Editing Command Selection
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
==Overview== | ==Overview== | ||
Upon | Upon use, the Hero will go into a thinking pose, and the player will be given a random selection of four spells from the Hero's spell pool to choose from, with a total of 21 possible spells. In [[Home-Run Contest]], Command Selection will always show Sizzle, Kaboom, Flame Slash, and Hatchet Man in that order. Each spell will use a certain amount of MP, indicated as a number by the spell's name and highlighted on the MP bar in green. | ||
While the list is open, the Hero cannot move, but can cancel the menu with a [[shield]] or [[jump]]. If the player does not want to use any of the spells, they can cancel and reuse the move to generate four new options | While the list is open, the Hero cannot move, but can cancel the menu with a [[shield]] or [[jump]]. If the player does not want to use any of the spells, they can cancel and reuse the move to generate four new options. If the player holds the direction behind the Hero upon selection, they will immediately turn around upon executing the spell. The same spell cannot appear more than once in the same menu. Spells cannot appear twice in a row, except between stocks,<ref>https://youtu.be/f4t1poU_Azw?t=248 A clip of a Hero accessing Kamikazee twice in a row.</ref> and through Hocus Pocus, which has a chance to use one of the other spells as its effect. Spells that inflict status conditions can stack with each other and be used simultaneously, but these spells will not appear again in the menu while still active and for a few seconds after wearing off. A common combination is Psyche Up and Oomph, which will grant the next attack incredibly high damage and knockback, as well as a nearly guaranteed broken shield. | ||
The menu can only be open for up to 8 seconds, and during this, MP refilling is paused and the Hero's [[Passive shield|shield]] is inactive. | The menu can only be open for up to 8 seconds, and during this, MP refilling is paused and the Hero's [[Passive shield|shield]] is inactive. | ||
===List of spells=== | ===List of spells=== | ||
''Moves highlighted in the same colour | ''Moves highlighted in the same colour will cross-[[stale]] each other, and also will never simultaneously appear in the same menu (slash attacks excluded). Hocus Pocus can randomly select a spell even if that spell or those from the same colour group are also present in the current selection. This contributes to cross-staling the base move and other spells in the same group.'' | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
Line 51: | Line 51: | ||
|{{bg|#932ED1}}|{{color|white|'''Whack'''<br />({{ja|ザキ|Zaki}},<br />''Zaki'')}}||[[File:Hero Whack.jpg|200px]]||10||8||Hero points his hand forward, sending out a slow-moving dark purple projectile. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. Deals little damage and only causes targets to [[flinch]] otherwise. If reflected, the projectile will often fly back at an angle due to its erratic movement. | |{{bg|#932ED1}}|{{color|white|'''Whack'''<br />({{ja|ザキ|Zaki}},<br />''Zaki'')}}||[[File:Hero Whack.jpg|200px]]||10||8||Hero points his hand forward, sending out a slow-moving dark purple projectile. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. Deals little damage and only causes targets to [[flinch]] otherwise. If reflected, the projectile will often fly back at an angle due to its erratic movement. | ||
The formula for Whack to succeed is:<ref>https://twitter.com/Meshima_/status/1163394775006892032</ref><ref>https://twitter.com/Meshima_/status/1163395871817383936</ref><ref>https://twitter.com/Meshima_/status/1163398560076857344</ref> | The formula for Whack to succeed is:<ref>https://twitter.com/Meshima_/status/1163394775006892032</ref><ref>https://twitter.com/Meshima_/status/1163395871817383936</ref><ref>https://twitter.com/Meshima_/status/1163398560076857344</ref> | ||
:<code>1 + 200 | :<code>1 + 200 * (t - 20) / 280 + 20 * (u / 300)</code> | ||
