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[[File:Spirit Battle Conditions.jpg|480px|thumb|middle|Conditions come in many different varieties, like the conditions in this Spirit Battle against [[Shadow the Hedgehog]].]] | [[File:Spirit Battle Conditions.jpg|480px|thumb|middle|Conditions come in many different varieties, like the conditions in this Spirit Battle against [[Shadow the Hedgehog]].]] | ||
'''Conditions''' ({{ja|ヒント|Hinto}}, ''Hint'') are a mechanic in the {{b|Spirits|menu}} mode and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. Each [[Spirit]] Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using [[taunt]]s, or favoring certain attacks. In addition to conditions, battles may also have "rules" ({{ja|ルール|Rūru}}, ''Rules''), which behave similarly and are shown on the left of the screen. Up to three rules and conditions can be displayed on screen, but battles may have more that aren't shown | '''Conditions''' ({{ja|ヒント|Hinto}}, ''Hint'') are a mechanic in the {{b|Spirits|menu}} mode and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. Each [[Spirits (characters)|Spirit]] Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using [[taunt]]s, or favoring certain attacks. In addition to conditions, battles may also have "rules" ({{ja|ルール|Rūru}}, ''Rules''), which behave similarly and are shown on the left of the screen. Up to three rules and conditions can be displayed on screen, but battles may have more that aren't shown. | ||
==List of | ==List of Conditions== | ||
The following is a list of known | The following is a list of known Conditions in the game. These Conditions come in multiple combinations. | ||
===Fighter variants=== | ===Fighter variants=== | ||
Some fighters have prefixes (or postfix in the case of "Team") attached to their name to indicate they are under the effect of a particular transformation during battle. Occasionally they also appear in the list of conditions, but not always | Some fighters have prefixes (or postfix in the case of "Team") attached to their name to indicate they are under the effect of a particular transformation during battle. Occasionally they also appear in the list of conditions, but not always. | ||
* '''''Bunny [enemy]''''': Enemy is permanently equipped with a [[Bunny Hood]] (which they cannot drop). | * '''''Bunny [enemy]''''': Enemy is permanently equipped with a [[Bunny Hood]] (which they cannot drop). | ||
* '''''Clear [enemy]''''': Enemy is permanently [[clear|invisible]]. | * '''''Clear [enemy]''''': Enemy is permanently [[clear|invisible]]. | ||
* '''''Curry [enemy]''''': Enemy is permanently breathing fire (like being under the effect of a [[Superspicy Curry]]) | * '''''Curry [enemy]''''': Enemy is permanently breathing fire (like being under the effect of a [[Superspicy Curry]]) | ||
* '''''Giant [enemy]''''': Enemy is permanently [[giant]] (like being transformed by a [[Super Mushroom]]). | * '''''Giant [enemy]''''': Enemy is permanently [[giant]] (like being transformed by a [[Super Mushroom]]). | ||
* '''''Gold [enemy]''''': Enemy is permanently a [[ | * '''''Gold [enemy]''''': Enemy is permanently a [[Gold Fighter]]. | ||
* '''''Metal [enemy]''''': Enemy is permanently [[metal]] (like being transformed by a [[Metal Box]]). | * '''''Metal [enemy]''''': Enemy is permanently [[metal]] (like being transformed by a [[Metal Box]]). | ||
* '''''Reflect [enemy]''''': Enemy is permanently equipped with a [[Franklin Badge]] (which they cannot drop). | * '''''Reflect [enemy]''''': Enemy is permanently equipped with a [[Franklin Badge]] (which they cannot drop). | ||
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===Fighters=== | ===Fighters=== | ||
* '''The enemy's [attack(s)] has increased power''': The listed attack(s) will do additional damage when used by the enemy. | |||
* ''' | * '''All fighters' [attack(s)] has increased power''': The listed attack(s) will do additional damage when used by fighters. | ||
* ''' | * '''The enemy's melee weapons have increased power''': The enemy will deal extra damage with attacks that use melee weapons, such as swords. | ||
* '''The enemy has increased | * '''The enemy's ranged weapons have increased power''': The enemy deals additional damage with ranged weapons, such as Link's Bow. | ||
* '''The enemy | * '''The enemy has increased defense''': The enemy has boosted defense. | ||
* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor. | |||
* '''The enemy has super armor but moves slower''': Similar to the super armor condition, but also imposes a speed penalty on the enemy. Identical to the Slow Super Armor spirit ability. | |||
* '''[You are/The enemy is/All fighters are] [hard/easy] to launch:''' The specified fighter(s) will take more or less knockback. <nowiki>*</nowiki> | |||
* '''The enemy has increased move speed''': The enemy will move faster. | |||
* '''The enemy can unleash powerful critical hits at random''': The enemy's attacks will occasionally deal more damage. Identical to the Critical Hit ↑ spirit ability. | |||
* '''[All fighters have/You have/The enemy has] [increased/reduced] jump power''': The specified fighter(s) will have their jump height increased or decreased. | |||
