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This started to change in the early 2000s with the creation of Smash World Forums (now [[SmashBoards]]) and [[GameFAQs]], which became major intersections for playing and discussing the ''Super Smash Bros.'' franchise. In Japan, sites such as Smarber-Garden and XMS were major avenues for its players to communicate{{ref|EarlyHistory}}. Larger tournaments also started to pop up around this time, with [[Matt Deezie]]’s short lived but influential [[Tournament Go]] series often considered a turning point. The competitive scene continued to grow with ''Melee''{{'}}s inclusion in professional tournament circuits such as MLG in 2006 and again at [[EVO]] in 2007{{ref|Melee@MLG}}. | This started to change in the early 2000s with the creation of Smash World Forums (now [[SmashBoards]]) and [[GameFAQs]], which became major intersections for playing and discussing the ''Super Smash Bros.'' franchise. In Japan, sites such as Smarber-Garden and XMS were major avenues for its players to communicate{{ref|EarlyHistory}}. Larger tournaments also started to pop up around this time, with [[Matt Deezie]]’s short lived but influential [[Tournament Go]] series often considered a turning point. The competitive scene continued to grow with ''Melee''{{'}}s inclusion in professional tournament circuits such as MLG in 2006 and again at [[EVO]] in 2007{{ref|Melee@MLG}}. | ||
The creation of social media sites like [[Facebook]], [[YouTube]], and later [[Twitter]] and [[Twitch]], further expanded the community, as the ability to connect became easier than ever. This also turned figureheads of the community into celebrities, particularly well known competitive players. There were also instances of the entire community coming together to achieve a shared goal, with instances including the creation of the | The creation of social media sites like [[Facebook]], [[YouTube]], and later [[Twitter]] and [[Twitch]], further expanded the community, as the ability to connect became easier than ever. This also turned figureheads of the community into celebrities, particularly well known competitive players. There were also instances of the entire community coming together to achieve a shared goal, with instances including the creation of the [[Global Smasher Compendium]] (now discontinued), a successful petition for ''Melee'' to be broadcast at EVO{{ref|EvoPetition}}, and the first unofficial community census in 2013. | ||
Nintendo themselves have also interacted with the community. Early examples include many members submitting [[Target Smash!]] and [[Home-Run Contest]] high [[score]]s as well user-generated content to the ''[[Brawl]]'' Smash Bros. [[Dojo]]!! while it was still being updated. Many tournaments have also been officially endorsed and sponsored by Nintendo. The community itself began partly being responsible for some of the changes and advents in later ''Smash Bros.'' titles, perhaps most notably with the | Nintendo themselves have also interacted with the community. Early examples include many members submitting [[Target Smash!]] and [[Home-Run Contest]] high [[score]]s as well user-generated content to the ''[[Brawl]]'' Smash Bros. [[Dojo]]!! while it was still being updated. Many tournaments have also been officially endorsed and sponsored by Nintendo. The community itself began partly being responsible for some of the changes and advents in later ''Smash Bros.'' titles, perhaps most notably with the Super Smash Bros. Fighter Ballot, an official poll to allow fans to directly vote for characters they wanted to see in the series. The Ballot went on to influence a number of roster choices, such as [[Bayonetta]] in ''[[SSB4]]'' and [[Sora]] in ''[[Ultimate]]''. | ||
Today, the ''Smash'' series has an incredibly large and diverse community behind it, arguably the largest community for any fighting game, and one of the few without major intervention from an outside entity. Tournaments of many types and sizes frequently occur around the world, all games have their own active modding scenes, and fans frequently discuss various topics relating to ''Smash'' for long periods of time. The community's growth and strength is commonly attributed to the series' fundamental nature as a crossover fighting game with a large volume of icons across gaming and its easy to pick up but difficult to master gameplay, allowing players across the gaming spectrum to come together regardless of their skill. It being a crossover also readily allows pre-established communities to come together and form a sense of camaraderie around sharing their own favorite series. | Today, the ''Smash'' series has an incredibly large and diverse community behind it, arguably the largest community for any fighting game, and one of the few without major intervention from an outside entity. Tournaments of many types and sizes frequently occur around the world, all games have their own active modding scenes, and fans frequently discuss various topics relating to ''Smash'' for long periods of time. The community's growth and strength is commonly attributed to the series' fundamental nature as a crossover fighting game with a large volume of icons across gaming and its easy to pick up but difficult to master gameplay, allowing players across the gaming spectrum to come together regardless of their skill. It being a crossover also readily allows pre-established communities to come together and form a sense of camaraderie around sharing their own favorite series. | ||
