Editing Codec Conversations

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The codec's appearance is based on how it is depicted in ''Metal Gear Solid'' and its remake, ''Metal Gear Solid: The Twin Snakes'', using the same ringing sound effect from the latter game. Characters within the codecs are portrayed as hand-drawn portraits. Snake's portrait is subtly modified from its original version, reflecting his visible stubble in ''Smash''. The same voice actors from the original games reprise their roles. Within the conversations, characters occasionally allude to events and characters from the ''Metal Gear'' games. In series tradition, they also tend to "break the {{s|wikipedia|fourth wall}}", referring directly to their status as characters in a video game.  
The codec's appearance is based on how it is depicted in ''Metal Gear Solid'' and its remake, ''Metal Gear Solid: The Twin Snakes'', using the same ringing sound effect from the latter game. Characters within the codecs are portrayed as hand-drawn portraits. Snake's portrait is subtly modified from its original version, reflecting his visible stubble in ''Smash''. The same voice actors from the original games reprise their roles. Within the conversations, characters occasionally allude to events and characters from the ''Metal Gear'' games. In series tradition, they also tend to "break the {{s|wikipedia|fourth wall}}", referring directly to their status as characters in a video game.  
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==In ''Smash''==
==In ''Smash''==
[[File:Codec Ultimate.png|thumb|200px|Snake's codec regarding the {{SSBU|Ice Climbers}} begins in ''Ultimate''.]]
[[File:Codec Brawl.png|thumb|200px|Snake's codec regarding the {{SSBU|Ice Climbers}} begins in ''Ultimate''.]]
The Codec Conversations are initiated by inputting the down [[taunt]] command for just one frame. If done correctly, Snake will kneel and touch the codec receiver in his ear. The codec message will begin after a few seconds, provided Snake is left undisturbed. He can only perform the Smash Taunt once per match, even if he is interrupted during the initial animation. In matches where Snake has more than one opponent, the subject will be selected randomly.
The Codec Conversations are initiated by inputting the down [[taunt]] command for just one frame. If done correctly, Snake will kneel and touch the codec receiver in his ear. The codec message will begin after a few seconds, provided Snake is left undisturbed. He can only perform the Smash Taunt once per match, even if he is interrupted during the initial animation. In matches where Snake has more than one opponent, the subject will be selected randomly.


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The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series.
The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series.


In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in ''Brawl''; instead, the original recordings were reused mostly unaltered. This leads to several instances where characters refer to the game as ''Brawl'' and reference attributes of characters that no longer exist due to changing between games (only Link's was altered, removing a mention of his Clawshot). {{s|wikipedia|Takeshi Aono}}, Roy Campbell's Japanese voice actor, passed away in 2012 from a stroke, and as a result, future ''Metal Gear'' titles do not feature the character out of respect for Aono.<ref>http://www.twitlonger.com/show/gu57f6</ref> This is likely why no new Codecs were recorded, instead simply reusing the conversations already present in ''Brawl''; however, no official reason has been provided.
In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in ''Brawl'', nor were any existing ones aside from Link's changed or updated. {{s|wikipedia|Takeshi Aono}}, Roy Campbell's Japanese voice actor, passed away in 2012 from a stroke, so, out of respect for Aono, no future ''Metal Gear'' titles feature the character.<ref>http://www.twitlonger.com/show/gu57f6</ref> This is likely why no new Codecs were recorded, instead simply reusing the conversations already present in ''Brawl''; however, no official reason has been provided.


If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends.
Trying to perform the Smash Taunt in matches where Snake is the only ''Brawl'' contestant present (or Ike is the only other ''Brawl'' contestant present and is in his ''Radiant Dawn'' design) will simply result in Snake perform his regular taunt. It cannot be performed on the [[Ω form]] or the [[Battlefield form]] of Shadow Moses Island, either. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends.
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==Voices==
==Voices==
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:'''Snake:''' Maybe next time we meet, you can design me a weapon....
:'''Snake:''' Maybe next time we meet, you can design me a weapon....


