Editing Co-op mode
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*Both players must remain alive. If either player is KO'd, the other one cannot still be alive and continue on their own. If one player is KO'd, both players are sent to the [[Continue]] screen. | *Both players must remain alive. If either player is KO'd, the other one cannot still be alive and continue on their own. If one player is KO'd, both players are sent to the [[Continue]] screen. | ||
*Instead of having three [[Heart Container]]s, the players now have 6, with the three extras appearing below the platforms that hold the original three. | *Instead of having three [[Heart Container]]s, the players now have 6, with the three extras appearing below the platforms that hold the original three. | ||
*The game records that both characters used have completed the mode, in that both characters' Final Smash trophies will be earned and both get credit for completing the mode for challenges. However, the score | *The game records that both characters used have completed the mode, in that both characters' Final Smash trophies will be earned and both get credit for completing the mode for challenges. However, the score and Final Smash trophies are tracked in a unique reserve slot for co-op mode, which is not attached to any character, and so neither characters' high scores will be altered. Final Smash trophies for co-op play are also not added to the trophy collection either. In order to get any character to obtain the score, unlock Final Smash trophies, and unlock any [[Challenge]]s for All Star Mode, the player must complete All Star Mode with characters as solo (1 player) and 1 player themselves (not co-op mode). | ||
Note that unlike Subspace Emissary, there is no clearly designated "lead" character, in the sense that player 1's role is no different than their companion other than that the ending theme will match player 1's character rather than player 2. Either player can activate the portal from the [[All-Star Rest Area|rest area]], and either player's fall during a fight will trigger the [[continue]] screen. | Note that unlike Subspace Emissary, there is no clearly designated "lead" character, in the sense that player 1's role is no different than their companion other than that the ending theme will match player 1's character rather than player 2. Either player can activate the portal from the [[All-Star Rest Area|rest area]], and either player's fall during a fight will trigger the [[continue]] screen. | ||
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*Like All-Star Mode, both players must remain alive. If one player is KO'd, the other may not carry on alone. | *Like All-Star Mode, both players must remain alive. If one player is KO'd, the other may not carry on alone. | ||
*There are six Heart Containers instead of three. | *There are six Heart Containers instead of three. | ||
*There is only one final score rather than two to be recorded onto the characters. But this does not unlock any of the challenges as the way to get them is to do Boss Battles | *There is only one final score rather than two to be recorded onto the characters. But this does not unlock any of the challenges as the way to get them is to do Boss Battles on just solo (1 player); not co-op mode. If done in co-op play, then at the end, the high scores appear in the reserved slot (like in All Star). | ||
Like All-Star mode, there is no distinction between the roles of each player. Either player's KO will end the mode, and either player may activate the teleporter in the [[Rest Area]]. | Like All-Star mode, there is no distinction between the roles of each player. Either player's KO will end the mode, and either player may activate the teleporter in the [[Rest Area]]. |