Editing Co-op mode
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'''Co-op mode''' is a [[mode]] introduced in | |||
'''Co-op mode''' (or simply just '''Co-op''' or '''Co-op play''') is a [[mode]] introduced in the [[Super Smash Bros. (series)| Super Smash Bros.]] series starting in [[Super Smash Bros. Brawl]], [[Super Smash Bros. 4]], and [[Super Smash Bros. Ultimate]]. When a player is in ''Co-op play'', they can get a second player to help them with 1-Player [[modes]] or over [[Nintendo Wi-Fi Connection|Wi-Fi]]. Locally, a second player can join in at [[The Subspace Emissary]], [[All Star]], [[Boss Battles]], [[Target Test|Target Smash]], [[Home-Run Contest]], and [[Multi-Man Mode]]. Online, with friends, a second player can join at [[Home-Run Contest]] and [[Multi-Man Brawl]]. | |||
==Differences from single-player versions== | ==Differences from single-player versions== | ||
===Subspace Emissary=== | ===The Subspace Emissary=== | ||
{{Main| | {{Main|The Subspace Emissary}} | ||
[[File:Ssecoop.PNG|150px|thumb|SSE Co-op mode.]] | [[File:Ssecoop.PNG|150px|thumb|SSE Co-op mode.]] | ||
In many respects, the first player is the "lead", and the second player is a "helper", similar to the 2-player modes of ''[[Kirby Super Star]]''. The first player chooses all the characters for the level except for one that is reserved for the second player. In stages where the camera shifts with the player, it will focus on player 1, who is also the only player who can open doors. Furthermore, if player 2 stays offscreen while the camera shifts, they are transported via a [[space jump]] to the first player. Player 2 can activate this at will by pressing the [[+]] or [[Start]] button, depending on the controller. Although player 1 chooses most of the characters, outside of each player's first pick, the remaining choices are "shared stock", in the sense that the first player to be knocked out will respawn as the next character on the list. Note that if player 2 is KO'd and no stock remains, player 1 may still be alive and can continue to play through the level. However, should player 1 be KO'd when there are no remaining stock, the game ends, regardless of player 2's status. | In many respects, the first player is the "lead", and the second player is a "helper", similar to the 2-player modes of ''[[Kirby Super Star]]''. The first player chooses all the characters for the level except for one that is reserved for the second player. In stages where the camera shifts with the player, it will focus on player 1, who is also the only player who can open doors. Furthermore, if player 2 stays offscreen while the camera shifts, they are transported via a [[space jump]] to the first player. Player 2 can activate this at will by pressing the [[+]] or [[Start]] button, depending on the controller. Although player 1 chooses most of the characters, outside of each player's first pick, the remaining choices are "shared stock", in the sense that the first player to be knocked out will respawn as the next character on the list. Note that if player 2 is KO'd and no stock remains, player 1 may still be alive and can continue to play through the level. However, should player 1 be KO'd when there are no remaining stock, the game ends, regardless of player 2's status. | ||
===All | ===All Star=== | ||
{{Main|All-Star Mode}} | {{Main|All-Star Mode}} | ||
If two players attempt All | If two players attempt to do All Star Mode, they will go though the normal format with a few minor changes: | ||
*The final battle will be against two {{SSBB|Olimar}}s instead of just one. | *The final battle will be against two {{SSBB|Olimar}}s instead of just one. | ||
*Both players must remain alive. If either player is KO'd, the other one cannot still be alive and continue on their own. If one player is KO'd, both players are sent to the [[Continue]] screen. | *Both players must remain alive. If either player is KO'd, the other one cannot still be alive and continue on their own. If one player is KO'd, both players are sent to the [[Continue]] screen. | ||
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*Like All-Star Mode, both players must remain alive. If one player is KO'd, the other may not carry on alone. | *Like All-Star Mode, both players must remain alive. If one player is KO'd, the other may not carry on alone. | ||
*There are six Heart Containers instead of three. | *There are six Heart Containers instead of three. | ||
*There is only one final score rather than two to be recorded onto the characters. But this does not unlock any of the challenges as the way to get them is to do Boss Battles Mode on just solo (1 player); not co-op mode | *There is only one final score rather than two to be recorded onto the characters. But this does not unlock any of the challenges as the way to get them is to do Boss Battles Mode on just solo (1 player); not co-op mode. | ||
Like All-Star mode, there is no distinction between the roles of each player. Either player's KO will end the mode, and either player may activate the teleporter in the [[Rest Area]]. | Like All-Star mode, there is no distinction between the roles of each player. Either player's KO will end the mode, and either player may activate the teleporter in the [[Rest Area]]. |