Editing Classic Mode (SSBU)
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Regular stages include Smash 1v1, 2v2, and Free-For-All battles where all enemy fighters must be defeated to proceed. Some variations include '''Giant Battles''', where at least one opponent is [[giant]], '''Metal Battles''', where at least one opponent is [[metal]], and '''Multi-Man Battles''', where eight or less enemies are fought three at a time. When playing with two players, the 1v1 battles are replaced with 2v1v1 battles against two copies of the same opponent, and any allies granted by the match are overwritten by the co-op player. | Regular stages include Smash 1v1, 2v2, and Free-For-All battles where all enemy fighters must be defeated to proceed. Some variations include '''Giant Battles''', where at least one opponent is [[giant]], '''Metal Battles''', where at least one opponent is [[metal]], and '''Multi-Man Battles''', where eight or less enemies are fought three at a time. When playing with two players, the 1v1 battles are replaced with 2v1v1 battles against two copies of the same opponent, and any allies granted by the match are overwritten by the co-op player. | ||
===Bonus | ===Bonus Game=== | ||
This is a challenge in the style of {{b|Race to the Finish|disambiguation}}, but rather than having a standard [[time limit]], the player must run from a black hole that consumes the stage behind them. Glowing orbs are scattered throughout the side-scrolling area which increases the player's [[score]], some behind breakable blocks and [[bomb block]]s that encourage the player to go out of their way as the void closes in. Some scattered physics objects impede progress in a similar manner to [[Trophy Rush]]. At the end of the stage, a [[Barrel Cannon#Classic Mode (SSBU)|cannon]] blasts the player into a portal that ends the Bonus Game. Every fighter goes through this bonus game stage at some point during their classic mode. Every fighter goes through the exact same stage with no differences. | This is a challenge in the style of {{b|Race to the Finish|disambiguation}}, but rather than having a standard [[time limit]], the player must run from a black hole that consumes the stage behind them. Glowing orbs are scattered throughout the side-scrolling area which increases the player's [[score]], some behind breakable blocks and [[bomb block]]s that encourage the player to go out of their way as the void closes in. Some scattered physics objects impede progress in a similar manner to [[Trophy Rush]]. At the end of the stage, a [[Barrel Cannon#Classic Mode (SSBU)|cannon]] blasts the player into a portal that ends the Bonus Game. Every fighter goes through this bonus game stage at some point during their classic mode. Every fighter goes through the exact same stage with no differences. | ||