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{{ArticleIcons|ultimate=y}}
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[[File:Spirit Battle Conditions.jpg|480px|thumb|middle|Conditions come in many different varieties, like the conditions in this Spirit Battle against [[Shadow the Hedgehog]].]]
[[File:Spirit Battle Conditions.jpg|480px|thumb|middle|Conditions come in many different varieties, like the conditions in this Spirit Battle against [[Shadow the Hedgehog]].]]
'''Conditions''' ({{ja|ヒント|Hinto}}, ''Hint'') are a mechanic in the {{b|Spirits|menu}} mode and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. Each [[Spirit]] Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using [[taunt]]s, or favoring certain attacks. In addition to conditions, battles may also have "rules" ({{ja|ルール|Rūru}}, ''Rules''), which behave similarly and are shown on the left of the screen. Up to three rules and conditions can be displayed on screen, but battles may have more that aren't shown. Certain [[spirit]]s have abilities specifically designed to counter or negate certain conditions, and these are usually selected if a player creates a random spirit team.
'''Conditions''' ({{ja|ヒント|Hinto}}, ''Hint'') are a mechanic in the {{b|Spirits|menu}} mode and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. Each [[Spirit]] Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using [[taunt]]s, or favoring certain attacks. In addition to conditions, battles may also have "rules" ({{ja|ルール|Rūru}}, ''Rules''), which behave similarly and are shown on the left of the screen. Up to three rules and conditions can be displayed on screen, but battles may have more that aren't shown.


==List of conditions==
==List of conditions==
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===Fighter variants===
===Fighter variants===
Some fighters have prefixes (or postfix in the case of "Team") attached to their name to indicate they are under the effect of a particular transformation during battle. Occasionally they also appear in the list of conditions, but not always. In some cases, these effects apply only to the main fighter, while minions may or may not be under the same effect. While Giant and Tiny enemies are comparable to the effects of their respective Mushrooms, their sizes do not always translate to the item's effect, meaning that they may be larger or smaller than a normal-sized fighter under those effects.
Some fighters have prefixes (or postfix in the case of "Team") attached to their name to indicate they are under the effect of a particular transformation during battle. Occasionally they also appear in the list of conditions, but not always.


