From SmashWiki, the Super Smash Bros. wiki
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NOTE: Every claimed source needs a cross-reference link; claimed sources need to be plausible, not horrendously obscure; default costumes usually don't need descriptions since they are not alternate costumes; returning costumes original to Smash do not need references to their appearances in previous Smash games.
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A battle between four
Dr. Marios, each one in different colored lab coats.
Pichu’s alternate costumes.
Super Smash Bros. Melee added additional alternate costume options to characters by using the and buttons to cycle through the available list instead of using four to pick a specific color; this removes the limit as to how many are selectable, so there are no longer any costumes exclusive to Team Battles or computer opponents. As a result, many characters now have five different color schemes, with some having as many as six, though some still only have four, leading to a total of 123 alternate costumes in the game.
When selecting characters in Tournament Mode, instead of displaying the character's colored image of the chosen costume, the character's name is given a tint and a colored bar is displayed in the player list. This color is usually an intuitive indicator of which costume has been chosen (with white denoting default), with actual white costumes being denoted as gray.
In Team Battle, if members of the same team use the same character, the second player would have a lighter tint applied to their character. A third player uses a darker tint. If a fourth player is forcibly added to a team with the Name Entry glitch, then the fourth character will be completely black; the game's data suggests that a fifth player, if possible, would be completely gray. A sixth player would be completely pink. A seventh player and afterward, would crash the game, additionally it is not possible to view the completely pink character unless additional Action Replay codes are used.
Strangely enough, alternate costumes can affect gameplay, such as Captain Falcon's model changing sizes depending on the costume.
Gray-Blue
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Based on his appearance in F-Zero X, only his suit is a completely different color.
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Black
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Based on his appearance in the Japanese commercial for F-Zero X.[1]
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Red
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R
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Based on Blood Falcon, Captain Falcon's evil clone and rival.[1] It is his only costume with a unique logo on the back: a skull with "Blood Hawk" (the name of Blood Falcon's vehicle) written underneath. The gloves are purple instead of the original indigo color.
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White
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Resembles Jody Summer, only with the gloves being pink instead of her original purple color.
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Green
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G
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The green suit and light gray gloves make Captain Falcon resemble James McCloud.
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Blue
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B
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Resembles his appearance in the original F-Zero, and the suit loosely resembles his look in F-Zero X.
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While all Donkey Kong's costumes show the same skin in the portraits, each one is a different color in the game.
Brown
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Based on his artwork from Donkey Kong 64.
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Black
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Resembles a real-life gorilla.
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Red
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R
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Resembles the original D.K. from Donkey Kong. It is also similar to his model in Donkey Kong 64, but his tie is dark blue instead of red.
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Blue
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B
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Resembles one of his alternate colors from Donkey Kong 64's Multiplayer Mode (only his tie is purple instead of blue). It also resembles his "right" color from Mario Golf.
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Green
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G
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White
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Based on his original design in prior to Dr. Mario 64, except he wears black jeans instead of his normal white pants, and the headband is brown instead of white or black.
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Red
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R
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Resembles the color of the scrubs worn by Nurse Toadstool.
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Blue
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B
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Green
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G
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Resembles his appearance in Dr. Mario for the original Game Boy.
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Black
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Referred to as the "Unlicensed Doctor" on the Melee website.[2] Also invokes the coats worn by earlier doctors before the shift to white coats.
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Tan
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Based on his appearance in Star Fox 64.
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Red
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R
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Blue
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B
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Green
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G
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White
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Based on his appearance in Star Fox 64.
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Red
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R
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Blue
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B
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Green
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G
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Resembles concept art of him for the original Star Fox.
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The Ice Climbers switch positions and the player controls Nana when the orange and red costumes are equipped. The stock icons and character selection portraits change to reflect this.
Blue
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B
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Based on their original sprites in Ice Climber, but Popo uses a different shade of blue, while Nana's pink color is similar to her 'Hit" sprite from Ice Climber.
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Green
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G
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Popo's parka color resembles either the cucumber or the cabbage. Nana's parka color resembles her hair color from the PAL and Japanese artworks of Ice Climber.[3]
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Orange
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Nana's parka color resembles the Condor, while Popo's parka color resembles his "Hit" sprite from Ice Climber.
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Red
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R
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Nana resembles her appearance on the American boxart for Ice Climber. Her in-game model, however, makes her parka more of a maroon color, making her resemble her default sprite from Ice Climber. Popo's parka resembles his sprite when he loses a life.
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Red
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R
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Based on his appearance in Super Mario 64, but he has a tanner skin complexion, darker overalls and darker shoes.
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Yellow
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Based on Wario, the self-proclaimed "Mario's rival".[1]
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Black
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Based on Foreman Spike from Wrecking Crew.[1] Unlike in the original Super Smash Bros., his hat and overalls are a darker brown, and the shirt is white instead of tan, making it resemble the Hammer Suit’s sprite in Super Mario Bros. 3.
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Blue
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B
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Based on his appearance in promotional artwork for Mario Bros.,[1] with the colors of the overalls and shirt swapped.
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Green
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G
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Unlike in the original Super Smash Bros., his overalls are brown instead of orange, which makes it resembles Luigi's appearance from promotional artwork for the arcade version of Mario Bros., with the colors of the overalls and shirt swapped. It also resembles Jinbe from Mole Mania, another game developed by Shigeru Miyamoto.
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Purple
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Red
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R
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Resembles one of the possible colors for Mewtwo in the Pokémon Stadium titles.
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Blue
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B
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Resembles one of the possible colors for Mewtwo in the Pokémon Stadium titles.
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Green
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G
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Black
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Resembles the characters from the Game & Watch games Fire and Parachute. He has the general color of the LCD frames in most of the Game & Watch handhelds.
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Red
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R
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Reminiscent of characters and objects as depicted on the Virtual Boy.
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Blue
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B
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Green
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G
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Reminiscent on the green dot-matrix display of the Game Boy.
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Yellow
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Red
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R
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Blue
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B
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Its goggles are reminiscent of the Swimmer Trainer class.
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Green
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G
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Its backpack is reminiscent of the Pokémon Trainer class. It may derive from Ness's model.
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Purple
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Combines elements of his design from Fire Emblem: The Binding Blade and the early incarnation from Space World 2001 although with a purple scarf and brown hair.
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Red
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R
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Roy can have this color scheme in The Binding Blade's Link Arena mode. Also resembles Alen's sprite.
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Blue
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B
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His scarf resembles its appearance in Roy's Binding Blade artwork. Also resembles Noah's sprite.
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Green
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G
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Roy can have this color scheme in The Binding Blade's Link Arena mode.
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Yellow
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Resembles Bors's sprite.
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All of Yoshi's costumes appear as different variations of the Yoshi species in Yoshi's Story.[1]
All of Young Link's colors are exactly the same as Link's, except the black and white costumes switch their order.
All of these colors go with Zelda's costume and come from the same game as Zelda's.
Indigo
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This costume is not used in team battles, because it corresponds with Zelda's pink default costume.
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Red
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R
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Blue
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B
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Green
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G
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White
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Trivia
- Betas for the game indicate that the back of Captain Falcon's Blood Falcon-inspired costume was originally going to read "Hell Hawk", the Japanese name of Blood Falcon's F-Zero machine.
References