* '''The enemy has increased [attack power/defense/move speed] when the enemy's at high damage''': Upon reaching 60% of damage, the enemy will have increased damage output, defense or speed. | |||
* '''[The enemy is/All fighters are] very fast and can't stop quickly''': The enemy/all fighters have greatly increased speed overall but worse [[traction]]. | |||
* '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks. | * '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks. | ||
* '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks. | * '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks. | ||
* '''The enemy can heal by shielding attacks''': The enemy will heal by successfully [[shield]]ing attacks. | * '''The enemy can heal by shielding attacks''': The enemy will heal by successfully [[shield]]ing attacks. | ||
* '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]. The "Gravity Change Immunity" skill negates this effect. | |||
* '''[You | * '''The enemy is [giant/metal]''': One or more of the enemies is always [[giant]]/[[metal]]. | ||
* '''[You/All fighters] are [giant/tiny/invisible]''': The player/All fighters are always [[giant]]/[[tiny]]/[[clear|invisible]]. | |||
* '''The enemy reflects projectiles''': The enemy spawns with a [[Franklin Badge]], which they will never drop. | * '''The enemy reflects projectiles''': The enemy spawns with a [[Franklin Badge]], which they will never drop. | ||
* '''The enemy breathes fire''': The enemy is under the effect of a permanent [[Superspicy Curry]]. | * '''The enemy breathes fire''': The enemy is under the effect of a permanent [[Superspicy Curry]]. | ||
* '''The enemy becomes temporarily invincible''': The enemy's invincibility may wear off. | * '''The enemy becomes temporarily invincible''': The enemy's invincibility may wear off. | ||
* ''' | * '''The enemy will occasionally be invincible''': The enemy will be invincible at specific intervals. | ||
* '''The enemy starts the battle with a(n) [item]''': The enemy begins the battle with the item in question | * '''The enemy starts the battle with a(n) [item]''': The enemy begins the battle with the item in question. | ||
* '''The enemy starts the battle with an enhanced [item]''': The enemy begins the battle with the item in question, which deals more damage than usual. | * '''The enemy starts the battle with an enhanced [item]''': The enemy begins the battle with the item in question, which deals more damage than usual. | ||
* '''The enemy can swing the hammer for a long time''': The enemy's hammers will last longer than usual. This is identical to the Hammer Duration ↑ | * '''The enemy can swing the hammer for a long time''': The enemy's hammers will last longer than usual. This is identical to the Hammer Duration ↑ [[Spirit]] ability. | ||
* '''Items | * '''Items are attracted to the enemy''': Items near an enemy will move towards it. | ||
* '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time. | * '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time. | ||
* ''' | * '''You'll occasionally take sudden damage''': The player will take 50% damage at specific intervals. | ||
* ''' | * '''The enemy falls slowly:''' The enemy falls slower than usual. | ||
* '''The enemy heals over time''': The enemy regenerates their health. Identical to the Autoheal spirit ability. | * '''The enemy heals over time''': The enemy regenerates their health. Identical to the Autoheal spirit ability. | ||
* '''The enemy | * '''The enemy heals when at critical damage''': If the enemy reaches 100% damage, they will heal back to 0%. | ||
* ''' | * '''The enemy has an extra midair jump:''' The enemy can jump again in midair. | ||
* ''' | * '''You can't swim:''' The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect. | ||
* '''No one knows how to swim:''' All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect. | |||
* '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual. | * '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual. | ||
* '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals. | * '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals. | ||
* '''The enemy will charge up a powerful Final Smash''': The | * '''The enemy will charge up a powerful Final Smash''': The opponents' Final Smash will be stronger than a normal Final Smash from the FS Meter, about the equivalent strength of a Final Smash obtained from a [[Smash Ball]]. | ||
* '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, | * '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, he/she will immediately have the Final Smash again. This is identical to the 'Chance of Double Final Smash' Spirit ability. | ||
* '''You | * '''You get a Final Smash''': The player occasionally gets a Final Smash. | ||
* '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability. | * '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability. | ||
* '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability. | * '''The enemy deals damage when falling''': The opponent can fall faster than usual, and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability. | ||