Note: This is the only codec that does not feature any of Snake's normal contacts. The number "140.85" (Roy Campbell's codec number) appears in the Codec screen, indicating that Snake intended to call Campbell, but Slippy interrupted the transmission and showed up instead.
Note: This is the only codec to feature none of Snake's normal contacts. The number "140.85" (Roy Campbell's codec number) appears in the Codec screen, indicating that Snake intended to call Campbell, but Slippy interrupted the transmission and showed up instead.


===[[Fox]]===
===[[Fox]]===
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:'''Mei Ling:''' Well, come back in one piece, and I'll teach you all the Chinese proverbs you can handle.
:'''Mei Ling:''' Well, come back in one piece, and I'll teach you all the Chinese proverbs you can handle.


Note: While Lucario is often referred to as an "it" in ''Super Smash Bros. Brawl'', Snake and Mei Ling use male pronouns to describe it. This is also the case with the description of [[Event 25: The Aura Is With Me]].
Note: While Lucario is often referred to as an "it" in ''Super Smash Bros. Brawl'', Snake and Mei Ling use male pronouns to describe it. This is likely because this Lucario is based on the one featured in [[bulbapedia:M08|the eighth Pokémon movie]], which is referred to as a male. Additionally, Lucario has a 7:1 male-female ratio, which carries over from its previous evolution, Riolu. In the Japanese version, Snake and Mei Ling use gender-neutral terms, which are more common in Japanese grammar and conversation.
 
This is likely because this Lucario is based on the one featured in [[bulbapedia:M08|the eighth Pokémon movie]], which is referred to as a male. Additionally, Lucario has a 7:1 male-female ratio, which carries over from its previous evolution, Riolu. In the Japanese version, Snake and Mei Ling use gender-neutral terms, which are more common in Japanese grammar and conversation.


===[[Lucas]]===
===[[Lucas]]===
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:'''Snake:''' You're kidding, right? It's Mario.
:'''Snake:''' You're kidding, right? It's Mario.


:'''Colonel:''' Mario made his [[Donkey Kong (game)|first appearance]] in 1981, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.
:'''Colonel:''' Mario made his [[Donkey Kong (arcade game)|first appearance]] in 1981, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.


:'''Snake:''' Good thing I survived long enough to meet him on the field of battle, huh.
:'''Snake:''' Good thing I survived long enough to meet him on the field of battle, huh.
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:'''Snake:''' Just like Psycho Mantis...
:'''Snake:''' Just like Psycho Mantis...


:'''Colonel:''' Exactly. He can use [[On-screen appearance|teleportation]], [[Double jump|levitation]], [[PK Fire|pyrokinesis]], and [[PK|psychokinesis]].
:'''Colonel:''' Exactly. He can use teleportation, levitation, [[PK Fire|pyrokinesis]], and [[PK|psychokinesis]].


:'''Snake:''' Yeah, but the question is, can he read minds?
:'''Snake:''' Yeah, but the question is, can he read minds?
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:'''Colonel:''' Even if he had telepathic powers, I don't think he'd use them to mess with you like that. I hear he's a good kid.
:'''Colonel:''' Even if he had telepathic powers, I don't think he'd use them to mess with you like that. I hear he's a good kid.


