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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Cloud was previously considered to be one of the best characters in ''SSB4'' | Cloud was previously considered to be one of the best characters in ''SSB4'', alongside {{SSB4|Bayonetta}}, due to a myriad of advantages, including deceptively lingering hitboxes, excellent speed-to-range ratio alongside generous [[autocancel]] windows, and a powerful advantage in the form of his [[Limit Gauge]], which granted a lasting stat buff that boosted his already high overall mobility, allowed him to force [[approach]]es, and posed a constant threat during games due to the potential of a powerful Limit Break [[special attack]]. All these factors made him one of the most viable characters in ''SSB4'' overall, especially in [[doubles]] play, where teams containing at least one Cloud were notorious within the community for their prominence and disproportionate effectiveness (statistically, Cloud in doubles [https://intheloop837.wordpress.com/2018/04/09/data-cloud-in-doubles-an-analysis/ held more dominance than even Meta Knight in ''Brawl'' singles]). Likely as a result of this, Cloud has been noticeably [[nerf]]ed overall in his transition to ''Ultimate''. | ||
Cloud | Cloud received a fair share of [[buff]]s, although most of these are universal throughout the cast. Like most other characters, he was given a boost to his already high stats, with faster movement speed, a frame 3 jumpsquat, and reductions to [[landing lag]], all of which compliments his strong aerial spacing ability and continues to make him one of the most mobile swordfighters in the game. In particular, the reduction to landing lag on his aerials not only makes them much safer on shield due to their range, it also allows Cloud to follow up from them more consistently, most notably with his forward, back and up aerials; this improves his damage racking game. | ||
The reintroduction of directional [[air dodge]]s allow him to extend his notoriously weak horizontal recovery when his Limit Meter is not fully charged, and now make him much harder to gimp if he is grabbed during Climhazzard. Certain moves have been improved to make them more consistent or improve their KO potential, such as his [[neutral attack]] (which connects better and can now [[lock]]) and [[dash attack]] (which has increased knockback). The ability to [[dash cancel]] into any ground move and the introduction of [[spot dodge]] canceling also allows Cloud to make even better use of his ground attacks, such as [[neutral attack]] for tech-chasing, [[down tilt]] for approaching, or forward tilt for KOing. | |||
Cloud's | Cloud's special moves have also been given some noteworthy improvements. [[Blade Beam]]'s sluggishness has been improved by a reduction of ending lag, making it less punishable and giving Cloud a semi-reliable camping tool. [[Climhazzard]] can be teched at the end of the move, snaps to ledge faster when using the downward slash, has much lower landing lag, transitions quicker, and KOs more consistently if used offstage due to the changes to [[meteor smash]]es. This makes it safer for [[recovery]], a much more reliable [[out of shield]] option, and consistent for [[sacrificial KO]]s. [[Limit Charge]] now allows Cloud to jump or [[air dodge]] out of it, charges significantly faster when he inflicts damage, and is now displayed above his [[damage meter]]. | ||
Although Cloud can no longer store his Limit indefinitely, the combination his Limit Gauge filling faster via inflicting damage and especially via Limit Charge actually means that Cloud can use his Limit Breaks much more frequently than in ''SSB4''. Finally, [[Finishing Touch]] is an even more potent finishing move: it has less startup, noticeably more knockback, and its grounded version's late hit had its vertical range increased to the point that it can hit opponents on the bottom platforms of [[Battlefield form]] stages. | |||
