Editing Classic Mode (SSBM)
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'''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. Following a structure similar to that of the [[1P Game]] mode from the [[SSB|original game]], the player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}} (and, depending on the situation, {{SSBM|Crazy Hand}}). In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially [[continue]], assuming their supply of [[gold]] allows for it. | '''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. Following a structure similar to that of the [[1P Game]] mode from the [[SSB|original game]], the player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}} (and, depending on the situation, {{SSBM|Crazy Hand}}). In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially [[continue]], assuming their supply of [[gold]] allows for it. | ||
While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters | While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters; furthermore, the player's selected character will be excluded from inclusion as an opponent or ally, thus making [[mirror match]]es impossible. | ||
Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character. | Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character. | ||
==Classic Mode | ==Classic Mode Stages== | ||
===Stage 1=== | ===Stage 1=== | ||
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. On Very Hard difficulty, the opponent will wear the 4th costume. | This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. On Very Hard difficulty, the opponent will wear the 4th costume. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Foe | |opponent=Foe | ||
|VE-lvl= | |VE-lvl=1|VE-off=0.60x|VE-def=1.75x | ||
|E-lvl=2|E-off=0.85x|E-def=1.20x | |E-lvl=2|E-off=0.85x|E-def=1.20x | ||
|N-lvl=4|N-off=1.00x|N-def=1.00x | |N-lvl=4|N-off=1.00x|N-def=1.00x | ||
|H-lvl=7|H-off=1.00x|H-def=1.00x | |H-lvl=7|H-off=1.00x|H-def=1.00x | ||
|VH-lvl= | |VH-lvl=8|VH-off=1.20x|VH-def=0.90x}} | ||
===Stage 2=== | ===Stage 2=== | ||
This stage is a 2 vs. 2 team battle. There is a 5 minute time limit. On Very Hard difficulty, the first opponent will wear the 4th costume. | This stage is a 2 vs. 2 team battle. There is a 5 minute time limit. On Very Hard difficulty, the first opponent will wear the 4th costume. | ||
{| | |||
{{Melee1PCPUData | |{{Melee1PCPUData | ||
|opponent=Ally | |opponent=Ally | ||
|VE-lvl=8|VE-off=0.80x|VE-def=0.90x | |VE-lvl=8|VE-off=0.80x|VE-def=0.90x | ||
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|H-lvl=4|H-off=0.80x|H-def=1.30x | |H-lvl=4|H-off=0.80x|H-def=1.30x | ||
|VH-lvl=3|VH-off=0.80x|VH-def=1.50x}} | |VH-lvl=3|VH-off=0.80x|VH-def=1.50x}} | ||
|{{Melee1PCPUData | |||
{{Melee1PCPUData | |opponent=Both foes | ||
|opponent= | |VE-lvl=2|VE-off=0.70x|VE-def=1.60x | ||
|VE-lvl= | |||
|E-lvl=3|E-off=0.85x|E-def=1.20x | |E-lvl=3|E-off=0.85x|E-def=1.20x | ||
|N-lvl=5|N-off=1.00x|N-def=1.00x | |N-lvl=5|N-off=1.00x|N-def=1.00x | ||
|H-lvl=6|H-off=1.00x|H-def=0.90x | |H-lvl=6|H-off=1.00x|H-def=0.90x | ||
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}} | |VH-lvl=8|VH-off=1.15x|VH-def=0.80x}} | ||
|} | |||
| | |||
===Stage 3=== | ===Stage 3=== | ||
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|opponent=Foe | |opponent=Foe | ||
|VE-lvl=2|VE-off=0.75x|VE-def=1.40x | |VE-lvl=2|VE-off=0.75x|VE-def=1.40x | ||
|E-lvl= | |E-lvl=4|E-off=0.90x|E-def=1.10x | ||
|N-lvl= | |N-lvl=6|N-off=1.00x|N-def=1.00x | ||
|H-lvl= | |H-lvl=8|H-off=1.15x|H-def=0.85x | ||
|VH-lvl=9|VH-off=1. | |VH-lvl=9|VH-off=1.35x|VH-def=0.70x}} | ||
===Stage 5=== | ===Stage 5=== | ||
This stage is a 3 vs. 1 battle against a giant opponent. There is a 5 minute time limit. | This stage is a 3 vs. 1 battle against a giant opponent. There is a 5 minute time limit. | ||
