Editing Classic Mode (SSBU)
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[[File:ClassicSSBU.jpeg|thumb|300px|Classic Mode loading screen in ''[[Super Smash Bros. Ultimate]]''.]] | [[File:ClassicSSBU.jpeg|thumb|300px|Classic Mode loading screen in ''[[Super Smash Bros. Ultimate]]''.]] | ||
'''Classic Mode''' ({{ja|勝ちあがり乱闘|Kachi Agari Rantō}}, ''Survival Smash'') is a single-player (optionally 2 players) mode in ''[[Super Smash Bros. Ultimate]]''. Each character now has their own predetermined set of opponents and stages to face in this mode. A unique name is given to each character's path, and there may be special rules or conditions: for example, {{SSBU|Ryu}}'s path references ''Street Fighter II'' by using only [[Ω form]]s and [[Stamina Mode|Stamina]] mode alongside the fighters most closely representing the characters of ''Street Fighter II''. It is different from the Classic Mode versions found in the two versions of ''[[ | '''Classic Mode''' ({{ja|勝ちあがり乱闘|Kachi Agari Rantō}}, ''Survival Smash'') is a single-player (optionally 2 players) mode in ''[[Super Smash Bros. Ultimate]]''. Each character now has their own predetermined set of opponents and stages to face in this mode. A unique name is given to each character's path, and there may be special rules or conditions: for example, {{SSBU|Ryu}}'s path references ''Street Fighter II'' by using only [[Ω form]]s and [[Stamina Mode|Stamina]] mode alongside the fighters most closely representing the characters of ''Street Fighter II''. It is different from the Classic Mode versions found in the two versions of ''[[SSB4]]'', shown by the return to the style of Classic Mode that was in ''[[Melee]]'' and ''[[Brawl]]''. Just like in {{forwiiu}}, Classic Mode can also be challenged by two players. When playing with two players, the route will always be based on Player 1's character. 1v1 battles (aside from Terry and Kazuya’s Classic Mode) become 2v2 battles with two of the same opponent (if there is originally only one), one in an alternate costume. If P2 chooses the same costume as an opponent, the opponent will not switch to another costume unless they chose the same character as P1. | ||
Similar to the Classic Modes for the [[Classic Mode (SSB4-3DS)|previous]] [[Classic Mode (SSB4-Wii U)|entries]], players can select an intensity level, indicated by the position of the lengthy mural. The highest allowed starting intensity is 5.0, and it will increase slightly, depending on how well the player does, after each victory, to a maximum of 9.9. Each successful round moves the intensity up by a minimum of 0.1 depending on performance. Winning in fast times or with great dominance awards a "Nice Play!" label for the stage, and an intensity boost ranging from 0.6 to 1.4, depending also on how far along the player is in the game. Otherwise, the game's default intensity boost goes between 0.2 and 0.6, lower [[score]]s being awarded to long battles with more damage taken. The layout consists of seven stages plus a [[Bonus Stage|bonus stage]]. Unlike previous entries, the opponent in the last stage is not always [[Master Hand]] or [[Crazy Hand]]; each fighter has a different encounter at the end. Scores are also present in Classic Mode, which is displayed alongside the player's [[Global Smash Power]]. | Similar to the Classic Modes for the [[Classic Mode (SSB4-3DS)|previous]] [[Classic Mode (SSB4-Wii U)|entries]], players can select an intensity level, indicated by the position of the lengthy mural. The highest allowed starting intensity is 5.0, and it will increase slightly, depending on how well the player does, after each victory, to a maximum of 9.9. Each successful round moves the intensity up by a minimum of 0.1 depending on performance. Winning in fast times or with great dominance awards a "Nice Play!" label for the stage, and an intensity boost ranging from 0.6 to 1.4, depending also on how far along the player is in the game. Otherwise, the game's default intensity boost goes between 0.2 and 0.6, lower [[score]]s being awarded to long battles with more damage taken. The layout consists of seven stages plus a [[Bonus Stage|bonus stage]]. Unlike previous entries, the opponent in the last stage is not always [[Master Hand]] or [[Crazy Hand]]; each fighter has a different encounter at the end. Scores are also present in Classic Mode, which is displayed alongside the player's [[Global Smash Power]]. | ||