* ''' | * '''All fighters' reflected projectiles have increased power''': Reflected projectiles will deal additional damage. | ||
<nowiki/> | <nowiki>*</nowiki> The game does not appear to increase dealt knockback directly, but rather it modifies the launch speed decay. Consequently [[set knockback]] is still affected, and [[hitstun]] appears to be abnormally low/high. | ||
===Enemy Behavior=== | ===Enemy Behavior=== | ||
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* '''The enemy favors [attack(s)] in the air''': The enemy will use the listed attack(s) as frequently as it can in midair. | * '''The enemy favors [attack(s)] in the air''': The enemy will use the listed attack(s) as frequently as it can in midair. | ||
* '''The enemy favors grabs and throws''': The enemy will attack mostly using grabs and throws. | * '''The enemy favors grabs and throws''': The enemy will attack mostly using grabs and throws. | ||
* '''The enemy shields often''': The enemy will shield frequently. | *'''The enemy shields often''': The enemy will shield frequently. | ||
* '''The enemy loves to taunt''': The enemy will taunt frequently. | * '''The enemy loves to taunt''': The enemy will taunt frequently. | ||
* '''The enemy loves to jump''': The enemy will [[jump]] as frequently as they can. | * '''The enemy loves to jump''': The enemy will [[jump]] as frequently as they can. | ||
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===Rules=== | ===Rules=== | ||
* '''Timed Battle''': The match is a timed battle, and the player loses when the timer expires; the amount of time varies on which spirit is being fought. | * '''Timed Battle''': The match is a timed battle, and the player loses when the timer expires; the amount of time varies on which spirit is being fought. | ||
* '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina | * '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another. | ||
* '''Timed Stamina Battle''': The exact amount of time and the | * '''Timed Stamina Battle''': The exact amount of time and the HP of both fighters varies based on the spirit in question. | ||
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the other opponents is optional. | |||
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the | |||
* '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents. | * '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents. | ||
* '''Join forces with a CPU ally''': A CPU ally will assist the player in defeating the enemy | * '''Join forces with a CPU ally''': A CPU ally will assist the player in defeating the enemy. | ||
* '''You lose if your CPU ally is KO'd''': | * '''You lose if your CPU ally is KO'd''': The player must prevent their CPU ally from being KO'd, some of which will avoid fighting. | ||
* '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional, but doing so will clear the fight immediately. | * '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional, but doing so will clear the fight immediately. | ||
* '''Take your strongest team into this no-frills battle''': A standard battle with no additional conditions. This always occurs in boss battles except [[Giga Bowser]] in World of Light | * '''Start the battle with 300%''': All fighters start with 300% damage like in [[Sudden Death]], making them incredibly easy to launch. | ||
* '''Fighters will suddenly take damage''': After a few seconds, all fighters are set to 999% damage, making almost any attack one-hit KOs. | |||
* '''Take your strongest team into this no-frills battle''': A standard battle with no additional conditions. This always occurs in boss battles except [[Giga Bowser]] in World of Light. | |||
* '''Win the battle to awaken the fighter''': Defeating the fighter will have them join the player's roster. Only occurs in fighter unlock battles in World of Light and Giga Bowser's boss battle. | * '''Win the battle to awaken the fighter''': Defeating the fighter will have them join the player's roster. Only occurs in fighter unlock battles in World of Light and Giga Bowser's boss battle. | ||
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* '''The floor is poisonous''': The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills. | * '''The floor is poisonous''': The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills. | ||
* '''The floor is frozen''': The floor is covered in ice and will freeze the player when touched. The Ice-Floor Immunity skill will prevent this. | * '''The floor is frozen''': The floor is covered in ice and will freeze the player when touched. The Ice-Floor Immunity skill will prevent this. | ||
* '''The stage is covered in fog''': Fog covers the screen, making it difficult to see, and it occasionally blocks the battlefield entirely, including name tags. The fog doesn't appear if equipped with a spirit with Fog Immunity. | |||
* '''The stage is covered in a poisonous cloud''': Unlike the poisonous floor, the player gradually takes poison damage regardless of where they are. This damage can be reduced, nullified, or even inverted with certain Hazard Skills. Fog Immunity can also remove the poison cloud. | |||