Cloud | However, these buffs are offset by an abundance of nerfs. One of Cloud's most significant changes are to his [[Limit Charge]]: it can no longer be [[instant charge-cancel]]ed since it incurs 7 frames of lag when canceling a charge, will have its charge reduced if Cloud is hit during the process of charging, and disappears entirely if not used up in 15 seconds. These changes result in Cloud's Limit Break mechanic no longer being a direct upside that can be kept for [[mindgame]]s or a lasting stat boost, and forces him to be more cautious of both charging and activating his Limit, vastly reducing the sheer game changing abilities it once had in the previous game. | ||
Cloud's aerials have also been toned down, making his infamous aerial game less effective despite their lowered landing lag and better combo potential. [[Neutral aerial]]'s range has been significantly reduced due to an altered animation in which Cloud doesn't stretch his arm as much, making it less safe and effective for spacing. [[Down aerial]]'s lingering hitbox ends earlier and has more ending lag, making it harder to follow up in midair and riskier to use an an anti-juggle move, although its lowered landing lag allows it to start combos if Cloud lands first. | |||
Finally, Cloud's notorious [[up aerial]] has been substantially nerfed: its increased startup with no animation change significantly reduced its range in front of him, it has smaller hitboxes on the Buster Sword, reduced power and a lowered autocancel window. Altogether, these changes worsen its versatility by almost completely removing its ability to start combos on grounded opponents, reducing its incontestability, and toning down its previously respectable KO power, with its only buffs being its lowered landing lag and damage making it easier to chain several up aerials together with the aid of platforms. | |||
Other nerfs Cloud has received are to his grounded KO ability being slightly nerfed, as his forward and up [[smash attack]]s have slightly higher ending lag, while [[down smash]] is weaker, making his average ground game even less imposing. Lastly, his already poor grab game has been further weakened, as his down throw has lost its already lacking combo potential and his grabs have been made slower and now have higher ending lag; although the latter point is synonymous with the rest of the cast, this notably hurts Cloud's options against shielding opponents. As a result of these nerfs, Cloud now has more defined weaknesses, with his weak grab game, exploitable recovery, and weakened tools necessitating him to be more precise and careful with optimizing his Limit or spacing, alongside making spacing with his aerials more difficult. | |||
Overall, Cloud remains a fundamentally solid character with a relatively low learning curve and effective tools, although he is not as overpowered as he was in ''SSB4'' due to his nerfs toning down the incredible utility his moveset had at his disposal. Although Cloud is considered to be worse than his iteration in ''SSB4'', he still continues to garner strong results in competitive play and is widely considered to be top tier. | |||
{{SSB4 to SSBU changelist|char=Cloud}} | {{SSB4 to SSBU changelist|char=Cloud}} | ||
==Update history== | ==Update history== | ||
Aside from a single nerf to [[Blade Beam]] in update 3.0.0, Cloud was buffed via game updates. While updates 2.0.0 and 3.1.0 provided only negligible improvements, update 7.0.0 buffed Cloud much more in comparison. Most notably, his inconsistent KO potential (one of his biggest weaknesses) was alleviated in a few ways: clean dash attack became a viable KOing option thanks to its higher knockback, up smash is faster overall and its sweetspot gained more knockback, and [[Limit Charge]] fills the Limit Gauge much faster | Aside from a single nerf to [[Blade Beam]] in update 3.0.0, Cloud was buffed via game updates. While updates 2.0.0 and 3.1.0 provided only negligible improvements, update 7.0.0 buffed Cloud much more in comparison. Most notably, his inconsistent KO potential (one of his biggest weaknesses) was alleviated in a few ways: clean dash attack became a viable KOing option thanks to its higher knockback, up smash is faster overall and its sweetspot gained more knockback, and [[Limit Charge]] fills the Limit Gauge much faster. | ||
