Editing Co-op mode

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'''Co-op mode''' is a [[mode]] introduced in ''[[Super Smash Bros. Brawl]]'' where the player can get another player to help them with 1-Player [[modes]] over [[Nintendo Wi-Fi Connection|Wi-Fi]] or directly. Locally, a second player can join in at [[The Subspace Emissary]], [[All-Star Mode]], [[Boss Battles]], [[Target Test|Target Smash]], Home-Run Contest, and [[Multi-Man Brawl]]. Online, with friends, a second player can join at [[Home-Run Contest]] and [[Multi-Man Brawl]].
{{cleanup|Absolutely awful tone and prose, Boss battle Co-op mode needs better quality picture.}}
'''Co-op mode''' is a [[Modes|mode]] where the player can get another player to help him or her with 1-Player [[modes]] over [[Wi-Fi Multiplayer|Wifi]] or directly. 
                               
==Wi-Fi==
Over online play, one can get other players to help with the [[Home-Run Contest]] [[Modes|game mode]]  and the [[Multi-Man Brawl]] [[Modes|game mode]].
 
==Local==
You can get a friend to help you with the [[Subspace Emissary]], [[All-Star Mode]], [[Boss Battles]], [[Target Test]], Home-Run Contest, or [[Multi-Man Brawl]].


==Differences from single-player versions==
===Subspace Emissary===
===Subspace Emissary===
{{Main|Adventure Mode: The Subspace Emissary}}
{{main|Adventure Mode: The Subspace Emissary}}
[[File:Ssecoop.PNG|150px|thumb|SSE Co-op mode.]]
[[File:Ssecoop.PNG|150px|thumb|SSE Co-op mode]]


In many respects, the first player is the "lead", and the second player is a "helper", similar to the 2-player modes of ''[[Kirby Super Star]]''. The first player chooses all the characters for the level except for one that is reserved for the second player. In stages where the camera shifts with the player, it will focus on player 1, who is also the only player who can open doors. Furthermore, if player 2 stays offscreen while the camera shifts, they are transported via a [[space jump]] to the first player. Player 2 can activate this at will by pressing the [[+]] or [[Start]] button, depending on the controller. Although player 1 chooses most of the characters, outside of each player's first pick, the remaining choices are "shared stock", in the sense that the first player to be knocked out will respawn as the next character on the list. Note that if player 2 is KO'd and no stock remains, player 1 may still be alive and can continue to play through the level. However, should player 1 be KO'd when there are no remaining stock, the game ends, regardless of player 2's status.
The character allowance stays the same, but first player gets three characters (5 in the [[Great Maze]]) and the other gets one, rather than 1 player getting all of them. This can make things easier or harder depending on the stage the players are on. If they are on a stage that has lots of enemies, this can help because there are twice the amount of people helping to defeat the enemies and one more person that they have to gang up on. But on other stages, such as stages with a boss, this can be a burden. For example, if [[Tabuu]] uses his [[Off Waves]] attack, both the players may be KO'd, thus losing the players 2 characters rather than just one. Note that player 2 can join at anytime by pressing the start or + button.


===All-Star Mode===
===All Star Mode===
{{Main|All-Star Mode}}
{{main|All-Star Mode}}
If two players attempt All-Star Mode, they will go though the normal format with a few minor changes:
If two players attempt to do All Star Mode, they will go though the normal format with a few minor changes such as:
*The final battle will be against two {{SSBB|Olimar}}s instead of just one.
*The final foe - [[Olimar (SSBB)|Olimar]] now has a second Olimar to help him out.
*Both players must remain alive. If either player is KO'd, the other one cannot still be alive and continue on their own. If one player is KO'd, both players are sent to the [[Continue]] screen.
*If one of the players is KO'd, the other player cannot continue on his own, it is as if both players have been defeated.
*Instead of having three [[Heart Container]]s, the players now have 6, with the three extras appearing below the platforms that hold the original three.
*Instead of having 3 heart containers, the players now have five, the two extras being below the platforms that hold the normal three.
*The game records that both characters used have completed the mode, in that both characters' Final Smash trophies will be earned and both get credit for completing the mode for challenges. However, the score earned is tracked in a unique slot reserved for co-op mode, which is not attached to any character, and so neither characters' high scores will be altered. In order to get any character to obtain the score and/or get the [[Challenge]]s for All Star Mode, the player must complete All Star Mode with characters as solo (1 player) and 1 player themselves; not co-op mode.
*At the end of the event, you get a combined two-player score instead of the two scores being recorded onto both the characters, although you receive both the trophies.
 
Note that unlike Subspace Emissary, there is no clearly designated "lead" character, in the sense that player 1's role is no different than their companion other than that the ending theme will match player 1's character rather than player 2. Either player can activate the portal from the [[All-Star Rest Area|rest area]], and either player's fall during a fight will trigger the [[continue]] screen.


===Boss Battles===
===Boss Battles===
{{Main|Boss Battles}}[[File:Coopbossbatles.jpg|200px|thumb|Boss Battles Co-op Mode.]]
{{main|Boss Battles}}[[File:Coopbossbatles.jpg|200px|thumb|Boss battles Co-op]]
 
Co-op Boss Battles has a format very similar to that of 1-player Boss Battles, with a few of the same differences that All-Star Mode has:
 
*Like All-Star Mode, both players must remain alive. If one player is KO'd, the other may not carry on alone.
*There are six Heart Containers instead of three.
*There is only one final score rather than two to be recorded onto the characters. But this does not unlock any of the challenges as the way to get them is to do Boss Battles Mode on just solo (1 player); not co-op mode. If done in co-op, then at the end, the high scores appear in the reserved slot (like in All Star).
 
Like All-Star mode, there is no distinction between the roles of each player. Either player's KO will end the mode, and either player may activate the teleporter in the [[Rest Area]].


===Target Smash, Home-Run Contest, and Multi-Man Brawl===
Co-op Boss Battles has a very similar format to 1 player Boss Battles, with the few slight differences being very similar to All-Star mode:
[[File:Targetsmashcoop.JPG|200px|thumb|Target Smash Co-op Mode in ''Brawl''.]]
*If one player is KO'd, the other may not carry on by his or herself.
[[File:Homeruncoop.jpg|200px|thumb|Home-Run Contest Co-op Mode.]]
*There are five [[Heart Container]]s.
[[File:Multmancoop.jpg|200px|thumb|Multi-Man Brawl Co-op Mode.]]
*There is only one final score rather than two to be recorded onto the character.


Target Smash, Multi-Man Brawl and Home-Run Contest follow the same format as in one-player mode, except for the fact that there are two people playing rather than one. Challenges for Target Smash and Home-Run Contest modes can be earned in co-op, although records for all three are saved separately. Like All-Star Mode and Boss Battles mode, there is no distinction between either players' roles, and either player being KO'd will trigger a loss.
===Target Test, Multi Man Brawl and Home-Run Contest===
[[File:Multmancoop.jpg|200px|thumb|Multi Man Brawl co-op]]
[[File:Homeruncoop.jpg|200px|thumb|Home-Run Contest co-op]]
[[File:Targetsmashcoop.JPG|200px|thumb|Target Test co-op in ''Brawl'']]


[[Category:Modes (SSBB)]]
Target Smash!!, Multi Man Brawl and Home-Run Contest are pretty much the same, only there are two people playing rather than one. Challenges for these can be broken in two-player; in fact, it is probably easier.
[[Category:Co-op modes|*]]
[[Category:Modes]]
[[Category:Co-op Modes]]

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