* '''The floor is sticky''': The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity equipped. | * '''The floor is sticky''': The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity equipped. | ||
* '''The floor is sleep-inducing''': The floor is overlaid with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped. | * '''The floor is sleep-inducing''': The floor is overlaid with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped. | ||
* '''Dangerously high winds are in effect''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped; the effect can be lessened if a spirit with Strong-Wind Resist is equipped. | * '''Dangerously high winds are in effect''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped; the effect can be lessened if a spirit with Strong-Wind Resist is equipped. | ||
* '''Periodic earthquakes will shake the stage''': The stage occasionally shakes, causing the player to [[tripping|trip]] unless they are in the air or have a spirit with Falling Immunity. | * '''Periodic earthquakes will shake the stage''': The stage occasionally shakes, causing the player to [[tripping|trip]] unless they are in the air or have a spirit with Falling Immunity. | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
* '''Certain items will appear in large numbers''': A specific item or group of related items will spawn in large quantities at set intervals. | * '''Certain items will appear in large numbers''': A specific item or group of related items will spawn in large quantities at set intervals. | ||
* '''Only certain Pokémon | * '''Only certain Pokémon appear from Poké Balls''': [[Poké Ball]]s will only spawn a specific Pokémon. When this condition appears, the opponent (or one of them, if facing more than one character) will start the battle with a Poké Ball, activating it within the first seconds of the match by throwing it on the ground to avoid having it [[reflection|reflected]] or caught by the player. | ||
* '''Hostile assist trophies will appear''': A specific Assist Trophy will spawn after some time to fight alongside the opponents. The Assist Trophy enemy either does not disappear unless defeated or continuously reappears. | * '''Hostile assist trophies will appear''': A specific Assist Trophy will spawn after some time to fight alongside the opponents. The Assist Trophy enemy either does not disappear unless defeated or continuously reappears. | ||
* '''Reinforcements will appear | * '''Reinforcements will appear during the battle''': Extra fighters will spawn after some time has passed. | ||
* '''Reinforcements will appear after an enemy is KO'd''': Extra fighters will spawn after an enemy fighter has been KO'd. | |||
===Condition modifiers=== | ===Condition modifiers=== | ||
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==List of Rules== | ==List of Rules== | ||
{{incomplete|I just did one quick pass, this doesn't have all the rules and could be better integrated into the article}} | |||
Rules are shown on the left of a spirit's overview screen. They may also be listed in the conditions. | Rules are shown on the left of a spirit's overview screen. They may also be listed in the conditions. | ||
* '''Item: [item]''': Only the item or item category in question will appear during the battle | * '''Item: [item]''': Only the item or item category in question will appear during the battle. | ||
* '''Item Tidal Wave''': An item or item category will occasionally appear in large numbers. | * '''Item Tidal Wave''': An item or item category will occasionally appear in large numbers. | ||
* '''Assist Trophy Enemy''': An Assist Trophy enemy will occasionally appear. | * '''Assist Trophy Enemy''': An Assist Trophy enemy will occasionally appear. | ||
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* '''Health Recovery''': Affected fighters will heal 100% damage after they reach 100% damage once. | * '''Health Recovery''': Affected fighters will heal 100% damage after they reach 100% damage once. | ||
* '''Buoyancy Reduced''': Affected fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect. | * '''Buoyancy Reduced''': Affected fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect. | ||
* '''Uncontrollable Speed''': Affected fighters have greatly increased speed overall but worse traction. | * '''Uncontrollable Speed''': Affected fighters have greatly increased speed overall but worse traction. <!--test needed, traction hit may be reduced by Braking Ability--> | ||
* '''Earthquake''': The stage occasionally shakes, causing the player to [[tripping|trip]] unless they are in the air or have a spirit with "Falling Immunity". | * '''Earthquake''': The stage occasionally shakes, causing the player to [[tripping|trip]] unless they are in the air or have a spirit with "Falling Immunity". | ||
* '''Bob-omb Festival''': Bob-ombs will start raining from the sky, similar to [[Sudden Death]]. | * '''Bob-omb Festival''': Bob-ombs will start raining from the sky, similar to [[Sudden Death]]. | ||
* '''Slippery Stage''': | * '''Slippery Stage''': The stage will have reduced traction. Negated by spirits with "Braking Ability". | ||