* '''''Bunny [enemy]''''': Enemy is permanently equipped with a [[Bunny Hood]] (which they cannot drop).
* '''''Bunny [enemy]''''': Enemy is permanently equipped with a [[Bunny Hood]] (which they cannot drop).
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* '''The enemy gets a major stat boost when badly damaged''': The enemy will have various stats increased when above a certain amount of damage.
* '''The enemy gets a major stat boost when badly damaged''': The enemy will have various stats increased when above a certain amount of damage.
* '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks.
* '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks.
* '''Your jumping power decreases''': Either gravity will be significantly increased for the player, or their jump velocity is reduced. The Gravity Change Immunity spirit ability negates this effect when accomplished by increasing gravity.
* '''Your jumping power decreases'''
* '''The enemy falls slowly''': The enemy falls slower than usual.
* '''The enemy falls slowly''': The enemy falls slower than usual.
* '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks.
* '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks.
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* '''[The enemy is/All fighters are] very fast and can't stop quickly''': The enemy/all fighters have greatly increased speed overall but worse [[traction]].
* '''[The enemy is/All fighters are] very fast and can't stop quickly''': The enemy/all fighters have greatly increased speed overall but worse [[traction]].
* '''The enemy is less affected by gravity''': The enemy has reduced gravity.
* '''The enemy is less affected by gravity''': The enemy has reduced gravity.
* '''Gravity is reduced''': The enemies, the players, or both have their gravity reduced, which affects mostly jump height and [[Falling speed|fall speed]]. The Gravity Change Immunity spirit ability negates this effect.
* '''Gravity is reduced''': The enemies, the players, or both have their gravity reduced, which affects mostly jump height and [[Falling speed|fall speed]]. The Gravity Change Immunity skill negates this effect.
* '''[You are/The enemy is/All fighters are] [hard/easy] to launch''': The specified fighter(s) will take more or less knockback.*
* '''[You are/The enemy is/All fighters are] [hard/easy] to launch''': The specified fighter(s) will take more or less knockback. <nowiki>*</nowiki>
<!--Defense-->
<!--Defense-->
* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor.
* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor.
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* '''The enemy becomes temporarily invincible''': The enemy's invincibility may wear off.
* '''The enemy becomes temporarily invincible''': The enemy's invincibility may wear off.
* '''[The enemy/All fighters] will occasionally [be invincible/turn metal]''': The enemy will be invincible/metal at specific intervals.
* '''[The enemy/All fighters] will occasionally [be invincible/turn metal]''': The enemy will be invincible/metal at specific intervals.
* '''The enemy starts the battle with a(n) [item]''': The enemy begins the battle with the item in question. They cannot be forced to drop the item.
* '''The enemy starts the battle with a(n) [item]''': The enemy begins the battle with the item in question.
* '''The enemy starts the battle with an enhanced [item]''': The enemy begins the battle with the item in question, which deals more damage than usual.
* '''The enemy starts the battle with an enhanced [item]''': The enemy begins the battle with the item in question, which deals more damage than usual.
* '''The enemy can swing the hammer for a long time''': The enemy's hammers will last longer than usual. This is identical to the Hammer Duration ↑ spirit ability.
* '''The enemy can swing the hammer for a long time''': The enemy's hammers will last longer than usual. This is identical to the Hammer Duration ↑ spirit ability.
* '''Items will be pulled toward the enemy''': Items near an enemy will move towards it.
* '''Items are attracted to the enemy''': Items near an enemy will move towards it.
<!--Damage-->
<!--Damage-->
* '''The enemy starts with damage but [has increased defense/is more powerful]'''/'''The enemy is injured but powerful''': The enemy begins the battle with 30% damage and has higher defense/attack. Identical to the Trade-Off Defense ↑/Trade-Off Attacks ↑ spirit ability.
* '''The enemy starts with damage but [has increased defense/is more powerful]'''/'''The enemy is injured but powerful''': The enemy begins the battle with 30% damage and has higher defense/attack. Identical to the Trade-Off Defense ↑/Trade-Off Attacks ↑ spirit ability.
* '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time.
* '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time.
* '''[You'll/All fighters] occasionally take sudden damage''': The specified fighter(s) will take 50% damage at specific intervals.
* '''[You'll/All fighters] occasionally take sudden damage''': The specified fighter(s) will take 50% damage at specific intervals.
* '''[You/The enemy/All fighters] take(s) serious damage''': The specified fighter(s) will take heavy damage at specific intervals.
* '''[You/The enemy/All fighters] take(s) serious damage''': The specified fighter(s) will take 999% damage at specific intervals.
<!--Healing-->
<!--Healing-->
* '''The enemy heals over time''': The enemy regenerates their health. Identical to the Autoheal spirit ability.
* '''The enemy heals over time''': The enemy regenerates their health. Identical to the Autoheal spirit ability.
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* '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual.
* '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual.
* '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals.
* '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals.
* '''The enemy will charge up a powerful Final Smash''': The opponent receives the Final Smash ↑ spirit effect. Their FS Meter also charges faster than usual.
* '''The enemy will charge up a powerful Final Smash''': The opponents' Final Smash will be stronger than a normal Final Smash from the FS Meter, about the equivalent strength of a Final Smash obtained from a [[Smash Ball]].
* '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, they will immediately have the Final Smash again. This is identical to the 'Chance of Double Final Smash' spirit ability.
* '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, they will immediately have the Final Smash again. This is identical to the 'Chance of Double Final Smash' spirit ability.
* '''You'll get a Final Smash''': The player occasionally gets a Final Smash. (Note: this condition is only seen in the Smash Ball spirit battle.)
* '''You'll get a Final Smash''': The player occasionally gets a Final Smash.
<!--Other-->
<!--Other-->
* '''The enemy has an extra midair jump''': The enemy can jump again in midair.
* '''The enemy has an extra midair jump''': The enemy can jump again in midair.
* '''You can't swim''': The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect.
* '''You can't swim''': The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect.
* '''No one knows how to swim''': All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect. (Note: this ability is only seen on the Linebeck spirit battle.)
* '''No one knows how to swim''': All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect.
* '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability.
* '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability.
* '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability.
* '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability.
* '''The enemy can instantly escape from movement-disabling moves''': The opponent can easily escape when being grabbed. Identical to the Improved Escape spirit ability.
* '''The enemy can instantly escape from movement-disabling moves''': The opponent can easily escape when being grabbed. Identical to the Improved Escape spirit ability.
<nowiki/>* The game does not appear to increase dealt knockback directly, but rather it modifies the launch speed decay. Consequently [[set knockback]] is still affected and [[hitstun]] appears to be abnormally low/high.
<nowiki>*</nowiki> The game does not appear to increase dealt knockback directly, but rather it modifies the launch speed decay. Consequently [[set knockback]] is still affected and [[hitstun]] appears to be abnormally low/high.