Note: Psycho Mantis, a Russian renegade FOXHOUND member, appears in ''Metal Gear Solid'' as a boss. Like Ness, Psycho Mantis uses psychic powers to create devastating attacks. Snake's inquiry about mind reading refers to Psycho Mantis' main ability, which involves using telepathy to predict his opponent's attacks. In the game, his "mind reading" had the game read the player's memory card, and reference games the player has played before fighting him (in the original version, these games are ''{{s|wikipedia|Azure Dreams}}'', ''{{iw|wikipedia|Suikoden|video game}}'', ''{{s|wikipedia|Castlevania: Symphony of the Night}}'', ''{{s|wikipedia|Vandal Hearts}}'', and, in the Japanese version of the game, ''{{s|wikipedia|Policenauts}}'' and ''{{s|wikipedia|Tokimeki Memorial}}'' - notably, all games published by Konami like ''Metal Gear Solid''; in the GameCube remake, the game list is changed to ''{{s|mariowiki|Super Mario Sunshine}}'', ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', ''[[wikipedia:Eternal Darkness|Eternal Darkness: Sanity's Requiem]]'', and, notably, ''[[Super Smash Bros. Melee]]''). He also used his telepathy to predict the player's move inputs on their controller. To prevent this, the player will need to plug their controller into the player 2 slot.  
Note: Psycho Mantis, a Russian renegade FOXHOUND member, appears in ''Metal Gear Solid'' as a boss. Like Ness, Psycho Mantis uses psychic powers to create devastating attacks. Snake's enquiry about mind reading refers to Psycho Mantis' main ability, which involves using telepathy to predict his opponent's attacks. In the game, his "mind reading" had the game read the player's memory card, and reference games the player has played before fighting him (in the original version, these games are ''{{s|wikipedia|Azure Dreams}}'', ''{{iw|wikipedia|Suikoden|video game}}'', ''{{s|wikipedia|Castlevania: Symphony of the Night}}'', ''{{s|wikipedia|Vandal Hearts}}'', and, in the Japanese version of the game, ''{{s|wikipedia|Policenauts}}'' and ''{{s|wikipedia|Tokimeki Memorial}}'' - notably, all games published by Konami like ''Metal Gear Solid''; in the GameCube remake, the game list is changed to ''{{s|mariowiki|Super Mario Sunshine}}'', ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', ''[[wikipedia:Eternal Darkness|Eternal Darkness: Sanity's Requiem]]'', and, notably, ''[[Super Smash Bros. Melee]]''). He also used his telepathy to predict the player's move inputs on their controller. To prevent this, the player will need to plug their controller into the player 2 slot.  


Ness actually did have telepathic abilities in ''{{b|EarthBound|game}}'', albeit limited to use on animals. Ironically, the Colonel's remarks on [[PK Fire|pyrokinesis]] are false, as it was Paula, not Ness, who learned that move in ''EarthBound'', though Ness can use such abilities in all the ''Smash'' games he has appeared in.
Ness actually did have telepathic abilities in ''{{b|EarthBound|game}}'', albeit limited to use on animals. Ironically, the Colonel's remarks on [[PK Fire|pyrokinesis]] are false, as it was Paula, not Ness, who learned that move in ''EarthBound'', though Ness can use such abilities in all the ''Smash'' games he has appeared in.


===[[Olimar]]===
===[[Olimar]]===
:'''Mei Ling:''' Snake, have you heard of the ancient Chinese story, "The Vain Ocean of Wealth and Splendor" from the [[wikipedia:The World Inside a Pillow|Zhen Zhong Ji]]?
:'''Mei Ling:''' Snake, have you heard of the ancient Chinese story, "The Vain Ocean of Wealth and Splendor" from the Zhen Zhong Ji?


:'''Snake:''' I've been waiting for the movie.
:'''Snake:''' I've been waiting for the movie.
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:'''Otacon:''' Yeah, you should know all about that.
:'''Otacon:''' Yeah, you should know all about that.


Note: Snake's comment about Pit's "Game Overs" could be poking fun at ''Kid Icarus''{{'}} somewhat infamous difficulty. In the Japanese version, he quotes its specific "Game Over" message: "I'm finished!" Otacon's following statement may also be poking fun at ''Metal Gear Solid''{{'}}s iconic "Game Over" screen.
Note: Snake's comment about Pit's "Game Overs" could be poking fun at ''Kid Icarus''{{'}} somewhat infamous difficulty.


