Editing Color TV-Game 15

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|interwikipage=Color TV-Game
|interwikipage=Color TV-Game
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The '''Color TV-Game 15''' ({{ja|カラーテレビゲーム15|Karā Terebi Gēmu 15}}, ''Color TV-Game 15'') is the second entry in the {{uv|Color TV-Game}} line, and the second home video game console [[Nintendo]] ever made.
The '''Color TV-Game 15''' ({{ja|カラーテレビゲーム15|Karā Terebi Gēmu 15}}, ''Color TV-Game 15'') is the second entry in the the {{s|wikipedia|Color TV-Game}} line, and the second home video game console [[Nintendo]] ever made.


==Origin==
==Origin==
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Upon being summoned, a single white paddle appears above the summoner's head, before splitting into two paddles from ''Light Tennis''. It will then launch a large pixel "ball" between both paddles, playing a game of ''Tennis B'' by themselves. The launched ball will bounce off any surfaces it touches, and deals extreme knockback to any enemy that touches it directly; [[reflect]]ing a ball in play often grants it [[OHKO]] power. Additionally, the paddles themselves reflect projectiles for the opponents of the summoner and deal knockback to enemies that touch the paddles, while not inflicting any damage.
Upon being summoned, a single white paddle appears above the summoner's head, before splitting into two paddles from ''Light Tennis''. It will then launch a large pixel "ball" between both paddles, playing a game of ''Tennis B'' by themselves. The launched ball will bounce off any surfaces it touches, and deals extreme knockback to any enemy that touches it directly; [[reflect]]ing a ball in play often grants it [[OHKO]] power. Additionally, the paddles themselves reflect projectiles for the opponents of the summoner and deal knockback to enemies that touch the paddles, while not inflicting any damage.


During the "game", an aesthetic score appears above each paddle, keeping track of how many wins each paddle has. The paddles will attempt to keep the ball in play as long as possible; if one paddle gets a point, the other paddle will shake up and down in dismay before another ball is launched.
During the "game", an aesthetic score appears above each paddle, keeping track of how many wins each paddle has. The paddles will attempt to keep the ball in play as long as possible; if one paddle gets a point, the other paddle with shake up and down in dismay before another ball is launched.


Due to this Assist Trophy's color palette, the ball and paddles can be almost impossible to see on white stages, such as the alternate version of {{SSB4|Dream Land}} and the transitions of [[Reset Bomb Forest]].
Due to this Assist Trophy's color palette, the ball and paddles can be almost impossible to see on white stages, such as the alternate version of {{SSB4|Dream Land}} and the transitions of [[Reset Bomb Forest]].
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===Trophy===
===Trophy===
The Color TV-Game 15 trophy appears in both versions. In {{for3ds}} it is a [[List of challenges (SSB4-3DS)|Challenge]] reward, obtained by playing 50 combined hours in the [[Versus Mode|Smash]] mode. In {{forwiiu}} it is part of the ''Memorabilia'' {{h1|Trophy Box|Memorabilia}}.
The Color TV-Game 15 trophy appears in both versions. In {{for3ds}} it is a [[List of challenges (SSB4-3DS)|Challenge]] reward, obtained by playing 50 combined hours in the [[Versus Mode|Smash]] mode. In {{forwiiu}} it is part of the ''Memorabilia'' [[Trophy Box]].
{{Trophy
[[File:ColorTVGame15Trophy3DS.png|thumb|left|100px|Trophy in ''for 3DS''.]]
|name=Color TV-Game 15
[[File:ColorTVGame15TrophyWiiU.png|thumb|right|100px|Trophy in ''for Wii U''.]]
|image-3ds=ColorTVGame15Trophy3DS.png{{!}}class=greybg
;Color TV-Game 15
|image-wiiu=ColorTVGame15TrophyWiiU.png{{!}}class=greybg
:{{Flag|North America}} ''Nintendo released this video-game console way back in 1977. You could play 15 different games, inspired by sports like tennis and hockey. In Smash Bros., paddles will appear on the left and right sides of the stage. You can hit the ball, but avoid touching the paddles at all cost!''
|desc-ntsc=Nintendo released this video-game console way back in 1977. You could play 15 different games, inspired by sports like tennis and hockey. In Smash Bros., paddles will appear on the left and right sides of the stage. The ball can launch fighters on its own, but don't touch the paddles either!
:{{Flag|Europe}} ''In 1977, Nintendo released this home video game system in Japan with 15 variants of games like tennis and air hockey. In this game, the paddles appear at the sides of the stage, and a game of Tennis B starts. The ball can launch fighters on its own, but don't touch the paddles either!''
|desc-pal=In 1977, Nintendo released this home video game system in Japan with 15 variants of games like tennis and air hockey. In this game, the paddles appear at the sides of the stage, and a game of Tennis B starts. The ball can launch fighters on its own, but don't touch the paddles either!
{{Trophy games|console1=none|game1=[[Color TV-Game (universe)|Color TV-Game 15]] (Japan)}}
|gamelist-ntsc={{Trophy games|game1=[[Color TV-Game (universe)|Color TV-Game 15]]|release1=Japan}}
{{clear}}
|gamelist-pal={{Trophy games|game1=Color TV-Game 15|release1=1977 (JP)}}
}}
{{clrl}}