===Enemy Behavior===
===Enemy Behavior===
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===Rules===
===Rules===
* '''Timed Battle''': The match is a timed battle, and the player loses when the timer expires; the amount of time varies on which spirit is being fought.
* '''Timed Battle''': The match is a timed battle, and the player loses when the timer expires; the amount of time varies on which spirit is being fought.
* '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina the opposing fighter has varies from one spirit to another; if no stamina-boosting spirits are used, the player always starts with 120 HP.
* '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.  
* '''Timed Stamina Battle''': The exact amount of time and the opponent's HP vary based on the spirit in question; like with Stamina-only Battles, the player will start with 120 HP if no stamina-raising spirits are selected.
* '''Timed Stamina Battle''': The exact amount of time and the HP of both fighters varies based on the spirit in question.  
* '''Start the battle with 300%''': All fighters start with 300% damage like in [[Sudden Death]], making them incredibly easy to launch.
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the other opponents is optional.
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the minions is optional.
* '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents.
* '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents.
* '''Join forces with a CPU ally''': A CPU ally will assist the player in defeating the enemy. Its character is predetermined per Spirit Battle and cannot be chosen.
* '''Join forces with a CPU ally''': A CPU ally will assist the player in defeating the enemy.
* '''You lose if your CPU ally is KO'd''': Similar to above, but the player must prevent their CPU ally (who will sometimes avoid fighting) from being KO'd. Notably, this is the only condition under which a player can lose without being KO'd themselves or running out of time.
* '''You lose if your CPU ally is KO'd''': The player must prevent their CPU ally from being KO'd, some of which will avoid fighting.
* '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional, but doing so will clear the fight immediately.
* '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional, but doing so will clear the fight immediately.
* '''Take your strongest team into this no-frills battle''': A standard battle with no additional conditions. This always occurs in boss battles except [[Giga Bowser]] in World of Light. Rules tabs may appear, but they do not affect gameplay, instead specifying things like which kind of items will appear.
* '''Start the battle with 300%''': All fighters start with 300% damage like in [[Sudden Death]], making them incredibly easy to launch.
* '''Take your strongest team into this no-frills battle''': A standard battle with no additional conditions. This always occurs in boss battles except [[Giga Bowser]] in World of Light.
* '''Win the battle to awaken the fighter''': Defeating the fighter will have them join the player's roster. Only occurs in fighter unlock battles in World of Light and Giga Bowser's boss battle.
* '''Win the battle to awaken the fighter''': Defeating the fighter will have them join the player's roster. Only occurs in fighter unlock battles in World of Light and Giga Bowser's boss battle.


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Rules are shown on the left of a spirit's overview screen. They may also be listed in the conditions.
Rules are shown on the left of a spirit's overview screen. They may also be listed in the conditions.


* '''Item: [item]''': Only the item or item category in question will appear during the battle. [[Conditions#Item_categories|See below]].
* '''Item: [item]''': Only the item or item category in question will appear during the battle.
* '''Item Tidal Wave''': An item or item category will occasionally appear in large numbers.
* '''Item Tidal Wave''': An item or item category will occasionally appear in large numbers.
* '''Assist Trophy Enemy''': An Assist Trophy enemy will occasionally appear.
* '''Assist Trophy Enemy''': An Assist Trophy enemy will occasionally appear.
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* '''Health Recovery''': Affected fighters will heal 100% damage after they reach 100% damage once.
* '''Health Recovery''': Affected fighters will heal 100% damage after they reach 100% damage once.
* '''Buoyancy Reduced''': Affected fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect.
* '''Buoyancy Reduced''': Affected fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect.
* '''Uncontrollable Speed''': Affected fighters have greatly increased speed overall but worse traction. The affected fighters have 2× ground and air speed, 0.75× ground traction, and 0.5× air friction.
* '''Uncontrollable Speed''': Affected fighters have greatly increased speed overall but worse traction. <!--test needed, traction hit may be reduced by Braking Ability-->
* '''Earthquake''': The stage occasionally shakes, causing the player to [[tripping|trip]] unless they are in the air or have a spirit with "Falling Immunity".
* '''Earthquake''': The stage occasionally shakes, causing the player to [[tripping|trip]] unless they are in the air or have a spirit with "Falling Immunity".
* '''Bob-omb Festival''': Bob-ombs will start raining from the sky, similar to [[Sudden Death]].
* '''Bob-omb Festival''': Bob-ombs will start raining from the sky, similar to [[Sudden Death]].
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* '''Sleep Status''': Affected fighters will suddenly fall asleep.
* '''Sleep Status''': Affected fighters will suddenly fall asleep.
===Hazards===
===Hazards===
* '''Hazard: Heavy Wind''': Dangerously high winds will be in effect for a certain amount of time, causing the players and the items to move horizontally across the stage. A spirit with the Strong-Wind Resist skill will reduce this effect.
* '''Hazard: Low/High Gravity''': The gravity will be reduced/increased and all fighters will jump higher/lower and fall slower/faster. A spirit with the Gravity-Change Immunity skill will nullify this effect.
* '''Hazard: Left Is Right, Right Is Left''': The player's left/right controls will be reversed for a certain amount of time. A spirit with the Irreversible Controls skill will nullify this effect.
* '''Hazard: Screen Flip''': The screen will occasionally flip upside-down for a certain amount of time. A spirit with the Screen-Flip Immunity skill will nullify this effect.
* '''Hazard: Fog''': The screen will be covered in fog, obscuring the fighters, the battlefield, and the name tags from the player's view. A spirit with the Fog Immunity skill will completely remove the fog.
* '''Hazard: Poison Cloud''': The screen will be covered in a poisonous cloud, causing the player to gradually take poison damage. A spirit with the Poison Damage Reduced, Poison Immunity, Poison Heals, or Poison Power Up skills will reduce, nullify, or beneficially invert this effect. A spirit with the Fog Immunity skill will also remove the poisonous cloud.


