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This started to change in the early 2000s with the creation of Smash World Forums (now [[SmashBoards]]) and [[GameFAQs]], which became major intersections for playing and discussing the ''Super Smash Bros.'' franchise. In Japan, sites such as Smarber-Garden and XMS were major avenues for its players to communicate{{ref|EarlyHistory}}. Larger tournaments also started to pop up around this time, with [[Matt Deezie]]’s short lived but influential [[Tournament Go]] series often considered a turning point. The competitive scene continued to grow with ''Melee''{{'}}s inclusion in professional tournament circuits such as MLG in 2006 and again at [[EVO]] in 2007{{ref|Melee@MLG}}.
This started to change in the early 2000s with the creation of Smash World Forums (now [[SmashBoards]]) and [[GameFAQs]], which became major intersections for playing and discussing the ''Super Smash Bros.'' franchise. In Japan, sites such as Smarber-Garden and XMS were major avenues for its players to communicate{{ref|EarlyHistory}}. Larger tournaments also started to pop up around this time, with [[Matt Deezie]]’s short lived but influential [[Tournament Go]] series often considered a turning point. The competitive scene continued to grow with ''Melee''{{'}}s inclusion in professional tournament circuits such as MLG in 2006 and again at [[EVO]] in 2007{{ref|Melee@MLG}}.


The creation of social media sites like [[Facebook]], [[YouTube]], and later [[Twitter]] and [[Twitch]], further expanded the community, as the ability to connect became easier than ever. This also turned figureheads of the community into celebrities, particularly well known competitive players. There were also instances of the entire community coming together to achieve a shared goal, with instances including the creation of the now discontinued [[Global Smasher Compendium]], a successful petition for ''Melee'' to be broadcast at EVO{{ref|EvoPetition}}, and the first unofficial community census in 2013.
The creation of social media sites like [[Facebook]], [[YouTube]], and later [[Twitter]] and [[Twitch]], further expanded the community, as the ability to connect became easier than ever. This also turned figureheads of the community into celebrities, particularly well known competitive players. There were also instances of the entire community coming together to achieve a shared goal, with instances including the creation of the [[Global Smasher Compendium]] (now discontinued), a successful petition for ''Melee'' to be broadcast at EVO{{ref|EvoPetition}}, and the first unofficial community census in 2013.


Nintendo themselves have also interacted with the community. Early examples include many members submitting [[Target Smash!]] and [[Home-Run Contest]] high [[score]]s as well user-generated content to the ''[[Brawl]]'' Smash Bros. [[Dojo]]!! while it was still being updated. Many tournaments have also been officially endorsed and sponsored by Nintendo. The community itself began partly being responsible for some of the changes and advents in later ''Smash Bros.'' titles, perhaps most notably with the [[Smash Bros. Fighter Ballot]], an official poll to allow fans to directly vote for characters they wanted to see in the series. The Ballot went on to influence a number of roster choices, such as [[Bayonetta]] in ''[[SSB4]]'' and [[Sora]] in ''[[Ultimate]]''.
Nintendo themselves have also interacted with the community. Early examples include many members submitting [[Target Smash!]] and [[Home-Run Contest]] high [[score]]s as well user-generated content to the ''[[Brawl]]'' Smash Bros. [[Dojo]]!! while it was still being updated. Many tournaments have also been officially endorsed and sponsored by Nintendo. The community itself began partly being responsible for some of the changes and advents in later ''Smash Bros.'' titles, perhaps most notably with the Super Smash Bros. Fighter Ballot, an official poll to allow fans to directly vote for characters they wanted to see in the series. The Ballot went on to influence a number of roster choices, such as [[Bayonetta]] in ''[[SSB4]]'' and [[Sora]] in ''[[Ultimate]]''.


