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[[File:Spirit Battle Conditions.jpg|480px|thumb|middle|Conditions come in many different varieties, like the conditions in this Spirit Battle against [[Shadow the Hedgehog]].]] | [[File:Spirit Battle Conditions.jpg|480px|thumb|middle|Conditions come in many different varieties, like the conditions in this Spirit Battle against [[Shadow the Hedgehog]].]] | ||
'''Conditions''' ({{ja|ヒント|Hinto}}, ''Hint'') are a mechanic in the {{b|Spirits|menu}} mode and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. Each [[Spirit]] Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using [[taunt]]s, or favoring certain attacks. In addition to conditions, battles may also have "rules" ({{ja|ルール|Rūru}}, ''Rules''), which behave similarly and are shown on the left of the screen. Up to three rules and conditions can be displayed on screen, but battles may have more that aren't shown | '''Conditions''' ({{ja|ヒント|Hinto}}, ''Hint'') are a mechanic in the {{b|Spirits|menu}} mode and [[Adventure Mode: World of Light]] in ''[[Super Smash Bros. Ultimate]]''. Each [[Spirit]] Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using [[taunt]]s, or favoring certain attacks. In addition to conditions, battles may also have "rules" ({{ja|ルール|Rūru}}, ''Rules''), which behave similarly and are shown on the left of the screen. Up to three rules and conditions can be displayed on screen, but battles may have more that aren't shown. | ||
==List of conditions== | ==List of conditions== | ||
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* '''The enemy gets a major stat boost when badly damaged''': The enemy will have various stats increased when above a certain amount of damage. | * '''The enemy gets a major stat boost when badly damaged''': The enemy will have various stats increased when above a certain amount of damage. | ||
* '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks. | * '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks. | ||
* '''Your jumping power decreases''' | * '''Your jumping power decreases''' | ||
* '''The enemy falls slowly''': The enemy falls slower than usual. | * '''The enemy falls slowly''': The enemy falls slower than usual. | ||
* '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks. | * '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks. | ||
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* '''[The enemy is/All fighters are] very fast and can't stop quickly''': The enemy/all fighters have greatly increased speed overall but worse [[traction]]. | * '''[The enemy is/All fighters are] very fast and can't stop quickly''': The enemy/all fighters have greatly increased speed overall but worse [[traction]]. | ||
* '''The enemy is less affected by gravity''': The enemy has reduced gravity. | * '''The enemy is less affected by gravity''': The enemy has reduced gravity. | ||
* '''Gravity is reduced''': The enemies, the players, or both have their gravity reduced, which affects mostly jump height and [[Falling speed|fall speed]]. The Gravity Change Immunity | * '''Gravity is reduced''': The enemies, the players, or both have their gravity reduced, which affects mostly jump height and [[Falling speed|fall speed]]. The Gravity Change Immunity skill negates this effect. | ||
* '''[You are/The enemy is/All fighters are] [hard/easy] to launch''': The specified fighter(s) will take more or less knockback.* | * '''[You are/The enemy is/All fighters are] [hard/easy] to launch''': The specified fighter(s) will take more or less knockback.* | ||
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* '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual. | * '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual. | ||
* '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals. | * '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals. | ||
* '''The enemy will charge up a powerful Final Smash''': The | * '''The enemy will charge up a powerful Final Smash''': The opponents' Final Smash will be stronger than a normal Final Smash from the FS Meter. | ||
* '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, they will immediately have the Final Smash again. This is identical to the 'Chance of Double Final Smash' spirit ability. | * '''The enemy can use their Final Smash twice in a row''': After the opponent uses the Final Smash, they will immediately have the Final Smash again. This is identical to the 'Chance of Double Final Smash' spirit ability. | ||
* '''You'll get a Final Smash''': The player occasionally gets a Final Smash. | * '''You'll get a Final Smash''': The player occasionally gets a Final Smash. | ||
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* '''The enemy has an extra midair jump''': The enemy can jump again in midair. | * '''The enemy has an extra midair jump''': The enemy can jump again in midair. | ||
* '''You can't swim''': The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect. | * '''You can't swim''': The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect. | ||
* '''No one knows how to swim''': All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect. | * '''No one knows how to swim''': All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect. | ||
* '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability. | * '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability. | ||