Lastly, update 13.0.1 decreased [[Finishing Touch]]'s overall lag to the point that it is not only safer to use, but also much easier to perform from setups at certain percentages. | In addition, Cloud received a few quality of life buffs: forward smash's hits connect more reliably, [[Climhazzard]] snaps to an edge earlier, and his shield was enlarged as part of a near-universal buff. Lastly, update 13.0.1 decreased [[Finishing Touch]]'s overall lag to the point that it is not only safer to use, but also much easier to perform from setups at certain percentages. | ||
Overall, Cloud fares better than he did at the launch of ''Ultimate''. | Overall, Cloud fares better than he did at the launch of ''Ultimate''. | ||
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|uairname=Lift Up ({{ja|リフトアップ|Rifuto Appu}}) | |uairname=Lift Up ({{ja|リフトアップ|Rifuto Appu}}) | ||
|uairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late) | |uairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|uairdesc=Thrusts the sharp edge of the Buster Sword's blade upward while holding it parallel to the ground. It has [[sex kick]] properties. It comes out on frame 8, works as an excellent combo starter on landing, being able to combo into most of Cloud's moves especially at low percentages, while its late hit can set up KO confirms into Limit Cross Slash and Finishing Touch. It can also autocancel in a short hop and its large, lingering hitbox makes it an effective anti-air and punishment tool. It also boasts respectable knockback by itself, with its clean hit KOing near the upper blast line at 140%. Unlike in ''SSB4'', however, it is very difficult to land on grounded opponents, as its hitbox does not extend much beyond the Buster Sword itself | |uairdesc=Thrusts the sharp edge of the Buster Sword's blade upward while holding it parallel to the ground. It has [[sex kick]] properties. It comes out on frame 8, works as an excellent combo starter on landing, being able to combo into most of Cloud's moves especially at low percentages, while its late hit can set up KO confirms into Limit Cross Slash and Finishing Touch. It can also autocancel in a short hop and its large, lingering hitbox makes it an effective anti-air and punishment tool. It also boasts respectable knockback by itself, with its clean hit KOing near the upper blast line at 140%. Unlike in ''SSB4'', however, it is very difficult to land on grounded opponents, as its hitbox does not extend much beyond the Buster Sword itself. | ||
|dairname=Under Stab ({{ja|アンダースタッブ|Andā Sutabbu}}) | |dairname=Under Stab ({{ja|アンダースタッブ|Andā Sutabbu}}) | ||
|dairdmg={{ShortHopDmgSSBU|13}} (clean aerial sourspot, grounded opponent), {{ShortHopDmgSSBU|15}} (aerial sweetspot), {{ShortHopDmgSSBU|8}} (late) | |dairdmg={{ShortHopDmgSSBU|13}} (clean aerial sourspot, grounded opponent), {{ShortHopDmgSSBU|15}} (aerial sweetspot), {{ShortHopDmgSSBU|8}} (late) | ||
|dairdesc=A downward thrust. Striking directly beneath Cloud with the first few frames meteor smashes aerial opponents. Its late hit is a capable combo starter when autocanceled (from a full hop, but right before he reaches the apex), which even has certain KO confirms at high percentages. It has a long duration, but also has high ending lag, making it very risky to use offstage. Despite its meteor smashing capabilities, it has rather quick startup (frame 11); this enables it to be used as a setup option. It resembles the ''Kingdom Heart'' series' depiction of his {{iw|khwiki|Climhazzard}} Limit Break. | |dairdesc=A downward thrust. Striking directly beneath Cloud with the first few frames meteor smashes aerial opponents. Its late hit is a capable combo starter when autocanceled (from a full hop, but right before he reaches the apex), which even has certain KO confirms at high percentages. It has a long duration, but also has high ending lag, making it very risky to use offstage. Despite its meteor smashing capabilities, it has rather quick startup (frame 11); this enables it to be used as a setup option. It resembles the ''Kingdom Heart'' series' depiction of his {{iw|khwiki|Climhazzard}} Limit Break. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Reaches out with his hand. It has very short range | |grabdesc=Reaches out with his hand. It has very short range. | ||
|pummelname=Grab Knee Kick ({{ja|つかみひざ蹴り|Tsukami Hiza Geri}}) | |pummelname=Grab Knee Kick ({{ja|つかみひざ蹴り|Tsukami Hiza Geri}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname=Rocket Kick ({{ja|ロケットキック|Roketto Kikku}}) | |fthrowname=Rocket Kick ({{ja|ロケットキック|Roketto Kikku}}) | ||
