Editing Codec Conversations
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The codec's appearance is based on how it is depicted in ''Metal Gear Solid'' and its remake, ''Metal Gear Solid: The Twin Snakes'', using the same ringing sound effect from the latter game. Characters within the codecs are portrayed as hand-drawn portraits. Snake's portrait is subtly modified from its original version, reflecting his visible stubble in ''Smash''. The same voice actors from the original games reprise their roles. Within the conversations, characters occasionally allude to events and characters from the ''Metal Gear'' games. In series tradition, they also tend to "break the {{s|wikipedia|fourth wall}}", referring directly to their status as characters in a video game. | The codec's appearance is based on how it is depicted in ''Metal Gear Solid'' and its remake, ''Metal Gear Solid: The Twin Snakes'', using the same ringing sound effect from the latter game. Characters within the codecs are portrayed as hand-drawn portraits. Snake's portrait is subtly modified from its original version, reflecting his visible stubble in ''Smash''. The same voice actors from the original games reprise their roles. Within the conversations, characters occasionally allude to events and characters from the ''Metal Gear'' games. In series tradition, they also tend to "break the {{s|wikipedia|fourth wall}}", referring directly to their status as characters in a video game. | ||
{{ | {{clear}} | ||
==In ''Smash''== | ==In ''Smash''== | ||
[[File:Codec | [[File:Codec Brawl.png|thumb|200px|Snake's codec regarding the {{SSBU|Ice Climbers}} begins in ''Ultimate''.]] | ||
The Codec Conversations are initiated by inputting the down [[taunt]] command for just one frame. If done correctly, Snake will kneel and touch the codec receiver in his ear. The codec message will begin after a few seconds, provided Snake is left undisturbed. He can only perform the Smash Taunt once per match, even if he is interrupted during the initial animation. In matches where Snake has more than one opponent, the subject will be selected randomly. | The Codec Conversations are initiated by inputting the down [[taunt]] command for just one frame. If done correctly, Snake will kneel and touch the codec receiver in his ear. The codec message will begin after a few seconds, provided Snake is left undisturbed. He can only perform the Smash Taunt once per match, even if he is interrupted during the initial animation. In matches where Snake has more than one opponent, the subject will be selected randomly. | ||
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The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series. | The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series. | ||
In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in | In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in ''Brawl'' and no existing ones were changed or updated aside from Link. {{s|wikipedia|Takeshi Aono}}, Roy Campbell's Japanese voice actor, passed away in 2012 from a stroke, and as a result, future ''Metal Gear'' titles do not feature the character out of respect for Aono.<ref>http://www.twitlonger.com/show/gu57f6</ref> This is likely why no new Codecs were recorded, instead simply reusing the conversations already present in ''Brawl''; however, no official reason has been provided. | ||
If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends. | If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends. | ||
{{ | {{clear}} | ||
==Voices== | ==Voices== | ||
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:'''Mei Ling:''' Well, come back in one piece, and I'll teach you all the Chinese proverbs you can handle. | :'''Mei Ling:''' Well, come back in one piece, and I'll teach you all the Chinese proverbs you can handle. | ||
Note: While Lucario is often referred to as an "it" in ''Super Smash Bros. Brawl'', Snake and Mei Ling use male pronouns to describe it. | Note: While Lucario is often referred to as an "it" in ''Super Smash Bros. Brawl'', Snake and Mei Ling use male pronouns to describe it. This is likely because this Lucario is based on the one featured in [[bulbapedia:M08|the eighth Pokémon movie]], which is referred to as a male. Additionally, Lucario has a 7:1 male-female ratio, which carries over from its previous evolution, Riolu. In the Japanese version, Snake and Mei Ling use gender-neutral terms, which are more common in Japanese grammar and conversation. | ||
This is likely because this Lucario is based on the one featured in [[bulbapedia:M08|the eighth Pokémon movie]], which is referred to as a male. Additionally, Lucario has a 7:1 male-female ratio, which carries over from its previous evolution, Riolu. In the Japanese version, Snake and Mei Ling use gender-neutral terms, which are more common in Japanese grammar and conversation. | |||
===[[Lucas]]=== | ===[[Lucas]]=== | ||
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:'''Snake:''' You're kidding, right? It's Mario. | :'''Snake:''' You're kidding, right? It's Mario. | ||