==Incidents== | ==Incidents== | ||
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These debates cropped up again with the announcement of ''[[Super Smash Bros. 4]]'', which the developers claimed would aim to strike a balance between the styles of ''Melee'' and ''Brawl''; while the decision to balance the two styles was lauded, discussion centered on which one of the styles it should lean more towards, or if it should attempt to strike a "golden mean" between them. The release of the game resulted in the discussion shifting to one between ''Melee'' and ''SSB4'', culminating in ''Melee'' players jeering at the game during Grand Finals at {{Trn|Apex 2015}}. While this divide has died down since then with ''[[Super Smash Bros. Ultimate]]'' praised by both sides as a good compromise between the two styles, and the two camps have even agreed to work together at times, animosity between them still remains. | These debates cropped up again with the announcement of ''[[Super Smash Bros. 4]]'', which the developers claimed would aim to strike a balance between the styles of ''Melee'' and ''Brawl''; while the decision to balance the two styles was lauded, discussion centered on which one of the styles it should lean more towards, or if it should attempt to strike a "golden mean" between them. The release of the game resulted in the discussion shifting to one between ''Melee'' and ''SSB4'', culminating in ''Melee'' players jeering at the game during Grand Finals at {{Trn|Apex 2015}}. While this divide has died down since then with ''[[Super Smash Bros. Ultimate]]'' praised by both sides as a good compromise between the two styles, and the two camps have even agreed to work together at times, animosity between them still remains. | ||
===Community | ===Community Vs. Nintendo=== | ||
While the ''Smash'' community was created on a mutual passion for a series they cherish, many in the community have accused Nintendo for failing to appreciate what they helped cultivate. | |||
As stated above, Sakurai's decision to make ''Brawl'' a slower and more casual-friendly game was a divisive issue, particularly among those that relished how technical ''Melee'' gameplay had become. Many also accused him of being hypocritical, feeling that making a game enjoyable at all skill levels did not involve intentionally excluding a significant group of fans to attract others. Other fans believed it to be a necessary sacrifice due to the fact that the games' casual fanbase greatly out-scopes the game's competitive fanbase, pointing to ''Brawl'' becoming the best-selling fighting game, a title it held for over ten years, as evidence that it was overall the better decision. | |||
While, as a grassroots community, many community members express animosity at the idea of Nintendo intervening in the competitive scene, there had never been any major feuds between them until the lead-up to {{Trn|EVO 2013}}. After a massive push to add ''Melee'' as a main stage event, fans created the largest donation pool of any contender at over $94,000. However, Nintendo contacted EVO three days before the start of the event and blocked the game from being played. The swift and intense backlash from this decision was enough for Nintendo to reverse their decision, and ''Melee'' enjoyed a main stage presence for several years afterwards. | |||
As with most other Nintendo game communities, Nintendo has targeted those [[mod]]ding or hacking the games, forcing community members to take down hacking projects lest they undergo a legal injunction. The highest profile example is [[Project M]], a mod that gained significant traction in the competitive scene, to the point of major tournaments hosting brackets specifically for the mod and its scene eclipsing that of ''Brawl'', the very game it modded. The mod ceased active development on December 1, 2015, with members of the team saying it was done out of fear for legal ramifications of making a gray market product. | |||
The | Another major example is the [[cancellation of The Big House Online]]. Before the tournament could begin, Nintendo wrote a cease-and-desist letter to the venue, forcing the event to be shut down. The reason given was that the online aspect forced the ''Melee'' bracket to resort to emulators like [[Dolphin]] and [[Project Slippi]], which Nintendo openly disapproves of. This spawned #FreeMelee, and later #SaveSmash, to trend across the internet with enough traction to be picked up by famous influencers and news outlets. It even bled over into other communities, with a notable example being the finals of an official ''Splatoon'' tournament livestream being canceled likely due to several members having nametags that reference the movement in some way. This caused most of the teams to simply walk out and join a fan-made tournament, canceling the official finals. | ||