|fthrowdmg=4% (hit 1), 3% (throw) | |fthrowdmg=4% (hit 1), 3% (throw) | ||
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| shorthop=17 | rshorthop=29-30 | | shorthop=17 | rshorthop=29-30 | ||
| djump=32.5 | rdjump=54-56 | | djump=32.5 | rdjump=54-56 | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
<div class="tabber"> | <div class="tabber"> | ||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, | <div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | ||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
|- | |- | ||
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!Cheer (Italian) | !Cheer (Italian) | ||
!Cheer (Dutch) | !Cheer (Dutch) | ||
!Cheer ( | !Cheer (French) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Cloud Cheer English | |[[File:Cloud Cheer English SSBU.ogg|center]]||[[File:Cloud Cheer Japanese SSBU.ogg|center]]||[[File:Cloud Cheer Italian SSBU.ogg|center]]||[[File:Cloud Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Cloud Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Cloud Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|} | |} | ||
</div> | </div> | ||
<div class="tabbertab" title="Spanish, Russian, Korean"> | <div class="tabbertab" title="German, Spanish, Russian, Korean"> | ||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
|- | |- | ||
! | ! | ||
!Cheer (German) | |||
!Cheer (Spanish) | !Cheer (Spanish) | ||
!Cheer (Russian) | !Cheer (Russian) | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Cloud Cheer Spanish | |[[File:Cloud Cheer German SSBU.ogg|center]]||[[File:Cloud Cheer Spanish SSBU.ogg|center]]||[[File:Cloud Cheer Russian SSBU.ogg|center]]||[[File:Cloud Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Cloud | |Cloud! *claps 2 times* || || Cloud! Cloud! || Keu - lla - u - deu! | ||
|} | |} | ||
</div> | </div> | ||
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''See also: [[:Category:Cloud players (SSBU)]]'' | ''See also: [[:Category:Cloud players (SSBU)]]'' | ||
*{{Sm|CurryGovernor|UK}} - The best Cloud player in Europe, | *{{Sm|CurryGovernor|UK}} - The best Cloud player in Europe. He has consistently placed top 16 at tournaments in Europe, including placing 7th at the superregional {{Trn|Valhalla III}}. He has also seen success at majors, placing 25th at {{Trn|Albion 4}} and 33rd at {{Trn|VCA 2022}}. | ||
*{{Sm|enhancedpv|USA}} - | *{{Sm|enhancedpv|USA}} - First came to prominence in the online metagame but has since established himself as one of the best Cloud players in the United States. He has placed in the top 64 at several majors, including placing 17th at both {{Trn|Mainstage 2022}} and {{Trn|Let's Make Big Moves 2023}}, and is ranked 100th on the [[UltRank 2022]]. | ||
*{{Sm|Kola|USA}} - Although | *{{Sm|Kola|USA}} - Although known more for his {{SSBU|Roy}}, Kola has also used Cloud up until mid-2022. He notably won the superregional {{Trn|InfinityCON Tally 2021}} with mostly Cloud and the major {{Trn|CEO 2021}} using Cloud to defeat {{Sm|MuteAce}}. | ||
*{{Sm|Masashi|Japan}} - The best Cloud player in Japan in the early metagame | *{{Sm|Masashi|Japan}} - The best Cloud player in Japan in the early metagame, notably placing well at the largest events of the year -- 25th at {{Trn|EVO Japan 2020}} and 33rd at {{Trn|EVO 2019}} -- despite an overall mixed track record. However, his results have since been on the decline. | ||
*{{Sm|Niko|USA}} - One of the best Cloud players in | *{{Sm|Niko|USA}} - One of the best Cloud players in the United States. He has consistently placed top 8 in his region, including placing 7th at the superregional {{Trn|Lost Tech City 2022}}. In addition, he has seen consistent top 64 placement at majors, including 17th at {{Trn|Rise 'N Grind}} and 33rd at {{Trn|Double Down 2022}}. He was ranked 56th on the [[UltRank 2022]]. | ||
*{{Sm|Sparg0|Mexico}} - One of the | *{{Sm|Sparg0|Mexico}} - One of the [[Four Horsemen]] and one of the first Cloud players to make a notable impact on the ''Ultimate'' metagame and has since become one of the best players in the world in the post-online metagame. He has many major wins under his belt and is one of the players with the most major wins. | ||