Today, the ''Smash'' series has an incredibly large and diverse community behind it, arguably the largest community for any fighting game, and one of the few without major intervention from an outside entity. Tournaments of many types and sizes frequently occur around the world, all games have their own active modding scenes, and fans frequently discuss various topics relating to ''Smash'' for long periods of time. The community's growth and strength is commonly attributed to the series' fundamental nature as a crossover fighting game with a large volume of icons across gaming and its easy to pick up but difficult to master gameplay, allowing players across the gaming spectrum to come together regardless of their skill. It being a crossover also readily allows pre-established communities to come together and form a sense of camaraderie around sharing their own favorite series.
Today, the ''Smash'' series has an incredibly large and diverse community behind it, arguably the largest community for any fighting game, and one of the few without major intervention from an outside entity. Tournaments of many types and sizes frequently occur around the world, all games have their own active modding scenes, and fans frequently discuss various topics relating to ''Smash'' for long periods of time. The community's growth and strength is commonly attributed to the series' fundamental nature as a crossover fighting game with a large volume of icons across gaming and its easy to pick up but difficult to master gameplay, allowing players across the gaming spectrum to come together regardless of their skill. It being a crossover also readily allows pre-established communities to come together and form a sense of camaraderie around sharing their own favorite series.
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===Community regulation===
===Community regulation===
Although the community's decentralized, grassroots approach to running tournaments has often been considered one of the community's strengths, it has also meant that regulating the community and setting standards is extremely difficult. The [[Unity Ruleset Committee]], which attempted to unite the heavily fragmented ''Brawl'' community by imposing a single ruleset and issuing infractions for undesired behavior, was often criticized for being too strict and only inflaming the problems they were meant to solve. Their attempt to ban the controversial {{SSBB|Meta Knight}}, who many players argued was [[broken]] for warping the metagame almost entirely around him, resulted in even more controversy; tournament organizers in regions with many Meta Knight players chose to ignore the URC's decisions to allow Meta Knight players to join and thus earn more profit, while other regions adopted the ban due to having very few Meta Knight players to speak of. The fracturing that the ban caused ultimately led to the URC to collapse and disband, leaving the decision of rulesets to each individual tournament organizer.
Although the community's decentralized, grassroots approach to running tournaments has often been considered one of the community's strengths, for it allows the community to work together to overcome adversity that comes their way, it has also meant that regulating the community and setting standards is extremely difficult. The [[Unity Ruleset Committee]], which attempted to unite the heavily fragmented ''Brawl'' community by imposing a single ruleset and issuing infractions for undesired behavior, was often criticized for being too strict and only inflaming the problems they were meant to solve. Their attempt to ban the controversial {{SSBB|Meta Knight}}, who many players argued was [[broken]] for warping the metagame almost entirely around him, resulted in even more controversy; tournament organizers in regions with many Meta Knight players chose to ignore the URC's decisions to allow Meta Knight players to join and thus earn more profit, while other regions adopted the ban due to having very few Meta Knight players to speak of. The fracturing that the ban caused ultimately led to the URC to collapse and disband, leaving the decision of rulesets to each individual tournament organizer.


