Editing Codec Conversations

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The codec's appearance is based on how it is depicted in ''Metal Gear Solid'' and its remake, ''Metal Gear Solid: The Twin Snakes'', using the same ringing sound effect from the latter game. Characters within the codecs are portrayed as hand-drawn portraits. Snake's portrait is subtly modified from its original version, reflecting his visible stubble in ''Smash''. The same voice actors from the original games reprise their roles. Within the conversations, characters occasionally allude to events and characters from the ''Metal Gear'' games. In series tradition, they also tend to "break the {{s|wikipedia|fourth wall}}", referring directly to their status as characters in a video game.  
The codec's appearance is based on how it is depicted in ''Metal Gear Solid'' and its remake, ''Metal Gear Solid: The Twin Snakes'', using the same ringing sound effect from the latter game. Characters within the codecs are portrayed as hand-drawn portraits. Snake's portrait is subtly modified from its original version, reflecting his visible stubble in ''Smash''. The same voice actors from the original games reprise their roles. Within the conversations, characters occasionally allude to events and characters from the ''Metal Gear'' games. In series tradition, they also tend to "break the {{s|wikipedia|fourth wall}}", referring directly to their status as characters in a video game.  
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==In ''Smash''==
==In ''Smash''==
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The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series.
The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series.


In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in ''Brawl''; instead, the original recordings were reused mostly unaltered. This leads to several instances where characters refer to the game as ''Brawl'' and reference attributes of characters that no longer exist due to changing between games (only Link's was altered, removing a mention of his Clawshot). {{s|wikipedia|Takeshi Aono}}, Roy Campbell's Japanese voice actor, passed away in 2012 from a stroke, and as a result, future ''Metal Gear'' titles do not feature the character out of respect for Aono.<ref>http://www.twitlonger.com/show/gu57f6</ref> This is likely why no new Codecs were recorded, instead simply reusing the conversations already present in ''Brawl''; however, no official reason has been provided.
In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in ''Brawl'' and no existing ones were changed or updated aside from Link. {{s|wikipedia|Takeshi Aono}}, Roy Campbell's Japanese voice actor, passed away in 2012 from a stroke, and as a result, future ''Metal Gear'' titles do not feature the character out of respect for Aono.<ref>http://www.twitlonger.com/show/gu57f6</ref> This is likely why no new Codecs were recorded, instead simply reusing the conversations already present in ''Brawl''; however, no official reason has been provided.


If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends.
If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends.
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==Voices==
==Voices==
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:'''Mei Ling:''' Well, come back in one piece, and I'll teach you all the Chinese proverbs you can handle.
:'''Mei Ling:''' Well, come back in one piece, and I'll teach you all the Chinese proverbs you can handle.


Note: While Lucario is often referred to as an "it" in ''Super Smash Bros. Brawl'', Snake and Mei Ling use male pronouns to describe it. This is also the case with the description of [[Event 25: The Aura Is With Me]].
Note: While Lucario is often referred to as an "it" in ''Super Smash Bros. Brawl'', Snake and Mei Ling use male pronouns to describe it. This is likely because this Lucario is based on the one featured in [[bulbapedia:M08|the eighth Pokémon movie]], which is referred to as a male. Additionally, Lucario has a 7:1 male-female ratio, which carries over from its previous evolution, Riolu. In the Japanese version, Snake and Mei Ling use gender-neutral terms, which are more common in Japanese grammar and conversation.
 
This is likely because this Lucario is based on the one featured in [[bulbapedia:M08|the eighth Pokémon movie]], which is referred to as a male. Additionally, Lucario has a 7:1 male-female ratio, which carries over from its previous evolution, Riolu. In the Japanese version, Snake and Mei Ling use gender-neutral terms, which are more common in Japanese grammar and conversation.


===[[Lucas]]===
===[[Lucas]]===
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:'''Snake:''' You're kidding, right? It's Mario.
:'''Snake:''' You're kidding, right? It's Mario.


:'''Colonel:''' Mario made his [[Donkey Kong (game)|first appearance]] in 1981, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.
:'''Colonel:''' Mario made his [[Donkey Kong (arcade game)|first appearance]] in 1981, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.


:'''Snake:''' Good thing I survived long enough to meet him on the field of battle, huh.
:'''Snake:''' Good thing I survived long enough to meet him on the field of battle, huh.
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:'''Snake:''' Just like Psycho Mantis...
:'''Snake:''' Just like Psycho Mantis...


:'''Colonel:''' Exactly. He can use [[On-screen appearance|teleportation]], [[Double jump|levitation]], [[PK Fire|pyrokinesis]], and [[PK|psychokinesis]].
:'''Colonel:''' Exactly. He can use teleportation, [[Double jump|levitation]], [[PK Fire|pyrokinesis]], and [[PK|psychokinesis]].


