Editing Clown Kart Dash
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
|universe={{uv|Mario}} | |universe={{uv|Mario}} | ||
}} | }} | ||
{{tabber|align=center|title1=WiiU|tab1= | |||
{{cquote|''Speed forward with a kart. Change direction to spin.''|cite={{Forwiiu}}'s Quick Guide}} | |||
|title2=Ultimate|tab2= | |||
{{cquote|''Transforms the Junior Clown Car into a kart that speeds forward. Changing directions spins the kart.''|cite=Description from ''Ultimate''{{'}}s Move List}}}} | |||
'''Clown Kart Dash''' ({{ja|カートダッシュ|Kāto Dasshu}}, ''Kart Dash'') is [[Bowser Jr.]]'s [[side special]]. | '''Clown Kart Dash''' ({{ja|カートダッシュ|Kāto Dasshu}}, ''Kart Dash'') is [[Bowser Jr.]]'s [[side special]]. | ||
Line 20: | Line 24: | ||
In ''Ultimate'', the move was significantly buffed. The dash itself has slightly more armor (~10.2%) and causes Bowser Jr. to reach the maximum speed almost immediately, meaning it reaches maximum collision damage near instantly. In addition, the spinout starts faster (frame 5 → 3) and is significantly stronger, allowing it to function properly as a KO move regardless of stage positioning. Finally, Bowser Jr. keeps his double jump if it is canceled early in midair, allowing for recovery mixups. However, it can no longer be airdodged out of. | In ''Ultimate'', the move was significantly buffed. The dash itself has slightly more armor (~10.2%) and causes Bowser Jr. to reach the maximum speed almost immediately, meaning it reaches maximum collision damage near instantly. In addition, the spinout starts faster (frame 5 → 3) and is significantly stronger, allowing it to function properly as a KO move regardless of stage positioning. Finally, Bowser Jr. keeps his double jump if it is canceled early in midair, allowing for recovery mixups. However, it can no longer be airdodged out of. | ||
==Customization== | ==Customization== |