===Floors===
* '''Hazard: Heavy Wind''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped; the effect can be lessened if a spirit with Strong-Wind Resist is equipped.
* '''Hazard: Lava Floor''': The floor will feature a fiery lava surface, and when touched, the player will get launched with fire damage. A spirit with the Lava-Floor Resist or Lava-Floor Immunity skills will reduce or nullify this effect.
* '''Hazard: Low/High Gravity''': Gravity will be reduced/increased and all fighters will fall slower/faster. The player will be unaffected if they equip a spirit with Gravity-Change Immunity.
* '''Hazard: Zap Floor''': The floor will feature metal surface, and when touched, the player gets launched with electric hitstun. A spirit with the Zap-Floor Immunity skill will nullify this effect.
* '''Hazard: Left Is Right, Right Is Left''': The player's left/right movements reverse for some time unless they have a spirit with Irreversible Controls.
* '''Hazard: Poison Floor''': The floor will feature a purple bubbling goop surface, and when touched, the player will gradually take poison damage. A spirit with the Poison Damage Reduced, Poison Immunity, Poison Heals, or Poison Power Up skills will reduce, nullify, or beneficially invert this effect.
* '''Hazard: Screen Flip''': The screen occasionally turns upside-down unless the player has a spirit with Screen-Flip Immunity.
* '''Hazard: Ice Floor''': The floor will feature an icy and misty surface, and when touched, the player will freeze. A spirit with the Ice-Floor Immunity skill will nullify this effect.  
* '''Hazard: Fog''': Fog covers the screen, making it difficult to see, and it occasionally blocks the battlefield entirely, including name tags. The fog doesn't appear if equipped with a spirit with Fog Immunity.
* '''Hazard: Sticky Floor''': The floor will feature a brown goop surface, and when touched, the player will be slowed down and have reduced jump height. A spirit with the Sticky-Floor Immunity skill will nullify this effect.
* '''Hazard: Poison Cloud''': Unlike the poisonous floor, the player gradually takes poison damage regardless of where they are. This damage can be reduced, nullified, or even inverted with certain Hazard Skills. Fog Immunity can also remove the poison cloud.
* '''Hazard: Slumber Floor''': The floor will feature a colorful surface with waves emitting off of it, and when touched, the player is forced into sleep. A spirit with the Slumber Immunity skill will nullify this effect.
 
====Floors====
 
* '''Hazard: Lava Floor''': The floor is overlaid with lava and when touched, the player gets launched with fire damage, which can be reduced or nullified with certain Hazard Skills.
* '''Hazard: Zap Floor''': The floor has a metal surface and when touched, the player gets launched with electric hitstun. A spirit with the Zap-Floor Immunity skill will nullify this effect.
* '''Hazard: Poison Floor''': The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills.
* '''Hazard: Ice Floor''': The floor is covered in ice and will freeze the player when touched. The Ice-Floor Immunity skill will prevent this.  
* '''Hazard: Sticky Floor''': The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity equipped.
* '''Hazard: Slumber Floor''': The floor is overlaid with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped.