*{{Sm|YOC|Japan}} - The best Cloud player in Japan in the post- | *{{Sm|YOC|Japan}} - The best Cloud player in Japan in the post-online metagame, although similar to Masashi his track record has also been mixed. He is the only other Cloud player aside from Sparg0 who has placed top 8 at a major with solo-Cloud, placing 7th at {{Trn|Maesuma TOP 8}}. He has also placed top 64 at several majors, including placing 13th at {{Trn|UltCore}} and 17th at {{Trn|Kagaribi 7}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
While Cloud was initially considered to be an extremely potent character, his results initially saw a significant drop from his ''Smash 4'' days | While Cloud was initially considered to be an extremely potent character, his results initially saw a significant drop from his ''Smash 4'' days as most of his best players either moved on from competitive ''Smash'' or dropped the character. This is due to Cloud's noticeably worse toolkit and flaws, such as inconsistencies with KOing, the shortened Limit Gauge time, his linear recovery, and his poor grab game, becoming more apparent in the new metagame. As such, players initially considered him to be amongst the lower half of mid tier, with many of Cloud's top players even agreeing that he belongs there. | ||
Cloud's reputation started to improve around the summer of 2019 thanks to the efforts of players such as {{Sm|Kola}} and {{Sm|Sparg0}}, both of whom managed to see consistent national-level success and wins, as well as Cloud's noteworthy buffs in update 7.0.0 | Cloud's reputation started to improve around the summer of 2019 thanks to the efforts of players such as {{Sm|Kola}} and {{Sm|Sparg0}}, both of whom managed to see consistent national-level success and wins, as well as Cloud's noteworthy buffs in update 7.0.0 that improved his KO power. This perception continued to improve during the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]] thanks to the efforts of Sparg0, who used both Cloud and the then-newly released {{SSBU|Pyra}} and {{SSBU|Mythra}} to eventually claim the top spot on the [[Wi-Fi Warrior Rank v7]]. When offline competitive play returned, Sparg0 established himself as one of the best players in the world, eventually winning his first major at {{Trn|Smash Ultimate Summit 4}} using mostly Cloud. Since then, most of his tournament performances have been with Cloud, leading many to agree that, while the character was still worse than his ''Smash 4'' counterpart, he was still just as viable in ''Ultimate''{{'}}s metagame. As such, Cloud was ranked 10th on the first tier list as a top tier character. | ||
Following the first tier list, players began questioning whether Cloud should really be considered a top tier character. These players pointed out how no | Following the first tier list, players began questioning whether Cloud should really be considered a top tier character. These players pointed out to how no Cloud player came remotely close to Sparg0 in terms of skill level and results; {{Sm|Barnard's Loop}} noted how Sparg0 took up 50% of all Cloud results in 2023, with only one other player -- {{Sm|YOC}} -- taking up more than 5%.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1758548672923504713|title=Cloud's representation in 2023}}</ref> In addition, Sparg0 was the only player ranked on the [[LumiRank 2023]] who primarily played Cloud, while all other players ranked with Cloud only used the character as a secondary and to a lesser degree of success. On the other hand, with the metagame favoring characters with more patient and campier playstyles, players pointed out how Cloud served as a good counter to some of characters, which was most apparent with Sparg0's flawless record against {{SSBU|Steve}} and {{SSBU|Mr. Game & Watch}} for that year. As such, even with the discourse surrounding Cloud's representation he was ranked 13th on the second tier list as an A-tier, with the drop mainly being the result of the meteoric rise of {{SSBU|Snake}} and Mr. Game & Watch on the tier list. | ||
=={{SSBU|Classic Mode}}: A Ride? Not Interested.== | =={{SSBU|Classic Mode}}: A Ride? Not Interested.== | ||