:'''Colonel:''' Mario made his [[Donkey Kong (game)|first appearance]] in 1981, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous. | :'''Colonel:''' Mario made his [[Donkey Kong (arcade game)|first appearance]] in 1981, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous. | ||
:'''Snake:''' Good thing I survived long enough to meet him on the field of battle, huh. | :'''Snake:''' Good thing I survived long enough to meet him on the field of battle, huh. | ||
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:'''Snake:''' Just like Psycho Mantis... | :'''Snake:''' Just like Psycho Mantis... | ||
:'''Colonel:''' Exactly. He can use | :'''Colonel:''' Exactly. He can use teleportation, levitation, [[PK Fire|pyrokinesis]], and [[PK|psychokinesis]]. | ||
:'''Snake:''' Yeah, but the question is, can he read minds? | :'''Snake:''' Yeah, but the question is, can he read minds? | ||
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:'''Colonel:''' Even if he had telepathic powers, I don't think he'd use them to mess with you like that. I hear he's a good kid. | :'''Colonel:''' Even if he had telepathic powers, I don't think he'd use them to mess with you like that. I hear he's a good kid. | ||
Note: Psycho Mantis, a Russian renegade FOXHOUND member, appears in ''Metal Gear Solid'' as a boss. Like Ness, Psycho Mantis uses psychic powers to create devastating attacks. Snake's | Note: Psycho Mantis, a Russian renegade FOXHOUND member, appears in ''Metal Gear Solid'' as a boss. Like Ness, Psycho Mantis uses psychic powers to create devastating attacks. Snake's enquiry about mind reading refers to Psycho Mantis' main ability, which involves using telepathy to predict his opponent's attacks. In the game, his "mind reading" had the game read the player's memory card, and reference games the player has played before fighting him (in the original version, these games are ''{{s|wikipedia|Azure Dreams}}'', ''{{iw|wikipedia|Suikoden|video game}}'', ''{{s|wikipedia|Castlevania: Symphony of the Night}}'', ''{{s|wikipedia|Vandal Hearts}}'', and, in the Japanese version of the game, ''{{s|wikipedia|Policenauts}}'' and ''{{s|wikipedia|Tokimeki Memorial}}'' - notably, all games published by Konami like ''Metal Gear Solid''; in the GameCube remake, the game list is changed to ''{{s|mariowiki|Super Mario Sunshine}}'', ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', ''[[wikipedia:Eternal Darkness|Eternal Darkness: Sanity's Requiem]]'', and, notably, ''[[Super Smash Bros. Melee]]''). He also used his telepathy to predict the player's move inputs on their controller. To prevent this, the player will need to plug their controller into the player 2 slot. | ||
Ness actually did have telepathic abilities in ''{{b|EarthBound|game}}'', albeit limited to use on animals. Ironically, the Colonel's remarks on [[PK Fire|pyrokinesis]] are false, as it was Paula, not Ness, who learned that move in ''EarthBound'', though Ness can use such abilities in all the ''Smash'' games he has appeared in. | Ness actually did have telepathic abilities in ''{{b|EarthBound|game}}'', albeit limited to use on animals. Ironically, the Colonel's remarks on [[PK Fire|pyrokinesis]] are false, as it was Paula, not Ness, who learned that move in ''EarthBound'', though Ness can use such abilities in all the ''Smash'' games he has appeared in. | ||
===[[Olimar]]=== | ===[[Olimar]]=== | ||
:'''Mei Ling:''' Snake, have you heard of the ancient Chinese story, "The Vain Ocean of Wealth and Splendor" from the | :'''Mei Ling:''' Snake, have you heard of the ancient Chinese story, "The Vain Ocean of Wealth and Splendor" from the Zhen Zhong Ji? | ||
:'''Snake:''' I've been waiting for the movie. | :'''Snake:''' I've been waiting for the movie. | ||
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:'''Otacon:''' Yeah, you should know all about that. | :'''Otacon:''' Yeah, you should know all about that. | ||
Note: Snake's comment about Pit's "Game Overs" could be poking fun at ''Kid Icarus''{{'}} somewhat infamous difficulty | Note: Snake's comment about Pit's "Game Overs" could be poking fun at ''Kid Icarus''{{'}} somewhat infamous difficulty. | ||
===[[Pokémon Trainer]]=== | ===[[Pokémon Trainer]]=== | ||
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Note: While there has been a lot of speculation on the matter, no adequate explanation for Snake's animosity towards Sonic has arisen, and no reasons for the cryptic codec conversation have been provided by any official source. This may reference the fact that hedgehogs are natural predators to snakes. It may also reference to how the announcement on Sonic's inclusion in ''Brawl'' overshadowed the vast majority of the hype built up on Snake's inclusion, or that Snake's Japanese VA, Akio Ōtsuka, is the son of the late Chikao Ōtsuka, who played Sonic's nemesis, Eggman (coincidentally, Chikao also voiced Big Boss, Snake's father, in ''Metal Gear Solid 4''). Otacon also breaks the fourth wall by mentioning that Sonic is featured in ''Brawl'', which caused a lot of excitement amongst players when he was first revealed. | Note: While there has been a lot of speculation on the matter, no adequate explanation for Snake's animosity towards Sonic has arisen, and no reasons for the cryptic codec conversation have been provided by any official source. This may reference the fact that hedgehogs are natural predators to snakes. It may also reference to how the announcement on Sonic's inclusion in ''Brawl'' overshadowed the vast majority of the hype built up on Snake's inclusion, or that Snake's Japanese VA, Akio Ōtsuka, is the son of the late Chikao Ōtsuka, who played Sonic's nemesis, Eggman (coincidentally, Chikao also voiced Big Boss, Snake's father, in ''Metal Gear Solid 4''). Otacon also breaks the fourth wall by mentioning that Sonic is featured in ''Brawl'', which caused a lot of excitement amongst players when he was first revealed. | ||