* '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability. | * '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability. | ||
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* '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina the opposing fighter has varies from one spirit to another; if no stamina-boosting spirits are used, the player always starts with 120 HP. | * '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina the opposing fighter has varies from one spirit to another; if no stamina-boosting spirits are used, the player always starts with 120 HP. | ||
* '''Timed Stamina Battle''': The exact amount of time and the opponent's HP vary based on the spirit in question; like with Stamina-only Battles, the player will start with 120 HP if no stamina-raising spirits are selected. | * '''Timed Stamina Battle''': The exact amount of time and the opponent's HP vary based on the spirit in question; like with Stamina-only Battles, the player will start with 120 HP if no stamina-raising spirits are selected. | ||
* '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the minions is optional. | * '''Defeat the main fighter to win''': Only one specific opponent (the one that shows up on the Spirit Battle screen) needs to be defeated to win the battle. Defeating the minions is optional. | ||
* '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents. | * '''Defeat an army of fighters''': Usually indicates a horde battle where the player must defeat all opponents. | ||
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* '''You lose if your CPU ally is KO'd''': Similar to above, but the player must prevent their CPU ally (who will sometimes avoid fighting) from being KO'd. Notably, this is the only condition under which a player can lose without being KO'd themselves or running out of time. | * '''You lose if your CPU ally is KO'd''': Similar to above, but the player must prevent their CPU ally (who will sometimes avoid fighting) from being KO'd. Notably, this is the only condition under which a player can lose without being KO'd themselves or running out of time. | ||
* '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional, but doing so will clear the fight immediately. | * '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional, but doing so will clear the fight immediately. | ||
* '''Start the battle with 300%''': All fighters start with 300% damage like in [[Sudden Death]], making them incredibly easy to launch. | |||
* '''Take your strongest team into this no-frills battle''': A standard battle with no additional conditions. This always occurs in boss battles except [[Giga Bowser]] in World of Light. Rules tabs may appear, but they do not affect gameplay, instead specifying things like which kind of items will appear. | * '''Take your strongest team into this no-frills battle''': A standard battle with no additional conditions. This always occurs in boss battles except [[Giga Bowser]] in World of Light. Rules tabs may appear, but they do not affect gameplay, instead specifying things like which kind of items will appear. | ||
* '''Win the battle to awaken the fighter''': Defeating the fighter will have them join the player's roster. Only occurs in fighter unlock battles in World of Light and Giga Bowser's boss battle. | * '''Win the battle to awaken the fighter''': Defeating the fighter will have them join the player's roster. Only occurs in fighter unlock battles in World of Light and Giga Bowser's boss battle. | ||
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*The "The Legend of Zelda" items category includes 3 items which are not from ''The Legend of Zelda'', but oddly does not include several items that actually are from ''The Legend of Zelda'', such as Bunny Hood, Deku Nut and Bombchu, which would make a good substitute for Bob-omb. | *The "The Legend of Zelda" items category includes 3 items which are not from ''The Legend of Zelda'', but oddly does not include several items that actually are from ''The Legend of Zelda'', such as Bunny Hood, Deku Nut and Bombchu, which would make a good substitute for Bob-omb. | ||
*The condition "Only certain Pokémon will emerge from Poké Balls" is technically inaccurate, as only the Poké Ball the opponent starts with is predetermined, and subsequent Poké Balls are random. | *The condition "Only certain Pokémon will emerge from Poké Balls" is technically inaccurate, as only the Poké Ball the opponent starts with is predetermined, and subsequent Poké Balls are random. | ||
*{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''"Lucario's [[Aura]] has increased power"''' | *{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''"Lucario's [[Aura]] has increased power"'''. | ||
*While a few opponents do start their battles with a {{b|Boomerang|item}}, the condition "The enemy starts the battle with a Boomerang" is never specifically listed, even when there are less than three conditions on-screen. | *While a few opponents do start their battles with a {{b|Boomerang|item}}, the condition "The enemy starts the battle with a Boomerang" is never specifically listed, even when there are less than three conditions on-screen. | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Super Smash Bros. Ultimate]] | [[Category:Super Smash Bros. Ultimate]] |