The lack of a regulatory body has also enabled many undesired behaviors, such as substance abuse<ref>{{cite web|url=https://twitter.com/Smashbro_Z/status/1062501637724418048|title=Z on X|date=November 14, 2018|publisher=Twitter}}</ref>, to infest the community. The [[SSB Code of Conduct Panel]] was created in 2018 to impose punishments for players caught engaging in these behaviors, although they too would be embroiled in controversy for their handling of these situations. For instance, they recommended the unbanning of {{Sm|Mafia}}, who had been accused of sexual harassment<ref>https://web.archive.org/web/20170712214240/http://www.twitlonger.com/show/n_1sq18m8</ref>, after he sought therapy and self-remedies to better himself<ref>https://www.twitlonger.com/show/n_1sqpn8k</ref>. The recommendation was roundly criticized by the community, and a panel of 23 tournament organizers appealed to keep him banned<ref>https://twitter.com/SSBConductPanel/status/1088839277138583552</ref>. The panel ultimately disbanded in December 2020 after the misconduct allegations published in July of that year, which themselves were seen as a symptom of the community's continued lack of regulation, left them overwhelmed, with them claiming it would take them years to sort through all the claims<ref>https://www.twitlonger.com/show/n_1srgobs</ref>. An attempt by tournament organizer Cagt to keep problematic people out of tournaments with the Global Ban Database also fell apart in 2022 over issues he had in managing it.
The lack of a regulatory body has also enabled many undesired behaviors, such as substance abuse<ref>{{cite web|url=https://twitter.com/Smashbro_Z/status/1062501637724418048|title=Z on X|date=November 14, 2018|publisher=Twitter}}</ref>, to infest the community. The [[SSB Code of Conduct Panel]] was created in 2018 to impose punishments for players caught engaging in these behaviors, although they too would be embroiled in controversy for their handling of these situations. For instance, they recommended the unbanning of {{Sm|Mafia}}, who had been accused of sexual harassment<ref>https://web.archive.org/web/20170712214240/http://www.twitlonger.com/show/n_1sq18m8</ref>, after he sought therapy and self-remedies to better himself<ref>https://www.twitlonger.com/show/n_1sqpn8k</ref>. The recommendation was roundly criticized by the community, and a panel of 23 tournament organizers appealed to keep him banned<ref>https://twitter.com/SSBConductPanel/status/1088839277138583552</ref>. The panel ultimately disbanded in December 2020 after the misconduct allegations published in July of that year, which themselves were seen as a symptom of the community's continued lack of regulation, left them overwhelmed, with them claiming it would take them years to sort through all the claims<ref>https://www.twitlonger.com/show/n_1srgobs</ref>. An attempt by tournament organizer Cagt to keep problematic people out of tournaments with the Global Ban Database also fell apart in 2022 over issues he had in managing it.
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{{See also|Team:Panda|Tournament:Panda Cup#Controversy|Tournament:Smash World Tour 2022#Behind-the-scenes and cancellation|Cancellation of Smash World Tour 2022}}
{{See also|Team:Panda|Tournament:Panda Cup#Controversy|Tournament:Smash World Tour 2022#Behind-the-scenes and cancellation|Cancellation of Smash World Tour 2022}}


In November 2022, the then upcoming and highly anticipated tournament [[Smash World Tour]] suddenly [https://medium.com/@smashworldtour/smash-world-tour-official-statement-f568a3d135c8 announced] that their tournament would be canceled at the last minute. Their reasons for doing so were that despite productive conversations with Nintendo months earlier claiming they would not be shut down, the company came to them and said they will not grant an official license for the tournament and, in response to if SWT can still run their tournament without a license, Nintendo stated "those times are over." SWT took this as an indirect threat of legal action if they continued and felt forced to shut themselves down. Due to not receiving a license and being barred from receiving any license in 2023, SWT organizer [[VGBootCamp]] also shut down all of their major 2023 tournaments, including Glitch: Duel of Fates and Double Down. While Nintendo spoke to Kotaku defending themselves by stating they did not specifically request the tournament to be shut down, SWT would rebutt with written evidence to back their claims.
In November, 2022, the then upcoming and highly anticipated tournament [[Smash World Tour]] suddenly [https://medium.com/@smashworldtour/smash-world-tour-official-statement-f568a3d135c8 announced] that their tournament would be canceled at the last minute. Their reasons for doing so were that despite productive conversations with Nintendo months earlier claiming they would not be shut down, the company came to them and said they will not grant an official license for the tournament and, in response to if SWT can still run their tournament without a license, Nintendo stated "those times are over." SWT took this as an indirect threat of legal action if they continued and felt forced to shut themselves down. Due to not receiving a license and being barred from receiving any license in 2023, SWT organizer [[VGBootCamp]] also shut down all of their major 2023 tournaments, including Glitch: Duel of Fates and Double Down. While Nintendo spoke to Kotaku defending themselves by stating they did not specifically request the tournament to be shut down, SWT would rebutt with written evidence to back their claims.


