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[[File:Spirit Battle Conditions.jpg|480px|thumb|middle|Conditions come in many different varieties, like the conditions in this Spirit Battle against [[Shadow the Hedgehog]].]] | [[File:Spirit Battle Conditions.jpg|480px|thumb|middle|Conditions come in many different varieties, like the conditions in this Spirit Battle against [[Shadow the Hedgehog]].]] | ||
'''Conditions''' ({{ja|ヒント|Hinto}}, ''Hint'') are a mechanic in the {{b|Spirits|menu}} mode and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. Each [[Spirit]] Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using [[taunt]]s, or favoring certain attacks. In addition to conditions, battles may also have "rules" ({{ja|ルール|Rūru}}, ''Rules''), which behave similarly and are shown on the left of the screen. Up to three rules and conditions can be displayed on screen, but battles may have more that aren't shown | '''Conditions''' ({{ja|ヒント|Hinto}}, ''Hint'') are a mechanic in the {{b|Spirits|menu}} mode and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. Each [[Spirit]] Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using [[taunt]]s, or favoring certain attacks. In addition to conditions, battles may also have "rules" ({{ja|ルール|Rūru}}, ''Rules''), which behave similarly and are shown on the left of the screen. Up to three rules and conditions can be displayed on screen, but battles may have more that aren't shown. | ||
==List of conditions== | ==List of conditions== | ||
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===Fighter variants=== | ===Fighter variants=== | ||
Some fighters have prefixes (or postfix in the case of "Team") attached to their name to indicate they are under the effect of a particular transformation during battle. Occasionally they also appear in the list of conditions, but not always | Some fighters have prefixes (or postfix in the case of "Team") attached to their name to indicate they are under the effect of a particular transformation during battle. Occasionally they also appear in the list of conditions, but not always. | ||
* '''''Bunny [enemy]''''': Enemy is permanently equipped with a [[Bunny Hood]] (which they cannot drop). | * '''''Bunny [enemy]''''': Enemy is permanently equipped with a [[Bunny Hood]] (which they cannot drop). | ||
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* '''The enemy gets a major stat boost when badly damaged''': The enemy will have various stats increased when above a certain amount of damage. | * '''The enemy gets a major stat boost when badly damaged''': The enemy will have various stats increased when above a certain amount of damage. | ||
* '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks. | * '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks. | ||
* '''Your jumping power decreases''' | * '''Your jumping power decreases''' | ||
* '''The enemy falls slowly''': The enemy falls slower than usual. | * '''The enemy falls slowly''': The enemy falls slower than usual. | ||
* '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks. | * '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks. | ||
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* '''[The enemy is/All fighters are] very fast and can't stop quickly''': The enemy/all fighters have greatly increased speed overall but worse [[traction]]. | * '''[The enemy is/All fighters are] very fast and can't stop quickly''': The enemy/all fighters have greatly increased speed overall but worse [[traction]]. | ||
* '''The enemy is less affected by gravity''': The enemy has reduced gravity. | * '''The enemy is less affected by gravity''': The enemy has reduced gravity. | ||
* '''Gravity is reduced''': The enemies, the players, or both have their gravity reduced, which affects mostly jump height and [[Falling speed|fall speed]]. The Gravity Change Immunity | * '''Gravity is reduced''': The enemies, the players, or both have their gravity reduced, which affects mostly jump height and [[Falling speed|fall speed]]. The Gravity Change Immunity skill negates this effect. | ||
* '''[You are/The enemy is/All fighters are] [hard/easy] to launch''': The specified fighter(s) will take more or less knockback.* | * '''[You are/The enemy is/All fighters are] [hard/easy] to launch''': The specified fighter(s) will take more or less knockback.* | ||
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* '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time. | * '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time. | ||
* '''[You'll/All fighters] occasionally take sudden damage''': The specified fighter(s) will take 50% damage at specific intervals. | * '''[You'll/All fighters] occasionally take sudden damage''': The specified fighter(s) will take 50% damage at specific intervals. | ||
* '''[You/The enemy/All fighters] take(s) serious damage''': The specified fighter(s) will take | * '''[You/The enemy/All fighters] take(s) serious damage''': The specified fighter(s) will take 999% damage at specific intervals. | ||
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* '''The enemy heals over time''': The enemy regenerates their health. Identical to the Autoheal spirit ability. | * '''The enemy heals over time''': The enemy regenerates their health. Identical to the Autoheal spirit ability. | ||
