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Nintendo subsequently increased their involvement with the scene, first by inviting several top players to the {{Trn|Super Smash Bros. Invitational}} at [[E3 2014]], then by offering partnerships with several major tournaments throughout the next few years, allowing ''Super Smash Bros. 4'' to thrive during its heyday. Although warmly welcomed by many community members, the community for ''[[Project M]]'', a [[mod]] of ''Brawl'' that intended to make the game more competitively friendly and began drawing more entrants than ''Brawl'' itself, did not feel the same way, for they were averse to letting Nintendo get involved if it mean they could not play their preferred ''Smash'' title in tournament again{{fact}}. Ultimately, ''Project M'' faced numerous {{H2|Project M|legal issues}} and eventually suspended development entirely, with members of the team saying it was done out of fear for legal ramifications of making a gray market product. Modders in general also did not want Nintendo getting further involved given their long history of taking down fan games and hacking projects lest they undergo a legal injunction.
Nintendo subsequently increased their involvement with the scene, first by inviting several top players to the {{Trn|Super Smash Bros. Invitational}} at [[E3 2014]], then by offering partnerships with several major tournaments throughout the next few years, allowing ''Super Smash Bros. 4'' to thrive during its heyday. Although warmly welcomed by many community members, the community for ''[[Project M]]'', a [[mod]] of ''Brawl'' that intended to make the game more competitively friendly and began drawing more entrants than ''Brawl'' itself, did not feel the same way, for they were averse to letting Nintendo get involved if it mean they could not play their preferred ''Smash'' title in tournament again{{fact}}. Ultimately, ''Project M'' faced numerous {{H2|Project M|legal issues}} and eventually suspended development entirely, with members of the team saying it was done out of fear for legal ramifications of making a gray market product. Modders in general also did not want Nintendo getting further involved given their long history of taking down fan games and hacking projects lest they undergo a legal injunction.
During these times, the tournament scene continued to grow, especially with the release of ''Super Smash Bros. Ultimate'', which holds the record for largest ''Smash'' tournament at 3,534 entrants at {{Trn|EVO 2019}}. Thus, a movement began in earnest to make ''Smash'' a proper eSport, which would allow for even bigger tournaments with higher prize pools. Although the increased sponsorship revenue made this likely, many in the community argued it would never happen until Nintendo themselves began funding tournaments. Since 2019,<ref>{{cite web|url=https://www.dexerto.com/apex-legends/ea-extremely-strict-rules-apex-legends-events-revealed-577623/|title=Apex Legends Tournament Guidelines Article|publisher=Dexerto|date=April 26, 2019|author=Connor Bennett}}</ref> various esports titles, such as those made by [[Capcom]] and Electronic Arts, have been receiving community guidelines for their tournament scenes.<ref>{{cite web|url=https://archive.capcomprotour.com/community-license/|title=Capcom Pro Tour Community Licence Guidelines|publisher=Capcom}}</ref><ref>{{cite web|url=https://www.ea.com/games/fifa/compete/fgs-21/community-tournament-guidelines|title=FIFA 2021 Tournament Guidelines|publisher=Electronic Arts}}</ref> This is in response to a rise in eSports industry trends, with China notably seeing eSports grow beyond traditional sports in popularity and seeing government support.<ref>{{cite web|url=https://www.technologyreview.com/2023/10/04/1080767/esports-china-asian-games-tencent/|title=MIT Technology Review on East Asian esports|publisher=Technology Review}}</ref> As such, Nintendo's increased involvement was seen as a signal that they were slowly working their way into doing so, especially with the release of the competitively oriented {{Uv|Splatoon}} games.


A significant blow to the idea of Nintendo supporting competitive ''Smash'' came with the announcement of the EVO Japan 2020 prize pool. In contrast to the other games which had large monetary prize pools, the top prize for ''Ultimate'' was a Nintendo Switch Pro Controller, with Nintendo president Shuntaro Furukawa saying that Nintendo had no intention of giving tournaments large prize pools<ref>[https://www.videogameschronicle.com/news/nintendo-ceo-explains-decision-not-to-offer-esports-prize-money/ Video Games Chronicle - Nintendo president explains decision not to offer esports prize money]</ref>. Many players realized that Nintendo was less interested in supporting the tournament scene and more interested in using it as a marketing tool{{fact}}, emboldening the grassroots side of the scene, which intended on running the scene regardless of what Nintendo had to say about it.
A significant blow to the idea of Nintendo supporting competitive ''Smash'' came with the announcement of the EVO Japan 2020 prize pool. In contrast to the other games which had large monetary prize pools, the top prize for ''Ultimate'' was a Nintendo Switch Pro Controller, with Nintendo president Shuntaro Furukawa saying that Nintendo had no intention of giving tournaments large prize pools<ref>[https://www.videogameschronicle.com/news/nintendo-ceo-explains-decision-not-to-offer-esports-prize-money/ Video Games Chronicle - Nintendo president explains decision not to offer esports prize money]</ref>. Many players realized that Nintendo was less interested in supporting the tournament scene and more interested in using it as a marketing tool{{fact}}, emboldening the grassroots side of the scene, which intended on running the scene regardless of what Nintendo had to say about it.

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