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Cloud was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is unlocked in the [[Sacred Land]] sub-area in [[The Dark Realm]], guarding the Master Sword required to dispel the darkness clouding the top part of the land which makes up the Triforce of Power after {{SSBU|Sonic}} has been awakened, making his unlocking mandatory. | Cloud was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is unlocked in the [[Sacred Land]] sub-area in [[The Dark Realm]], guarding the Master Sword required to dispel the darkness clouding the top part of the land which makes up the Triforce of Power after {{SSBU|Sonic}} has been awakened, making his unlocking mandatory. | ||
In Sephiroth's reveal trailer, Cloud is seen in his ''Advent Children'' design (specifically the P6 variant as indicated by the ribbon on his left arm) with the other fighters trying to fend off Galeem. When Sephiroth arrives and disposes of Galeem, Cloud recognizes him, and later fights him one-on-one in a manner similar to their final battle in ''Advent Children''. After hitting Sephiroth with [[Omnislash Ver. 5]], he and Sephiroth have an exchange | In Sephiroth's reveal trailer, Cloud is seen in his ''Advent Children'' design (specifically the P6 variant as indicated by the ribbon on his left arm) with the other fighters trying to fend off Galeem. When Sephiroth arrives and disposes of Galeem, Cloud recognizes him, and later fights him one-on-one in a manner similar to their final battle in ''Advent Children''. After hitting Sephiroth with [[Omnislash Ver. 5]], he and Sephiroth have an exchange —word-for-word from ''Advent Children''— before Sephiroth transforms into Safer∙Sephiroth as a prelude to [[Supernova|his own Final Smash]]. | ||
{{clrl}} | {{clrl}} | ||
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==[[Spirit]]s== | ==[[Spirit]]s== | ||
Cloud's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Cloud's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Cloud has been unlocked. Unlocking Cloud in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. This fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. Originally, only ''Ultimate''{{'}}s render of Cloud's default appearance was available for his default fighter spirit. However, update 10.1.0 added artwork of him from ''Final Fantasy VII'' for his default fighter spirit. | ||
Cloud's ''Advent Children'' outfit also has a fighter spirit of its own, available through the shop, or by completing a challenge (Smash: ''As Cloud, hit an opponent with his side special, Cross Slash, while the Limit Gauge is charged''). Unlike his default fighter spirit, his ''Advent Children'' fighter spirit only uses his ''Ultimate'' P2 render instead of also featuring alternative artwork from a previous appearance. | Cloud's ''Advent Children'' outfit also has a fighter spirit of its own, available through the shop, or by completing a challenge (Smash: ''As Cloud, hit an opponent with his side special, Cross Slash, while the Limit Gauge is charged''). Unlike his default fighter spirit, his ''Advent Children'' fighter spirit only uses his ''Ultimate'' P2 render instead of also featuring alternative artwork from a previous appearance. | ||
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*With {{SSBU|Marth}} and {{SSBU|Roy}} now dubbed in English for international releases of ''Ultimate'', Cloud is the one of the four playable characters along with {{SSBU|Hero}}, {{SSBU|Mewtwo}} and {{SSBU|Sephiroth}} with an established English voice actor (in Cloud's case, {{iw|wikipedia|Steve Burton|actor}} at the time of the game's launch) to only be voiced by his Japanese voice actor in all versions of ''Ultimate''. | *With {{SSBU|Marth}} and {{SSBU|Roy}} now dubbed in English for international releases of ''Ultimate'', Cloud is the one of the four playable characters along with {{SSBU|Hero}}, {{SSBU|Mewtwo}} and {{SSBU|Sephiroth}} with an established English voice actor (in Cloud's case, {{iw|wikipedia|Steve Burton|actor}} at the time of the game's launch) to only be voiced by his Japanese voice actor in all versions of ''Ultimate''. | ||