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* '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual. | * '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual. | ||
* '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals. | * '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals. | ||
* '''The enemy will charge up a powerful Final Smash''': The | * '''The enemy will charge up a powerful Final Smash''': The opponents' Final Smash will be stronger than a normal Final Smash from the FS Meter, about the equivalent strength of a Final Smash obtained from a [[Smash Ball]]. | ||
* '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, they will immediately have the Final Smash again. This is identical to the 'Chance of Double Final Smash' spirit ability. | * '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, they will immediately have the Final Smash again. This is identical to the 'Chance of Double Final Smash' spirit ability. | ||
* '''You'll get a Final Smash''': The player occasionally gets a Final Smash. | * '''You'll get a Final Smash''': The player occasionally gets a Final Smash. | ||
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* '''The enemy has an extra midair jump''': The enemy can jump again in midair. | * '''The enemy has an extra midair jump''': The enemy can jump again in midair. | ||
* '''You can't swim''': The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect. | * '''You can't swim''': The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect. | ||
* '''No one knows how to swim''': All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect. | * '''No one knows how to swim''': All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect. | ||
* '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability. | * '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability. | ||
* '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability. | * '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability. | ||
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* '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina the opposing fighter has varies from one spirit to another; if no stamina-boosting spirits are used, the player always starts with 120 HP. | * '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina the opposing fighter has varies from one spirit to another; if no stamina-boosting spirits are used, the player always starts with 120 HP. | ||
* '''Timed Stamina Battle''': The exact amount of time and the opponent's HP vary based on the spirit in question; like with Stamina-only Battles, the player will start with 120 HP if no stamina-raising spirits are selected. | * '''Timed Stamina Battle''': The exact amount of time and the opponent's HP vary based on the spirit in question; like with Stamina-only Battles, the player will start with 120 HP if no stamina-raising spirits are selected. | ||
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the other opponents is optional. | |||
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the | |||
* '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents. | * '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents. | ||
* '''Join forces with a CPU ally''': A CPU ally will assist the player in defeating the enemy | * '''Join forces with a CPU ally''': A CPU ally will assist the player in defeating the enemy. | ||
* '''You lose if your CPU ally is KO'd''': | * '''You lose if your CPU ally is KO'd''': The player must prevent their CPU ally from being KO'd, some of which will avoid fighting. | ||
* '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional, but doing so will clear the fight immediately. | * '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional, but doing so will clear the fight immediately. | ||
* '''Start the battle with 300%''': All fighters start with 300% damage like in [[Sudden Death]], making them incredibly easy to launch. | |||
* '''Take your strongest team into this no-frills battle''': A standard battle with no additional conditions. This always occurs in boss battles except [[Giga Bowser]] in World of Light. Rules tabs may appear, but they do not affect gameplay, instead specifying things like which kind of items will appear. | * '''Take your strongest team into this no-frills battle''': A standard battle with no additional conditions. This always occurs in boss battles except [[Giga Bowser]] in World of Light. Rules tabs may appear, but they do not affect gameplay, instead specifying things like which kind of items will appear. | ||
* '''Win the battle to awaken the fighter''': Defeating the fighter will have them join the player's roster. Only occurs in fighter unlock battles in World of Light and Giga Bowser's boss battle. | * '''Win the battle to awaken the fighter''': Defeating the fighter will have them join the player's roster. Only occurs in fighter unlock battles in World of Light and Giga Bowser's boss battle. | ||
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* '''Sleep Status''': Affected fighters will suddenly fall asleep. | * '''Sleep Status''': Affected fighters will suddenly fall asleep. | ||
