Editing Codec Conversations
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The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series. | The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series. | ||
In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in ''Brawl'' | In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in ''Brawl'' and were almost entirely archived recordings. This leads to several instances where characters refer to the game as ''Brawl'' and attributes of characters that no longer exist due to changing between games, with the exception of Link. {{s|wikipedia|Takeshi Aono}}, Roy Campbell's Japanese voice actor, passed away in 2012 from a stroke, and as a result, future ''Metal Gear'' titles do not feature the character out of respect for Aono.<ref>http://www.twitlonger.com/show/gu57f6</ref> This is likely why no new Codecs were recorded, instead simply reusing the conversations already present in ''Brawl''; however, no official reason has been provided. | ||
If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends. | If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends. | ||
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:'''Mei Ling:''' Well, come back in one piece, and I'll teach you all the Chinese proverbs you can handle. | :'''Mei Ling:''' Well, come back in one piece, and I'll teach you all the Chinese proverbs you can handle. | ||
Note: While Lucario is often referred to as an "it" in ''Super Smash Bros. Brawl'', Snake and Mei Ling use male pronouns to describe it. | Note: While Lucario is often referred to as an "it" in ''Super Smash Bros. Brawl'', Snake and Mei Ling use male pronouns to describe it. This is likely because this Lucario is based on the one featured in [[bulbapedia:M08|the eighth Pokémon movie]], which is referred to as a male. Additionally, Lucario has a 7:1 male-female ratio, which carries over from its previous evolution, Riolu. In the Japanese version, Snake and Mei Ling use gender-neutral terms, which are more common in Japanese grammar and conversation. | ||
This is likely because this Lucario is based on the one featured in [[bulbapedia:M08|the eighth Pokémon movie]], which is referred to as a male. Additionally, Lucario has a 7:1 male-female ratio, which carries over from its previous evolution, Riolu. In the Japanese version, Snake and Mei Ling use gender-neutral terms, which are more common in Japanese grammar and conversation. | |||
===[[Lucas]]=== | ===[[Lucas]]=== | ||
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===[[Olimar]]=== | ===[[Olimar]]=== | ||
:'''Mei Ling:''' Snake, have you heard of the ancient Chinese story, "The Vain Ocean of Wealth and Splendor" from the | :'''Mei Ling:''' Snake, have you heard of the ancient Chinese story, "The Vain Ocean of Wealth and Splendor" from the Zhen Zhong Ji? | ||
:'''Snake:''' I've been waiting for the movie. | :'''Snake:''' I've been waiting for the movie. | ||
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:'''Otacon:''' Yeah, you should know all about that. | :'''Otacon:''' Yeah, you should know all about that. | ||
Note: Snake's comment about Pit's "Game Overs" could be poking fun at ''Kid Icarus''{{'}} somewhat infamous difficulty. In the Japanese version, he quotes its specific "Game Over" message: "I'm finished!" | Note: Snake's comment about Pit's "Game Overs" could be poking fun at ''Kid Icarus''{{'}} somewhat infamous difficulty. In the Japanese version, he quotes its specific "Game Over" message: "I'm finished!" | ||
===[[Pokémon Trainer]]=== | ===[[Pokémon Trainer]]=== | ||
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Note: While there has been a lot of speculation on the matter, no adequate explanation for Snake's animosity towards Sonic has arisen, and no reasons for the cryptic codec conversation have been provided by any official source. This may reference the fact that hedgehogs are natural predators to snakes. It may also reference to how the announcement on Sonic's inclusion in ''Brawl'' overshadowed the vast majority of the hype built up on Snake's inclusion, or that Snake's Japanese VA, Akio Ōtsuka, is the son of the late Chikao Ōtsuka, who played Sonic's nemesis, Eggman (coincidentally, Chikao also voiced Big Boss, Snake's father, in ''Metal Gear Solid 4''). Otacon also breaks the fourth wall by mentioning that Sonic is featured in ''Brawl'', which caused a lot of excitement amongst players when he was first revealed. | Note: While there has been a lot of speculation on the matter, no adequate explanation for Snake's animosity towards Sonic has arisen, and no reasons for the cryptic codec conversation have been provided by any official source. This may reference the fact that hedgehogs are natural predators to snakes. It may also reference to how the announcement on Sonic's inclusion in ''Brawl'' overshadowed the vast majority of the hype built up on Snake's inclusion, or that Snake's Japanese VA, Akio Ōtsuka, is the son of the late Chikao Ōtsuka, who played Sonic's nemesis, Eggman (coincidentally, Chikao also voiced Big Boss, Snake's father, in ''Metal Gear Solid 4''). Otacon also breaks the fourth wall by mentioning that Sonic is featured in ''Brawl'', which caused a lot of excitement amongst players when he was first revealed. | ||
In ''Ultimate'', like Jigglypuff's, this codec remains unchanged, which causes Otacon to still refer to the game as "''Brawl''". However, the "the" in "Sonic the Hedgehog" is no longer capitalised | In ''Ultimate'', like Jigglypuff's, this codec remains unchanged, which causes Otacon to still refer to the game as "''Brawl''". However, the "the" in "Sonic the Hedgehog" is no longer capitalised. | ||
===[[Toon Link]]=== | ===[[Toon Link]]=== | ||
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**The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do. | **The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do. | ||
**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''. | **The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''. | ||
* | *In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref> | ||
*In ''Ultimate'', if the match is quit out, the sound that plays when the codec conversation ends will play before the result screen appears. | *In ''Ultimate'', if the match is quit out, the sound that plays when the codec conversation ends will play before the result screen appears. | ||