floor will feature a brown goop surface, and when touched, the player will be slowed down and have reduced jump height. A spirit with the Sticky-Floor Immunity skill will nullify this effect.
* '''Hazard: Sticky Floor''': The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity equipped.
* '''Hazard: Slumber Floor''': The floor will feature a colorful surface with waves emitting off of it, and when touched, the player is forced into sleep. A spirit with the Slumber Immunity skill will nullify this effect.
* '''Hazard: Slumber Floor''': The floor is overlaid with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped.


==Item categories==
==Item categories==
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*The "The Legend of Zelda" items category includes 3 items which are not from ''The Legend of Zelda'', but oddly does not include several items that actually are from ''The Legend of Zelda'', such as Bunny Hood, Deku Nut and Bombchu, which would make a good substitute for Bob-omb.
*The "The Legend of Zelda" items category includes 3 items which are not from ''The Legend of Zelda'', but oddly does not include several items that actually are from ''The Legend of Zelda'', such as Bunny Hood, Deku Nut and Bombchu, which would make a good substitute for Bob-omb.
*The condition "Only certain Pokémon will emerge from Poké Balls" is technically inaccurate, as only the Poké Ball the opponent starts with is predetermined, and subsequent Poké Balls are random.
*The condition "Only certain Pokémon will emerge from Poké Balls" is technically inaccurate, as only the Poké Ball the opponent starts with is predetermined, and subsequent Poké Balls are random.
*{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''"Lucario's [[Aura]] has increased power"'''. Though as with the corresponding [[Spirit#Attack skills|Spirit effect]], this would presumably also affect {{SSBU|Richter}}'s [[Holy Water]].
*{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''"Lucario's [[Aura]] has increased power"'''.
*While a few opponents do start their battles with a {{b|Boomerang|item}}, the condition "The enemy starts the battle with a Boomerang" is never specifically listed, even when there are less than three conditions on-screen.
*While a few opponents do start their battles with a {{b|Boomerang|item}}, the condition "The enemy starts the battle with a Boomerang" is never specifically listed, even when there are less than three conditions on-screen.
[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]

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