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
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[[File:Color TV-Game 15 Assist Trophy (SSBU).png|thumb|left|Color TV-Game 15's appearance in Ultimate.]]
[[File:Color TV-Game 15 Assist Trophy (SSBU).png|thumb|left|Color TV-Game 15's appearance in Ultimate.]]


Color TV-Game 15 reappears as an Assist Trophy. When summoned, the background of the current stage is now completely dulled out to resemble the graphics of the original game, as well as increase visibility. Either paddle has its own health pool, and if one paddle is defeated, the other disappears too. If both are defeated at the same time, a point will be awarded for each one, if playing on [[Time]]. [[Training Mode]] describes the Assist Trophy: ''Starts a rally with two paddles and will also reflect any projectiles that hit them.'' It cannot appear on 3D Land, Boxing Ring, Brinstar, Castle Siege, Coliseum, Corneria, Dream Land GB, Figure-8 Circuit, Flat Zone X, Frigate Orpheon, Garreg Mach Monastery, Golden Plains, Green Greens, Green Hill Zone, Jungle Japes, Kongo Falls, Lylat Cruise, Mementos, Midgar, Mishima Dojo, Moray Towers, Mushroom Kingdom II, Mushroomy Kingdom, Mute City SNES, New Pork City, Norfair, Onett, Pac-Land, Pilotwings, Port Town Aero Dive, Princess Peach's Castle, Prism Tower, Spirit Train, Tortimer Island, Town and City, and WarioWare, Inc.
Color TV-Game 15 reappears as an Assist Trophy. When summoned, the background of the current stage is now completely dulled out to resemble the graphics of the original game, as well as increase visibility. It can be defeated by attacking the paddles. [[Training Mode]] describes the Assist Trophy: ''Starts a rally with two paddles and will also reflect any projectiles that hit them.'' It cannot appear on 3D Land, Boxing Ring, Brinstar, Castle Siege, Coliseum, Corneria, Dream Land GB, Figure-8 Circuit, Flat Zone X, Frigate Orpheon, Garreg Mach Monastery, Golden Plains, Green Greens, Green Hill Zone, Jungle Japes, Kongo Falls, Lylat Cruise, Mementos, Midgar, Moray Towers, Mushroom Kingdom II, Mushroomy Kingdom, Mute City SNES, New Pork City, Norfair, Onett, Pac-Land, Pilotwings, Port Town Aero Dive, Princess Peach's Castle, Prism Tower, Spirit Train, Tortimer Island, Town and City, WarioWare, Inc.
{{clrl}}
{{clrl}}


==Trivia==
==Trivia==
*Released in 1977, the console currently acts as the oldest entity in the ''{{b|Super Smash Bros.|series}}'' series, being three years older than [[Mr. Game & Watch]] and [[Pac-Man]]'s debuts in 1980 and two years older than [[Sheriff]].
*Released in 1977, the console currently acts as the oldest entity in the ''{{b|Super Smash Bros.|series}}'' series, being three years older than [[Mr. Game & Watch]] and [[Pac-Man]]'s debuts in 1980 and two years older than [[Sheriff]].
**As such, it is also the oldest Assist Trophy in the series.
**As such, it is also the oldest Assist Trophy in the series, beating [[Devil]] since ''Super Smash Bros. 4''.
*Color TV-Game 15 is the only Assist Trophy in the entire series to not have a spirit in ''[[Super Smash Bros. Ultimate]]''.
**Additionally, if one counts it as the game ''Pong'', (the game it’s a clone of) then its release date would be 1972, making it even older.
**Despite this, it is still featured as an Assist Trophy enemy for a few Spirit Battles.
*Color TV-Game 15 is the only Assist Trophy in the entire series to not have a Spirit in ''[[Super Smash Bros. Ultimate]]''.
**Despite this, it is still featured as an Assist Trophy enemy for a few Spirit battles.


{{AssistTrophies}}
{{AssistTrophies}}
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[[Category:Consoles]]
[[Category:Consoles]]
[[es:Color TV-Game 15]]
[[es:Color TV-Game 15]]
[[it:TV a colori-Game 15]]

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