Editing Cloud (SSB4)
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==Attributes== | ==Attributes== | ||
Cloud is a [[Weight| | Cloud is a [[Weight|semi-heavyweight]] swordfighter with surprisingly quick mobility overall. He has average [[walking speed]], the tenth fastest [[dash]]ing speed, above-average [[air speed]], average [[air acceleration]], and a fast [[jumpsquat]], granting him both quick ground and aerial mobility. He has above average [[falling speed]] and high [[gravity]], however, preventing him from staying in the air for long despite his good aerial maneuverability. Under Limit Break status, his mobility is even better; his traction slightly improves, his walking speed becomes the eleventh fastest, his dashing speed the fifth fastest, his falling speed the fourth fastest, and his airspeed becomes the fastest in the game under normal circumstances (only being slower than the lightest possible {{SSB4|Mii Brawler}}, [[Wario-Man]], and [[Giga Mac]]). His increased gravity and falling speed, however, make his jumps slightly lower and prevent him from auto-canceling some of his [[aerial attack]]s (notably [[back aerial]] and [[up aerial]]) as easily. As a result, his Limit Break status only marginally benefits his aerial mobility, but it can nevertheless help him move along the ground better. | ||
Cloud's greatest asset is the overall [[range]] throughout his moveset, courtesy of his Buster Sword: it grants Cloud's attacks the overall second longest [[disjointed]] range in the game, surpassed only by {{SSB4|Shulk}}. Thanks to his range and speed, Cloud can space out the opponent quite easily, stuff out opposing [[approach]]es and adeptly [[Punishment|punish]] most careless attacks. A prime example of this trait is Cloud's aerial attacks: his [[neutral aerial]] covers a very wide area, making it a go-to option for spacing or air-to-ground transition movement. It is also very fast on both ends, can [[autocancel]] from a short hop, and has a low launching angle, all of which make it a great [[edgeguarding]] tool despite its low [[knockback]]. | Cloud's greatest asset is the overall [[range]] throughout his moveset, courtesy of his Buster Sword: it grants Cloud's attacks the overall second longest [[disjointed]] range in the game, surpassed only by {{SSB4|Shulk}}. Thanks to his range and speed, Cloud can space out the opponent quite easily, stuff out opposing [[approach]]es and adeptly [[Punishment|punish]] most careless attacks. A prime example of this trait is Cloud's aerial attacks: his [[neutral aerial]] covers a very wide area, making it a go-to option for spacing or air-to-ground transition movement. It is also very fast on both ends, can [[autocancel]] from a short hop, and has a low launching angle, all of which make it a great [[edgeguarding]] tool despite its low [[knockback]]. |