==Item categories==
== Trivia ==
*'''Mushrooms''': [[Super Mushroom]], [[Poison Mushroom]]
*The conditions that affect the floor do not always affect the stage entirely and is inconsistent between battles; for example, even though both battles use a [[Battlefield form]] stage, {{h2|List of spirits (Sonic the Hedgehog series)|Blaze the Cat}}'s Spirit Battle has a condition that alters the main platform, while {{h2|List of spirits (Fire Emblem series)|Edelgard}}'s condition affects only the three soft platforms.
*'''Throwing Types''': [[Bob-omb]], [[Motion-Sensor Bomb]] [[Green Shell]], [[Bumper]], [[Freezie]], [[Mr. Saturn]], [[Gooey Bomb]], [[Smart Bomb]], [[Deku Nut]], [[Smoke Ball]], [[Pitfall]], [[Hothead]], [[Banana Peel]], [[Bombchu]], [[X Bomb]], [[Hocotate Bomb]], [[POW Block]], [[Spiny Shell]], [[Boomerang]], [[Beetle]], [[Beehive]], [[Killer Eye]], [[Boss Galaga]], [[Beastball]], [[Black Hole]], [[Super Launch Star]]
*{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''Lucario's [[Aura]] has increased power'''.
*'''Stars''': [[Super Star]], [[Warp Star]], [[Star Rod]], Super Launch Star
*'''Mario Kart''': Super Star, [[Lightning]], [[Bullet Bill]], Green Shell, Spiny Shell, Banana Peel
*'''Blocks''': [[Metal Box]], POW Block
*'''Shooting Types''': [[Ray Gun]], [[Fire Flower]], [[Super Scope]], [[Gust Bellows]], [[Steel Diver]], [[Drill]], [[Banana Gun]], [[Rage Blaster]], [[Ramblin' Evil Mushroom]], [[Staff]]
*'''Bananas''': Banana Gun, Banana Peel
*'''Transforming Types''': Super Mushroom, Poison Mushroom, Metal Box, [[Bunny Hood]], [[Superspicy Curry]], Lightning, Bullet Bill, [[Super Leaf]]
*'''Exploding Types''': [[Bomber]], [[Fake Smash Ball]], Bob-omb, Motion Sensor Bomb, Gooey Bomb, Smart Bomb, Bombchu, Cross Bomb, Hocotate Bomb
*'''The Legend of Zelda''': Hammer, Gust Bellows, Bob-omb, Boomerang
*'''Balls''': [[Soccer Ball]], Beastball
*'''Swords''': [[Beam Sword]], [[Killing Edge]]
*'''Recovery Types''': [[Food]], [[Maxim Tomato]], [[Fairy Bottle]], [[Healing Sprout]]
*'''Hammer''': Hammer, [[Golden Hammer]]
*'''Battering Types''': Beam Sword, Star Rod, [[Home-Run Bat]], Hammer, Golden Hammer, [[Lip's Stick]], [[Fire Bar]], [[Ore Club]], Killer Edge, [[Death's Scythe]]
*'''Sports''': Home-Run Bat, Beastball
==Trivia ==
*The conditions that affect the floors do not always affect the stage entirely and is inconsistent between battles. For example, even though both battles use a [[Battlefield form]] stage with a Lava Floor hazard, {{h2|List of spirits (Sonic the Hedgehog series)|Blaze the Cat}}'s spirit battle features the hazard affecting the main platform, while {{h2|List of spirits (Fire Emblem series)|Edelgard}}'s condition affects only the three soft platforms.
*The "The Legend of Zelda" items category includes 3 items which are not from ''The Legend of Zelda'', but oddly does not include several items that actually are from ''The Legend of Zelda'', such as Bunny Hood, Deku Nut and Bombchu, which would make a good substitute for Bob-omb.
*The condition "Only certain Pokémon will emerge from Poké Balls" is technically inaccurate, as only the Poké Ball the opponent starts with is predetermined, and subsequent Poké Balls are random.
*{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''"Lucario's [[Aura]] has increased power"'''. Though as with the corresponding [[Spirit#Attack skills|Spirit effect]], this would presumably also affect {{SSBU|Richter}}'s [[Holy Water]].
*While a few opponents do start their battles with a {{b|Boomerang|item}}, the condition "The enemy starts the battle with a Boomerang" is never specifically listed, even when there are less than three conditions on-screen.
[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]

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