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This started to change in the early 2000s with the creation of Smash World Forums (now [[SmashBoards]]) and [[GameFAQs]], which became major intersections for playing and discussing the ''Super Smash Bros.'' franchise. In Japan, sites such as Smarber-Garden and XMS were major avenues for its players to communicate{{ref|EarlyHistory}}. Larger tournaments also started to pop up around this time, with [[Matt Deezie]]’s short lived but influential [[Tournament Go]] series often considered a turning point. The competitive scene continued to grow with ''Melee''{{'}}s inclusion in professional tournament circuits such as MLG in 2006 and again at [[EVO]] in 2007{{ref|Melee@MLG}}. | This started to change in the early 2000s with the creation of Smash World Forums (now [[SmashBoards]]) and [[GameFAQs]], which became major intersections for playing and discussing the ''Super Smash Bros.'' franchise. In Japan, sites such as Smarber-Garden and XMS were major avenues for its players to communicate{{ref|EarlyHistory}}. Larger tournaments also started to pop up around this time, with [[Matt Deezie]]’s short lived but influential [[Tournament Go]] series often considered a turning point. The competitive scene continued to grow with ''Melee''{{'}}s inclusion in professional tournament circuits such as MLG in 2006 and again at [[EVO]] in 2007{{ref|Melee@MLG}}. | ||
The creation of social media sites like [[Facebook]], [[YouTube]], and later [[Twitter]] and [[Twitch]], further expanded the community, as the ability to connect became easier than ever. This also turned figureheads of the community into celebrities, particularly well known competitive players. There were also instances of the entire community coming together to achieve a shared goal, with instances including the creation of the | The creation of social media sites like [[Facebook]], [[YouTube]], and later [[Twitter]] and [[Twitch]], further expanded the community, as the ability to connect became easier than ever. This also turned figureheads of the community into celebrities, particularly well known competitive players. There were also instances of the entire community coming together to achieve a shared goal, with instances including the creation of the [[Global Smasher Compendium]] (now discontinued), a successful petition for ''Melee'' to be broadcast at EVO{{ref|EvoPetition}}, and the first unofficial community census in 2013. | ||
Nintendo themselves have also interacted with the community. Early examples include many members submitting [[Target Smash!]] and [[Home-Run Contest]] high [[score]]s as well user-generated content to the ''[[Brawl]]'' Smash Bros. [[Dojo]]!! while it was still being updated. Many tournaments have also been officially endorsed and sponsored by Nintendo. The community itself began partly being responsible for some of the changes and advents in later ''Smash Bros.'' titles, perhaps most notably with the | Nintendo themselves have also interacted with the community. Early examples include many members submitting [[Target Smash!]] and [[Home-Run Contest]] high [[score]]s as well user-generated content to the ''[[Brawl]]'' Smash Bros. [[Dojo]]!! while it was still being updated. Many tournaments have also been officially endorsed and sponsored by Nintendo. The community itself began partly being responsible for some of the changes and advents in later ''Smash Bros.'' titles, perhaps most notably with the Super Smash Bros. Fighter Ballot, an official poll to allow fans to directly vote for characters they wanted to see in the series. The Ballot went on to influence a number of roster choices, such as [[Bayonetta]] in ''[[SSB4]]'' and [[Sora]] in ''[[Ultimate]]''. | ||
Today, the ''Smash'' series has an incredibly large and diverse community behind it, arguably the largest community for any fighting game, and one of the few without major intervention from an outside entity. Tournaments of many types and sizes frequently occur around the world, all games have their own active modding scenes, and fans frequently discuss various topics relating to ''Smash'' for long periods of time. The community's growth and strength is commonly attributed to the series' fundamental nature as a crossover fighting game with a large volume of icons across gaming and its easy to pick up but difficult to master gameplay, allowing players across the gaming spectrum to come together regardless of their skill. It being a crossover also readily allows pre-established communities to come together and form a sense of camaraderie around sharing their own favorite series. | Today, the ''Smash'' series has an incredibly large and diverse community behind it, arguably the largest community for any fighting game, and one of the few without major intervention from an outside entity. Tournaments of many types and sizes frequently occur around the world, all games have their own active modding scenes, and fans frequently discuss various topics relating to ''Smash'' for long periods of time. The community's growth and strength is commonly attributed to the series' fundamental nature as a crossover fighting game with a large volume of icons across gaming and its easy to pick up but difficult to master gameplay, allowing players across the gaming spectrum to come together regardless of their skill. It being a crossover also readily allows pre-established communities to come together and form a sense of camaraderie around sharing their own favorite series. |