===[[Pokémon Trainer]]===
===[[Pokémon Trainer]]===
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Note: While there has been a lot of speculation on the matter, no adequate explanation for Snake's animosity towards Sonic has arisen, and no reasons for the cryptic codec conversation have been provided by any official source. This may reference the fact that hedgehogs are natural predators to snakes. It may also reference to how the announcement on Sonic's inclusion in ''Brawl'' overshadowed the vast majority of the hype built up on Snake's inclusion, or that Snake's Japanese VA, Akio Ōtsuka, is the son of the late Chikao Ōtsuka, who played Sonic's nemesis, Eggman (coincidentally, Chikao also voiced Big Boss, Snake's father, in ''Metal Gear Solid 4''). Otacon also breaks the fourth wall by mentioning that Sonic is featured in ''Brawl'', which caused a lot of excitement amongst players when he was first revealed.
Note: While there has been a lot of speculation on the matter, no adequate explanation for Snake's animosity towards Sonic has arisen, and no reasons for the cryptic codec conversation have been provided by any official source. This may reference the fact that hedgehogs are natural predators to snakes. It may also reference to how the announcement on Sonic's inclusion in ''Brawl'' overshadowed the vast majority of the hype built up on Snake's inclusion, or that Snake's Japanese VA, Akio Ōtsuka, is the son of the late Chikao Ōtsuka, who played Sonic's nemesis, Eggman (coincidentally, Chikao also voiced Big Boss, Snake's father, in ''Metal Gear Solid 4''). Otacon also breaks the fourth wall by mentioning that Sonic is featured in ''Brawl'', which caused a lot of excitement amongst players when he was first revealed.


In ''Ultimate'', like Jigglypuff's, this codec remains unchanged, which causes Otacon to still refer to the game as "''Brawl''". However, the "the" in "Sonic the Hedgehog" is no longer capitalised; it was also not capitalised in PAL versions of ''Brawl''.
In ''Ultimate'', like Jigglypuff's, this codec remains unchanged, which causes Otacon to still refer to the game as "''Brawl''". However, the "the" in "Sonic the Hedgehog" is no longer capitalised.


===[[Toon Link]]===
===[[Toon Link]]===
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:'''Colonel:''' Careful, Snake. Those claws of his aren't just for show.
:'''Colonel:''' Careful, Snake. Those claws of his aren't just for show.


Note: Snake's comment "kind of strange for a wolf to have friends" seems a bit odd, since wolves are famous for hunting in packs, although some species do keep to themselves. It's most likely a reference to Sniper Wolf, a ''Metal Gear Solid'' villain who, unlike other snipers, could shoot at Snake without help from a spotter. He could also be thinking of him as a "lone wolf".
Note: Snake's comment "kind of strange for a wolf to have friends" seems a bit odd, since wolves are famous for hunting in packs, although some species do keep to themselves. It's most likely a reference to Sniper Wolf, a ''Metal Gear Solid'' villian who, unlike other snipers, could shoot at Snake without help from a spotter. He could also be thinking of him as a "lone wolf".


If one listens carefully, the words "that's a" can be heard mumbled quickly in Snake's second line (too fast to be recorded as text in the conversation). Thus, the line is, "'Wolf'. [That's a] real imaginative name..."
If one listens carefully, the words "that's a" can be heard mumbled quickly in Snake's second line (too fast to be recorded as text in the conversation). Thus, the line is, "'Wolf'. [That's a] real imaginative name..."
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==KO Messages==
==KO Messages==
If Snake gets KO'ed during a codec conversation, the conversation is cut off and these special messages will appear, based on which of the four characters Snake is talking with. These messages are a reference to the ''Metal Gear Solid'' series when it is Game Over and Snake dies.  
If Snake gets KO'ed during a codec conversation, the conversation is cut off and these special messages will appear, based on which of the four characters Snake is talking with. These messages are a reference to the ''Metal Gear Solid'' series when it is Game Over and Snake dies.  


