Editing Command Selection

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==Overview==
==Overview==
Upon activation, the Hero will go into a thinking pose, and the player will be given a random selection of four spells from the Hero's spell pool to choose from, with a total of 21 possible spells. In [[Home-Run Contest]], Command Selection will always show Sizzle, Kaboom, Flame Slash, and Hatchet Man in that order. Each spell will use a certain amount of MP, indicated as a number by the spell's name and highlighted on the MP bar in green.
Upon use, the Hero will go into a thinking pose, and the player will be given a random selection of four spells from the Hero's spell pool to choose from, with a total of 21 possible spells. In [[Home-Run Contest]], Command Selection will always show Sizzle, Kaboom, Flame Slash, and Hatchet Man in that order. Each spell will use a certain amount of MP, indicated as a number by the spell's name and highlighted on the MP bar in green.


While the list is open, the Hero cannot move, but can cancel the menu with a [[shield]] or [[jump]]. If the player does not want to use any of the spells, they can cancel and reuse the move to generate four new options. If Hero lacks the MP to use any moves that show up in a given menu, those moves are automatically pushed to the bottom of the list. Attempting to use such spells with insufficient MP triggers an animation of Hero trying to hold his hand out to cast the spell but failing. If the player holds the direction behind the Hero upon selection, they will immediately turn around upon executing the spell. The same spell cannot appear more than once in the same menu. Spells cannot appear twice in a row, except between stocks,<ref>https://youtu.be/f4t1poU_Azw?t=248 A clip of a Hero accessing Kamikazee twice in a row.</ref> and through Hocus Pocus, which has a chance to use one of the other spells as its effect. Spells that inflict status conditions can stack with each other and be used simultaneously, but these spells will not appear again in the menu while still active and for a few seconds after wearing off. A common combination is Psyche Up and Oomph, which will grant the next attack incredibly high damage and knockback, as well as a nearly guaranteed broken shield.
While the list is open, the Hero cannot move, but can cancel the menu with a [[shield]] or [[jump]]. If the player does not want to use any of the spells, they can cancel and reuse the move to generate four new options. If the player holds the direction behind the Hero upon selection, they will immediately turn around upon executing the spell. The same spell cannot appear more than once in the same menu. Spells cannot appear twice in a row, except between stocks,<ref>https://youtu.be/f4t1poU_Azw?t=248 A clip of a Hero accessing Kamikazee twice in a row.</ref> and through Hocus Pocus, which has a chance to use one of the other spells as its effect. Spells that inflict status conditions can stack with each other and be used simultaneously, but these spells will not appear again in the menu while still active and for a few seconds after wearing off. A common combination is Psyche Up and Oomph, which will grant the next attack incredibly high damage and knockback, as well as a nearly guaranteed broken shield.


The menu can only be open for up to 8 seconds, and during this, MP refilling is paused and the Hero's [[Passive shield|shield]] is inactive.
The menu can only be open for up to 8 seconds, and during this, MP refilling is paused and the Hero's [[Passive shield|shield]] is inactive.