:'''Snake:''' Yeah, but the question is, can he read minds?
:'''Snake:''' Yeah, but the question is, can he read minds?
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:'''Colonel:''' Even if he had telepathic powers, I don't think he'd use them to mess with you like that. I hear he's a good kid.
:'''Colonel:''' Even if he had telepathic powers, I don't think he'd use them to mess with you like that. I hear he's a good kid.


Note: Psycho Mantis, a Russian renegade FOXHOUND member, appears in ''Metal Gear Solid'' as a boss. Like Ness, Psycho Mantis uses psychic powers to create devastating attacks. Snake's inquiry about mind reading refers to Psycho Mantis' main ability, which involves using telepathy to predict his opponent's attacks. In the game, his "mind reading" had the game read the player's memory card, and reference games the player has played before fighting him (in the original version, these games are ''{{s|wikipedia|Azure Dreams}}'', ''{{iw|wikipedia|Suikoden|video game}}'', ''{{s|wikipedia|Castlevania: Symphony of the Night}}'', ''{{s|wikipedia|Vandal Hearts}}'', and, in the Japanese version of the game, ''{{s|wikipedia|Policenauts}}'' and ''{{s|wikipedia|Tokimeki Memorial}}'' - notably, all games published by Konami like ''Metal Gear Solid''; in the GameCube remake, the game list is changed to ''{{s|mariowiki|Super Mario Sunshine}}'', ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', ''[[wikipedia:Eternal Darkness|Eternal Darkness: Sanity's Requiem]]'', and, notably, ''[[Super Smash Bros. Melee]]''). He also used his telepathy to predict the player's move inputs on their controller. To prevent this, the player will need to plug their controller into the player 2 slot.  
Note: Psycho Mantis, a Russian renegade FOXHOUND member, appears in ''Metal Gear Solid'' as a boss. Like Ness, Psycho Mantis uses psychic powers to create devastating attacks. Snake's enquiry about mind reading refers to Psycho Mantis' main ability, which involves using telepathy to predict his opponent's attacks. In the game, his "mind reading" had the game read the player's memory card, and reference games the player has played before fighting him (in the original version, these games are ''{{s|wikipedia|Azure Dreams}}'', ''{{iw|wikipedia|Suikoden|video game}}'', ''{{s|wikipedia|Castlevania: Symphony of the Night}}'', ''{{s|wikipedia|Vandal Hearts}}'', and, in the Japanese version of the game, ''{{s|wikipedia|Policenauts}}'' and ''{{s|wikipedia|Tokimeki Memorial}}'' - notably, all games published by Konami like ''Metal Gear Solid''; in the GameCube remake, the game list is changed to ''{{s|mariowiki|Super Mario Sunshine}}'', ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', ''[[wikipedia:Eternal Darkness|Eternal Darkness: Sanity's Requiem]]'', and, notably, ''[[Super Smash Bros. Melee]]''). He also used his telepathy to predict the player's move inputs on their controller. To prevent this, the player will need to plug their controller into the player 2 slot.  


Ness actually did have telepathic abilities in ''{{b|EarthBound|game}}'', albeit limited to use on animals. Ironically, the Colonel's remarks on [[PK Fire|pyrokinesis]] are false, as it was Paula, not Ness, who learned that move in ''EarthBound'', though Ness can use such abilities in all the ''Smash'' games he has appeared in.
Ness actually did have telepathic abilities in ''{{b|EarthBound|game}}'', albeit limited to use on animals. Ironically, the Colonel's remarks on [[PK Fire|pyrokinesis]] are false, as it was Paula, not Ness, who learned that move in ''EarthBound'', though Ness can use such abilities in all the ''Smash'' games he has appeared in.


===[[Olimar]]===
===[[Olimar]]===
:'''Mei Ling:''' Snake, have you heard of the ancient Chinese story, "The Vain Ocean of Wealth and Splendor" from the [[wikipedia:The World Inside a Pillow|Zhen Zhong Ji]]?
:'''Mei Ling:''' Snake, have you heard of the ancient Chinese story, "The Vain Ocean of Wealth and Splendor" from the Zhen Zhong Ji?


:'''Snake:''' I've been waiting for the movie.
:'''Snake:''' I've been waiting for the movie.
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:'''Otacon:''' Yeah, you should know all about that.
:'''Otacon:''' Yeah, you should know all about that.