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*In the E3 2006 trailer, the Colonel and Snake's codec portraits are rendered in 3D similarly seen in ''Metal Gear Solid 2: Sons of Liberty''. In the final build of ''Brawl'', Snake and his team use drawn portraits seen in ''Metal Gear Solid'', and its remake, ''The Twin Snakes''.
*In the E3 2006 trailer, the Colonel and Snake's codec portraits are rendered in 3D similarly seen in ''Metal Gear Solid 2: Sons of Liberty''. In the final build of ''Brawl'', Snake and his team use drawn portraits seen in ''Metal Gear Solid'', and its remake, ''The Twin Snakes''.
*When someone gets a [[Smash Ball]] during a Codec conversation, or if a codec conversation starts when a character already has a Smash Ball, the conversation will automatically end.  
*When someone gets a [[Smash Ball]] during a Codec conversation, or if a codec conversation starts when a character already has a Smash Ball, the conversation will automatically end.  
*In ''Brawl'', if Snake keeps getting KO'd while in a Codec Message, whoever he is talking to will keep repeating the KO message as long as Snake keeps getting KO'd before the message finishes. This no longer happens in ''Ultimate''.
*In ''Brawl'', if he keeps getting KO'd while in a Codec Message, whoever Snake is talking to will keep repeating the KO message as long as Snake keeps getting KO'd before the message finishes. This no longer happens in ''Ultimate''.
*Due to the Codec conversations from ''Brawl'' being directly recycled for ''Ultimate'', a few peculiarities occur:
*Because the Codec conversations from ''Brawl'' were all directly recycled for ''Ultimate'', a few peculiarities occur:
**The codec for {{SSBU|Ike}} will not work if he's in his ''Radiant Dawn'' costume, despite the fact that he is the same individual regardless.
**Even though he is the same person regardless, the codec for {{SSBU|Ike}} will not work if he's in his ''Radiant Dawn'' costume.
**The codec for {{SSBU|Olimar}} still works for Alph, but Olimar’s name is mentioned regardless. Likewise, the codec for {{SSBU|Pokémon Trainer}} can still apply to the female trainer, but male pronouns will be used regardless.
**Although the two are entirely separate character, the codecs for {{SSBU|Olimar}} and {{SSBU|Pokémon Trainer}} will still activate even if the selected costumes are [[Alph]] or the female trainer. The conversations still refer to Olimar by name and Pokémon Trainer with male pronouns.
**The codecs for {{SSBU|Jigglypuff}} and {{SSBU|Sonic}} still mention ''Brawl'' by name.
**The codecs for {{SSBU|Jigglypuff}} and {{SSBU|Sonic}} still mention ''Brawl'' by name.
***In the Japanese versions of these codecs, the characters do not refer to ''Brawl'' specifically, instead referring to the series in general through {{ja|大乱闘|Dairantō}} (''Great Fray''), which is used in the series' full name, {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers'').
***In the Japanese versions of these codecs, the characters do not refer to ''Brawl'' specifically but refer to the series in general through {{ja|大乱闘|Dairantō}} (''Great Fray''), which is used in the series' full title, {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers'').
**The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do.
**Even though they no longer do, the codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} imply that Samus and Zelda transformed into them.
**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''.
**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''.
*In the Korean version of ''Brawl'', Slippy uses his English voice clips during Falco's conversation.<ref>[https://www.youtube.com/watch?v=eaIT7O8dP4g&t=233s Slippy conversation footage (SSBB, Korean)]</ref> In ''Ultimate''{{'}}s version of the conversation, if the language is set to Korean or Chinese, Slippy uses his Japanese voice clips instead.<ref>[https://www.youtube.com/watch?v=lBjXYspNjoA&t=765s Slippy conversation footage (SSBU, Korean)]</ref><ref>[https://www.youtube.com/watch?v=hWd4GHT0onc&t=884s Slippy conversation footage (SSBU, Chinese)]</ref>
*Link's codec was the only conversation to be changed from ''Brawl'', omitting [[Otacon]]'s mention of the hookshot. Why Link's codec received any changes or updates when none of the others did is unknown
*In ''Ultimate'', if the match is quit out, the sound that plays when the codec conversation ends will play before the result screen appears.
*In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref>


==References==
==References==

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