**Additionally, he, Sephiroth, and {{SSBU|Kazuya}} are the only ones who speak in Japanese in all versions of the game, while they and {{SSBU|Min Min}} are the only characters to not speak English in all versions of the game. | **Additionally, he, Sephiroth, and {{SSBU|Kazuya}} are the only ones who speak in Japanese in all versions of the game, while they and {{SSBU|Min Min}} are the only characters to not speak English in all versions of the game. | ||
*Within the 1,297 spirits included at launch in the game, Cloud has the fewest [[Spirit]] battles out of the entire non-DLC roster, being only part of the Zeke and [[Master Edges]] spirits. If post-launch spirits are counted, however, | *Within the 1,297 spirits included at launch in the game, Cloud has the fewest [[Spirit]] battles out of the entire non-DLC roster, being only part of the Zeke and [[Master Edges]] spirits. If post-launch spirits are counted, however, {{SSBU|Olimar}} takes this distinction instead. | ||
**Since both spirit battles do not take place during World of Light's events, Cloud is one of two characters whose only appearance is as their original fighter in World of Light (the other being the {{SSBU|Pokémon Trainer}}). | **Since both spirit battles do not take place during World of Light's events, Cloud is one of two characters whose only appearance is as their original fighter in World of Light (the other being the {{SSBU|Pokémon Trainer}}). | ||
***Technically, {{SSBU|Bowser Jr.}} and {{SSBU|Olimar}} themselves also hold this distinction, even though their alternate costumes (the Koopalings and Alph) do appear in Spirit Battles in said mode. | ***Technically, {{SSBU|Bowser Jr.}} and {{SSBU|Olimar}} themselves also hold this distinction, even though their alternate costumes (the Koopalings and Alph) do appear in Spirit Battles in said mode. | ||
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*According to [[Masahiro Sakurai]] from a ''Famitsu'' column, as of January 2019, Cloud was the most used fighter online.<ref>https://nintendoeverything.com/sakurai-talks-smash-bros-ultimate-online-mode-victory-rates-character-usage-more/</ref> | *According to [[Masahiro Sakurai]] from a ''Famitsu'' column, as of January 2019, Cloud was the most used fighter online.<ref>https://nintendoeverything.com/sakurai-talks-smash-bros-ultimate-online-mode-victory-rates-character-usage-more/</ref> | ||
*When using one of Cloud's ''Advent Children'' costumes, part of his left shoulder will be cut out on his [[damage meter]]. | *When using one of Cloud's ''Advent Children'' costumes, part of his left shoulder will be cut out on his [[damage meter]]. | ||
**Oddly, the shoulder was not cut in the E3 demo of the game. | **Oddly though, the shoulder was not cut in the E3 demo of the game. | ||
*When fighting off the fifty puppet fighter army as Master Hand in World of Light, Cloud is one of the eight fighters fought there, being affiliated with Dharkon. | *When fighting off the fifty puppet fighter army as Master Hand in World of Light, Cloud is one of the eight fighters fought there, being affiliated with Dharkon. | ||
* | *Oddly, striking opponents with the sweetspot of Cloud's up smash does not trigger controller rumble. This is especially strange considering the sourspot causes the controller to vibrate much more intensely than one would expect from a weak hit. | ||
*Cloud's CGI model in both {{SSBU|Sephiroth}}'s and {{SSBU|Sora}}'s trailers is, notably, based on his ''Advent Children'' design with the sleeve off rather than his default costume, making him the only character who appears in CGI with an alternate costume, but not the default costume. | *Cloud's CGI model in both {{SSBU|Sephiroth}}'s and {{SSBU|Sora}}'s trailers is, notably, based on his ''Advent Children'' design with the sleeve off rather than his default costume, making him the only character who appears in CGI with an alternate costume, but not the default costume. | ||
*Cloud is the first character in the ''Super Smash Bros.'' series to have a move differ between his alternate costumes, as in version 10.1.0, Omnislash Ver. 5 was added as a replacement [[Final Smash]] when wearing his ''Advent Children'' costumes. However, the change is mostly aesthetic. | *Cloud is the first character in the ''Super Smash Bros.'' series to have a move differ between his alternate costumes, as in version 10.1.0, Omnislash Ver. 5 was added as a replacement [[Final Smash]] when wearing his ''Advent Children'' costumes. However, the change is mostly aesthetic. |