{| | |||
{{Melee1PCPUData | |{{Melee1PCPUData | ||
|opponent=Both allies | |opponent=Both allies | ||
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x | |VE-lvl=6|VE-off=1.00x|VE-def=1.00x | ||
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|N-lvl=2|N-off=1.00x|N-def=0.80x | |N-lvl=2|N-off=1.00x|N-def=0.80x | ||
|H-lvl=1|H-off=1.00x|H-def=0.80x | |H-lvl=1|H-off=1.00x|H-def=0.80x | ||
|VH-lvl= | |VH-lvl=1|VH-off=1.00x|VH-def=0.80x}} | ||
|{{Melee1PCPUData | |||
{{Melee1PCPUData | |opponent=Giant Foe | ||
|opponent=Giant | |||
|VE-lvl=2|VE-off=0.70x|VE-def=3.60x | |VE-lvl=2|VE-off=0.70x|VE-def=3.60x | ||
|E-lvl=3|E-off=0.80x|E-def=2.40x | |E-lvl=3|E-off=0.80x|E-def=2.40x | ||
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|H-lvl=7|H-off=1.00x|H-def=1.40x | |H-lvl=7|H-off=1.00x|H-def=1.40x | ||
|VH-lvl=8|VH-off=1.20x|VH-def=1.00x}} | |VH-lvl=8|VH-off=1.20x|VH-def=1.00x}} | ||
|} | |||
===Stage 6=== | ===Stage 6=== | ||
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|opponent=Foe | |opponent=Foe | ||
|VE-lvl=3|VE-off=0.85x|VE-def=1.30x | |VE-lvl=3|VE-off=0.85x|VE-def=1.30x | ||
|E-lvl= | |E-lvl=4|E-off=1.00x|E-def=1.10x | ||
|N-lvl= | |N-lvl=6|N-off=0.90x|N-def=1.30x | ||
|H-lvl= | |H-lvl=8|H-off=1.00x|H-def=1.10x | ||
|VH-lvl= | |VH-lvl=9|VH-off=1.10x|VH-def=0.90x}} | ||
<!--When Normal was tested, it was vs. Samus in Brinstar Depths...could that explain the patternbreak? Hopefully not, since that means every character and stage has different values...--> | |||
===Stage 8=== | ===Stage 8=== | ||
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{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Metal Foe | |opponent=Metal Foe | ||
|VE-lvl= | |VE-lvl=2|VE-off=0.80x|VE-def=1.80x | ||
|E-lvl=3|E-off=0.90x|E-def=1.30x | |E-lvl=3|E-off=0.90x|E-def=1.30x | ||
|N-lvl=5|N-off=1.00x|N-def=1.00x | |N-lvl=5|N-off=1.00x|N-def=1.00x | ||
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===Stage 11=== | ===Stage 11=== | ||
Classic Mode's final battle takes place on {{SSBM|Final Destination}}, against {{SSBM|Master Hand}}. | Classic Mode's final battle takes place on {{SSBM|Final Destination}}, against {{SSBM|Master Hand}}. | ||
{| | |||
{{Melee1PCPUData | |{{Melee1PCPUData | ||
|opponent={{SSBM|Master Hand}} | |opponent={{SSBM|Master Hand}} | ||
|VE-lvl=5|VE-off=0.50x|VE-def=— | |VE-lvl=5|VE-off=0.50x|VE-def=— | ||
Line 132: | Line 122: | ||
|H-lvl=8|H-off=1.50x|H-def=— | |H-lvl=8|H-off=1.50x|H-def=— | ||
|VH-lvl=9|VH-off=2.00x|VH-def=—}} | |VH-lvl=9|VH-off=2.00x|VH-def=—}} | ||
|{{Melee1PCPUData | |||
{{Melee1PCPUData | |||
|opponent={{SSBM|Crazy Hand}} | |opponent={{SSBM|Crazy Hand}} | ||
|VE-lvl=—|VE-off=—|VE-def=— | |VE-lvl=—|VE-off=—|VE-def=— | ||
Line 141: | Line 130: | ||
|H-lvl=8|H-off=1.50x|H-def=— | |H-lvl=8|H-off=1.50x|H-def=— | ||
|VH-lvl=9|VH-off=2.00x|VH-def=—}} | |VH-lvl=9|VH-off=2.00x|VH-def=—}} | ||
|} | |||
Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage. | Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage. | ||
Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values. | Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values. | ||
{| class="wikitable | {| class="wikitable" | ||
| '''Difficulty level''' || '''Master Hand's HP''' | |||
|- | |- | ||
| Very Easy || 150 HP | |||
|- | |- | ||
| Easy || 250 HP | |||
|- | |- | ||
| Normal || 300 HP | |||
|- | |- | ||
| | | Hard || 330 HP | ||
|- | |||
| Very Hard || 360 HP | |||
|- | |- | ||
|} | |} | ||
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==Types of battles== | ==Types of battles== | ||
===Regular battle=== | ===Regular battle=== | ||
