Editing Cloud Sea of Alrest

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*The World Tree, a location in the original game, can be found at the beginning of the stage, when moving the camera to the left side. This applies to both its default form and its Ω and Battlefield forms.
*The World Tree, a location in the original game, can be found at the beginning of the stage, when moving the camera to the left side. This applies to both its default form and its Ω and Battlefield forms.
**The tree will later be unviewable from the camera after a couple minutes, but will appear on-camera after ten.
**The tree will later be unviewable from the camera after a couple minutes, but will appear on-camera after ten.
*Cloud Sea of Alrest has the longest background animation of any stage in the series, lasting roughly 15 minutes before looping.
*If at least one fighter is standing on Azurda's head, he will not turn to look at the background unless they move away.
*If at least one fighter is standing on Azurda's head, he will not turn to look at the background unless they move away.
*Despite the house on Azurda's back only existing at the beginning of ''Xenoblade Chronicles 2'' and the Titans forming new landmasses at the end of the game, Azurda claims that "[he misses] this old body" in Pyra and Mythra's reveal trailer, implying that the stage is intended to take place after the end of the original game (where he regenerates into his Titan form).
*Despite the house on Azurda's back only existing at the beginning of ''Xenoblade Chronicles 2'' and the Titans forming new landmasses at the end of the game, Azurda claims that "[he misses] this old body" in Pyra and Mythra's reveal trailer, implying that the stage is intended to take place after the end of the original game (where he regenerates into his Titan form).

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