...where <code>t</code> is the target's percent pre-hit limited to between 20% and 300%, and <code>u</code> is the user's percent limited to 300% or less. As a result, the final rate is always 1% when the opponent is below 20% damage, and scales up to 100% when the opponent is just below 160% damage, with a maximum extra 20% chance if the user is at 300% damage. If reflected, the new owner's percent is taken as the user's. | ...where <code>t</code> is the target's percent pre-hit limited to between 20% and 300%, and <code>u</code> is the user's percent limited to 300% or less. As a result, the final rate is always 1% when the opponent is below 20% damage, and scales up to 100% when the opponent is just below 160% damage, with a maximum extra 20% chance if the user is at 300% damage. If reflected, the new owner's percent is taken as the user's. | ||
During Sudden Death, the odds of Whack appearing in the menu are multiplied by 0.2×.<ref name="Sudden Death>https://twitter.com/Meshima_/status/1399677363005181964</ref> | During Sudden Death, the odds of Whack appearing in the menu are multiplied by 0.2×.<ref name="Sudden Death>https://twitter.com/Meshima_/status/1399677363005181964</ref> | ||
|- | |- | ||
|{{bg|#932ED1}}|{{color|white|'''Thwack'''<br />({{ja|ザラキ|Zaraki}},<br />''Zaraki'')}}||[[File:Hero Thwack.jpg|200px]]||30||12||Hero swings his hand forward, and a large dark purple spark appears directly in front of him. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. It has a very large hitbox that lingers for several frames, and a | |{{bg|#932ED1}}|{{color|white|'''Thwack'''<br />({{ja|ザラキ|Zaraki}},<br />''Zaraki'')}}||[[File:Hero Thwack.jpg|200px]]||30||12||Hero swings his hand forward, and a large dark purple spark appears directly in front of him. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. It has a very large hitbox that lingers for several frames, and a windbox around it which pulls nearby opponents in; however, it also has considerable startup lag. It deals only 3% damage and little knockback, and can be reflected, absorbed, and shielded. | ||
The success formula of Thwack is identical to Whack. | The success formula of Thwack is identical to Whack. | ||
Line 84: | Line 84: | ||
For 12 seconds after Bounce expires, the odds of Bounce appearing again are multiplied by 0.2×.<ref>https://twitter.com/meshima_/status/1398764230258532355</ref> | For 12 seconds after Bounce expires, the odds of Bounce appearing again are multiplied by 0.2×.<ref>https://twitter.com/meshima_/status/1398764230258532355</ref> | ||
|- | |- | ||
|'''Heal'''<br />({{ja|ホイミ|Hoimi}},<br />''Hoimi'')||[[File:SSBUWebsiteHero3.jpg|200px]]||7||7||Heals Hero by 11% damage. Heal is only available to be used 2 times before it will stop appearing for selection. Hero will refresh 2 uses of Heal after respawning. Taking an opponent's stock will not grant another use of Heal. | |'''Heal'''<br />({{ja|ホイミ|Hoimi}},<br />''Hoimi'')||[[File:SSBUWebsiteHero3.jpg|200px]]||7||7||Heals Hero by 11% damage. Heal is only available to be used 2 times before it will stop appearing for selection. Hero will refresh 2 uses of Heal after respawning. Taking an opponent's stock will not grant another use of Heal despite an in-game tip saying so. | ||
If Bounce is active, the odds of Heal appearing in the menu are multiplied by 0.8×.<ref name="Bounce odds"/> | If Bounce is active, the odds of Heal appearing in the menu are multiplied by 0.8×.<ref name="Bounce odds"/> | ||
Line 132: | Line 132: | ||
!Type!!Chance!!Effect | !Type!!Chance!!Effect | ||
|- | |- | ||
|{{bg|#00ff00 | |{{bg|#00ff00}}|{{color|black|Positive}} ||4.88%||Makes him [[Super Mushroom|giant]]. | ||
|- | |- | ||
|{{bg|#00ff00 | |{{bg|#00ff00}}|{{color|black|Positive}} ||1.22%||Makes him [[Super Star|invincible]]. | ||
|- | |- | ||
|{{bg|#00ff00 | |{{bg|#00ff00}}|{{color|black|Positive}} ||3.96%||MP is refilled to 100. Has a unique sound effect upon use. | ||
|- | |- | ||
|{{bg|#ff0000 | |{{bg|#ff0000}}|{{color|white|Negative}} ||6.10%||Applies a [[timer]] effect to himself. | ||
|- | |- | ||
|{{bg|#ff0000 | |{{bg|#ff0000}}|{{color|white|Negative}} ||6.10%||MP is reduced to 0. Causes a light hitstun animation and a brief [[darkness]] effect, though this deals no damage. | ||
|- | |- | ||
|{{bg|#ff0000 | |{{bg|#ff0000}}|{{color|white|Negative}} ||6.10%||Inflicts [[poison]] to himself, dealing 27.5% damage total. | ||
|- | |- | ||
|{{bg|#ff0000 | |{{bg|#ff0000}}|{{color|white|Negative}} ||6.10%||Inflicts [[asleep|sleep]] on himself. Also applies if Hero is in the air. | ||