* '''Easy/Hard to Launch''': Affected fighters will take increased/decreased knockback. | * '''Easy/Hard to Launch''': Affected fighters will take increased/decreased knockback. | ||
* '''Low Gravity''': Affected fighters will have reduced gravity and fall slower. | |||
* '''Curry-Filled''': Affected fighters will occasionally have a Superspicy Curry effect. | * '''Curry-Filled''': Affected fighters will occasionally have a Superspicy Curry effect. | ||
* '''Giant/Tiny''': Affected fighters will suddenly become Giant/Tiny. | * '''Giant/Tiny''': Affected fighters will suddenly become Giant/Tiny. | ||
* '''Invisibility''': Affected fighters will suddenly become Invisible. | * '''Invisibility''': Affected fighters will suddenly become Invisible. | ||
* '''Metal Shift''': Affected fighters will suddenly become metal, like being transformed by a Metal Box. | |||
* '''Sleep Status''': Affected fighters will suddenly fall asleep. <!--test needed, may be negated by Slumber Immunity but I don't think I've seen the rule on the player--> | |||
* '''Temporary Invincibility''': Affected fighters will suddenly become invincible. | * '''Temporary Invincibility''': Affected fighters will suddenly become invincible. | ||
* '''Sudden Damage''': Affected fighters will suddenly take damage. The amount of damage taken varies between different spirit battles. | * '''Sudden Damage''': Affected fighters will suddenly take damage. The amount of damage taken varies between different spirit battles. | ||
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* '''Magic and PSI Unleashed''': Affected fighters will suddenly deal increased {{b|Magic|type}} and [[PK|PSI]] damage. | * '''Magic and PSI Unleashed''': Affected fighters will suddenly deal increased {{b|Magic|type}} and [[PK|PSI]] damage. | ||
* '''Strengthen Weapon''': Affected fighters will suddenly deal increased [[Weapon]] damage. | * '''Strengthen Weapon''': Affected fighters will suddenly deal increased [[Weapon]] damage. | ||
* '''Reflect-Damage Buffed''': Affected fighter's [[Reflection|reflectors]] will suddenly have a higher multiplier. | * '''Reflect-Damage Buffed''': Affected fighter's [[Reflection|reflectors]] will suddenly have a higher multiplier. <!--test needed, unsure if this includes counters--> | ||
===Hazards=== | ===Hazards=== | ||
===Floors=== | * '''Hazard: Strong Wind''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped; the effect can be lessened if a spirit with Strong-Wind Resist is equipped. | ||
* '''Hazard: Lava Floor''': The floor | * '''Hazard: Left is Right, Right is Left''': The player's left/right movements reverse for some time unless they have a spirit with Irreversible Controls. | ||
* '''Hazard: Zap Floor''': The floor | * '''Hazard: Screen Flip''': The screen occasionally turns upside-down unless the player has a spirit with Screen-Flip Immunity. | ||
* '''Hazard: Poison Floor''': The | * '''Hazard: Fog''': Fog covers the screen, making it difficult to see, and it occasionally blocks the battlefield entirely, including name tags. The fog doesn't appear if equipped with a spirit with Fog Immunity. | ||
* '''Hazard: Ice Floor''': The floor will | * '''Hazard: Poison Cloud''': Unlike the poisonous floor, the player gradually takes poison damage regardless of where they are. This damage can be reduced, nullified, or even inverted with certain Hazard Skills. Fog Immunity can also remove the poison cloud. | ||
* '''Hazard: Sticky Floor''': The | |||
* '''Hazard: Slumber Floor''': The floor | ====Floors==== | ||
* '''Hazard: Lava Floor''': The floor is overlaid with lava and when touched, the player gets launched with fire damage, which can be reduced or nullified with certain Hazard Skills. | |||
* '''Hazard: Zap Floor''': The floor has a metal surface and when touched, the player gets launched with electric hitstun. A spirit with the Zap-Floor Immunity skill will nullify this effect. | |||
* '''Hazard: Poison Floor''': The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills. | |||
* '''Hazard: Ice Floor''': The floor is covered in ice and will freeze the player when touched. The Ice-Floor Immunity skill will prevent this. | |||
* '''Hazard: Sticky Floor''': The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity equipped. | |||
* '''Hazard: Slumber Floor''': The floor is overlaid with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped. | |||
== Trivia == | |||
*The conditions affects floor do not always affect the stage entirely and is inconsistent between battles; for example, even though both battles use a [[Battlefield form]] stage, the [[List of spirits (Sonic the Hedgehog series)#Blaze the Cat|Blaze the Cat]]'s spirit battle affect the main platform, while [[List of spirits (Fire Emblem series)#Edelgard|Edelgard]]'s affect the three soft platforms. | |||
*{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''Lucario's [[Aura]] has increased power'''. | |||
==Trivia == | |||
*The conditions | |||
*{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being ''' | |||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Super Smash Bros. Ultimate]] | [[Category:Super Smash Bros. Ultimate]] |