All characters | All characters are able to battle the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither [[Poké Floats]] nor any [[Past Stages]] are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very Hard, the computer will usually try to dodge the player at all costs, sometimes by walking off the screen. | ||
Some fights have unique music: Mewtwo's battle will play ''{{MeleeMusic|Poké Floats}}'', Marth's battle will play ''{{MeleeMusic|Fire Emblem}}'', Dr. Mario's battle will play ''{{MeleeMusic|Dr. Mario}}'', and Young Link's battle will play ''{{MeleeMusic|Saria's Theme}}''. The battle with Yoshi has a chance of playing ''{{MeleeMusic|Yoshi's Island N64}}'' as its alternate music. | Some fights have unique music: Mewtwo's battle will play ''{{MeleeMusic|Poké Floats}}'', Marth's battle will play ''{{MeleeMusic|Fire Emblem}}'', Dr. Mario's battle will play ''{{MeleeMusic|Dr. Mario}}'', and Young Link's battle will play ''{{MeleeMusic|Saria's Theme}}''. The battle with Yoshi has a chance of playing ''{{MeleeMusic|Yoshi's Island N64}}'' as its alternate music. | ||
{| class="wikitable" style="text-align:center;min-width:50em" | {| class="wikitable" style="text-align:center;min-width:50em" | ||
|- | |||
! Character | ! Character | ||
!colspan="2"| Stage(s) | !colspan="2"| Stage(s) | ||
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===2 vs. 2 teams=== | ===2 vs. 2 teams=== | ||
Below is the list of all the teams the player can fight in Classic Mode | Below is the list of all the teams the player can fight in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside from {{SSBM|Zelda}}/{{SSBM|Sheik}} and {{SSBM|Roy}} can fight alongside the player. Allies all use their first [[Palette swap (SSBM)|alternate costume]]. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, ''{{MeleeMusic|Princess Peach's Castle}}'' will play. | ||
{| class="wikitable" style="text-align:center;min-width:50em" | {| class="wikitable" style="text-align:center;min-width:50em" | ||
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! Giant Character | ! Giant Character | ||
! Stage | ! Stage | ||
|- | |||
| [[File:DonkeyKongIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}} | |||
| [[File:KongoJungleIconSSBM.png]]<br>{{SSBM|Kongo Jungle}} | |||
|- | |||
| [[File:MarioIcon(SSBM).png|50px]]<br>{{SSBM|Mario}} | |||
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]] | |||
|- | |||
| [[File:DrMarioIcon(SSBM).png|50px]]<br>{{SSBM|Dr. Mario}} | |||
| [[File:MushroomKingdomIconSSBM.png]]<br>{{SSBM|Mushroom Kingdom}} | |||
|- | |||
| [[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}} | |||
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]] | |||
|- | |- | ||
| [[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}} | | [[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}} | ||
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| [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}} | | [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}} | ||
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}} | | [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}} | ||
|- | |- | ||
| [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}} | | [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}} | ||
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| [[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}} | | [[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}} | ||
| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]] | | [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]] | ||
|- | |- | ||
| [[File:YoshiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}} | | [[File:YoshiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}} | ||
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===Multi-character battle=== | ===Multi-character battle=== | ||
Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of | Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 multiples of 1 of 9 different characters. During the battle against 10 Donkey Kongs at Jungle Japes, ''{{MeleeMusic|Kongo Jungle}}'' will play. | ||
{| class="wikitable sortable" style="text-align:center;min-width:50em" | {| class="wikitable sortable" style="text-align:center;min-width:50em" | ||
|- | |- | ||
! Character ( | ! Character (× 10) | ||
! Stage | ! Stage | ||
|- | |- | ||
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===Metal battle=== | ===Metal battle=== | ||
All characters | All characters are able to appear as a metal character in this 1-on-1 battle against the player. The stage will always be {{SSBM|Battlefield}}, with the track ''{{MeleeMusic|Metal Battle}}'' playing. | ||
==Rewards== | ==Rewards== | ||
*Clearing as | *Clearing as [[Mario]] without using any continues will challenge the player to defeat {{SSBM|Dr. Mario}}, and beating him will unlock him. | ||
*Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it. | *Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it. | ||
*Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him. | *Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him. | ||
* | *Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}}, and beating him will unlock him. | ||
*Clearing | *Clearing with Marth will challenge the player to defeat {{SSBM|Roy}}, and beating him will unlock him. | ||
*Clearing with all 24 other characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}, and beating him will unlock him. | *Clearing with all 24 other characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}, and beating him will unlock him. | ||
*Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage. | *Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage. | ||
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*Clearing on Hard or Very Hard without using any continues gives the player a trophy of {{SSBM|Master Hand}}. | *Clearing on Hard or Very Hard without using any continues gives the player a trophy of {{SSBM|Master Hand}}. | ||
*Clearing on any difficulty with any character will give the player a trophy of the character used based on their appearance in one of their games. Both Zelda and Sheik's trophies are obtained simultaneously. | *Clearing on any difficulty with any character will give the player a trophy of the character used based on their appearance in one of their games. Both Zelda and Sheik's trophies are obtained simultaneously. | ||
==Trivia== | ==Trivia== | ||
*Unusually, some characters do not appear in Classic Mode, despite having the required poses in the game's data. | *Unusually, some characters do not appear in Classic Mode, despite having the [[:File:BetaAllStarIntro.png|required poses]] in the game's data. | ||
**{{SSBM|Ganondorf}} can never appear as an enemy fighter, though he can potentially be an ally. | **{{SSBM|Ganondorf}} can never appear as an enemy fighter, though he can potentially be an ally. | ||
**{{SSBM|Mr. Game & Watch}} can only appear as an enemy in the multi-character fight for stage 8, though he can potentially be an ally. | **{{SSBM|Mr. Game & Watch}} can only appear as an enemy in the multi-character fight for stage 8, though he can potentially be an ally. | ||
**{{SSBM|Sheik}} never initially appears, and can only appear if {{SSBM|Zelda}} transforms into her. | **{{SSBM|Sheik}} never initially appears, and can only appear if {{SSBM|Zelda}} transforms into her. | ||
**{{SSBM|Zelda}} herself cannot appear as an ally. | **{{SSBM|Zelda}} herself cannot appear as an ally. | ||
**{{SSBM|Roy}} is completely absent and | **{{SSBM|Roy}} is completely absent and never spawns as an enemy nor an ally. | ||
==See also== | ==See also== |