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*{{SSBU|Kazuya}} fights another Kazuya followed by a Metal Kazuya in his final round, and does not fight a traditional boss at all in his route. | *{{SSBU|Kazuya}} fights another Kazuya followed by a Metal Kazuya in his final round, and does not fight a traditional boss at all in his route. | ||
After defeating Bowser, Ganondorf or Mewtwo in the boss round, the player is given a [[Maxim Tomato]]. | After defeating Bowser, Ganondorf or Mewtwo in the boss round, the player is given a [[Maxim Tomato]]. | ||
{|class="wikitable" style="text-align:center;" | {|class="wikitable" style="text-align:center;" | ||
!Boss!!colspan=2|Fighter Routes!!Total | !Boss !!colspan=2 |Fighter Routes!!Total | ||
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|{{SSBU|Master Hand}}||{{head|Donkey Kong|g=SSBU|s=32px}}{{head|Samus|g=SSBU|s=32px}}{{head|Dark Samus|g=SSBU|s=32px}}{{head|Fox|g=SSBU|s=32px}}{{head|Ness|g=SSBU|s=32px}}{{head|Peach|g=SSBU|s=32px}}{{head|Daisy|g=SSBU|s=32px}}{{head|Sheik|g=SSBU|s=32px}}{{head|Dr. Mario|g=SSBU|s=32px}}{{head|Pichu|g=SSBU|s=32px}}{{head|Lucina|g=SSBU|s=32px}}{{head|Ganondorf|g=SSBU|s=32px}}{{head|Roy|g=SSBU|s=32px}}{{head|Mr. Game & Watch|g=SSBU|s=32px}}{{head|Zero Suit Samus|g=SSBU|s=32px}}{{head|Wario|g=SSBU|s=32px}}{{head|Ike|g=SSBU|s=32px}}{{head|Lucas|g=SSBU|s=32px}}<br>{{head|Sonic|g=SSBU|s=32px}}{{head|King Dedede|g=SSBU|s=32px}}{{head|Olimar|g=SSBU|s=32px}}{{head|Lucario|g=SSBU|s=32px}}{{head|Villager|g=SSBU|s=32px}}{{head|Wii Fit Trainer|g=SSBU|s=32px}}{{head|Little Mac|g=SSBU|s=32px}}{{head|Greninja|g=SSBU|s=32px}}{{head|Palutena|g=SSBU|s=32px}}{{head|Robin|g=SSBU|s=32px}}{{head|Shulk|g=SSBU|s=32px}}{{head|Bowser Jr.|g=SSBU|s=32px}}{{head|Cloud|g=SSBU|s=32px}}{{head|Corrin|g=SSBU|s=32px}}{{head|Ridley|g=SSBU|s=32px}}{{head|Isabelle|g=SSBU|s=32px}}{{head|Joker|g=SSBU|s=32px}}||{{head|Pikachu|g=SSBU|s=32px}}{{head|Pokémon Trainer|g=SSBU|s=32px}}||37 | |{{SSBU|Master Hand}}||{{head|Donkey Kong|g=SSBU|s=32px}}{{head|Samus|g=SSBU|s=32px}}{{head|Dark Samus|g=SSBU|s=32px}}{{head|Fox|g=SSBU|s=32px}}{{head|Ness|g=SSBU|s=32px}}{{head|Peach|g=SSBU|s=32px}}{{head|Daisy|g=SSBU|s=32px}}{{head|Sheik|g=SSBU|s=32px}}{{head|Dr. Mario|g=SSBU|s=32px}}{{head|Pichu|g=SSBU|s=32px}}{{head|Lucina|g=SSBU|s=32px}}{{head|Ganondorf|g=SSBU|s=32px}}{{head|Roy|g=SSBU|s=32px}}{{head|Mr. Game & Watch|g=SSBU|s=32px}}{{head|Zero Suit Samus|g=SSBU|s=32px}}{{head|Wario|g=SSBU|s=32px}}{{head|Ike|g=SSBU|s=32px}}{{head|Lucas|g=SSBU|s=32px}}<br>{{head|Sonic|g=SSBU|s=32px}}{{head|King Dedede|g=SSBU|s=32px}}{{head|Olimar|g=SSBU|s=32px}}{{head|Lucario|g=SSBU|s=32px}}{{head|Villager|g=SSBU|s=32px}}{{head|Wii Fit Trainer|g=SSBU|s=32px}}{{head|Little Mac|g=SSBU|s=32px}}{{head|Greninja|g=SSBU|s=32px}}{{head|Palutena|g=SSBU|s=32px}}{{head|Robin|g=SSBU|s=32px}}{{head|Shulk|g=SSBU|s=32px}}{{head|Bowser Jr.|g=SSBU|s=32px}}{{head|Cloud|g=SSBU|s=32px}}{{head|Corrin|g=SSBU|s=32px}}{{head|Ridley|g=SSBU|s=32px}}{{head|Isabelle|g=SSBU|s=32px}}{{head|Joker|g=SSBU|s=32px}}||{{head|Pikachu|g=SSBU|s=32px}}{{head|Pokémon Trainer|g=SSBU|s=32px}}||37 | ||
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==Classic Mode routes== | ==Classic Mode routes== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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![[Fighter]]!!Classic Mode title!!Description!!Inspiration | ![[Fighter]]!!Classic Mode title!!Description!!Inspiration | ||
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