In October 2023, Nintendo released the [[Nintendo Community Tournament Guidelines]], a series of guidelines placing restriction on small, non-profit tournaments run without a formal license. The announcement resulted in controversy in the community, with many accusing Nintendo for continuing to exert unnecessary control over the tournament scene. Some points of contention included the ban on unofficial accessories, inhibiting those with disabilities that use modified or custom controllers to play the game; the inability to provide attendees with comestible items; and the attendance cap of 200. The guidelines also developed many defenders, particularly those who saw it as setting standards that many other game companies had done for their competitive titles years prior, or merely as Nintendo filling up holes in their intellectual property protection. Several Japanese tournament organizers found ways to work with the guidelines, with {{Sm|Nojinko}}, head of the {{Trn|Sumaboto|series}} series, being able to secure licenses for the next ten Sumabato events within a day of the guidelines releasing. | |||
===Widespread DDoS attacks on community sites=== | ===Widespread DDoS attacks on community sites=== | ||
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{{See also|Team:Panda|Tournament:Panda Cup#Controversy|Tournament:Smash World Tour 2022#Behind-the-scenes and cancellation|Cancellation of Smash World Tour 2022}} | {{See also|Team:Panda|Tournament:Panda Cup#Controversy|Tournament:Smash World Tour 2022#Behind-the-scenes and cancellation|Cancellation of Smash World Tour 2022}} | ||
In November 2022, the then upcoming and highly anticipated tournament [[Smash World Tour]] suddenly [https://medium.com/@smashworldtour/smash-world-tour-official-statement-f568a3d135c8 announced] that their tournament would be canceled at the last minute. Their reasons for doing so were that despite productive conversations with Nintendo months earlier claiming they would not be shut down, the company came to them and said they will not grant an official license for the tournament and, in response to if SWT can still run their tournament without a license, Nintendo stated "those times are over." SWT took this as an indirect threat of legal action if they continued and felt forced to shut themselves down. Due to not receiving a license and being barred from receiving any license in 2023, SWT organizer [[VGBootCamp]] also shut down all of their major 2023 tournaments, including Glitch: Duel of Fates and Double Down. While Nintendo spoke to Kotaku defending themselves by stating they did not specifically request the tournament to be shut down, SWT would rebutt with written evidence to back their claims | In November, 2022, the then upcoming and highly anticipated tournament [[Smash World Tour]] suddenly [https://medium.com/@smashworldtour/smash-world-tour-official-statement-f568a3d135c8 announced] that their tournament would be canceled at the last minute. Their reasons for doing so were that despite productive conversations with Nintendo months earlier claiming they would not be shut down, the company came to them and said they will not grant an official license for the tournament and, in response to if SWT can still run their tournament without a license, Nintendo stated "those times are over." SWT took this as an indirect threat of legal action if they continued and felt forced to shut themselves down. Due to not receiving a license and being barred from receiving any license in 2023, SWT organizer [[VGBootCamp]] also shut down all of their major 2023 tournaments, including Glitch: Duel of Fates and Double Down. While Nintendo spoke to Kotaku defending themselves by stating they did not specifically request the tournament to be shut down, SWT would rebutt with written evidence to back their claims. | ||
In the same document, SWT also explained the involvement of esports organization Panda, specifically CEO Alan Bunney, in this situation. Unlike SWT, their own Panda Cup was officially licensed and sponsored by Nintendo. Panda Cup had an exclusivity clause where all tournaments participating in their circuit could only participate with them and no one else. The document claimed that throughout 2022, Alan would approach tournaments that expressed interest in joining SWT and tried to convince them to join the Panda Cup instead. If they refused, Alan would insinuate that Nintendo might shut them down in the near future, which happened several times. This implies that Alan had convinced Nintendo to follow his orders and used them as a protection racket to monopolize the competitive scene. The highest profile example is [[Beyond the Summit]] refusing to surrender the broadcasting rights despite direct threats from Alan, forcing Panda to lift their exclusivity clause. Many other tournament organizers came out to corroborate these allegations, including Panda themselves confirming the incident with BTS. Alan also stepped down as CEO of Panda while still being a majority share holder. Alan then made a [https://medium.com/@alan_43400/my-statement-3a66fd37978a personal response] detailing his side of the story that was widely criticized and rebutted by many members of the community. This saga caused a majority of Panda sponsored individuals to cut ties with the organization or vow to cut ties when their contract expires, resulting in a brain drain and putting the future of the organization into question. | |||
==See also== | ==See also== |