===Hazards=== | ===Hazards=== | ||
* '''Hazard: Heavy Wind''': | * '''Hazard: Heavy Wind''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped; the effect can be lessened if a spirit with Strong-Wind Resist is equipped. Items will also be carried by the wind. | ||
* '''Hazard: Low/High Gravity''': | * '''Hazard: Low/High Gravity''': Gravity will be reduced/increased and all fighters will jump higher/lower and fall slower/faster. The player will be unaffected if they equip a spirit with Gravity-Change Immunity. | ||
* '''Hazard: Left Is Right, Right Is Left''': The player's left/right | * '''Hazard: Left Is Right, Right Is Left''': The player's left/right movements reverse for some time unless they have a spirit with Irreversible Controls. | ||
* '''Hazard: Screen Flip''': The screen | * '''Hazard: Screen Flip''': The screen occasionally turns upside-down unless the player has a spirit with Screen-Flip Immunity. | ||
* '''Hazard: Fog''': | * '''Hazard: Fog''': Fog covers the screen, making it difficult to see, and it occasionally blocks the battlefield entirely, including name tags. The fog doesn't appear if equipped with a spirit with Fog Immunity. | ||
* '''Hazard: Poison Cloud''': | * '''Hazard: Poison Cloud''': Unlike the poisonous floor, the player gradually takes poison damage regardless of where they are. This damage can be reduced, nullified, or even inverted with certain Hazard Skills. Fog Immunity can also remove the poison cloud. | ||
===Floors=== | ===Floors=== | ||
* '''Hazard: Lava Floor''': The floor | * '''Hazard: Lava Floor''': The floor is overlaid with lava and when touched, the player gets launched with fire damage, which can be reduced or nullified with certain Hazard Skills. | ||
* '''Hazard: Zap Floor''': The floor | * '''Hazard: Zap Floor''': The floor has a metal surface and when touched, the player gets launched with electric hitstun. A spirit with the Zap-Floor Immunity skill will nullify this effect. | ||
* '''Hazard: Poison Floor''': The | * '''Hazard: Poison Floor''': The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills. | ||
* '''Hazard: Ice Floor''': The floor will | * '''Hazard: Ice Floor''': The floor is covered in ice and will freeze the player when touched. The Ice-Floor Immunity skill will prevent this. | ||
* '''Hazard: Sticky Floor''': The | * '''Hazard: Sticky Floor''': The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity equipped. | ||
* '''Hazard: Slumber Floor''': The floor | * '''Hazard: Slumber Floor''': The floor is overlaid with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped. | ||
==Item categories== | ==Item categories== | ||
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*'''Battering Types''': Beam Sword, Star Rod, [[Home-Run Bat]], Hammer, Golden Hammer, [[Lip's Stick]], [[Fire Bar]], [[Ore Club]], Killer Edge, [[Death's Scythe]] | *'''Battering Types''': Beam Sword, Star Rod, [[Home-Run Bat]], Hammer, Golden Hammer, [[Lip's Stick]], [[Fire Bar]], [[Ore Club]], Killer Edge, [[Death's Scythe]] | ||
*'''Sports''': Home-Run Bat, Beastball | *'''Sports''': Home-Run Bat, Beastball | ||
==Trivia == | == Trivia == | ||
*The conditions that affect the | *The conditions that affect the floor do not always affect the stage entirely and is inconsistent between battles; for example, even though both battles use a [[Battlefield form]] stage, {{h2|List of spirits (Sonic the Hedgehog series)|Blaze the Cat}}'s Spirit Battle has a condition that alters the main platform, while {{h2|List of spirits (Fire Emblem series)|Edelgard}}'s condition affects only the three soft platforms. | ||
*The "The Legend of Zelda" items category includes 3 items which are not from | *The "The Legend of Zelda" items category includes 3 items which are not from the Legend of Zelda, but oddly does not include several items that actually are from the Legend of Zelda, such as Bunny Hood, Deku Nut and Bombchu, which would make a good substitute for Bob-omb. | ||
*The condition "Only certain Pokémon will emerge from Poké Balls" is technically inaccurate, as only the Poké Ball the opponent starts with is predetermined, and subsequent Poké Balls are random. | *The condition "Only certain Pokémon will emerge from Poké Balls" is technically inaccurate, as only the Poké Ball the opponent starts with is predetermined, and subsequent Poké Balls are random. | ||
*{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being ''' | *{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''Lucario's [[Aura]] has increased power'''. | ||
*While a few opponents do start their battles with a {{b|Boomerang|item}}, the condition "The enemy starts the battle with a Boomerang" is never specifically listed, even when there are less than three conditions on-screen. | *While a few opponents do start their battles with a {{b|Boomerang|item}}, the condition "The enemy starts the battle with a Boomerang" is never specifically listed, even when there are less than three conditions on-screen. | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Super Smash Bros. Ultimate]] | [[Category:Super Smash Bros. Ultimate]] |