Note: Snake's comment about Pit's "Game Overs" could be poking fun at ''Kid Icarus''{{'}} somewhat infamous difficulty. In the Japanese version, he quotes its specific "Game Over" message: "I'm finished!" Otacon's following statement may also be poking fun at ''Metal Gear Solid''{{'}}s iconic "Game Over" screen.
Note: Snake's comment about Pit's "Game Overs" could be poking fun at ''Kid Icarus''{{'}} somewhat infamous difficulty. In the Japanese version, he quotes its specific "Game Over" message: "I'm finished!"


===[[Pokémon Trainer]]===
===[[Pokémon Trainer]]===
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Note: While there has been a lot of speculation on the matter, no adequate explanation for Snake's animosity towards Sonic has arisen, and no reasons for the cryptic codec conversation have been provided by any official source. This may reference the fact that hedgehogs are natural predators to snakes. It may also reference to how the announcement on Sonic's inclusion in ''Brawl'' overshadowed the vast majority of the hype built up on Snake's inclusion, or that Snake's Japanese VA, Akio Ōtsuka, is the son of the late Chikao Ōtsuka, who played Sonic's nemesis, Eggman (coincidentally, Chikao also voiced Big Boss, Snake's father, in ''Metal Gear Solid 4''). Otacon also breaks the fourth wall by mentioning that Sonic is featured in ''Brawl'', which caused a lot of excitement amongst players when he was first revealed.
Note: While there has been a lot of speculation on the matter, no adequate explanation for Snake's animosity towards Sonic has arisen, and no reasons for the cryptic codec conversation have been provided by any official source. This may reference the fact that hedgehogs are natural predators to snakes. It may also reference to how the announcement on Sonic's inclusion in ''Brawl'' overshadowed the vast majority of the hype built up on Snake's inclusion, or that Snake's Japanese VA, Akio Ōtsuka, is the son of the late Chikao Ōtsuka, who played Sonic's nemesis, Eggman (coincidentally, Chikao also voiced Big Boss, Snake's father, in ''Metal Gear Solid 4''). Otacon also breaks the fourth wall by mentioning that Sonic is featured in ''Brawl'', which caused a lot of excitement amongst players when he was first revealed.


In ''Ultimate'', like Jigglypuff's, this codec remains unchanged, which causes Otacon to still refer to the game as "''Brawl''". However, the "the" in "Sonic the Hedgehog" is no longer capitalised; it was also not capitalised in PAL versions of ''Brawl''.
In ''Ultimate'', like Jigglypuff's, this codec remains unchanged, which causes Otacon to still refer to the game as "''Brawl''". However, the "the" in "Sonic the Hedgehog" is no longer capitalised.


===[[Toon Link]]===
===[[Toon Link]]===
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:'''Colonel:''' Careful, Snake. Those claws of his aren't just for show.
:'''Colonel:''' Careful, Snake. Those claws of his aren't just for show.


Note: Snake's comment "kind of strange for a wolf to have friends" seems a bit odd, since wolves are famous for hunting in packs, although some species do keep to themselves. It's most likely a reference to Sniper Wolf, a ''Metal Gear Solid'' villain who, unlike other snipers, could shoot at Snake without help from a spotter. He could also be thinking of him as a "lone wolf".
Note: Snake's comment "kind of strange for a wolf to have friends" seems a bit odd, since wolves are famous for hunting in packs, although some species do keep to themselves. It's most likely a reference to Sniper Wolf, a ''Metal Gear Solid'' villian who, unlike other snipers, could shoot at Snake without help from a spotter. He could also be thinking of him as a "lone wolf".


If one listens carefully, the words "that's a" can be heard mumbled quickly in Snake's second line (too fast to be recorded as text in the conversation). Thus, the line is, "'Wolf'. [That's a] real imaginative name..."
If one listens carefully, the words "that's a" can be heard mumbled quickly in Snake's second line (too fast to be recorded as text in the conversation). Thus, the line is, "'Wolf'. [That's a] real imaginative name..."
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**The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do.
**The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do.
**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''.
**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''.
*In the Korean version of ''Brawl'', Slippy uses his English voice clips during Falco's conversation.<ref>[https://www.youtube.com/watch?v=eaIT7O8dP4g&t=233s Slippy conversation footage (SSBB, Korean)]</ref> In ''Ultimate''{{'}}s version of the conversation, if the language is set to Korean or Chinese, Slippy uses his Japanese voice clips instead.<ref>[https://www.youtube.com/watch?v=lBjXYspNjoA&t=765s Slippy conversation footage (SSBU, Korean)]</ref><ref>[https://www.youtube.com/watch?v=hWd4GHT0onc&t=884s Slippy conversation footage (SSBU, Chinese)]</ref>
*In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref>
*In ''Ultimate'', if the match is quit out, the sound that plays when the codec conversation ends will play before the result screen appears.
*In ''Ultimate'', if the match is quit out, the sound that plays when the codec conversation ends will play before the result screen appears.


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