===List of spells===
===List of spells===
''Moves highlighted in the same colour excluding grey will cross-[[stale]] each other, and also will never simultaneously appear in the same menu (slash attacks excluded). Hocus Pocus can randomly select a spell even if that spell or those from the same colour group are also present in the current selection. This contributes to cross-staling the base move and other spells in the same group.''
''Moves highlighted in the same colour will cross-[[stale]] each other, and also will never simultaneously appear in the same menu (slash attacks excluded). Hocus Pocus can randomly select a spell even if that spell or those from the same colour group are also present in the current selection. This contributes to cross-staling the base move and other spells in the same group.''
{|class="wikitable sortable"
{|class="wikitable sortable"
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|{{bg|#932ED1}}|{{color|white|'''Whack'''<br />({{ja|ザキ|Zaki}},<br />''Zaki'')}}||[[File:Hero Whack.jpg|200px]]||10||8||Hero points his hand forward, sending out a slow-moving dark purple projectile. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. Deals little damage and only causes targets to [[flinch]] otherwise. If reflected, the projectile will often fly back at an angle due to its erratic movement.
|{{bg|#932ED1}}|{{color|white|'''Whack'''<br />({{ja|ザキ|Zaki}},<br />''Zaki'')}}||[[File:Hero Whack.jpg|200px]]||10||8||Hero points his hand forward, sending out a slow-moving dark purple projectile. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. Deals little damage and only causes targets to [[flinch]] otherwise. If reflected, the projectile will often fly back at an angle due to its erratic movement.
The formula for Whack to succeed is:<ref>https://twitter.com/Meshima_/status/1163394775006892032</ref><ref>https://twitter.com/Meshima_/status/1163395871817383936</ref><ref>https://twitter.com/Meshima_/status/1163398560076857344</ref>
The formula for Whack to succeed is:<ref>https://twitter.com/Meshima_/status/1163394775006892032</ref><ref>https://twitter.com/Meshima_/status/1163395871817383936</ref><ref>https://twitter.com/Meshima_/status/1163398560076857344</ref>
:<code>1 + 200 × (t 20) / 280 + 20 × (u ÷ 300)</code>
:<code>1 + 200 * (t - 20) / 280 + 20 * (u / 300)</code>
...where <code>t</code> is the target's percent pre-hit limited to between 20% and 300%, and <code>u</code> is the user's percent limited to 300% or less. As a result, the final rate is always 1% when the opponent is below 20% damage, and scales up to 100% when the opponent is just below 160% damage, with a maximum extra 20% chance if the user is at 300% damage. If reflected, the new owner's percent is taken as the user's.
...where <code>t</code> is the target's percent pre-hit limited to between 20% and 300%, and <code>u</code> is the user's percent limited to 300% or less. As a result, the final rate is always 1% when the opponent is below 20% damage, and scales up to 100% when the opponent is just below 160% damage, with a maximum extra 20% chance if the user is at 300% damage. If reflected, the new owner's percent is taken as the user's.


During Sudden Death, the odds of Whack appearing in the menu are multiplied by 0.2×.<ref name="Sudden Death>https://twitter.com/Meshima_/status/1399677363005181964</ref>
During Sudden Death, the odds of Whack appearing in the menu are multiplied by 0.2×.<ref name="Sudden Death>https://twitter.com/Meshima_/status/1399677363005181964</ref>
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|{{bg|#932ED1}}|{{color|white|'''Thwack'''<br />({{ja|ザラキ|Zaraki}},<br />''Zaraki'')}}||[[File:Hero Thwack.jpg|200px]]||30||12||Hero swings his hand forward, and a large dark purple spark appears directly in front of him. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. It has a very large hitbox that lingers for several frames, and a [[windbox]] around it which pulls nearby opponents in; however, it also has considerable startup lag. It deals only 3% damage and little knockback, and can be reflected, absorbed, and shielded.<br/>
|{{bg|#932ED1}}|{{color|white|'''Thwack'''<br />({{ja|ザラキ|Zaraki}},<br />''Zaraki'')}}||[[File:Hero Thwack.jpg|200px]]||30||12||Hero swings his hand forward, and a large dark purple spark appears directly in front of him. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. It has a very large hitbox that lingers for several frames, and a windbox around it which pulls nearby opponents in; however, it also has considerable startup lag. It deals only 3% damage and little knockback, and can be reflected, absorbed, and shielded.
The success formula of Thwack is identical to Whack.
The success formula of Thwack is identical to Whack.


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For 12 seconds after Bounce expires, the odds of Bounce appearing again are multiplied by 0.2×.<ref>https://twitter.com/meshima_/status/1398764230258532355</ref>
For 12 seconds after Bounce expires, the odds of Bounce appearing again are multiplied by 0.2×.<ref>https://twitter.com/meshima_/status/1398764230258532355</ref>
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|'''Heal'''<br />({{ja|ホイミ|Hoimi}},<br />''Hoimi'')||[[File:SSBUWebsiteHero3.jpg|200px]]||7||7||Heals Hero by 11% damage. Heal is only available to be used 2 times before it will stop appearing for selection. Hero will refresh 2 uses of Heal after respawning. Taking an opponent's stock will not grant another use of Heal.
|'''Heal'''<br />({{ja|ホイミ|Hoimi}},<br />''Hoimi'')||[[File:SSBUWebsiteHero3.jpg|200px]]||7||7||Heals Hero by 11% damage. Heal is only available to be used 2 times before it will stop appearing for selection. Hero will refresh 2 uses of Heal after respawning. Taking an opponent's stock will not grant another use of Heal despite an in-game tip saying so.


If Bounce is active, the odds of Heal appearing in the menu are multiplied by 0.8×.<ref name="Bounce odds"/>
If Bounce is active, the odds of Heal appearing in the menu are multiplied by 0.8×.<ref name="Bounce odds"/>

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