In ''Ultimate'', like Jigglypuff's, this codec remains unchanged, which causes Otacon to still refer to the game as "''Brawl''". However, the "the" in "Sonic the Hedgehog" is no longer capitalised | In ''Ultimate'', like Jigglypuff's, this codec remains unchanged, which causes Otacon to still refer to the game as "''Brawl''". However, the "the" in "Sonic the Hedgehog" is no longer capitalised. | ||
===[[Toon Link]]=== | ===[[Toon Link]]=== | ||
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:'''Colonel:''' Careful, Snake. Those claws of his aren't just for show. | :'''Colonel:''' Careful, Snake. Those claws of his aren't just for show. | ||
Note: Snake's comment "kind of strange for a wolf to have friends" seems a bit odd, since wolves are famous for hunting in packs, although some species do keep to themselves. It's most likely a reference to Sniper Wolf, a ''Metal Gear Solid'' | Note: Snake's comment "kind of strange for a wolf to have friends" seems a bit odd, since wolves are famous for hunting in packs, although some species do keep to themselves. It's most likely a reference to Sniper Wolf, a ''Metal Gear Solid'' villian who, unlike other snipers, could shoot at Snake without help from a spotter. He could also be thinking of him as a "lone wolf". | ||
If one listens carefully, the words "that's a" can be heard mumbled quickly in Snake's second line (too fast to be recorded as text in the conversation). Thus, the line is, "'Wolf'. [That's a] real imaginative name..." | If one listens carefully, the words "that's a" can be heard mumbled quickly in Snake's second line (too fast to be recorded as text in the conversation). Thus, the line is, "'Wolf'. [That's a] real imaginative name..." | ||
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==KO Messages== | ==KO Messages== | ||
If Snake gets KO'ed during a codec conversation, the conversation is cut off and these special messages will appear, based on which of the four characters Snake is talking with. These messages are a reference to the ''Metal Gear Solid'' series when it is Game Over and Snake dies. | If Snake gets KO'ed during a codec conversation, the conversation is cut off and these special messages will appear, based on which of the four characters Snake is talking with. These messages are a reference to the ''Metal Gear Solid'' series when it is Game Over and Snake dies. | ||
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*Due to the Codec conversations from ''Brawl'' being directly recycled for ''Ultimate'', a few peculiarities occur: | *Due to the Codec conversations from ''Brawl'' being directly recycled for ''Ultimate'', a few peculiarities occur: | ||
**The codec for {{SSBU|Ike}} will not work if he's in his ''Radiant Dawn'' costume, despite the fact that he is the same individual regardless. | **The codec for {{SSBU|Ike}} will not work if he's in his ''Radiant Dawn'' costume, despite the fact that he is the same individual regardless. | ||
**The | **The codecs for {{SSBU|Olimar}} and {{SSBU|Pokémon Trainer}} will still activate even if the selected costumes are [[Alph]] or the female trainer, despite the two being entirely separate characters. The conversations still refer to Olimar by name and Pokémon Trainer with male pronouns. | ||
**The codecs for {{SSBU|Jigglypuff}} and {{SSBU|Sonic}} still mention ''Brawl'' by name. | **The codecs for {{SSBU|Jigglypuff}} and {{SSBU|Sonic}} still mention ''Brawl'' by name. | ||
***In the Japanese versions of these codecs, the characters do not refer to ''Brawl'' specifically, instead referring to the series in general through {{ja|大乱闘|Dairantō}} (''Great Fray''), which is used in the series' full name, {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers''). | ***In the Japanese versions of these codecs, the characters do not refer to ''Brawl'' specifically, instead referring to the series in general through {{ja|大乱闘|Dairantō}} (''Great Fray''), which is used in the series' full name, {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers''). | ||
**The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do. | **The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do. | ||
**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''. | **The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''. | ||
* | *Link's codec was the only conversation to be changed from ''Brawl'', omitting [[Otacon]]'s mention of the hookshot. | ||
*In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref> | |||
==References== | ==References== |