|- | |- | ||
|{{bg|#ff0000 | |{{bg|#ff0000}}|{{color|white|Negative}} ||5.49%||Makes him [[Poison Mushroom|small]]. | ||
|- | |- | ||
|{{bg|#ff0000 | |{{bg|#ff0000}}|{{color|white|Negative}} ||6.10%||Inflicts the [[flower]] effect on himself, dealing a maximum of 22% damage without mashing. | ||
|- | |- | ||
|{{bg|#0000ff | |{{bg|#0000ff}}|{{color|white|Neutral}} ||6.10%||Turns him [[invisible]]. | ||
|- | |- | ||
|{{bg|#0000ff | |{{bg|#0000ff}}|{{color|white|Neutral}} ||Heal: 1.52%<br>Kaclang: 1.52%<br>Kamikazee: 0.910%<br>All other spells: 2.44% for each||One of the Hero's commands is granted for 4 MP instead of the value it usually consumes, with the exception of Magic Burst, which will consume all MP as usual. | ||
|} | |} | ||
Line 189: | Line 189: | ||
In their home series, each of the Heroes playable in ''Smash'' can learn some but not all of these abilities: | In their home series, each of the Heroes playable in ''Smash'' can learn some but not all of these abilities: | ||
*Erdrick can learn Sizz, Sizzle, Snooze, Kaclang, Heal, and Zoom | *Erdrick can learn Sizz, Sizzle, Snooze, Kaclang, Heal, and Zoom; | ||
*Solo can learn Sizz, Kaclang, Hocus Pocus, and Zoom | *Solo can learn Sizz, Kaclang, Hocus Pocus, and Zoom; | ||
*Eight can learn Sizz, Sizzle, Flame Slash, Metal Slash, Kamikazee, Heal, Psyche Up, and Zoom | *Eight can learn Sizz, Sizzle, Flame Slash, Metal Slash, Kamikazee, Heal, Psyche Up, and Zoom; | ||
*The Luminary can learn Sizz, Sizzle, Bang, Snooze, Flame Slash, Metal Slash, Kaclang, Heal, and Zoom. | *The Luminary can learn Sizz, Sizzle, Bang, Snooze, Flame Slash, Metal Slash, Kaclang, Heal, and Zoom. | ||
Line 496: | Line 496: | ||
*As Command Selection has 21 different spell commands, the Hero has the second highest amount of special moves of any character, behind {{SSBU|Kirby}}. However, Hero has the most amount of special moves available to him at once. | *As Command Selection has 21 different spell commands, the Hero has the second highest amount of special moves of any character, behind {{SSBU|Kirby}}. However, Hero has the most amount of special moves available to him at once. | ||
*According to an interview with the ''Dragon Quest XI S'' staff, who collaborated with Masahiro Sakurai during development of Hero for ''Super Smash Bros. Ultimate'', Command Selection was a way to implement as many of the moveset ideas Sakurai came up with as possible, as well as appealing to beginner players by allowing the character to use powerful and satisfying moves.<ref>https://www.nintendoenthusiast.com/2019/09/03/dragon-quest-hero-overpowered-masahiro-sakurai-super-smash-bros-ultimate/</ref> | *According to an interview with the ''Dragon Quest XI S'' staff, who collaborated with Masahiro Sakurai during development of Hero for ''Super Smash Bros. Ultimate'', Command Selection was a way to implement as many of the moveset ideas Sakurai came up with as possible, as well as appealing to beginner players by allowing the character to use powerful and satisfying moves.<ref>https://www.nintendoenthusiast.com/2019/09/03/dragon-quest-hero-overpowered-masahiro-sakurai-super-smash-bros-ultimate/</ref> | ||
*The Hero's spell menu differs depending on the language the character is played in. If the game is played in Japanese, the menu is silver, whereas in other languages, the menu is brown. This is based on the English localization of ''Dragon Quest XI'', where the | *The Hero's spell menu differs depending on the language the character is played in. If the game is played in Japanese, the menu is silver, whereas in other languages, the menu is brown. This is based on the English localization of ''Dragon Quest XI'', where the menus, text boxes, etc., were changed in color. | ||
**The command names in the Dutch version are the same as in the English version, however. | **The command names in the Dutch version are the same as in the English version, however. | ||
*Metal Slash is the only move that can only [[Instant KO|instantly KO]] opponents that are under a special status, with that being the [[Metal Box|metal status]]. | *Metal Slash is the only move that can only [[Instant KO|instantly KO]] opponents that are under a special status, with that being the [[Metal Box|metal status]]. |