In the same document, SWT also explained the involvement of esports organization Panda, specifically CEO Alan Bunney, in this situation. Unlike SWT, their own Panda Cup was officially licensed and sponsored by Nintendo. Panda Cup had an exclusivity clause where all tournaments participating in their circuit could only participate with them and no one else. The document claimed that throughout 2022, Alan would approach tournaments that expressed interest in joining SWT and tried to convince them to join the Panda Cup instead. If they refused, Alan would insinuate that Nintendo might shut them down in the near future. This led to allegations that Alan had convinced Nintendo to follow his orders and used them as a protection racket to monopolize the competitive scene. The highest profile example of this was [[Beyond the Summit]] refusing to surrender the broadcasting rights despite direct threats from Alan, forcing Panda to lift their exclusivity clause.
In the same document, SWT also explained the involvement of esports organization Panda, specifically CEO Alan Bunney, in this situation. Unlike SWT, their own Panda Cup was officially licensed and sponsored by Nintendo. Panda Cup had an exclusivity clause where all tournaments participating in their circuit could only participate with them and no one else. The document claimed that throughout 2022, Alan would approach tournaments that expressed interest in joining SWT and tried to convince them to join the Panda Cup instead. If they refused, Alan would insinuate that Nintendo might shut them down in the near future, which happened several times. This implies that Alan had convinced Nintendo to follow his orders and used them as a protection racket to monopolize the competitive scene. The highest profile example is [[Beyond the Summit]] refusing to surrender the broadcasting rights despite direct threats from Alan, forcing Panda to lift their exclusivity clause. Many other tournament organizers came out to corroborate these allegations, including Panda themselves confirming the incident with BTS. Alan also stepped down as CEO of Panda while still being a majority share holder. Alan then made a [https://medium.com/@alan_43400/my-statement-3a66fd37978a personal response] detailing his side of the story that was widely criticized and rebutted by many members of the community. This saga caused a majority of Panda sponsored individuals to cut ties with the organization or vow to cut ties when their contract expires, resulting in a brain drain and putting the future of the organization into question.
 
The ensuing fallout led to heavy backlash against Panda and Alan. Many other tournament organizers came out to corroborate these allegations, including Panda themselves confirming the incident with BTS. Alan also stepped down as CEO of Panda, though remained a majority share holder. Alan then made a [https://medium.com/@alan_43400/my-statement-3a66fd37978a personal response] detailing his side of the story that was widely criticized and rebutted by many members of the community. This saga caused a majority of Panda sponsored individuals to cut ties with the organization or vow to cut ties when their contract expires, resulting in a brain drain and putting the future of the organization into question.
 
Later analyses of the situation led to heightened criticism of VGBC, with many arguing that their actions jeopardized a chance to turn ''Smash'' into a legitimate eSport and irreversibly damaged correspondence with Nintendo, and criticizing the sustained harassment many Panda employees experienced and VGBC inadvertently instigated. Many would also go on to argue that VGBC brought the situation upon themselves, seeing as they were unable to secure a license despite Nintendo initiating correspondence with them, and feeling that Nintendo's statement of their lack of adherence to their health and safety guidelines was visible in the insufficient security at their events, particularly at {{Trn|Double Down 2022}} which saw {{Sm|Technicals}}, who was banned from the venue, sneaking in during grand finals due to the security detail turning in for the night<ref>[https://www.youtube.com/watch?v=YCqgRuostPA thefranChise - "The UNSOLVED Mystery of Smash World Tour"]</ref>. Alan would go on to state on the Lights Out podcast that the fallout led to the shutdown of Nintendo's IP licensing department, and eventually led them to create the Nintendo Community Tournament Guidelines after an internal restructure<ref>[https://www.youtube.com/watch?v=l2DpSz8mpuA&t Dr Alan Reveals EVERYTHING That Happened w/ Panda! | Lights Out Episode 36]</ref>.


==See also==
==See also==

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